2007-12-10 Al Riddoch * common/globals.cpp: Add usage information for --help and --version so that the checker does not warn about them. * configure.ac: Increment version. * NEWS: Update NEWS announcement for release. * Release 0.5.15 2007-12-07 Al Riddoch * common/Database.h, common/Database.cpp: Add a new decoder for atlas objects, and use it when getting the full contents of a table full of Atlas data. * server/Persistance.cpp, server/Persistance.h: Modify the API for getting the rules table to use atlas objects rather than messages. * server/EntityFactory.cpp: Re-enable loading rules from the Database, now that the data is available from the peristence API in the right format. 2007-12-07 Al Riddoch * common/BaseWorld.h, common/PropertyFactory.h, rulesets/Character.h, rulesets/LocatedEntity.h, rulesets/MemMap.h, rulesets/Py_Location.h, rulesets/Py_Thing.h, rulesets/Python_Script_Utils.h, rulesets/Statistics.h, server/Connection.h, server/EntityFactory.h, server/Persistance.h, server/PersistantThingFactory.h, server/Persistor.h, server/Restoration.h, server/TaskFactory.h: Sort forward declarations alphabetically, because alphabetical is good. 2007-12-07 Al Riddoch * common/PropertyFactory.h, server/EntityFactory.h, server/TaskFactory.h: Fix up doc comments, using some more Design Pattern compliant terminology. 2007-12-07 Al Riddoch * server/Persistance.cpp: Delete the Persistance instance on shutdown. * common/inheritance.cpp: Delete the TypeNodes in Inheritance on shutdown. 2007-12-07 Al Riddoch * common/log.cpp: Fix conditional compilation to use UNIX functionality, broken for ages. syslogging now works again. Change the ident used for logging, and include the instance name. 2007-12-06 Al Riddoch * common/system.h: Add a new exit status code indicating that no ports were available in the dynamic range. * server/server.cpp, common/system.cpp: When there are no ports available, write an appropriate message, and a hint describing how to allocate more. 2007-12-06 Al Riddoch * server/Persistance.cpp: Change the log message so it is clearer what is happening. 2007-12-06 Al Riddoch * common/Database.cpp: Remove an assert, and only shutdown the database connection if one currently exists. 2007-12-05 Al Riddoch * server/Persistance.cpp: Add an information message when attempting to create a new instance database. * server/server.cpp: Store a new value for the start of the dynamic port range, if one is allocated. * common/globals.cpp: Force the instance name into lower case alphanumeric, and underscore only. Reject it if it can't easily be forced. 2007-12-05 Al Riddoch * common/Database.cpp: Fix the logic for creating per instance databases. 2007-12-05 Al Riddoch * common/Database.cpp, common/Database.h: Add a new API for attempting to bootstrap an instance database from the master. * server/Persistance.h, server/Persistance.cpp: Make some of the functions in the persistence API non-static, so they work more cleanly and consistently. Use the new return codes specified in the config header. If an instance can't get a database connection, use the master database to try and create one. * server/server.cpp: Use the persistence code the way it is intended to be used. 2007-12-05 Al Riddoch * common/Database.cpp, common/Database.h: Remove the flag specifying that the database should be created at connection time, as we basically can't do this. Make the default database name depend on instance name currently in use. * common/accountbase.cpp, tools/cydumprules.cpp, tools/cyloadrules.cpp: Fix code for the change to the database API. 2007-12-05 Al Riddoch * common/globals.h: Add database error return codes. 2007-12-05 Al Riddoch * common/globals.h, common/globals.cpp: Add exported variables for the names of the main config sections. 2007-12-05 Al Riddoch * common/globals.h, common/globals.cpp: Provide a separate function for saving user settings back to the home directory. When configuring a new instance, store the ruleset in user settings, and log an informational message rather than a warning. * server/server.cpp: When dynamically assigning a port to a new instance, store the port in user settings, and log an informational message. Save the user configuration once the validity has been completely verified and applied. 2007-12-05 Al Riddoch * server/server.cpp: Fix up the warning message so it gives correct instructions about disabling the database for instances. 2007-12-05 Al Riddoch * common/Database.cpp: Allow per-instance database configuration. 2007-12-05 Al Riddoch * server/server.cpp: Make nice default to 1, so that it works the same on all instances. 2007-12-05 Al Riddoch * common/globals.cpp: Move the instance configuration setting out of a section, and fix the usage code so it can deal correctly with this. 2007-12-05 Al Riddoch * server/CommMDNSPublisher.cpp: Fix a leak of the TXT record published using avahi. 2007-12-04 Al Riddoch * common/globals.cpp, common/globals.h: Add a new config setting for the instance short name, and support per-instance configuration. Add config settings for a dynamic port range. * server/server.cpp: Support per-instance configuration and use a dynamic port for non-default instances. 2007-12-04 Al Riddoch * rulesets/Python_API.cpp: Remove commented out call to Subscribe_Script(). 2007-12-04 Al Riddoch * rulesets/BaseMind.cpp, rulesets/BaseMind.h, rulesets/Entity.cpp rulesets/Entity.h: Remove the scriptSubscribed methods which were empty and unused. * rulesets/Python_API.cpp, rulesets/Python_Script_Utils.h: Remove Subscribe_Script() as it is useless now. * server/ScriptFactory.cpp: Remove call to Subscribe_Script(). 2007-12-03 Al Riddoch * rulesets/Entity.h, rulesets/LocatedEntity.h: Update the doc strings as the role of Entity has changed now that some of it's functionality is in LocatedEntity. 2007-12-03 Al Riddoch * data/Makefile.am: Update the xml check so it works with out of srcdir builds. 2007-12-03 Al Riddoch * tests/Areatest.cpp, tests/Charactertest.cpp, tests/Creatortest.cpp, tests/Entitytest.cpp, tests/Foodtest.cpp, tests/Linetest.cpp, tests/Planttest.cpp, tests/Stackabletest.cpp, tests/Structuretest.cpp, tests/Thingtest.cpp, tests/Worldtest.cpp: Remove mass from the attribute names assumed in the entity tests. 2007-12-03 Al Riddoch * data/animals.xml: Give all the animals BIOMASS. * data/characters.xml: Add mass to some character classes that were missing it. * rulesets/Character.cpp, rulesets/Character.h, rulesets/Entity.cpp, rulesets/Entity.h, rulesets/Plant.cpp, rulesets/Statistics.cpp, rulesets/World.cpp, server/CorePropertyManager.cpp, server/Persistor.cpp, server/Persistor_impl.h, server/Restorer_impl.h: Remove the hard coded mass property from Entity. * rulesets/mason/world/statistics/Statistics.py: Fix scripts which assume entities will have mass. 2007-12-03 Al Riddoch * rulesets/Character.cpp, rulesets/Character.h, rulesets/Entity.cpp, rulesets/Entity.h, rulesets/Plant.cpp, rulesets/Py_Thing.cpp, rulesets/StatusProperty.cpp, rulesets/attributes.h, server/CorePropertyManager.cpp, server/Persistor.cpp, server/Persistor_impl.h, server/Restorer.cpp, server/Restorer_impl.h: Remove the hard coded status property from Entity, and the hard coded food property from character. Fix the logic handling digestion and plants to use the new softer properties. 2007-12-03 Al Riddoch * configure.ac: Add a test for the xmllint program. * data/Makefile.am: Use xmllint to make sure the rules data files are ok. 2007-12-03 Al Riddoch * data/basic.xml: Add status to the fire entity as the script needs it to be there. 2007-12-02 Al Riddoch * tests/AllPropertytest.cpp, tests/IGEntityExerciser.h, tests/Makefile.am: Fix the tests up so the build and run again. 