#ifndef WPCG_H #define WPCG_H using namespace std; #include "../OPCODE-1.2/Opcode.h" using namespace Opcode; #include "WP_Def.h" #include "WP_Color.h" #include "WP_GLState.h" #include "WP_Image.h" #include "WP_Init.h" #include "WP_Material.h" #include "WP_Math.h" #include "WP_Vector2D.h" #include "WP_Vector3D.h" #include "WP_Matrix2D.h" #include "WP_Matrix3D.h" #include "WP_Point2D.h" #include "WP_Point3D.h" #include "WP_Light.h" #include "WP_Line2D.h" #include "WP_Ray2D.h" #include "WP_Ray3D.h" #include "WP_Vertex.h" #include "WP_Triangle.h" #include "WP_2D.h" #include "WP_RGBA.h" #include "WP_Endian.h" #include "WP_SkyBox.h" #include "WP_Terrain.h" #include "WP_Quad.h" #include "WP_Camera.h" #include "WP_ObjectManager.h" #include "WP_AnimationManager.h" #include "WP_Model.h" #include "WP_TextureManager.h" using namespace WPCG; #endif