# Microsoft Developer Studio Project File - Name="container" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 5.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Static Library" 0x0104 CFG=container - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "container.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "container.mak" CFG="container - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "container - Win32 Release" (based on "Win32 (x86) Static Library") !MESSAGE "container - Win32 Debug" (based on "Win32 (x86) Static Library") !MESSAGE # Begin Project # PROP Scc_ProjName ""$/sdtsxx/container", FAAAAAAA" # PROP Scc_LocalPath "." CPP=cl.exe !IF "$(CFG)" == "container - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 2 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c # ADD CPP /nologo /MD /W3 /GR /GX /O2 /Ob2 /I ".." /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /FD /TP /c BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo !ELSEIF "$(CFG)" == "container - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "containe" # PROP BASE Intermediate_Dir "containe" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug" # PROP Intermediate_Dir "Debug" # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /Z7 /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c # ADD CPP /nologo /MDd /W3 /GR /GX /Z7 /Od /I "..\\" /I ".." /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /FD /c # SUBTRACT CPP /YX BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo !ENDIF # Begin Target # Name "container - Win32 Release" # Name "container - Win32 Debug" # Begin Source File SOURCE=.\sc_Field.cpp # End Source File # Begin Source File SOURCE=.\sc_Field.h # End Source File # Begin Source File SOURCE=.\sc_Module.cpp # End Source File # Begin Source File SOURCE=.\sc_Module.h # End Source File # Begin Source File SOURCE=.\sc_MultiTypeValue.cpp # End Source File # Begin Source File SOURCE=.\sc_MultiTypeValue.h # End Source File # Begin Source File SOURCE=.\sc_Record.cpp # End Source File # Begin Source File SOURCE=.\sc_Record.h # End Source File # Begin Source File SOURCE=.\sc_Subfield.cpp # End Source File # Begin Source File SOURCE=.\sc_Subfield.h # End Source File # End Target # End Project