01-28-03 Added an animation manager. Objects can now share models and animate independently from each other. Object instancing is now complete, every object can share the same model for both collision detection and animation. For every frame of an animated model a separate collision detection model is generated which is used accordingly in frustum culling and collision detection. 3D object picking is functioning again. The WP_Camera class was improved, so was WP_Math. Checkout the DEMONS effect of the demo effects collection (http://demo-effects.sourceforge.net) to see the latest features of WPCG in action 12-27-02 Fixed a lighting bug, added WPCG namespace, improved collision detection, using inline functions for performance improvements, changed defines into consts, fixed warnings. Note that the docs are outdated! 11-28-02 Many bug fixes and enhancements. OPCODE 3D Collision Detection library is used and included 07-14-02 Fixed a bug in WP_Math.h, added configure scripts, updated documentation