# Microsoft Developer Studio Project File - Name="PaintX" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** NICHT BEARBEITEN ** # TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 CFG=PaintX - Win32 Debug !MESSAGE Dies ist kein gültiges Makefile. Zum Erstellen dieses Projekts mit NMAKE !MESSAGE verwenden Sie den Befehl "Makefile exportieren" und führen Sie den Befehl !MESSAGE !MESSAGE NMAKE /f "PaintX.mak". !MESSAGE !MESSAGE Sie können beim Ausführen von NMAKE eine Konfiguration angeben !MESSAGE durch Definieren des Makros CFG in der Befehlszeile. Zum Beispiel: !MESSAGE !MESSAGE NMAKE /f "PaintX.mak" CFG="PaintX - Win32 Debug" !MESSAGE !MESSAGE Für die Konfiguration stehen zur Auswahl: !MESSAGE !MESSAGE "PaintX - Win32 Debug" (basierend auf "Win32 (x86) Dynamic-Link Library") !MESSAGE "PaintX - Win32 Release" (basierend auf "Win32 (x86) Dynamic-Link Library") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe MTL=midl.exe RSC=rc.exe !IF "$(CFG)" == "PaintX - Win32 Debug" # PROP BASE Use_MFC 2 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 2 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "..\..\bin\Debug" # PROP Intermediate_Dir "..\..\obj\Debug\paintX" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MDd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /Yu"stdafx.h" /FD /c # ADD CPP /nologo /G5 /MDd /W3 /Gm /GX /ZI /Od /I "..\..\common" /I "..\paintlib" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /D "_USRDLL" /FR /YX /FD /c # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 # ADD BASE RSC /l 0x407 /d "_DEBUG" /d "_AFXDLL" # ADD RSC /l 0x407 /d "_DEBUG" /d "_AFXDLL" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept # ADD LINK32 paintlib.lib libjpeg.lib libtiff.lib libpng.lib libungif.lib kernel32.lib user32.lib gdi32.lib libcurl.lib /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept /libpath:"..\..\lib\debug" /libpath:"d:\projects\lib\giflib-4.1.0\bin\debug" # Begin Custom Build - Registering ActiveX Control... OutDir=.\..\..\bin\Debug TargetPath=\dev\paintlib\bin\Debug\PaintX.dll InputPath=\dev\paintlib\bin\Debug\PaintX.dll SOURCE="$(InputPath)" "$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" regsvr32 /s /c "$(TargetPath)" echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg" # End Custom Build !ELSEIF "$(CFG)" == "PaintX - Win32 Release" # PROP BASE Use_MFC 2 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "PaintX__" # PROP BASE Intermediate_Dir "PaintX__" # PROP BASE Ignore_Export_Lib 0 # PROP BASE Target_Dir "" # PROP Use_MFC 2 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "..\..\bin\Release" # PROP Intermediate_Dir "..\..\obj\Release\paintX" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MD /W3 /GX /O1 /I "..\..\src" /I "..\paintlib" /I "..\..\common" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /D "_USRDLL" /D "_ATL_STATIC_REGISTRY" /Yu"stdafx.h" /FD /c # ADD CPP /nologo /MD /W3 /GX /O1 /I "..\..\src" /I "..\paintlib" /I "..\..\common" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /D "_USRDLL" /D "_ATL_STATIC_REGISTRY" /Yu"stdafx.h" /FD /c # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32 # ADD BASE RSC /l 0x407 /d "NDEBUG" /d "_AFXDLL" # ADD RSC /l 0x407 /d "NDEBUG" /d "_AFXDLL" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 paintlib.lib libjpeg.lib libtiff.lib libpng.lib /nologo /subsystem:windows /dll /machine:I386 /libpath:"..\..\lib\release" # ADD LINK32 libcurl.lib paintlib.lib libjpeg.lib libtiff.lib libpng.lib libungif.lib kernel32.lib user32.lib gdi32.lib /nologo /subsystem:windows /dll /machine:I386 /libpath:"..\..\lib\release" # Begin Custom Build - Registering ActiveX Control... OutDir=.\..\..\bin\Release TargetPath=\dev\paintlib\bin\Release\PaintX.dll InputPath=\dev\paintlib\bin\Release\PaintX.dll SOURCE="$(InputPath)" "$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" regsvr32 /s /c "$(TargetPath)" echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg" # End Custom Build !ENDIF # Begin Target # Name "PaintX - Win32 Debug" # Name "PaintX - Win32 Release" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # Begin Source File SOURCE=.\PaintX.cpp # End Source File # Begin Source File SOURCE=.\PaintX.def # End Source File # Begin Source File SOURCE=.\PaintX.idl !IF "$(CFG)" == "PaintX - Win32 Debug" # PROP Ignore_Default_Tool 1 # Begin Custom Build - Performing MIDL step InputPath=.\PaintX.idl BuildCmds= \ midl /Oicf /h "PaintX.h" /iid "PaintX_i.c" "PaintX.idl" ".\PaintX.tlb" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) ".\PaintX.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) ".\PaintX_i.c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) # End Custom Build !ELSEIF "$(CFG)" == "PaintX - Win32 Release" # PROP Ignore_Default_Tool 1 # Begin Custom Build - Performing MIDL step InputPath=.\PaintX.idl BuildCmds= \ midl /Oicf /h "PaintX.h" /iid "PaintX_i.c" "PaintX.idl" ".\PaintX.tlb" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) ".\PaintX.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) ".\PaintX_i.c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=.\PaintX.rc # End Source File # Begin Source File SOURCE=.\PictureDecoder.cpp # End Source File # Begin Source File SOURCE=.\StdAfx.cpp # ADD CPP /Yc"stdafx.h" # End Source File # End Group # Begin Group "Header Files" # PROP Default_Filter "h;hpp;hxx;hm;inl" # Begin Source File SOURCE=.\PaintX.h # End Source File # Begin Source File SOURCE=.\PictureDecoder.h # End Source File # Begin Source File SOURCE=.\Resource.h # End Source File # Begin Source File SOURCE=.\StdAfx.h # End Source File # End Group # Begin Group "Resource Files" # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe" # End Group # Begin Source File SOURCE=.\PictureDecoder.rgs # End Source File # End Target # End Project