2007-12-02 Al Riddoch * client/CreatorClient.cpp, client/CreatorClient.h, client/Py_CreatorClient.cpp, common/BaseWorld.h, common/types.h, modules/Location.cpp, modules/Location.h, rulesets/AtlasProperties.cpp, rulesets/AtlasProperties.h, rulesets/BaseMind.cpp, rulesets/Character.cpp, rulesets/Character.h, rulesets/Entity.cpp, rulesets/Entity.h, rulesets/EntityProperties.cpp, rulesets/LocatedEntity.cpp, rulesets/LocatedEntity.h, rulesets/MemEntity.cpp, rulesets/MemEntity.h, rulesets/MemMap.cpp, rulesets/Motion.cpp, rulesets/Motion.h, rulesets/Py_Location.h, rulesets/Py_Mind.cpp, rulesets/Py_Thing.cpp, rulesets/Py_Thing.h, rulesets/PythonMindScript.h, rulesets/PythonScript.h, rulesets/PythonThingScript.cpp, rulesets/PythonThingScript.h, rulesets/Python_API.cpp, rulesets/Script.cpp, rulesets/Script.h, rulesets/Thing.cpp, rulesets/World.cpp, server/WorldRouter.cpp, server/WorldRouter.h: Refactor all the entity code so there is now a new base class for entities in the world simulation, and in the mind which only contains things which are trully common to both. This moves a lot of functionality which should not have been present in mind entities away, and makes that code safer and more efficient. * tests/TestWorld.h: Update the test world API to match the base class. 2007-12-02 Al Riddoch * tests/LocatedEntitytest.cpp: Add full coverage for current code in LocatedEntity. 2007-12-02 Al Riddoch * rulesets/Entity.h: Make the attribute interface virtual. * rulesets/LocatedEntity.cpp: Add in basic implementatios without properties of the attribute interface. 2007-12-02 Al Riddoch * rulesets/LocatedEntity.cpp, rulesets/LocatedEntity.h: Add a new base class for entities with location data and attributes. 2007-12-02 Al Riddoch * server/WorldRouter.cpp: Add some checks to make sure the world state is consistent. 2007-11-29 Al Riddoch * rulesets/Thing.cpp: Provide a more verbose error message about incorrect updates. * rulesets/mason/define_world.py: Make sure the arguments to the python builtin range() is always an integer. 2007-11-29 Al Riddoch * tests/Areatest.cpp, tests/Charactertest.cpp, tests/Creatortest.cpp, tests/Entitytest.cpp, tests/Foodtest.cpp, tests/Linetest.cpp, tests/Planttest.cpp, tests/Stackabletest.cpp, tests/Structuretest.cpp, tests/Thingtest.cpp, tests/Worldtest.cpp: Remove the STATUS and NAME properties from those expected to be on all entities. * tests/ThingupdatePropertiestest.cpp: Comment out all the code as it depends on the NAME property being hard coded. 2007-11-29 Al Riddoch * rulesets/StatusProperty.cpp, rulesets/StatusProperty.h: Add a dynamic property that deletes the entity when it goes below zero, removing the need for the hard coded property of the same name. * rulesets/Makefile.am: Add the new property to the build. * server/CorePropertyManager.cpp: Add the new property to the system. * rulesets/mason/define_world.py: Add a test for setting the status to below zero. * rulesets/Entity.cpp: Remove the hard property for status. * rulesets/Thing.cpp: Remove the code that checks the hard status property to see if the entity needs to be deleted. 2007-11-28 Al Riddoch * rulesets/mason/define_world.py: Fix the low threshold of the sandy beach shader to be below water level. 2007-11-28 Al Riddoch * rulesets/basic/editor.py: Don't pre-pend the name on sentences sent to program the AIs. * rulesets/basic/mind/NPCMind.py: Replace all the places where the name of an entity is taken with a function which checks for the name, but then uses the type if it is not present. * rulesets/basic/mind/panlingua/interlinguish.py: Fix the code that strips the name from the beginning of sentences so that it checks first. 2007-11-28 Al Riddoch * client/BaseClient.cpp, client/CharacterClient.cpp, client/CharacterClient.h, client/CreatorClient.cpp, client/CreatorClient.h, rulesets/BaseMind.cpp, rulesets/BaseMind.h, rulesets/Character.cpp, rulesets/Entity.cpp, rulesets/Entity.h, rulesets/MindFactory.cpp, rulesets/MindFactory.h, rulesets/Thing.cpp, rulesets/World.cpp, server/Account.cpp, server/Connection.cpp, server/EntityFactory.cpp, server/Persistor.cpp, server/Persistor_impl.h, server/Restorer_impl.h, server/WorldRouter.cpp: Remove the hard name attribute, now that most entities don't set it. 2007-11-28 Al Riddoch * rulesets/Entity.h: Remove an old experimental type class, and clean up includes. * client/Py_CreatorClient.cpp, rulesets/MemMap.cpp, rulesets/MindFactory.cpp, rulesets/Py_Mind.cpp, rulesets/Py_Thing.cpp, rulesets/Stackable.cpp, server/WorldRouter.cpp: Add necessary includes. 2007-11-27 Al Riddoch * rulesets/mason/define_world.py: Move a bunch of random animals to the end of world initialisation, so they don't create physics load before everything else is set up. 2007-11-27 Al Riddoch * rulesets/basic/editor.py: Make the default argument of m.make the type, and name optional. * rulesets/mason/define_world.py: Swap the type to the default argument of m.make, and strip the names off most entities. 2007-11-26 Al Riddoch * rulesets/Creator.cpp: Clean up some attribute checks. 2007-11-26 Al Riddoch * common/inheritance.cpp, common/inheritance.h: Introduce a type node class as a carrier for all information, including default values for a type. * rulesets/Entity.h, rulesets/Entity.cpp, rulesets/Character.cpp: Use a TypeNode pointer rather than a string giving the type of an entity. * client/Py_CreatorClient.cpp, rulesets/MemMap.cpp, rulesets/MemMap.h, rulesets/MindFactory.cpp, rulesets/MindFactory.h, rulesets/Py_Mind.cpp, rulesets/Py_Thing.cpp, rulesets/Stackable.cpp, rulesets/World.cpp, server/PersistantThingFactory.h, server/Restorer_impl.h, server/WorldRouter.cpp: Adapt all the code that deals with types. Set the type pointer up correctly in BaseMind. * server/EntityFactory.cpp: Initialise the TypeNode pointer on new entities. * tests/inheritancetest.cpp: Adapt the test to cope with TypeNode. 2007-11-24 Al Riddoch * rulesets/Python_API.cpp, rulesets/Makefile.am: Remove now oboleted PythonMindScript from the code, and the build. 2007-11-24 Al Riddoch * rulesets/PythonMindScript.cpp, rulesets/PythonMindScript.h, rulesets/PythonThingScript.cpp, rulesets/PythonThingScript.h: Eliminate the difference between the code in these two classes, as they really don't need to be different. 2007-11-23 Al Riddoch * common/op_switch.h, rulesets/BaseMind.cpp, rulesets/BaseMind.h: Get rid of complicated dispatch of perception and sub operation separately. 2007-11-23 Al Riddoch * rulesets/Script.h, rulesets/Script.cpp, rulesets/PythonThingScript.h, rulesets/PythonThingScript.cpp, rulesets/PythonMindScript.h, rulesets/PythonMindScript.cpp: Modify the script interface so it now only handles one operation. * rulesets/BaseMind.cpp: Pass in the sub operation only for sight and sound of other operations. * rulesets/basic/mind/NPCMind.py, rulesets/basic/mind/goals/humanoid/transaction.py: Adapt the mind and goal code so it only requires one operation. 2007-11-23 Al Riddoch * rulesets/Character.cpp: Set FROM on fake Set operations used in metabolism. 2007-11-23 Al Riddoch * rulesets/Thing.cpp: Set FROM and SECONDS on Set operations generated by Updates. 2007-11-23 Al Riddoch * rulesets/BaseMind.cpp: Stop using the sight op when getting updates. 2007-11-23 Al Riddoch * rulesets/basic/mind/NPCMind.py: Rename some arguments to make way for some changes to the code. 2007-11-22 Al Riddoch * tests/EntityFactorytest.cpp: Update the entity factory tests to comply with the new API, and fix pre-conditions which break recently added assertions. 2007-11-22 Al Riddoch * server/EntityFactory.h, server/EntityFactory.cpp: Clean up header a little. Add some alerts for consistency. Stub out a method for updating a task factory from a class description. 2007-11-22 Al Riddoch * server/EntityFactory.h, server/EntityFactory.cpp: Rename dictionary of entity factories so that it is consistent. 2007-11-22 Al Riddoch * server/EntityFactory.h, server/EntityFactory.cpp: Add names to arguments of public member functions. 2007-11-21 Al Riddoch * server/EntityFactory.h, server/EntityFactory.cpp: Re-order the arguments to installFactory() so they are consistent with all the other calls. 2007-11-21 Al Riddoch * server/EntityFactory.h: Clean up formatting, and name all the arguments. 2007-11-21 Al Riddoch * rulesets/Motion.cpp: Add some asserts that proved useful in working out why orientation data was sometimes uninitialised. 2007-11-20 Al Riddoch * rulesets/MemMap.cpp: Initialise the next index when going through the map checking for entities that we should remove. Avoid a lookup when it is the wrong thing. 