Index of /www001/src/ports/graphics/ogre3d/work/ogrenew/Tools/VRMLConverter

      Name                    Last modified       Size  Description

[DIR] Parent Directory 04-Jan-2008 16:58 - [   ] VRML2mesh.sln 29-May-2003 12:28 1k [DIR] scripts/ 30-Sep-2007 02:36 - [DIR] src/ 30-Sep-2007 02:37 - [DIR] vrmllib/ 30-Sep-2007 02:37 -


VRML - OGRE .mesh converter

Usage:
	VRML2mesh <input vrml file> [output mesh file]
	Or just drag-and-drop a VRML file on the progam.

	Well... before doing that, you have to export a VRML file from your
	modeler. 3dsmax, Maya and Milkshape can all do this, and their
	exporters have been confirmed to create trouble-free files.
	Other programs should work as well, but there are no guarantees.

Features:
	Converts VRML97 files to .mesh files containing static meshes and materials.
	That's all.

Notes:
	* Make sure your objects are tesselated. They don't have to be
	  triangulated - the converter takes care of that, but primitive
	  shapes (like spheres, boxes, etc) are not recognised.

	* If you want the mesh to contain normals (which is usually the case),
	  then make sure that normals are exported. There is usually an option
	  for this in the modeler, but the default is 'off' in most programs.