/* This file is part of the VRender library. Copyright (C) 2005 Cyril Soler (Cyril.Soler@imag.fr) Version 1.0.0, released on June 27, 2005. http://artis.imag.fr/Members/Cyril.Soler/VRender VRender is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. VRender is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with VRender; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ /**************************************************************************** Copyright (C) 2002-2006 Gilles Debunne (Gilles.Debunne@imag.fr) This file is part of the QGLViewer library. Version 2.2.4-1, released on December 12, 2006. http://artis.imag.fr/Members/Gilles.Debunne/QGLViewer libQGLViewer is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. libQGLViewer is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with libQGLViewer; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA *****************************************************************************/ #include #include #include "Vector3.h" #include "NVector3.h" #include #ifdef WIN32 # include #endif using namespace vrender; using namespace std; const Vector3 Vector3::inf(FLT_MAX, FLT_MAX, FLT_MAX); Vector3::Vector3 () { _xyz[0] = 0.0; _xyz[1] = 0.0; _xyz[2] = 0.0; } // ----------------------------------------------------------------------------- //! Default destructor Vector3::~Vector3 () { } // ----------------------------------------------------------------------------- //! Copy constructor Vector3::Vector3 (const Vector3& u) { setXYZ(u[0],u[1],u[2]); } // ----------------------------------------------------------------------------- //! Copy constructor from a normalized vector Vector3::Vector3 (const NVector3& u) { setXYZ(u[0],u[1],u[2]); } // ----------------------------------------------------------------------------- //! Create a vector from real values Vector3::Vector3 (double x,double y,double z) { setXYZ(x,y,z); } // ----------------------------------------------------------------------------- //! Assignment with a normalized vector Vector3& Vector3::operator= (const NVector3& u) { _xyz[0] = u[0]; _xyz[1] = u[1]; _xyz[2] = u[2]; return ( *this ); } // ----------------------------------------------------------------------------- //! Self addition with a normalized vector Vector3& Vector3::operator+= (const NVector3& u) { _xyz[0] += u[0]; _xyz[1] += u[1]; _xyz[2] += u[2]; return ( *this ); } // ----------------------------------------------------------------------------- //! Self substraction with a normalized vector Vector3& Vector3::operator-= (const NVector3& u) { _xyz[0] -= u[0]; _xyz[1] -= u[1]; _xyz[2] -= u[2]; return ( *this ); } // ----------------------------------------------------------------------------- //! Left multiplication by a real value Vector3 vrender::operator* (double r,const Vector3& u) { return ( Vector3(r*u[0], r*u[1], r*u[2]) ); } // ----------------------------------------------------------------------------- //! Norm double Vector3::norm () const { return sqrt( _xyz[0]*_xyz[0] + _xyz[1]*_xyz[1] + _xyz[2]*_xyz[2] ); } // ----------------------------------------------------------------------------- //! Square norm (self dot product) double Vector3::squareNorm () const { return _xyz[0]*_xyz[0] + _xyz[1]*_xyz[1] + _xyz[2]*_xyz[2]; } // ----------------------------------------------------------------------------- //! Infinite norm double Vector3::infNorm() const { return max(max(fabs(_xyz[0]),fabs(_xyz[1])),fabs(_xyz[2])) ; } // ----------------------------------------------------------------------------- //! Out stream override: prints the 3 vector components std::ostream& vrender::operator<< (std::ostream& out,const Vector3& u) { out << u[0] << " " << u[1] << " " << u[2]; return ( out ); } Vector3 Vector3::mini(const Vector3& v1,const Vector3& v2) { return Vector3(min(v1[0],v2[0]),min(v1[1],v2[1]),min(v1[2],v2[2])) ; } Vector3 Vector3::maxi(const Vector3& v1,const Vector3& v2) { return Vector3(max(v1[0],v2[0]),max(v1[1],v2[1]),max(v1[2],v2[2])) ; }