2007-11-20 Al Riddoch * server/CommServer.cpp: Make sure the time is initialised in the constructor. 2007-11-20 Al Riddoch * tools/Makefile.am, tools/cyconfig.cpp, tools/cyconvertrules.cpp: Add support for --help and --version to everything. 2007-11-20 Al Riddoch * tests/Makefile.am: Fix the link order now that we don't have libtool to fix it for us. 2007-11-20 Al Riddoch * tests/AtlasFileLoadertest.cpp: Update the tests now that the data format handled by the loader has changed. 2007-11-16 Al Riddoch * tools/cycmd.cpp: Make some checks clearer. 2007-11-15 Al Riddoch * server/EntityFactory.h, server/EntityFactory.cpp: Store rich class data for entity class types. 2007-11-15 Al Riddoch * common/AtlasFileLoader.cpp, common/AtlasFileLoader.h: Switch to loading and storing the file using the Atlas Objects Decoder. * server/EntityFactory.cpp, server/EntityFactory.h: Switch to using Atlas Objects rather than Messages in most places. Makes much of the code cleaner, and allows storage of richer class data. * server/Admin.cpp: Update to match the modified EntityFactory API. 2007-11-14 Al Riddoch * common/globals.cpp, common/globals.h: Modify the loadConfig function so it takes usage hints, and checks the options in known sections against those in the usage help. * client/client.cpp, server/server.cpp, tools/cyaddrules.cpp, tools/cycmd.cpp, tools/cydumprules.cpp, tools/cyloadrules.cpp, tools/cypasswd.cpp: Convert all calls to loadConfig to provide the right hints. 2007-11-08 Al Riddoch * rulesets/mason/world/tasks/Trailblaze.py: Task to allow players to create roads is now functional. 2007-11-08 Al Riddoch * rulesets/mason/world/tasks/Trailblaze.py: Fix _create_path to generate the operation correctly. 2007-11-08 Al Riddoch * rulesets/mason/world/tasks/Trailblaze.py: More work in progress. 2007-11-06 Al Riddoch * rulesets/mason/world/tasks/Trailblaze.py: More work in progress. 2007-11-06 Al Riddoch * rulesets/mason/world/tasks/Trailblaze.py: More work in progress. 2007-11-05 Al Riddoch * rulesets/mason/world/tasks/Trailblaze.py: Add a new task script for character defined roads. Work in progress. * data/tasks.xml, data/tools.xml: Add tool and task classes for trailblazing. 2007-11-05 Al Riddoch * tools/cyaddrules.cpp, tools/cycmd.cpp: Use less verbose function template to read config values. 2007-11-05 Al Riddoch * client/client.cpp, common/Database.cpp: Use less verbose function template to read config values. 2007-11-05 Al Riddoch * server/server.cpp, server/slave.cpp: Use less verbose function template to read config values. 2007-11-05 Al Riddoch * server/Makefile.am: Update build rules so cyslave links. 2007-11-05 Al Riddoch * common/globals.h: Export the function template for making config easier. 2007-11-05 Al Riddoch * autopackage/default.apspec.in: Update the email addresses, and tweak the way man pages are included to be a little cleaner. 2007-11-05 Al Riddoch * common/globals.cpp: Add a template function that ensures config values are read without having to repeat the section and key. Much less verbose and more obvious. Set the default ruleset in a more sane way. 2007-11-05 Al Riddoch * cyphesis.spec.in: Disable dependency tracking and use multiple CPU cores when building the rpm. * configure.ac: Remove the need for libtool. Clean up some bit rot. * AUTHORS: Update email addresses, and make it clearer who did what. * acinclude.m4: Clean up the help text formatting in the postgresql macro. * autogen.sh: Remove libtoolize. 2007-11-02 Al Riddoch * NEWS: Update NEWS announcement for release. * Release 0.5.14 2007-11-02 Al Riddoch * man/Makefile.am: Remove the man pages on maintainer-clean, so they can be re-created in a maintainer rebuild. 2007-10-27 Al Riddoch * data/terrain.xml, data/mason.xml: Move some terrain related definitions from mason into their own rules file. 2007-10-19 Al Riddoch * data/food.xml, data/basic.xml, data/mason.xml: Move some food types from basic and mason into their own file. * data/construction.xml, data/basic.xml: Move a construction type from basic into the right file. 2007-10-19 Al Riddoch * data/operations.xml, data/basic.xml: Move some operation definitions from basic into their own rules file. 2007-10-19 Al Riddoch * data/weapons.xml, data/basic.xml: Move some weapon types from basic into their own rules file. 2007-10-19 Al Riddoch * data/basic.xml, data/tools.xml, data/buildings.xml: Move a bunch of things from basic into the right places. 2007-10-19 Al Riddoch * data/operations.xml, data/tasks.xml: Move some operation definitions from tasks into their own rules file. 2007-10-18 Al Riddoch * data/characters.xml, data/basic.xml: Move some character types from basic into their own rules file. 2007-10-18 Al Riddoch * data/construction.xml, data/mason.xml: Move all the construction types from mason into their own rules file. 2007-10-18 Al Riddoch * data/characters.xml, data/mason.xml: Move all the character types from mason into their own rules file. 2007-10-18 Al Riddoch * data/tasks.xml, data/mason.xml: Move all the task types from mason into their own rules file. 2007-10-18 Al Riddoch * data/tools.xml, data/mason.xml: Move all the tool types from mason into their own rules file. 2007-10-18 Al Riddoch * data/animals.xml, data/mason.xml: Move all the animal types from mason into their own rules file. * data/clothing.xml: Add a couple more overlooked clothing types. 2007-10-18 Al Riddoch * data/clothing.xml, data/mason.xml: Move all the clothing types from mason into their own rules file. 2007-10-18 Al Riddoch * data/buildings.xml, data/mason.xml: Move all the building types from mason into their own rules file. 2007-10-17 Al Riddoch * data/plants.xml: Add a fern. 2007-10-17 Al Riddoch * data/plants.xml, data/mason.xml: Move all the plant types from mason into their own rules file. 2007-10-17 Al Riddoch * NEWS, configure.ac: Increment version and NEWS for release later. 2007-10-09 Al Riddoch * modules/EntityRef.h: Simplify the sigc++ signal used. 2007-10-01 Al Riddoch * common/globals.cpp: Make a missing config file no longer fatal, as the default are now sane, and do work. * server/server.cpp: Fix up some error and status messages. 2007-10-01 Al Riddoch * common/globals.cpp: Make the default ruleset "mason" as basic no longer exists in the default install. Remove some error messages which no longer apply. 2007-10-01 Al Riddoch * common/const.h: Remove the hard coded flag that used to disable the database code. 2007-10-01 Al Riddoch * server/EntityFactory.cpp: Clean up an error message. Modify the logic when rules aren't loaded, so the error messages make more sense. 2007-09-29 Al Riddoch * tests/IGEntityExerciser.h: Provide more coverage of the operation error permutations, and add some verification of the type of operation in the results. 2007-09-25 Al Riddoch * tests/IGEntityExerciser.h: Provide more coverage of the operation error permutations, and add some verification of the type of operation in the results. 2007-09-25 Al Riddoch * tests/IGEntityExerciser.h: Provide more coverage of the operation error permutations, and add some verification of the type of operation in the results. 2007-09-25 Al Riddoch * tests/IGEntityExerciser.h: Provide more coverage of the operation error permutations, and add some verification of the type of operation in the results. 2007-09-24 Al Riddoch * common/Add.h, rulesets/SolidProperty: Fill out some more doc comments. 2007-09-22 Al Riddoch * rulesets/Pedestrian.cpp: Move a calculation into an if clause, to save a few cycles. 2007-09-22 Al Riddoch * rulesets/Movement.h, rulesets/Pedestrian.cpp, rulesets/Pedestrian.h: Change the movement API so update Location is const when passed to generateMove. 2007-09-22 Al Riddoch * common/PropertyManager.h, rulesets/Movement.h, rulesets/Pedestrian.cpp, server/EntityFactory.h, server/Peer.cpp, server/Peer.h, server/PersistantThingFactory.h, server/Player.cpp: Fill out some more doc comments, and add some more FIXME notes. 2007-09-22 Al Riddoch * rulesets/basic/mind/NPCMind.py: Clean up formatting, and make the code more readable. 