/**************************************************************************** Copyright (C) 2002-2006 Gilles Debunne (Gilles.Debunne@imag.fr) This file is part of the QGLViewer library. Version 2.2.4-1, released on December 12, 2006. http://artis.imag.fr/Members/Gilles.Debunne/QGLViewer libQGLViewer is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. libQGLViewer is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with libQGLViewer; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA *****************************************************************************/ #include "anaglyph.h" using namespace qglviewer; using namespace std; void Viewer::draw() { static const bool left = true; // Draw for left eye camera()->loadProjectionMatrixStereo(left); camera()->loadModelViewMatrixStereo(left); glColor3f(0.0, 0.0, 1.0); drawScene(); // Draw for right eye camera()->loadProjectionMatrixStereo(!left); camera()->loadModelViewMatrixStereo(!left); glColor3f(1.0, 0.0, 0.0); drawScene(); } // Draws a spiral, without changing color void Viewer::drawScene() { const float nbSteps = 200.0; glBegin(GL_QUAD_STRIP); for (float i=0; iA n a g l y p h"); text += "The anaglyph stereo mode displays simultaneously two colored views of the scene.

"; text += "You need to wear glasses with colored lenses (here red and blue) to view the stereo image"; text += "Each eye then sees the associated view, creating the stereo illusion.

"; text += "Stereo is best perceived when viewer is full screen (Alt+Enter).

"; text += "Simply use the loadModelViewMatrixStereo() and"; text += "loadProjectionMatrixStereo() camera functions to set appropriate"; text += "GL_MODELVIEW and GL_PROJECTION stereo matrices."; return text; }