/* * CLightSourceEditorRenderer.h * $Id: CLightSourceEditorRenderer.h,v 1.2 2001/11/15 16:54:51 guenth Exp $ * * Copyright (C) 1999, 2000 Markus Janich, Michael Meissner * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * As a special exception to the GPL, the QGLViewer authors (Markus * Janich, Michael Meissner, Richard Guenther, Alexander Buck and Thomas * Woerner) give permission to link this program with Qt (non-)commercial * edition, and distribute the resulting executable, without including * the source code for the Qt (non-)commercial edition in the source * distribution. * */ // Description : // #ifndef CRENDERER__H #define CRENDERER__H // Own //////// #include "QGLExaminerViewer.h" #include "QLightSourceEditorImpl.h" // Qt /////// #include #include #include // System /////////// #include /** documentation stuff @author Michael Meissner @version 0.0 //see cvs docu */ class CLightSourceEditorRenderer : public QObject { Q_OBJECT //****** All methods ****** public: CLightSourceEditorRenderer(QGLViewer*, QLightSourceEditorImpl *); ~CLightSourceEditorRenderer(); QGLViewer* getViewer(void) { return m_pViewer; }; void MakeGlList(); private: /** Method processes the hits using GL selection mode. */ GLuint processHits(GLint hits, GLuint buffer[]); // **** All the slots ***** private slots: /** Overloads the slot for GL initialization. */ void sltInitializeGL(); /** Overloads the slot for GL resize. */ void sltResizeGL(int w, int h); /** Overloads the slot for GL paint. */ void sltPaintGL(); /** Manages the select events in selection mode. */ void sltManageSelection(QMouseEvent *pqEvent); /** Manages the release events in selection mode. */ void sltManageRelease(QMouseEvent *pqEvent); /** Manages the move events in selection mode. */ void sltManageMove(QMouseEvent *pqEvent); /** Slot to reset selection for example after the render mode has changed. */ void sltResetSelection(); private: /** Renders this nice sphere scene. */ void renderScene(void); /** Renders a solid sphere at the given location with given radius. */ void renderSolidSphere(const CP3D &cCenter, float radius, int n1, int n2, float lw=2.5); /** Renders a wire sphere at the given location with given radius. */ void renderWireSphere(const CP3D &cCenter, float radius, int n1, int n2, float lw=2.5); //****** All data ****** QGLViewer *m_pViewer; QLightSourceEditorImpl *m_pLightSourceEditor; GLuint m_glDispList; bool m_afSelected[12]; // select state of the spheres bool m_fLeftButtonPressed; // saves left button state bool m_fMiddleButtonPressed; // saves middle button state bool m_fRightButtonPressed; // saves right button state CP3D m_cSphereCenter[12]; // saves centers of the spheres int m_nMousePosX, m_nMousePosY; // last mouse position }; #endif // CRENDERER__H