/**************************************************************************** Copyright (C) 2002-2006 Gilles Debunne (Gilles.Debunne@imag.fr) This file is part of the QGLViewer library. Version 2.2.4-1, released on December 12, 2006. http://artis.imag.fr/Members/Gilles.Debunne/QGLViewer libQGLViewer is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. libQGLViewer is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with libQGLViewer; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA *****************************************************************************/ #ifndef GLVIEW_H #define GLVIEW_H #include #include #include #include "jeu.h" #include "piece.h" /* * Classe generique pour les fenetres OpenGl */ class GLView : public QGLViewer { Q_OBJECT public: GLView(QWidget* parent) : QGLViewer(parent) {} virtual void init(); virtual void setPieces(SetOfPiece *sop) { setofpiece=sop; }; signals: void update(); protected: virtual void select(const QMouseEvent* e); virtual void drawWithId() {}; virtual void applySelection(int) {}; virtual void keyPressEvent(QKeyEvent *) {}; SetOfPiece *setofpiece; private: GLuint texture_bois; }; // Classe fille pour la vue des pieces a selectionner class GLViewPieces : public GLView { Q_OBJECT public: GLViewPieces(QWidget* parent) : GLView(parent) {} protected: virtual void draw(); virtual void init(); virtual void drawWithId() { draw(); }; virtual void applySelection(int); signals: void changeJoueur(); }; // Classe fille pour la vue du plateau de jeu class GLViewJeu : public GLView { Q_OBJECT public: GLViewJeu(QWidget* parent) : GLView(parent) {} ~GLViewJeu() { glDeleteLists(plateau, 1); } void reset() { jeu.init(); } protected : virtual void draw(); virtual void init(); virtual void drawWithId(); virtual void applySelection(int); signals: void piecePlacee(); void endGame(); private: GLuint plateau; Jeu jeu; void makePlateau(); }; #endif // GLVIEW_H