#if !defined(VOCAL_ACTION_HXX)
#define VOCAL_ACTION_HXX
/* ====================================================================
* The Vovida Software License, Version 1.0
*
* Copyright (c) 2000 Vovida Networks, Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in
* the documentation and/or other materials provided with the
* distribution.
*
* 3. The names "VOCAL", "Vovida Open Communication Application Library",
* and "Vovida Open Communication Application Library (VOCAL)" must
* not be used to endorse or promote products derived from this
* software without prior written permission. For written
* permission, please contact vocal@vovida.org.
*
* 4. Products derived from this software may not be called "VOCAL", nor
* may "VOCAL" appear in their name, without prior written
* permission of Vovida Networks, Inc.
*
* THIS SOFTWARE IS PROVIDED "AS IS" AND ANY EXPRESSED OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, TITLE AND
* NON-INFRINGEMENT ARE DISCLAIMED. IN NO EVENT SHALL VOVIDA
* NETWORKS, INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY DIRECT DAMAGES
* IN EXCESS OF $1,000, NOR FOR ANY INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE
* USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH
* DAMAGE.
*
* ====================================================================
*
* This software consists of voluntary contributions made by Vovida
* Networks, Inc. and many individuals on behalf of Vovida Networks,
* Inc. For more information on Vovida Networks, Inc., please see
* <http://www.vovida.org/>.
*
*/
static const char* const Action_hxx_Version =
"$Id: Action.hxx,v 1.2 2001/08/10 04:02:04 icahoon Exp $";
#include "VocalCommon.hxx"
#include "Writer.hxx"
/** Infrastructure common to VOCAL.
*/
namespace Vocal
{
/** Infrastructure in VOCAL related to "algorithms and the assignment of
* responsibilities between objects".<br><br>
*
* See Design Patterns, ISBN 0-201-63361-2, Chapter 5.
*/
namespace Behavioral
{
class Stimulus;
/** An Action object is used to implement an algorithm.<br><br>
*
* Actions can be chained one after another.<br><br>
*
* An example use of an Action can be seen in StateInterface class.
* The StateInterface, rather than implementing each response to
* a Stimulus with a method, associates an Action with each Stimulus.
* The Action is a more discrete element than a state, and therefore
* Actions can be shared among many StateInterfaces or perhaps many
* state machines.
* <br><br>
*
* @see Vocal::Behavioral::StateInterface
* @see Vocal::Behavioral::Stimulus
* @see Vocal::IO::Writer
* @see Vocal::ReturnCode
*
*/
class Action : public Vocal::IO::Writer
{
public:
/** Default constructor. By default, no actions are chained.
*/
Action();
/** Virtual destructor, since you should be extending this class.
*/
virtual ~Action();
/** The public interface to all Actions are the action() methods.
* This method call's this classes onAction method, and then if
* another Action is chained to this one, calls the action method
* on the chained Action. This variation allows an action() to be
* called without a Stimulus.
*/
ReturnCode action() throw ();
/** The public interface to all Actions are the action() methods.
* This method call's this classes onAction method, and then if
* another Action is chained to this one, calls the action method
* on the chained Action. This action to be
* called without a Stimulus.
*/
ReturnCode action(const Stimulus &) throw ();
/** Creates an association between this Action and the chained Action,
* such that the chained Action will be done after this one.
*/
virtual void chain(Action &);
/** Enabled writing this Action to an ostream. By default writes the
* name().
*/
virtual ostream & writeTo(ostream &) const;
/** The name of the Action. Useful for logging.
*/
virtual const char * name() const;
protected:
/** Method to be extended by the user of this class. Used by action().
*/
virtual ReturnCode onAction(const Stimulus * = 0) throw();
// Used for chaining.
//
Action * myNextAction;
};
} // namespace Behavioral
} // namespace Vocal
#endif // !defined(VOCAL_ACTION_HXX)
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