# # Intersection of cone and a cylinder: # Try this one with resolution equal 20 - slower, but much nicer! # # Created by Gershon Elber, Jan. 89 # save_mat = view_mat; view_mat = view_mat * scale( vector( 0.2, 0.2, 0.2 ) ); save_res = resolution; resolution = 32; cone1 = con2( vector( 0, 0, -1 ),vector( 0, 0, 4 ), 2, 1, 3 ); cylin1= cylin( vector( 0, 3, 1 ),vector( 0, -6, 0 ), 0.7, 3 ); a1 = convex( cone1 + cylin1 ); interact( list( view_mat, a1 ) ); a2 = convex( cone1 * cylin1 ); interact( a2 ); a3 = convex( cone1 - cylin1 ); interact( a3 ); a4 = convex( cylin1 - cone1 ); interact( a4 ); IntrCrv = iritstate( "intercrv", true ); a5 = cone1 * cylin1; interact( list( a5, cylin1, cone1 ) ); dummy = iritstate( "intercrv", IntrCrv ); free( IntrCrv ); save( "cone3cyl", list( a1, a2 * tx( 5 ), a3 * tx( 10 ), a4 * tx( 15 ), a5 * tx( 20 ) ) ); free( a1 ); free( a2 ); free( a3 ); free( a4 ); free( a5 ); free( cylin1 ); free( cone1 ); resolution = save_res; view_mat = save_mat;