/* Copyright (C) 2001 W.P. van Paassen - peter@paassen.tmfweb.nl This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; see the file COPYING. If not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ #ifndef WP_DEF_H #define WP_DEF_H #include "GL/gl.h" #include "GL/glu.h" #include "GL/glut.h" using namespace std; namespace WPCG { typedef unsigned char byte; typedef GLfloat scalar; const scalar DOUBLE_PI = 6.2831853071795f; const scalar Pi = 3.1415926535897932384f; const scalar HALF_PI = 1.57079632679f; const scalar RADDEG = 57.2957795130823208768f; const scalar DEGRAD = 0.01745329251994329577f; const byte TRANSLATION_MATRIX = 1; const byte SCALING_MATRIX = 2; const byte X_ROTATION_MATRIX = 3; const byte Y_ROTATION_MATRIX = 4; const byte Z_ROTATION_MATRIX = 5; } #endif