#define LOCAL_EPSILON 0.000001f /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /** * Computes a ray-triangle intersection test. * From Tomas Möller's "Fast Minimum Storage Ray-Triangle Intersection" * * \param vert0 [in] triangle vertex * \param vert1 [in] triangle vertex * \param vert2 [in] triangle vertex * \param t [out] distance * \param u [out] impact barycentric coordinate * \param v [out] impact barycentric coordinate * \return true on overlap */ /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// inline_ BOOL RayCollider::RayTriOverlap(const Point& vert0, const Point& vert1, const Point& vert2) { // Stats mNbRayPrimTests++; // Find vectors for two edges sharing vert0 Point edge1 = vert1 - vert0; Point edge2 = vert2 - vert0; // Begin calculating determinant - also used to calculate U parameter Point pvec = mDir^edge2; // If determinant is near zero, ray lies in plane of triangle float det = edge1|pvec; if(mCulling) { if(det 0. So we can use integer cmp. // Calculate distance from vert0 to ray origin Point tvec = mOrigin - vert0; // Calculate U parameter and test bounds mStabbedFace.mU = tvec|pvec; // if(IR(u)&0x80000000 || u>det) return FALSE; if(IR(mStabbedFace.mU)&0x80000000 || IR(mStabbedFace.mU)>IR(det)) return FALSE; // Prepare to test V parameter Point qvec = tvec^edge1; // Calculate V parameter and test bounds mStabbedFace.mV = mDir|qvec; if(IR(mStabbedFace.mV)&0x80000000 || mStabbedFace.mU+mStabbedFace.mV>det) return FALSE; // Calculate t, scale parameters, ray intersects triangle mStabbedFace.mDistance = edge2|qvec; float inv_det = 1.0f / det; mStabbedFace.mDistance *= inv_det; mStabbedFace.mU *= inv_det; mStabbedFace.mV *= inv_det; } else { // the non-culling branch if(det>-LOCAL_EPSILON && det1.0f) return FALSE; if(IR(mStabbedFace.mU)&0x80000000 || IR(mStabbedFace.mU)>IEEE_1_0) return FALSE; // prepare to test V parameter Point qvec = tvec^edge1; // Calculate V parameter and test bounds mStabbedFace.mV = (mDir|qvec) * inv_det; if(IR(mStabbedFace.mV)&0x80000000 || mStabbedFace.mU+mStabbedFace.mV>1.0f) return FALSE; // Calculate t, ray intersects triangle mStabbedFace.mDistance = (edge2|qvec) * inv_det; } return TRUE; }