#ifndef ICOSAHEDRON_H #define ICOSAHEDRON_H #include namespace X3DTK { namespace X3D { // New X3D node. class Icosahedron : public X3DGeometryNode { public: Icosahedron(); virtual ~Icosahedron(); void setRadius(const SFFloat &radius); inline const SFFloat &getRadius() const {return _radius;}; private: SFFloat _radius; }; } } #endif