2007-09-22 Al Riddoch * common/log.cpp: Return correctly from the event log testing function. * tools/cydumprules.cpp: Remove obsolete usage reporting function. 2007-09-22 Al Riddoch * Doxyfile, Doxyfile-python: Bring doxygen config files up to date with the latest version. 2007-09-22 Al Riddoch * Doxyfile-python: Remove some obsolete python directories from those scanned for documentation. 2007-09-18 Al Riddoch * rulesets/mason/define_world.py: Define shader parameters as a map of named values. Shader types and parameters are now 100% compatible with the interface offered by Mercator::ShaderFactories so it should no longer be necessary for clients to do lots of work discovering which shaders to instance. 2007-09-18 Al Riddoch * scripts/cyphesis-setup.sh: Clarify the message when a database account is found to already exist. 2007-09-11 Al Riddoch * rulesets/TerrainProperty.cpp, rulesets/TerrainProperty.h: Add storage for terrain.surfaces subproperty. * rulesets/mason/define_world.py: Add some surface settings to the default moraf terrain. 2007-09-06 Al Riddoch * rulesets/basic/mind/panlingua/interlinguish.py: Add the list verb. * rulesets/basic/mind/Goal.py: Add a __repr__() method to make it more intuitive to get a text representation of a goal. * rulesets/basic/mind/NPCMind.py: Add a handler for the list verb that causes all the matching knowledge to be listed. 2007-09-04 Al Riddoch * rulesets/mason/define_world.py: Clean up the deer test. 2007-09-04 Al Riddoch * client/ClientConnection.cpp: Remove debug output. * client/BaseClient.h, client/BaseClient.cpp: Add a logout method so that the client can be disconnected. * client/client.cpp: Once the client is complete, call logout to ensure all messages sent to the server have been processed. Logout waits for the server to acknowledge that the connection is is complete. 2007-09-04 Al Riddoch * client/client.cpp: Delete the observer client once it is is finished with. * client/ClientConnection.cpp, client/ClientConnection.h: Add a method to make the socket stay around for plenty of time on close to ensure all the data is sent. 2007-08-20 Al Riddoch * server/CommMetaClient.cpp: Get rid of the header file for metaserver protocol constants, as it is not consistently licensed with the rest of the code. * server/protocol_instructions.h, server/Makefile.am: Remove the obsolete metaserver protocol header from the build. 2007-08-03 Al Riddoch * rulesets/Motion.cpp: Make sure collision flag is initialised, so that calls to Update are deterministic. 2007-08-02 Al Riddoch * rulesets/Entity.cpp: Initialise motion pointer to zero, so so tests know whether it is there. * rulesets/Thing.cpp: Don't attempt to do a movement update if LOC is zero. It is a sign something not quite right is going on. * tests/IGEntityExerciser.h: Check motion is not null before using it. 2007-08-01 Al Riddoch * rulesets/Entity.h: Add an accessor for the motion object. * tests/IGEntityExerciser.h: Add more coverate for Set and Update ops. 2007-08-01 Al Riddoch * tests/IGEntityExerciser.h: Don't try and refer to the entity parent if the entity being tested is the world. 2007-08-01 Al Riddoch * tests/IGEntityExerciser.h: Treat entities with ID 0 a little differently as they should be rigged up as the world for testing. * tests/Creatortest.cpp, tests/Worldtest.cpp: Remove the test world is it is now set up in the exerciser. 2007-08-01 Al Riddoch * tests/IGEntityExerciser.h: Add more test coverage for operations to trigger errer detection in Thing.MoveOperation. * tests/TestWorld.h: Add test code to allow entities to be added to the test world. 2007-07-31 Al Riddoch * tests/IGEntityExerciser.h: Expand the operations injected into IG entity classes, to try and trigger every error message. 2007-07-30 Al Riddoch * client/Py_CreatorClient.cpp, common/Database.cpp, common/accountbase.cpp, common/system.cpp, rulesets/Character.cpp, rulesets/Motion.cpp, rulesets/Plant.cpp, rulesets/Py_Location.cpp, rulesets/Py_Mind.cpp, rulesets/Py_Operation.cpp, rulesets/Py_Point3D.cpp, rulesets/Py_Statistics.cpp, rulesets/Py_Task.cpp, rulesets/Py_TerrainProperty.cpp, rulesets/Py_Thing.cpp, rulesets/Py_Vector3D.cpp, rulesets/Py_WorldTime.cpp, rulesets/Python_API.cpp, rulesets/TerrainProperty.cpp, server/Admin.cpp, server/CommServer.cpp, server/Connection.cpp, server/EntityFactory.cpp, server/WorldRouter.cpp, tools/cycmd.cpp, tools/cyconvertrules.cpp, tools/cyctrl.cpp: Remove unnecessary () from conditional expressions, where operator binding is clear. 2007-07-30 Al Riddoch * data/mason.xml: Add an activation for the combat task, as we now require it. 2007-07-30 Al Riddoch * server/EntityFactory.cpp, server/EntityFactory.h: Major overhaul of error reporting when installing rules, covering many new cases, and reporting errors more clearly. 2007-07-29 Al Riddoch * rulesets/Character.cpp, rulesets/MemMap.cpp, rulesets/Motion.cpp, rulesets/Python_API.cpp, rulesets/TerrainProperty.cpp, rulesets/Thing.cpp, rulesets/World.cpp: Don't use camel casing for local variables or function arguments. 2007-07-29 Al Riddoch * server/EntityFactory.cpp: Don't use camel casing for local variables or function arguments. 2007-07-29 Al Riddoch * common/AtlasFileLoader.cpp, common/AtlasFileLoader.h: Fix a leaked codec object. 2007-07-29 Al Riddoch * server/EntityFactory.cpp: Remove some left over debug output. Fix a directory object leaked. 2007-07-29 Al Riddoch * common/log.cpp, common/log.h, common/BaseEntity.cpp, common/BaseEntity.h: Switch to taking a C++ string reference rather than a char *, for the rest of the logging and error related calls. * common/Database.cpp, common/log.cpp, common/log.h, rulesets/PythonMindScript.cpp, server/Account.cpp, server/Admin.cpp, server/Connection.cpp, server/Player.cpp, tools/cyisoload.cpp: Convert over to using the new API correctly. 2007-07-29 Al Riddoch * tests/IGEntityExerciser.h: Add a world entity to all IG entities before testing, to ensure they are apropriatly rigged up for testing. 2007-07-29 Al Riddoch * common/log.cpp, common/log.h: Switch to taking a C++ string reference rather than a char *, as it is not really an optimisation, and it makes the code simpler to read and write. * client/BaseClient.cpp, client/ClientConnection.cpp, common/AtlasFileLoader.cpp, common/BaseEntity.cpp, common/Database.cpp, common/globals.cpp, common/id.cpp, common/inheritance.cpp, common/log.cpp, common/log.h, rulesets/Character.cpp, rulesets/Creator.cpp, rulesets/Entity.cpp, rulesets/MemMap.cpp, rulesets/Motion.cpp, rulesets/Pedestrian.cpp, rulesets/Py_Object.cpp, rulesets/Py_RootEntity.cpp, rulesets/PythonMindScript.cpp, rulesets/PythonThingScript.cpp, rulesets/Python_API.cpp, rulesets/Thing.cpp, server/Account.cpp, server/Admin.cpp, server/ArithmeticFactory.cpp, server/CommClient.cpp, server/CommListener.cpp, server/CommMDNSPublisher.cpp, server/CommServer.cpp, server/Connection.cpp, server/EntityFactory.cpp, server/Persistance.cpp, server/Restoration.cpp, server/ScriptFactory.cpp, server/TaskFactory.cpp, server/WorldRouter.cpp, server/server.cpp: Convert over to using new API correctly. * data/mason.xml: Add biomass and transient to fircone, making its script obsolete: 2007-07-26 Al Riddoch * server/CorePropertyManager.cpp: Add a new active property handler, that schedules the destruction of an entity after a timeout. * data/mason.xml: Add biomass and transient properties to Acorn, making most of the script obsolete. * rulesets/mason/world/objects/plants/seeds/Acorn.py: Remove handlers for eating and handling decay from the script, now that this functionality is taken by properties. 2007-07-26 Al Riddoch * server/EntityFactory.h, server/EntityFactory.cpp: Improve the mechanism for identifying rules which have broken dependencies. 2007-07-24 Al Riddoch * server/EntityFactory.cpp: Remove and disable debug output. 2007-07-17 Al Riddoch * server/EntityFactory.cpp: Complete the code that populates operations on a tool based on the task activations in the ruleset, removing the need for world builders to synchronise this data manually. * data/basic.xml, data/mason.xml: Remove operations from all tools that only use them for activating tasks, now that this is handled automatically. 