/**************************************************************************** Copyright (C) 2002-2006 Gilles Debunne (Gilles.Debunne@imag.fr) This file is part of the QGLViewer library. Version 2.2.4-1, released on December 12, 2006. http://artis.imag.fr/Members/Gilles.Debunne/QGLViewer libQGLViewer is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. libQGLViewer is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with libQGLViewer; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA *****************************************************************************/ // TP OpenGL: Joerg Liebelt, Serigne Sow // Required to have glLockArraysEXT #define GL_GLEXT_PROTOTYPES #include "water.h" #include //initialiser le "filet" des vertex d'eau void WATER::Init(float myWorldSize, float scaleHeight) { Vec dx, dy; int j, k, x, z, *indexPtr; worldSize= myWorldSize; numIndices = SQR( ( WATER_RESOLUTION-1 ) )*6; numVertices= SQR( WATER_RESOLUTION ); //calculer la position du premier vertex dx[0]= worldSize/( WATER_RESOLUTION-1 ); dx[1]= 0.0f; dx[2]= 0.0f/( WATER_RESOLUTION-1 ); dy[0]= 0.0f/( WATER_RESOLUTION-1 ); dy[1]= 0.0f; dy[2]= worldSize/( WATER_RESOLUTION-1 ); for( j=0; j