/* raymatting.h: create mattes of the current scene with filtering */ /* */ /* original version by Vincent Masselus */ /* addapted by Pieter Peers (2001-06-01) */ #ifndef _RAYMATTE_H_ #define _RAYMATTE_H_ #ifdef __cplusplus extern "C" { #endif #include "raytracing.h" extern RAYTRACINGMETHOD RayMatting; /* Ray-Casts the current Scene-Matt. Output is displayed on the sceen * edges are filtered. */ extern void RayMatte(char *fname, FILE *fp, int ispipe); #ifdef __cplusplus } #endif #endif /*_RAYMATTE_H_*/