/**************************************************************************** Copyright (C) 2002-2006 Gilles Debunne (Gilles.Debunne@imag.fr) This file is part of the QGLViewer library. Version 2.2.4-1, released on December 12, 2006. http://artis.imag.fr/Members/Gilles.Debunne/QGLViewer libQGLViewer is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. libQGLViewer is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with libQGLViewer; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA *****************************************************************************/ #include "screenCoordSystem.h" #include #include // RAND_MAX using namespace qglviewer; using namespace std; void Viewer::init() { for (int i=0; i(RAND_MAX) - 0.5; pos.y = rand() / static_cast(RAND_MAX) - 0.5; pos.z = rand() / static_cast(RAND_MAX) - 0.5; Quaternion ori(Vec(static_cast(rand()) / RAND_MAX, static_cast(rand()) / RAND_MAX, static_cast(rand()) / RAND_MAX), rand() / static_cast(RAND_MAX) * M_PI); saucerPos[i].setPosition(pos); saucerPos[i].setOrientation(ori); saucerColor[i].setRgb(int(255.0 * rand() / static_cast(RAND_MAX)), int(255.0 * rand() / static_cast(RAND_MAX)), int(255.0 * rand() / static_cast(RAND_MAX))); } restoreStateFromFile(); help(); } QString Viewer::helpString() const { QString text("

S c r e e n C o o r d S y s t e m

"); text += "This example illustrates the startScreenCoordinatesSystem() function "; text += "which enables a GL drawing directly into the screen coordinate system.

"; text += "The arrows are drawned using this method. The screen projection coordinates "; text += "of the objects is determined using camera()->projectedCoordinatesOf(), "; text += "thus attaching the 2D arrows to 3D objects."; return text; } void Viewer::drawSaucer() const { static GLUquadric* quadric = gluNewQuadric(); glTranslatef(0.0, 0.0, -0.014); gluCylinder(quadric, 0.015, 0.03, 0.004, 32, 1); glTranslatef(0.0, 0.0, 0.004); gluCylinder(quadric, 0.03, 0.04, 0.01, 32, 1); glTranslatef(0.0, 0.0, 0.01); gluCylinder(quadric, 0.05, 0.03, 0.02, 32, 1); glTranslatef(0.0, 0.0, 0.02); gluCylinder(quadric, 0.03, 0.0, 0.003, 32, 1); glTranslatef(0.0, 0.0, -0.02); } void Viewer::draw() { static Vec proj[nbSaucers]; int i; // Draw 3D flying saucers for (i=0; iprojectedCoordinatesOf(saucerPos[i].position()); // The small z offset makes the arrow slightly above the saucer, so that it is always visible glVertex3fv(proj[i] + Vec(-55, 0, -0.001)); glVertex3fv(proj[i] + Vec(-17,-5, -0.001)); glVertex3fv(proj[i] + Vec( -5, 0, -0.001)); glVertex3fv(proj[i] + Vec(-17, 5, -0.001)); glEnd(); } stopScreenCoordinatesSystem(); // Draw text id for (i=0; i