/* Copyright (C) 2001 W.P. van Paassen - peter@paassen.tmfweb.nl This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; see the file COPYING. If not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ #ifndef WP_TERRAIN_H #define WP_TERRAIN_H #include "WP_Def.h" #include "WP_Point3D.h" namespace WPCG { //forward declaration class WP_Vertex; /** * this class represents a 3D terrain which can be rendered into a 3D scene\n * Code based on an article by Bob Nystrom (www.robot-frog.com), thanks mate, I'll buy you a beer one day\n * @author Copyright (C) 2001 W.P. van Paassen peter@paassen.tmfweb.nl * * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free * Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * for more details. * * You should have received a copy of the GNU General Public License * along with this program; see the file COPYING. If not, write to the Free * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ class WP_Terrain { public: WP_Terrain(): displayID(0){}; WP_Terrain(int width, int height, int number_iterations, scalar resolution, int scale); ~WP_Terrain(); void drawTerrain() const; void setMiddlePoint(const WP_Point3D& p) { middle = p; } private: GLuint displayID; scalar displacement_x, displacement_y; WP_Point3D middle; }; } #endif