/* This file is part of the VRender library. Copyright (C) 2005 Cyril Soler (Cyril.Soler@imag.fr) Version 1.0.0, released on June 27, 2005. http://artis.imag.fr/Members/Cyril.Soler/VRender VRender is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. VRender is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with VRender; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ /**************************************************************************** Copyright (C) 2002-2006 Gilles Debunne (Gilles.Debunne@imag.fr) This file is part of the QGLViewer library. Version 2.2.4-1, released on December 12, 2006. http://artis.imag.fr/Members/Gilles.Debunne/QGLViewer libQGLViewer is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. libQGLViewer is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with libQGLViewer; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA *****************************************************************************/ #include #include "Vector2.h" #include "Vector3.h" #include #ifdef WIN32 # include #endif using namespace vrender; using namespace std; const Vector2 Vector2::inf(FLT_MAX, FLT_MAX); //! Default constructor Vector2::Vector2 () { _xyz[0] = 0.0; _xyz[1] = 0.0; } // ----------------------------------------------------------------------------- //! Default destructor Vector2::~Vector2 () { } // ----------------------------------------------------------------------------- //! Copy constructor Vector2::Vector2 (const Vector2& u) { setXY(u[0],u[1]); } // ----------------------------------------------------------------------------- //! Create a vector from real values Vector2::Vector2 (double x,double y) { setXY(x,y); } Vector2::Vector2 (const Vector3& u) { _xyz[0] = u[0]; _xyz[1] = u[1]; } // ----------------------------------------------------------------------------- //! Inverse Vector2 vrender::operator- (const Vector2& u) { return Vector2(-u[0], -u[1]) ; } // ----------------------------------------------------------------------------- //! Left multiplication by a real value Vector2 operator* (double r,const Vector2& u) { return Vector2(r*u[0], r*u[1]) ; } // ----------------------------------------------------------------------------- //! Norm double Vector2::norm () const { return sqrt( _xyz[0]*_xyz[0] + _xyz[1]*_xyz[1] ); } // ----------------------------------------------------------------------------- //! Square norm (self dot product) double Vector2::squareNorm () const { return _xyz[0]*_xyz[0] + _xyz[1]*_xyz[1] ; } // ----------------------------------------------------------------------------- //! Infinite norm double Vector2::infNorm() const { return max(fabs(_xyz[0]),fabs(_xyz[1])) ; } // ----------------------------------------------------------------------------- //! Out stream override: prints the 3 vector components std::ostream& operator<< (std::ostream& out,const Vector2& u) { out << u[0] << " " << u[1] ; return ( out ); } Vector2 Vector2::mini(const Vector2& v1,const Vector2& v2) { return Vector2(min(v1[0],v2[0]),min(v1[1],v2[1])) ; } Vector2 Vector2::maxi(const Vector2& v1,const Vector2& v2) { return Vector2(max(v1[0],v2[0]),max(v1[1],v2[1])) ; }