# The simplest application example: 20 lines of code and yet all the power ! # A Viewer class is derived from QGLViewer and its draw() function is overloaded to # specify the user defined OpenGL orders that describe the scene. # This is the first example you should try, as it explains some of the default keyboard shortcuts # and the mouse behavior of the viewer. # This example can be cut and pasted to start the development of a new application. TEMPLATE = app TARGET = simpleViewer CONFIG += qt opengl warn_on release thread HEADERS = simpleViewer.h SOURCES = simpleViewer.cpp main.cpp #Windows Qt 2.3 users should uncomment the next 2 lines and remove all the remaining lines: #DEFINES *= QT_DLL QT_THREAD_SUPPORT #LIBS *= QGLViewer.Qt2.3.lib # The rest of this configuration file is pretty complex since it tries to automatically # detect system paths and configuration. In your applications, you can probably simply use: #unix:LIBS *= -lQGLViewer #win32:LIBS *= QGLViewer224.lib (with Visual 6, use QGLViewer2.lib or QGLViewer.lib instead) # Used by Qt4 only. Adds appropriate include paths. QT += xml opengl # Unix configuration # See doc/installUnix.html and doc/examples/index.html for details. # Same INCLUDE_DIR and LIB_DIR parameters than for the make install. unix { isEmpty( PREFIX ) { PREFIX=/usr } # INCLUDE_DIR isEmpty( INCLUDE_DIR ) { INCLUDE_DIR = $${PREFIX}/include !exists( $${INCLUDE_DIR}/QGLViewer/qglviewer.h ) { exists( ../../QGLViewer/qglviewer.h ) { message( Using ../.. as INCLUDE_DIR ) INCLUDE_DIR = ../.. } } } !exists( $${INCLUDE_DIR}/QGLViewer/qglviewer.h ) { message( Unable to find QGLViewer/qglviewer.h in $${INCLUDE_DIR} ) error( Use qmake INCLUDE_DIR=Path/To/QGLViewerHeaderFiles ) } # LIB_NAME LIB_NAME = libQGLViewer.so* macx|darwin-g++ { LIB_NAME = libQGLViewer.*.$${QMAKE_EXTENSION_SHLIB} } hpux { LIB_NAME = libQGLViewer.sl* } !isEmpty( QGLVIEWER_STATIC ) { LIB_NAME = libQGLViewer.a } # LIB_DIR isEmpty( LIB_DIR ) { LIB_DIR = $${PREFIX}/lib !exists( $${LIB_DIR}/$${LIB_NAME} ) { exists( ../../QGLViewer/$${LIB_NAME} ) { message( Using ../../QGLViewer as LIB_DIR ) macx|darwin-g++ { message( You should add the path to "../../QGLViewer" to your DYLD_LIBRARY_PATH variable ) } else { message( You should add the path to "../../QGLViewer" to your LD_LIBRARY_PATH variable ) } message( See the "Compilation" section in doc/examples/index.html for details ) LIB_DIR = ../../QGLViewer } } } !exists( $${LIB_DIR}/$${LIB_NAME} ) { message( Unable to find $${LIB_NAME} in $${LIB_DIR} ) error( You should run qmake LIB_DIR=Path/To/$${LIB_NAME} ) } # Paths were correctly detected INCLUDEPATH *= $${INCLUDE_DIR} DEPENDPATH *= $${INCLUDE_DIR} isEmpty( QGLVIEWER_STATIC ) { LIBS *= -L$${LIB_DIR} -lQGLViewer } else { LIBS *= $${LIB_DIR}/$${LIB_NAME} } macx { LIBS *= -lobjc CONFIG -= thread } # Remove debugging options QMAKE_CFLAGS_RELEASE -= -g QMAKE_CXXFLAGS_RELEASE -= -g # Intermediate files are created in an hidden folder MOC_DIR = .moc OBJECTS_DIR = .obj } # Windows configuration. win32 { # Various compilation flags !win32-g++: QMAKE_CXXFLAGS = -TP -G6 -GR -GX -Zi # Optimise for speed, and expand any suitable inlines # QMAKE_CXXFLAGS_RELEASE = -O2 -Ob2 # Use the Qt DLL version DEFINES *= QT_DLL QT_THREAD_SUPPORT !isEmpty( QGLVIEWER_STATIC ) { DEFINES *= QGLVIEWER_STATIC } # Compilation from zip file : libQGLViewer is in ../.. exists( ../../QGLViewer ) { exists( ../../QGLViewer/qglviewer.h ) { INCLUDEPATH *= ../.. } win32-g++ { LIB_FILE = libQGLViewer*2.a } else { LIB_FILE = QGLViewer*.lib } exists( ../../QGLViewer/Debug ) { exists( ../../QGLViewer/Debug/$${LIB_FILE} ) { LIB_PATH = ../../QGLViewer/Debug } } exists( ../../QGLViewer/Release ) { exists( ../../QGLViewer/Release/$${LIB_FILE} ) { LIB_PATH = ../../QGLViewer/Release } } exists( ../../QGLViewer/$${LIB_FILE} ) { LIB_PATH = ../../QGLViewer } } exists( $${LIB_PATH}/QGLViewer224.lib ) { LIBS *= $${LIB_PATH}/QGLViewer224.lib } else { exists( $${LIB_PATH}/QGLViewer2.lib ) { LIBS *= $${LIB_PATH}/QGLViewer2.lib } else { exists( $${LIB_PATH}/QGLViewer.lib ) { LIBS *= $${LIB_PATH}/QGLViewer.lib } else { exists( $${LIB_PATH}/libQGLViewer2.a ) { LIBS *= -L$${LIB_PATH} -lQGLViewer2 } else { exists( $${LIB_PATH}/libQGLViewerd2.a ) { LIBS *= -L$${LIB_PATH} -lQGLViewerd2 } else { error( Unable to find $${LIB_FILE}. ) } } } } } }