/* This file is part of the VRender library. Copyright (C) 2005 Cyril Soler (Cyril.Soler@imag.fr) Version 1.0.0, released on June 27, 2005. http://artis.imag.fr/Members/Cyril.Soler/VRender VRender is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. VRender is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with VRender; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ /**************************************************************************** Copyright (C) 2002-2006 Gilles Debunne (Gilles.Debunne@imag.fr) This file is part of the QGLViewer library. Version 2.2.4-1, released on December 12, 2006. http://artis.imag.fr/Members/Gilles.Debunne/QGLViewer libQGLViewer is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. libQGLViewer is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with libQGLViewer; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA *****************************************************************************/ #ifndef _VRENDER_PARSERGL_H #define _VRENDER_PARSERGL_H // This class implements the conversion from OpenGL feedback buffer into more // usable data structures such as points, segments, and polygons (See Primitive.h) #include #include "Primitive.h" namespace vrender { class ParserGL { public: void parseFeedbackBuffer( GLfloat *, int size, std::vector& primitive_tab, VRenderParams& vparams) ; void printStats() const ; inline GLfloat xmin() const { return _xmin ; } inline GLfloat ymin() const { return _ymin ; } inline GLfloat zmin() const { return _zmin ; } inline GLfloat xmax() const { return _xmax ; } inline GLfloat ymax() const { return _ymax ; } inline GLfloat zmax() const { return _zmax ; } private: int nb_lines ; int nb_polys ; int nb_points ; int nb_degenerated_lines ; int nb_degenerated_polys ; int nb_degenerated_points ; GLfloat _xmin ; GLfloat _ymin ; GLfloat _zmin ; GLfloat _xmax ; GLfloat _ymax ; GLfloat _zmax ; }; } #endif