/* cluster.h: patch cluster hierarchies: after loading a scene, a hierarchy of clusters * containing patches is built. Since only the position and size of the patches is * relevant for constructing this hierarchy (and not e.g. the material of the patches or * the geometry to which they belong ...), this automatically constructed hierarchy * is often more efficient for tracing rays and for use in a clustering radisiosity * method etc... */ #ifndef _CLUSTER_H_ #define _CLUSTER_H_ #ifdef __cplusplus extern "C" { #endif #include "geom_type.h" /* Creates a hierarchical model of the discretised scene (the patches * in the scene) using the simple algorithm described in * - Per Christensen, "Hierarchical Techniques for Glossy Global Illumination", * PhD Thesis, University of Washington, 1995, p 116 * A pointer to the toplevel "cluster" is returned. */ extern GEOM *CreateClusterHierarchy(PATCHLIST *patches); #ifdef __cplusplus } #endif #endif /*_CLUSTER_H_*/