/* This file is part of the VRender library. Copyright (C) 2005 Cyril Soler (Cyril.Soler@imag.fr) Version 1.0.0, released on June 27, 2005. http://artis.imag.fr/Members/Cyril.Soler/VRender VRender is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. VRender is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with VRender; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ /**************************************************************************** Copyright (C) 2002-2006 Gilles Debunne (Gilles.Debunne@imag.fr) This file is part of the QGLViewer library. Version 2.2.4-1, released on December 12, 2006. http://artis.imag.fr/Members/Gilles.Debunne/QGLViewer libQGLViewer is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. libQGLViewer is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with libQGLViewer; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA *****************************************************************************/ #ifndef _OPTIMIZER_H #define _OPTIMIZER_H #include "Types.h" namespace vrender { // Implements some global optimizations on the polygon sorting. class VRenderParams ; class Optimizer { public: virtual void optimize(std::vector&,VRenderParams&) = 0 ; virtual ~Optimizer() {} ; }; // Optimizes visibility by culling primitives which do not appear in the // rendered image. Computations are done analytically rather than using an item // buffer. class VisibilityOptimizer: public Optimizer { public: virtual void optimize(std::vector&,VRenderParams&) ; virtual ~VisibilityOptimizer() {} ; }; // Optimizes by collapsing together primitives which can be, without // perturbating the back to front painting algorithm. class PrimitiveSplitOptimizer: public Optimizer { public: virtual void optimize(std::vector&,VRenderParams&) {} virtual ~PrimitiveSplitOptimizer() {} ; }; class BackFaceCullingOptimizer: public Optimizer { public: virtual void optimize(std::vector&,VRenderParams&) ; virtual ~BackFaceCullingOptimizer() {} ; }; } #endif