2007-07-17 Al Riddoch * common/debug.cpp: Add template specialisation for dumping lists. * server/EntityFactory.cpp: Add part completed code for adding tool operations dynamically to tools. 2007-07-17 Al Riddoch * autopackage/default.apspec.in: Explicitly enable binreloc for autopackage builds. * server/Makefile.am, tools/Makefile.am: Link a couple more libraries statically. 2007-07-16 Al Riddoch * server/EntityFactory.cpp: Fix a race condition in the code that loads rules that depend on other rules. 2007-07-11 Al Riddoch * cyphesis.spec.in: Update dependencies now that rpms are included in in major distributions under a slightly more sensible name. * NEWS: Update NEWS announcement for release. * Release 0.5.13 2007-07-09 Al Riddoch * scripts/cyphesis-setup.sh: Complete the database setup script functionality. Clean up the output, and polish. * server/PersistantThingFactory.cpp, server/PersistantThingFactory.h, server/PersistantThingFactory_impl.h: Partially specialise the non persistent entity factory so we can register the persistor database tables for the world object when persistence is disabled, so the state of this entity can be restored. * server/server.cpp: Tidy up the startup output. * server/EntityFactory.cpp: Don't try and set up world persistence if it is turned off. 2007-07-08 Al Riddoch * data/basic.xml: Remove a few pointless entity scripts. 2007-07-08 Al Riddoch * rulesets/mason/world/tasks/Cultivate.py: Add new task script for cultivating plants from seed. * data/mason.xml: Add task class for cultivate. Add GERMINATES property to all seed classes. Remove germinate operation definition and trowel script. 2007-07-07 Al Riddoch * Makefile.am, scripts/cyphesis-setup.sh: Get the script for setting up database working fairly smoothly. 2007-07-06 Al Riddoch * server/EntityFactory.cpp: When processing a new task rule, check that the operation and tool classes referenced have been installed. If not, make the class pending on those classes. 2007-07-06 Al Riddoch * rulesets/Thing.cpp: When moving, check if the entity has LOC set. If not, print an error, and assert. This may be a valid way to check for the TLVE, rather than relying on the world class. 2007-07-06 Al Riddoch * rulesets/Thing.cpp: When deleting, check if the entity has LOC set. If not, print an error, and assert. This may be a valid way to check for the TLVE, rather than relying on the world class. 2007-07-06 Al Riddoch * rulesets/basic/mind/goals/common/misc_goal.py: Don't use "with" as a variable name as it is about to become a reserved word in Python 2.6. 2007-07-06 Al Riddoch * rulesets/Makefile.am: Add a temporary fix that removes the top level module init file for basic/world so old installations of the rulesets code don't mess up a new one. 2007-07-05 Al Riddoch * rulesets/Area.cpp, rulesets/Area.h, rulesets/Food.cpp, rulesets/Food.h, rulesets/Line.cpp, rulesets/Line.h: Remove these unused core entity classes from the build. * rulesets/attributes.h, server/EntityFactory.cpp, server/PersistantThingFactory.cpp, server/Persistor.cpp, server/Persistor.h, server/Persistor_impl.h, server/Restoration.cpp, server/Restorer.cpp: Remove the unused classes above from the persistence code. * tests/Makefile.am: Remove tests for the removed classes. 2007-07-04 Al Riddoch * rulesets/mason/world/tasks/Delve.py, rulesets/mason/world/tasks/Dig.py: Use the right coordinates for checking position on the terrain, and abort the task if there is nothing there to dig or delve. 2007-07-04 Al Riddoch * data/basic.xml: Provide entirely data driven definitions for Cut and Chop ops. * common/Chop.h, common/Cut.h, common/Makefile.am, common/custom.cpp, common/operations.cpp, common/types.h, tests/Makefile.am, tests/Tasktest.cpp, tests/allOperations.h, tests/inheritancetest.cpp: Remove the hard coded Cut and Chop op definitions completely from the build. 2007-07-04 Al Riddoch * tests/EntityExerciser.h, tests/Makefile.am, tests/allOperations.h: Remove Delve, Dig and Mow from the tests. 2007-07-04 Al Riddoch * data/basic.xml: Strip entity scripts off pickaxe and shovel. * rulesets/World.h, rulesets/World.cpp: Remove handlers used to to implement pickaxe and shovel, which are now handled as tasks. * common/Delve.h, common/Dig.h, common/Mow.h, common/custom.cpp, common/operations.cpp: Remove a bunch of operations from the build which were only used to do things in an over simple hard coded way. 2007-07-04 Al Riddoch * rulesets/mason/world/tasks/Delve.py: Handle delving up ice as well, and make it more data driven. 2007-07-04 Al Riddoch * data/mason.xml: New task class for shovel. * rulesets/mason/world/tasks/Dig.py: Add new task script for using a shovel to get piles of material like sand and mud from the ground. 2007-07-04 Al Riddoch * data/mason.xml: New task class for pickaxe. Remove useless script from rope. * rulesets/mason/world/tasks/Delve.py: Add new task for using a pickaxe to get rock from the terrain. 2007-07-04 Al Riddoch * data/basic.xml: Remove the script for scythe as it is no longer used. * rulesets/World.cpp: Remove mow operation from World, as this is now handled by a task. 2007-07-04 Al Riddoch * rulesets/Py_Property.h, rulesets/Py_Property.cpp, rulesets/Py_TerrainProperty.cpp, rulesets/Makefile.am, rulesets/Python_API.cpp: Complete implementation of terrain property wrapper. * rulesets/mason/world/tasks/Reap.py: Check the surface to make sure it is grass. Remove deubg output. 2007-07-04 Al Riddoch * rulesets/Py_TerrainProperty.cpp: New wrapper for terrain property. Work in progress. 2007-07-02 Al Riddoch * rulesets/Py_Property.h, rulesets/Py_Property.cpp: Add handling for a Python wrapper for terrain property. * rulesets/TerrainProperty.h, rulesets/TerrainProperty.cpp: Copy functions from World for getting information about surface and height from the terrain property. * tests/Makefile.am: Update the linker options for the flags now that the core property code references the mercator terrain library. 2007-07-02 Al Riddoch * modules/Location.h, rulesets/Py_BBox.h, rulesets/Py_Point3D.h, rulesets/Py_Quaternion.h, rulesets/Py_Vector3D.h, server/CommMDNSPublisher.cpp: Use double quotes not angle brackets when including headers out of the cyphesis source tree. 2007-07-02 Al Riddoch * rulesets/mason/world/tasks/Reap.py: New task to implement reaping grass with a scythe. * server/EntityFactory.cpp: Report an error more clearly. * data/mason.xml: Fix a bug in the gravestone rule. * date/mason.xml: Add new reap task class. 2007-07-02 Al Riddoch * common/op_switch.h, rulesets/Character.cpp, rulesets/Character.h: Strip all the negative matching out of the filter for operations going from world to mind, instead only dispatch those that pass, or need to be checked. 2007-07-02 Al Riddoch * rulesets/Character.cpp: Remove some long obsolete comments. 2007-07-02 Al Riddoch * data/mason.xml: Remove the script from cleaver as all the functionality is now tasks. 2007-07-02 Al Riddoch * server/EntityFactory.cpp: Remove factory for food core base class, as it is no longer used. 2007-07-02 Al Riddoch * data/mason.xml: Remove scripts from pig and deer which are made obsolete by new Slaughter task. 2007-07-02 Al Riddoch * data/basic.xml, data/mason.xml: Add type information for venison from deer. 2007-07-02 Al Riddoch * data/basic.xml: Set the mass of ham to 1 by default. * rulesets/mason/world/tasks/Slaughter.py: Finish task for slaughtering animals for meat. 2007-07-02 Al Riddoch * rulesets/mason/world/tasks/Slaughter.py: Work in progress. 2007-06-30 Al Riddoch * data/basic.xml: Remove the explicit class for butcher, and just use the settler class. Character appearance should not be determined by class. * data/mason.xml: Add a new slaughter task class, work in progress. * rulesets/mason/world/tasks/Slaughter.py: Incomplete script for slaughter task. * rulesets/mason/define_world.py: The butcher is now an instance of settler. 