/* PhBRML.H: PhBRML material model importer */ #ifndef _PhBRML_H_ #define _PhBRML_H_ #ifndef NO_VRML #include "matrix.H" #include "PhBAppearance.H" #include "material.h" extern MATERIAL* PhBRMLMaterialCreate(char *name, xrml::PhBAppearance *appearance, const xrml::Mat4& world2object, const xrml::Mat4& object2world); // converts PhBRML color representation to // RenderPark color representation // PhBRML uses CIE XYZ representation. #ifdef RGBCOLORS #define cvtcol(spectrum, color) xyz_rgb((spectrum).s, (color).spec) #else #define cvtcol(spectrum, color) COLORSET((color), (spectrum).s[0], (spectrum).s[1], (spectrum).s[2]) #endif // converts VRML Vec3 to RenderPark VECTOR #define cvtvec(vec3, vector) VECTORSET((vector), (vec3).x, (vec3).y, (vec3).z) #define VECTORTOVEC3(V) Vec3(V.x, V.y, V.z) #endif /*NO_VRML*/ #endif /*_PhBRML_*/