/* Copyright (C) 2001 W.P. van Paassen - peter@paassen.tmfweb.nl This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; see the file COPYING. If not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ #include #include #include #include "WP_2D.h" #include "WP_Point2D.h" namespace WPCG { //////////////////// WP_Draw_2D //////////////////////////////// WP_Draw_2D::WP_Draw_2D(){} WP_Draw_2D::~WP_Draw_2D(){} void WP_Draw_2D::vDrawPoint(GLint x, GLint y) const { glBegin(GL_POINTS); glVertex2i(x,y); glEnd(); } void WP_Draw_2D::vDrawPoint(const WP_Point2D* point) const { glBegin(GL_POINTS); glVertex2f(point->x, point->y); glEnd(); } void WP_Draw_2D::vDrawLine(GLint startx, GLint starty, GLint endx, GLint endy) const { glBegin(GL_LINES); glVertex2i(startx, starty); glVertex2i(endx, endy); glEnd(); } void WP_Draw_2D::vDrawLine(const WP_Point2D* startpoint, const WP_Point2D* endpoint) const { glBegin(GL_LINES); glVertex2f(startpoint->x, startpoint->y); glVertex2f(endpoint->x, endpoint->y); glEnd(); } void WP_Draw_2D::vDrawPolyLine(WP_Point2D* points, GLint number, bool closed) const { glBegin(closed ? GL_LINE_LOOP : GL_LINE_STRIP); for (GLint i = 0; i < number; i++) glVertex2f(points[i].x, points[i].y); glEnd(); glFlush(); } void WP_Draw_2D::vDrawString(void* font, const string &text, GLint xpos, GLint ypos) const { string::const_iterator iter = text.begin(); for(;iter != text.end();++iter) { glRasterPos2i(xpos, ypos); glutBitmapCharacter(font, *iter); xpos += glutBitmapWidth(font,*iter); } } }