2007-06-28 Al Riddoch * common/BaseEntity.cpp, common/BaseEntity.h, common/custom.cpp, common/op_switch.h, rulesets/BaseMind.cpp, rulesets/Character.cpp, rulesets/Character.h, rulesets/Thing.cpp, rulesets/Thing.h, tests/EntityExerciser.h: Remove the long obsolete Action op from the core code. 2007-06-28 Al Riddoch * common/op_switch.h, common/BaseEntity.cpp, common/BaseEntity.h, rulesets/Character.cpp, rulesets/Character.h: Remove Cut operation from the core code. 2007-06-28 Al Riddoch * rulesets/mason/world/objects/outdoor/Gravestone.py: Make sure velocity is not set on skeleton parts found in a grave. 2007-06-26 Al Riddoch * data/basic.xml: Remove the script from sword, as it does nothing useful. 2007-06-25 Al Riddoch * rulesets/mason/world/objects/outdoor/Gravestone.py, data/mason.xml: Remove the multiple gravestone classes, in favor of using style to differentiate between them. * rulesets/mason/define_world.py: Use the new styled gravestone class, and also use style to add variety to the fir trees. 2007-06-25 Al Riddoch * common/BaseEntity.cpp, common/BaseEntity.h, common/op_switch.h, rulesets/Character.cpp, rulesets/Character.h: Remove the chop operation completely from the core code. Remove some OOG operations from the world to mind filter, as they should never occur. * rulesets/BaseMind.cpp, rulesets/Plant.cpp: Remove some obsolete operation header includes. * tests/EntityExerciser.h: Remove Chop from the test for entity. 2007-06-22 Al Riddoch * data/basic.xml, data/mason.xml: Remove inheritance from food class, as food is now entirely property based. 2007-06-22 Al Riddoch * server/EntityFactory.cpp, tools/cyaddrules.cpp, tools/cyloadrules.cpp: Remove some directory walking debug output. 2007-06-22 Al Riddoch * common/BaseEntity.cpp, common/BaseEntity.h, common/op_switch.h, rulesets/Character.cpp, rulesets/Character.h, rulesets/Food.cpp, rulesets/Food.h, rulesets/World.cpp, rulesets/World.h, tests/EntityExerciser.h: Purge the burn operation from the core operation handling code. One down, many still to go. 2007-06-22 Al Riddoch * server/CorePropertyManager.cpp: Finish installing the burn speed property, now tested. * rulesets/Thing.cpp, rulesets/Thing.h: Remove legacy Burn operation handler. 2007-06-21 Al Riddoch * server/CorePropertyManager.cpp: Add a new active dynamic property "burn_speed" for things that can burn. 2007-06-21 Al Riddoch * rulesets/ActivePropertyFactory.h, rulesets/ActivePropertyFactory_impl.h: Add a new type of property builder than can install multiple operation handlers. * server/CorePropertyManager.cpp: Add a new active dynamic property "biomass" for things which can be eaten, which handles the Eat operation. * rulesets/Food.cpp, rulesets/Food.h: Remove the old Eat operation handler. * data/basic.xml, data/mason.xml: Give all the food entity rules some biomass. 2007-06-19 Al Riddoch * configure.ac: Increment version. * rulesets/Plant.cpp, rulesets/Plant.h: Remove the chop operation handler, now completely obsolete as that functionality is done by the task script. 2007-06-19 Al Riddoch * tools/cydumprules.cpp: Re work the rule dumper to use the ruleset column more correctly. 2007-06-19 Al Riddoch * cyphesis.spec.in: Fix up the rpm spec for the new layout of config files and script directories. 2007-06-19 Al Riddoch * rulesets/Makefile.am: Ensure the basic code now omitted from rulesets is distributed. 2007-06-19 Al Riddoch * common/globals.cpp, common/globals.h: Change the type and name of the ruleset list to a string. * rulesets/Python_API.cpp, server/EntityFactory.cpp, server/server.cpp, tools/cyaddrules.cpp, tools/cydumprules.cpp, tools/cyloadrules.cpp: Switch to using single ruleset config variable. 2007-06-19 Al Riddoch * common/globals.cpp: Remove loading config data for inherited rulesets. * rulesets/Python_API.cpp: Add the python path for mind code manually, and only add one path for the ruleset. 2007-06-19 Al Riddoch * rulesets/basic/world/objects/buildings/House.py, rulesets/basic/world/objects/buildings/StoneHouse.py, rulesets/basic/world/objects/buildings/__init__.py, rulesets/basic/world/objects/elements/Fire.py, rulesets/basic/world/objects/elements/__init__.py, rulesets/basic/world/objects/tools/Axe.py, rulesets/basic/world/objects/tools/Bow.py, rulesets/basic/world/objects/tools/Pickaxe.py, rulesets/basic/world/objects/tools/Scythe.py, rulesets/basic/world/objects/tools/Shovel.py, rulesets/basic/world/objects/tools/Sword.py, rulesets/basic/world/objects/tools/__init__.py: Remove files that are no longer used from here, and have been duplicated in the mason ruleset. 2007-06-19 Al Riddoch * rulesets/Python_API.cpp: Remove the messy import hooks that make inherited rulesets work, but screw up module reloading. * rulesets/acorn/mind/SkelMind.py, rulesets/acorn/world/objects/Weather.py, rulesets/acorn/world/objects/animals/Crab.py, rulesets/acorn/world/objects/animals/Deer.py, rulesets/acorn/world/objects/animals/Pig.py, rulesets/acorn/world/objects/animals/Squirrel.py, rulesets/acorn/world/objects/animals/Wolf.py, rulesets/acorn/world/objects/buildings/FarmHouse1.py, rulesets/acorn/world/objects/buildings/FarmHouse2.py, rulesets/acorn/world/objects/buildings/FarmHouse3.py, rulesets/acorn/world/objects/buildings/FarmStand.py, rulesets/acorn/world/objects/buildings/FishShop.py, rulesets/acorn/world/objects/buildings/House1.py, rulesets/acorn/world/objects/buildings/House2.py, rulesets/acorn/world/objects/buildings/House3.py, rulesets/acorn/world/objects/buildings/House4.py, rulesets/acorn/world/objects/buildings/House5.py, rulesets/acorn/world/objects/buildings/Inn1.py, rulesets/acorn/world/objects/buildings/Inn2.py, rulesets/acorn/world/objects/buildings/ItemShop.py, rulesets/acorn/world/objects/buildings/Mansion.py, rulesets/acorn/world/objects/buildings/MetalShop.py, rulesets/acorn/world/objects/buildings/Ruin.py, rulesets/acorn/world/objects/buildings/Shack.py, rulesets/acorn/world/objects/buildings/Stall.py, rulesets/acorn/world/objects/buildings/Sty.py, rulesets/acorn/world/objects/buildings/VacantShop1e.py, rulesets/acorn/world/objects/buildings/VacantShop1w.py, rulesets/acorn/world/objects/buildings/VacantShop2.py, rulesets/acorn/world/objects/outdoor/Campfire.py, rulesets/acorn/world/objects/plants/Tree.py, rulesets/acorn/world/objects/plants/seeds/Acorn.py, rulesets/acorn/world/objects/plants/seeds/Apple.py, rulesets/acorn/world/objects/plants/seeds/Seed.py, rulesets/acorn/world/objects/tools/Cleaver.py, rulesets/acorn/world/objects/undead/Arm.py, rulesets/acorn/world/objects/undead/Pelvis.py, rulesets/acorn/world/objects/undead/Ribcage.py, rulesets/acorn/world/objects/undead/Shin.py, rulesets/acorn/world/objects/undead/Skull.py, rulesets/acorn/world/objects/undead/Thigh.py, rulesets/basic/mind/NPCMind.py, rulesets/basic/world/objects/Pile.py, rulesets/basic/world/objects/animals/Animal.py, rulesets/basic/world/objects/buildings/House.py, rulesets/basic/world/objects/buildings/StoneHouse.py, rulesets/basic/world/objects/elements/Fire.py, rulesets/basic/world/objects/plants/Tree.py, rulesets/basic/world/objects/tools/Axe.py, rulesets/basic/world/objects/tools/Bow.py, rulesets/basic/world/objects/tools/Pickaxe.py, rulesets/basic/world/objects/tools/Scythe.py, rulesets/basic/world/objects/tools/Shovel.py, rulesets/basic/world/objects/tools/Sword.py, rulesets/mason/world/objects/Pile.py, rulesets/mason/world/objects/Weather.py, rulesets/mason/world/objects/animals/Deer.py, rulesets/mason/world/objects/animals/Pig.py, rulesets/mason/world/objects/buildings/House.py, rulesets/mason/world/objects/buildings/House3.py, rulesets/mason/world/objects/buildings/StoneHouse.py, rulesets/mason/world/objects/clothing/Garment.py, rulesets/mason/world/objects/elements/Fire.py, rulesets/mason/world/objects/outdoor/Campfire.py, rulesets/mason/world/objects/outdoor/Gravestone.py, rulesets/mason/world/objects/plants/Fir.py, rulesets/mason/world/objects/plants/seeds/Acorn.py, rulesets/mason/world/objects/plants/seeds/Apple.py, rulesets/mason/world/objects/plants/seeds/Fircone.py, rulesets/mason/world/objects/plants/seeds/Seed.py, rulesets/mason/world/objects/tools/Axe.py, rulesets/mason/world/objects/tools/Bow.py, rulesets/mason/world/objects/tools/Bucksaw.py, rulesets/mason/world/objects/tools/Cleaver.py, rulesets/mason/world/objects/tools/Pickaxe.py, rulesets/mason/world/objects/tools/Rope.py, rulesets/mason/world/objects/tools/Scythe.py, rulesets/mason/world/objects/tools/Shovel.py, rulesets/mason/world/objects/tools/Sword.py, rulesets/mason/world/objects/tools/Tinderbox.py, rulesets/mason/world/objects/tools/Torch.py, rulesets/mason/world/objects/tools/Trowel.py, rulesets/mason/world/objects/undead/Skeleton.py, rulesets/mason/world/tasks/Bisect.py, rulesets/mason/world/tasks/Combat.py, rulesets/mason/world/tasks/Logging.py, rulesets/mason/world/tasks/Raise.py, rulesets/mason/world/tasks/Ram.py, rulesets/mason/world/tasks/Sharpen.py, rulesets/mason/world/tasks/Slice.py, rulesets/mason/define_world.py: Convert rulesets over to inheriting from the Thing class in the new non ruleset specific location. * rulesets/basic/mind/goals/animal/domestic.py: Add file missing from previous commit. 