/* Copyright (C) 2001 W.P. van Paassen - peter@paassen.tmfweb.nl This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; see the file COPYING. If not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ #ifndef WP_RAY3D_H #define WP_RAY3D_H #include "WP_Def.h" #include "WP_Point3D.h" #include "WP_Vector3D.h" namespace WPCG { /** * this class represents a 3D ray with for example can be used for raytracing\n * @author Copyright (C) 2001 W.P. van Paassen peter@paassen.tmfweb.nl * * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free * Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * for more details. * * You should have received a copy of the GNU General Public License * along with this program; see the file COPYING. If not, write to the Free * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ class WP_Ray3D { public: WP_Ray3D(){}; /** * @param p a WP_Point3D object representing the start point of the ray * @param v a WP_Vector3D object representing the direction vector of the ray */ WP_Ray3D(const WP_Point3D& p, const WP_Vector3D& v); ~WP_Ray3D(){}; /** * this function computes the intersection time of this ray and a sphere.See F.S. Hill's Computer Graphics using OpenGL, second edition, page 739 and 747 */ float sphere_intersection(const WP_Matrix3D& m) const; /** * this function creates the inverse transformed ray of this ray according to an inverse object's transformation matrix. See F.S. Hill's Computer Graphics using OpenGL, second edition, page 740 * @param inverse_m the inverse transformation matrix of the obect according to which the inverse transformed ray must be computed * @return a WP_Ray3D object representing the inverse transformed ray */ WP_Ray3D createInverseTransformedRay(const WP_Matrix3D& inverse_m) const; /** * this function draws the 3D ray to the screen using OpenGL */ void draw() const; /** * a WP_Point3D object representing the start point of the 3D ray */ WP_Point3D start; /** * a WP_Vector3D object representing the directional vector of this 3D ray */ WP_Vector3D direction; }; } #endif