# -*- indent-tabs-mode: t -*- # Soya 3D # Copyright (C) 2004 Jean-Baptiste LAMY -- jiba@tuxfamily.org # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA # A collider for a Terrain ctypedef dReal dGetDepthFn(dGeomID g, dReal x, dReal y, dReal z) cdef class _Terrain(_soya._Terrain): cdef dGeomID gid cdef object space cdef void _get_aabb(self, dReal aabb[6]) cdef int _collide_edge(self, _soya.GLfloat *A, _soya.GLfloat *B, _soya.GLfloat *AB, _soya.GLfloat *normalA, _soya.GLfloat *normalB, dGeomID o1, dGeomID o2, int max_contacts, int flags, dContactGeom *contact, dGetDepthFn *GetDepth) cdef int _collide_cell(self, int x, int z, dGeomID o1, dGeomID o2, int max_contacts, int flags, dContactGeom *contact, int skip, dGetDepthFn *GetDepth) cdef int _collide(self, dGeomID o1, dGeomID o2, int flags, dContactGeom *contact, int skip, dGetDepthFn *GetDepth)