/**************************************************************************** Copyright (C) 2002-2006 Gilles Debunne (Gilles.Debunne@imag.fr) This file is part of the QGLViewer library. Version 2.2.4-1, released on December 12, 2006. http://artis.imag.fr/Members/Gilles.Debunne/QGLViewer libQGLViewer is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. libQGLViewer is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with libQGLViewer; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA *****************************************************************************/ #include "domUtils.h" #include "vec.h" // Most of the methods are declared inline in vec.h using namespace qglviewer; using namespace std; /*! Projects the Vec on the axis of direction \p direction that passes through the origin. \p direction does not need to be normalized (but must be non null). */ void Vec::projectOnAxis(const Vec& direction) { #ifndef QT_NO_DEBUG if (direction.squaredNorm() < 1.0E-10) qWarning("Vec::projectOnAxis: axis direction is not normalized (norm=%f).", direction.norm()); #endif *this = (((*this)*direction) / direction.squaredNorm()) * direction; } /*! Projects the Vec on the plane whose normal is \p normal that passes through the origin. \p normal does not need to be normalized (but must be non null). */ void Vec::projectOnPlane(const Vec& normal) { #ifndef QT_NO_DEBUG if (normal.squaredNorm() < 1.0E-10) qWarning("Vec::projectOnPlane: plane normal is not normalized (norm=%f).", normal.norm()); #endif *this -= (((*this)*normal) / normal.squaredNorm()) * normal; } /*! Returns a Vec orthogonal to the Vec. Its norm() depends on the Vec, but is zero only for a null Vec. Note that the function that associates an orthogonalVec() to a Vec is not continous. */ Vec Vec::orthogonalVec() const { // Find smallest component. Keep equal case for null values. if ((fabs(y) >= 0.9*fabs(x)) && (fabs(z) >= 0.9*fabs(x))) return Vec(0.0, -z, y); else if ((fabs(x) >= 0.9*fabs(y)) && (fabs(z) >= 0.9*fabs(y))) return Vec(-z, 0.0, x); else return Vec(-y, x, 0.0); } /*! Constructs a Vec from a \c QDomElement representing an XML code of the form \c . If one of these attributes is missing or is not a number, a warning is displayed and the associated value is set to 0.0. See also domElement() and initFromDOMElement(). */ Vec::Vec(const QDomElement& element) { QStringList attribute; attribute << "x" << "y" << "z"; #if QT_VERSION >= 0x040000 for (int i=0; ioperator[](i) = DomUtils::floatFromDom(element, attribute[i], 0.0); #else v_[i] = DomUtils::floatFromDom(element, attribute[i], 0.0); #endif } /*! Returns an XML \c QDomElement that represents the Vec. \p name is the name of the QDomElement tag. \p doc is the \c QDomDocument factory used to create QDomElement. When output to a file, the resulting QDomElement will look like: \code \endcode Use initFromDOMElement() to restore the Vec state from the resulting \c QDomElement. See also the Vec(const QDomElement&) constructor. Here is complete example that creates a QDomDocument and saves it into a file: \code Vec sunPos; QDomDocument document("myDocument"); QDomElement sunElement = document.createElement("Sun"); document.appendChild(sunElement); sunElement.setAttribute("brightness", sunBrightness()); sunElement.appendChild(sunPos.domElement("sunPosition", document)); // Other additions to the document hierarchy... // Save doc document QFile f("myFile.xml"); if (f.open(IO_WriteOnly)) { QTextStream out(&f); document.save(out, 2); f.close(); } \endcode See also Quaternion::domElement(), Frame::domElement(), Camera::domElement()... */ QDomElement Vec::domElement(const QString& name, QDomDocument& document) const { QDomElement de = document.createElement(name); de.setAttribute("x", QString::number(x)); de.setAttribute("y", QString::number(y)); de.setAttribute("z", QString::number(z)); return de; } /*! Restores the Vec state from a \c QDomElement created by domElement(). The \c QDomElement should contain \c x, \c y and \c z attributes. If one of these attributes is missing or is not a number, a warning is displayed and the associated value is set to 0.0. To restore the Vec state from an xml file, use: \code // Load DOM from file QDomDocument doc; QFile f("myFile.xml"); if (f.open(IO_ReadOnly)) { doc.setContent(&f); f.close(); } // Parse the DOM tree and initialize QDomElement main=doc.documentElement(); myVec.initFromDOMElement(main); \endcode See also the Vec(const QDomElement&) constructor. */ void Vec::initFromDOMElement(const QDomElement& element) { const Vec v(element); *this = v; } ostream& operator<<(ostream& o, const Vec& v) { return o << v.x << '\t' << v.y << '\t' << v.z; }