/**************************************************************************** Copyright (C) 2002-2006 Gilles Debunne (Gilles.Debunne@imag.fr) This file is part of the QGLViewer library. Version 2.2.4-1, released on December 12, 2006. http://artis.imag.fr/Members/Gilles.Debunne/QGLViewer libQGLViewer is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. libQGLViewer is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with libQGLViewer; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA *****************************************************************************/ // TP OpenGL: Joerg Liebelt, Serigne Sow //on ajoute des arbres #ifndef __TREEBOX_H__ #define __TREEBOX_H__ #include "quadtree.h" class TREE { private: QImage texture; GLuint texID; bool iwanttrees; float treeSizeFactor; int numTrees; qglviewer::Vec* treeInfo; //ici, je casse la beaute de mon architecture car avec la ligne suivante, //...TREE depend de QUADTREE et n'est plus independant de la maniere dont le terrain a ete cree. dommage.. QUADTREE myTerrain; //pour recuperer l'hauteur du terrain public: TREE() { iwanttrees = false; treeSizeFactor = 0.05f; numTrees = 20; } bool LoadTexture(char* filename ); void initTrees(QUADTREE ter, int num, float waterLevel); void Render(); void switchTree() { iwanttrees = !iwanttrees; } bool wantTree() { return iwanttrees; } }; #endif