THINGS TO DO ------------ Here's a rough list of things to do before the C parser is integrated. * Cut out dead code. * Figure out why GL/gl.h parses so much slower than ansi-test.h. - source-location seems to be part of the problem. A bit part, too. * Profile. - Wasting time in source-location. - Wasting time in generic function dispatch. - Wasting time calling forward-iteration-protocol. - Somebody's burning a *lot* of time comparing things. * How fast is appending a chunk to the end of a ? - Not too bad... It only resizes every 1024 elements or so. * How bad does fast-string-hash suck when run on the OpenGL headers? - Oh, wow. That's nasty. * Figure out what to do with sizeof. * Polish c-parser API.