/**************************************************************************** Copyright (C) 2002-2006 Gilles Debunne (Gilles.Debunne@imag.fr) This file is part of the QGLViewer library. Version 2.2.4-1, released on December 12, 2006. http://artis.imag.fr/Members/Gilles.Debunne/QGLViewer libQGLViewer is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. libQGLViewer is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with libQGLViewer; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA *****************************************************************************/ #ifndef PIECE_H #define PIECE_H #include #include #include /* * Classe decrivant une piece */ class Piece { private: int id; bool selected; bool fenetre; bool couleur; bool taille; bool forme; bool trou; double x_pos, y_pos; GLfloat amb_diff[3]; GLfloat specular[3]; GLfloat shininess; GLuint texture; void drawRectangle(); void drawCylinder(); void drawBoite(); void drawBoule(); public: Piece(int, bool, bool, bool, bool, double, double); ~Piece() {} void paint(bool); void setSelected(bool s) { selected=s; } void setFenetre(bool f) { fenetre=f; } void setPos(double x, double y) { x_pos=x; y_pos=y; } void setTexture( GLuint t) { texture=t; } bool getTaille() { return taille; } bool getCouleur() { return couleur; } bool getForme() { return forme; } bool getTrou() { return trou; } }; /* * Ensemble des pieces du jeu */ class SetOfPiece { private: Piece* tab[16]; int selected; public: SetOfPiece(); ~SetOfPiece() { for(int i=0; i<16; i++) delete(tab[i]); } void init(); void paint(bool); void setSelected(int); void setTexture(GLuint); void placeSelectedPiece(int); Piece* getPiece() { return tab[selected]; } }; #endif // PIECE_H