/* Geometry.H: Geometry nodes. */ #ifndef _Geometry_H_ #define _Geometry_H_ #include "vrml.H" #define GeometryTypeId "Geometry" extern bool IsGeometry(SFNode*); class Geometry: public virtual SFNode { public: // Geometry(); // state values SFBool ccw; MFInt32 colorIndex; SFBool colorPerVertex; SFBool convex; MFInt32 coordIndex; SFFloat creaseAngle; MFInt32 normalIndex; SFBool normalPerVertex; SFBool solid; MFInt32 texCoordIndex; // virtual void render(void); }; #endif /*_Geometry_H_*/