2007-06-18 Al Riddoch * rulesets/basic/mind/goals/common/trigger.py: Generic common trigger goals, starting with a trigger base chase goal. * rulesets/basic/mind/goals/animal/domestic.py: Trigger goals specific to domesticated animals, starting with goals for pig herding. * rulesets/basic/mind/goals/__init__.py: Add the two new files of trigger goals. * rulesets/mason/mind/PigMind.py, rulesets/mason/mind/SkelMind.py, rulesets/mason/mind/WolfMind.py, rulesets/mason/mind/__init__.py: Remove special mind classes for pig, skeleton and wolf, as it should be possible to do it more cleanly with trigger goals. * rulesets/mason/define_world.py: Add trigger goals for pig and skeleton to replace the behavior that used to be in special purpose mind classes. 2007-06-18 Al Riddoch * rulesets/Python_API.cpp: Add a new directory to the python path containing non ruleset specific code that is required by any normal python scripts. * rulesets/Makefile.am: Install non ruleset specific python code that was historically in common into a separate place. * irulesets/mason/define_world.py: Import the editor functionality from the new location. 2007-06-16 Al Riddoch * data/Makefile.am: Install the xml files for mason into the mason.d subdir, as the rule loading code now prefers. * server/EntityFactory.cpp, tools/cyaddrules.cpp, tools/cyloadrules.cpp: Modify the way rule xml files are loaded so files from the ruleset specific subdirectory are loaded first, and the legacy way of doing it is done if this files, with a warning message. 2007-06-15 Al Riddoch * configure.ac: Check for dirent.h. * common/AtlasFileLoader.cpp: Report duplicate IDs when loading rule data. * data/basic.xml: Remove obsolete old overriden rules, as we will no longer be doing rules that way. * server/EntityFactory.cpp: When loading rulesets directly from files, also load all files in ruleset.d. 2007-06-14 Al Riddoch * server/EntityFactory.cpp: Add some warnings when task classes linked to other classes may be suspect. 2007-06-12 Al Riddoch * data/mason.xml: Remove the tool script for the bucksaw class, as we now depend entirely on task scripts for bucksaw functionality. 2007-06-12 Al Riddoch * data/mason.xml: Add a meat property to the pig class, so the rules for butchering can be made more generic. 2007-06-12 Al Riddoch * data/basic.xml: Remove the tool script for the axe base class, as we now depend entirely on task scripts for axe functionality. 2007-06-12 Al Riddoch * rulesets/mason/world/objects/tools/Bucksaw.py: Add an error message if this code gets called, as it should no longer be. 2007-06-12 Al Riddoch * tools/AdminClient.cpp: Add a message reporting when a rule is not uploaded because it has been overridden. 2007-06-04 Al Riddoch * rulesets/mason/world/tasks/Logging.py: Implement logging entirely in the task, instead of relying on functionality in the plant class. * rulesets/Py_Quaternion.cpp: Implement rotation method as in the the wfmath class, as required for Logging. * rulesets/Plant.cpp: Add an error message if the old plant functionality gets called. * rulesets/basic/world/objects/tools/Axe.py: Add an error message noting that this method should not be called. 2007-05-30 Al Riddoch * common/system.cpp: Add support for SIGINFO on BSD systems and report something vaguely useful. 2007-05-30 Al Riddoch * scripts/Info.plist: Correct the syntax. 2007-05-28 Al Riddoch * server/CommUnixListener.cpp: Remove unused and misleading definition for maximum unix socket address path length. 2007-05-28 Al Riddoch * scripts/Info.plist: Add package list spec. * scripts/gen_mac_app.sh: Use pre-created package list rather than trying to generate it on the fly. 2007-05-28 Al Riddoch * scripts/gen_mac_app.sh: Script to configure cyphesis in a way it just might be able to run as a Mac application. 2007-05-28 Al Riddoch * configure.ac: Add experimental check for some platform specific libraries. 2007-05-08 Al Riddoch * data/mason.xml: Add two stubb classes for dealing with construction. 2007-05-07 Al Riddoch * common/globals.cpp: Fix the namespacing of the access system call. 2007-05-07 Al Riddoch * common/globals.cpp: Fix the check_tmp_path() function, so it is actually checking the path it has been given, add an access check so we detect a temporary directory that exists but does not have right permissions. Fix the error reporting when both paths fail. 2007-05-07 Al Riddoch * configure.ac: Add a check to make sure tar takes the --mode flag. * rulesets/Makefile.am: Use tar mode flag only if configure has detected the capability. 2007-05-07 Al Riddoch * rulesets/Makefile.am: Use find expressions to omit CVS control directories from the installed python tree. Clean up the directories the contain the python source during uninstall. 2007-05-07 Al Riddoch * rulesets/Makefile.am: Revise the way python files are installed so that directories are created with the right permissions, ruleset names are referred to in only one place, uninstall does not delete any source files which are not present in the source tree, and potentially dangerous commandlines are aborted if critical directories are missing. 2007-05-07 Al Riddoch * rulesets/Makefile.am: Add options to tar to ensure that python source files are installed with the right permissions. 2007-05-06 Al Riddoch * NEWS: Update NEWS announcement for release. * Release 0.5.12 2007-05-03 Al Riddoch * server/CommMDNSPublisher.cpp: Use the configured port number, not a hard coded default when advertising the service. 2007-05-01 Al Riddoch * common/globals.cpp: Add version and help options to the usage information. 2007-05-01 Al Riddoch * rulesets/mason/world/tasks/Logging.py: Comment out broken attempt at re-wrting this task and revert the original obsolete implementation. 2007-04-29 Al Riddoch * tests/globalstest.cpp: Add a test covering the function that reports usage information. * scripts/run_massif: Add a script with all the necessary arguments to get meaningful results out of the valgrind massif tool. 2007-04-29 Al Riddoch * common/globals.h, common/globals.cpp: Flag the usage data for cycmd and database tools. Add an additional argument to the usage function for programs which take additional non-varconf arguments. * tools/cyaddrules.cpp, tools/cycmd.cpp, tools/cydumprules.cpp, tools/cyloadrules.cpp: Add usage to the rest of the tools. * client/client.cpp: Add additional argument usage information. 2007-04-29 Al Riddoch * rulesets/basic/mind/NPCMind.py: Make sure money transfers are only detected if the NPC is not picking up the money themselves. * rulesets/mason/world/tasks/Logging.py: Half written broken re-write of the way the logging task handles causing the tree to fall over. * tests/Makefile.am: Fix depencies in the tests affected by version reporting code. 2007-04-28 Al Riddoch * common/globals.h, common/globals.cpp: Break option data down into sections, fix scoping, and fill out most of the options used. * client/client.cpp: Add version and usage reporting calls. 2007-04-28 Al Riddoch * common/globals.cpp, common/globals.h: Add interfact and mechanism for showing usage data for all the programs given one central location for the data. * server/server.cpp: Test out the usage function. * tools/cypasswd.cpp: Display usage using the old mechanism. 