/**************************************************************************** Copyright (C) 2002-2006 Gilles Debunne (Gilles.Debunne@imag.fr) This file is part of the QGLViewer library. Version 2.2.4-1, released on December 12, 2006. http://artis.imag.fr/Members/Gilles.Debunne/QGLViewer libQGLViewer is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. libQGLViewer is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with libQGLViewer; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA *****************************************************************************/ #include "frustumCulling.h" #include "cullingCamera.h" #include "box.h" #include using namespace qglviewer; int main(int argc, char** argv) { QApplication application(argc,argv); // Create octree AABBox hierarchy const qglviewer::Vec p(1.0, 0.7, 1.3); Box::Root = new Box(-p, p); Box::Root->buildBoxHierarchy(4); // Instantiate the two viewers. Viewer viewer, observer; // Give v a cullingCamera; Camera* c = viewer.camera(); CullingCamera* cc = new CullingCamera(); viewer.setCamera(cc); delete c; // Both viewers share the culling camera viewer.setCullingCamera(cc); observer.setCullingCamera(cc); // Place observer observer.setSceneRadius(10.0); observer.camera()->setViewDirection(qglviewer::Vec(0.0, -1.0, 0.0)); observer.showEntireScene(); // Make sure every culling Camera movement updates the outer viewer QObject::connect(viewer.camera()->frame(), SIGNAL(manipulated()), &observer, SLOT(updateGL())); QObject::connect(viewer.camera()->frame(), SIGNAL(spun()), &observer, SLOT(updateGL())); #if QT_VERSION < 0x040000 // Set the viewer as the application main widget. application.setMainWidget(&viewer); #else viewer.setWindowTitle("frustumCulling"); observer.setWindowTitle("scene observer"); #endif // Show the viewers' windows. viewer.show(); observer.show(); return application.exec(); }