2007-04-28 Al Riddoch * commong/globals.h, common/globals.cpp: Add definitions for different error codes from reading the config file, in particular codes that indicate that the user has requested version, help or usage information. Add a function for reporting the version of tools. * server/server.cpp: Add support for version or usage arguments, including specific reporting of the server build number, which is does not apply when reporting the version of other components. * tools/Makefile.am: Fix the globals modules dependency on consts. * tools/cypasswd.cpp: Add support for version or usage arguments. 2007-04-24 Al Riddoch * tools/cypasswd.cpp: Improve the usage documentation. * common/globals.cpp: Add a varconf parameter lookup to allow shorthand arguments to be used to request usage information. 2007-04-24 Al Riddoch * rulesets/basic/mind/goals/common/misc_goal.py, rulesets/basic/mind/goals/common/move.py, rulesets/basic/mind/goals/humanoid/construction.py, rulesets/mason/define_world.py: Fix most goals so they no longer require a reference to the owning mind object on initialisation, meaning they are now more stateless. 2007-04-23 Al Riddoch * tests/randomtest.cpp: More thoroughly check that the random number generators are producing what is expected. 2007-04-23 Al Riddoch * tests/systemtest.cpp: Cover security check function, and priority. 2007-04-23 Al Riddoch * common/inheritance.h: Expose flush() method for testing. * common/inheritance.cpp: Improve error messages, and include the operation dictionary in the data structures cleared by flush(). * tests/logtest.cpp: Add more cases to cover the logging functions for libc errno reporting. * tests/inheritancetest.cpp: Add many more cases to cover previously untested methods, and verify everything is as it should be when the class is cleared using flush(). 2007-04-22 Al Riddoch * common/log.h, common/log.cpp: Expose a new function to set up the event log system for testing. * tests/logtest.cpp: Add test cases for the event log calls. 2007-04-22 Al Riddoch * configure.ac: Increment to new version for release one of these days. 2007-04-22 Al Riddoch * rulesets/basic/mind/goals/common/move.py: Expire the accompany goal used by mercenaries when the person they are working for no longer exists. 2007-04-08 Al Riddoch * rulesets/mason/define_world.py: Have the warriors for hire gather up all the junk that is left around when unused characters die. 2007-04-08 Al Riddoch * rulesets/basic/mind/goals/common/misc_goal.py, rulesets/basic/mind/goals/common/move.py, rulesets/basic/mind/goals/humanoid/construction.py: Re-write goals relating to gathering things off the ground to be clearer, more efficient, and to deal with lists of types. * rulesets/mason/define_world.py: Use warrior test to test gathering lists of types. 2007-04-02 Al Riddoch * autopackage/default.apspec.in: Re-enable static linking of C++ libraries for the autopackage. 2007-04-02 Al Riddoch * common/Database.cpp: Improve error reporting when dealing with persistence tables. 2007-04-01 Al Riddoch * rulesets/Py_Oplist.cpp, rulesets/Py_Operation.cpp: Use the python hex version, as its more reliable for comparison when setting up typedefs for older python versions. * common/random.h: Use the C++ version of stdlib.h. 2007-03-20 Al Riddoch * common/globals.cpp: Try and be smarter about the temporary directory used for logging and socket files so that it works on centrally installed autopackages. 2007-03-19 Al Riddoch * common/globals.cpp: Use "basic" if no ruleset is specified in the config. 2007-03-19 Al Riddoch * common/log.cpp: Use a supported date format on Windows. 2007-01-26 Al Riddoch * tests/TestDataSet.cpp, TestDataSet.h: New class to handle a large set of test Atlas data to throw at various code that accepts Atlas data from the wire. * tests/Makefile.am: Add network libs to a unit test, so it will build on platforms where gethostname is in the network libs. 2007-03-08 Al Riddoch * Makefile.am: Remove GNU echo isms. * rulesets/basic/mind/goals/common/move.py: Modify the pick_up_focus() goal so it clears the focus. gather() now gathers things indefinitely. * rulesets/mason/define_world.py: Add a test script for warriors to gather stuff. 2007-02-20 Al Riddoch * server/server.cpp: Clean up database error messages, and add hint about disabling the database if this is required. 2007-02-20 Al Riddoch * common/Database.cpp: Improve the presentation of Database error messages. * server/server.cpp: If connecting to the database fails, just disable it, and report plenty of error information. 2007-02-20 Al Riddoch * data/cyphesis.vconf: Add default value for database config flag. 2007-02-20 Al Riddoch * common/globals.cpp, common/globals.h: Add a config flag to control whether database code is enabled. * server/EntityFactory.cpp, server/EntityFactory.h, server/PersistantThingFactory.cpp, server/PersistantThingFactory.h, server/PersistantThingFactory_impl.h, server/Persistor.cpp: Re-work the persistence code so that persistent or non-persistent versions of entity factories are installed at startup, removing the need to check whether the database is enabled during runtime. * common/newid.cpp, server/Connection.cpp, server/server.cpp: Replace the const that used to control whether the database was used with the config flag. 2007-02-18 Al Riddoch * rulesets/basic/mind/panlingua/interlinguish.py: Add nouns for a number of tools, by Max Randor. * rulesets/mason/define_world.py: Make many more tools available for sale, by Max Randor. 2007-02-17 Al Riddoch * scripts/cyphesis-setup.sh: Add new untested script that automates setting up a database account for cyphesis. * Makefile.am: Add a message to the end of the install output informing that the setup script needs to be run to sort out the database access. 2007-02-15 Al Riddoch * rulesets/mason/define_world.py: Add function by Max Randor to plant a field full of vegetables. Use it to populate the village fields with carrots and turnips. 2007-02-13 Al Riddoch * configure.ac: Make some of the error messages a little more verbose, and consistent. 2007-02-10 Al Riddoch * autopackage/default.apspec.in: Update autopackage spec to latest features. 2007-02-08 Al Riddoch * configure.ac: Update all the tests to report their failure in a clean and readable way, with as much information as possible to help the user if they fail. 2007-02-07 Al Riddoch * rulesets/Character.cpp: Don't complain about unknown tick types. * tools/cycmd.cpp: Use a cleaner more consistent way to identify tick ops that are for this client. 2007-02-07 Al Riddoch * tools/cycmd.cpp: All add_agent command to specify avatar type, so cycmd is usable with non-priveleged accounts. 2007-02-06 Al Riddoch * rulesets/BaseMind.h: Remove m_world as it no longer has to mask Entity::m_world. 2007-02-05 Al Riddoch * data/mason.xml: Correct the spelling of visibility. 2007-01-31 Al Riddoch * rulesets/mason/world/objects/Weather.py: Add visibility to the weather object, used to control the distance of the fogging. 2007-01-31 Al Riddoch * data/mason.xml: Add new visibility property to weather, and clamp it to ten metres for testing. 2007-01-31 Al Riddoch * FIXME: Clearly mark the fixed ones. * data/mason.xml: Put a nice enormous huge bbox so its always visible. Make the box non-solid for collision purposes. * rulesets/mason/world/objects/Weather.py: Make rain shorter on average, and make the ammount of rain more variable. 2007-01-29 Al Riddoch * rulesets/basic/mind/panlingua/interlinguish.py: Add some clothing types to the vocabulary. * rulesets/mason/define_world.py: Add a tailor stall to the village. 2007-01-28 Al Riddoch * server/ExternalMind.cpp: Make sure hungry and starving hints only make it when they apply to this character, not to others. 2007-01-27 Al Riddoch * rulesets/ActivePropertyFactory_impl.h: Correct the header guard comments. * rulesets/SolidProperty.cpp, rulesets/SolidProperty.h: New property to handler whether an entities bbox is solid or not. * rulesets/EntityPropertyFactory.cpp, rulesets/EntityPropertyFactory.h, rulesets/EntityPropertyFactory_impl.h: New property factory for properties the contructor of which takes an entity pointer of the owning entity. * server/CorePropertyManager.cpp: Install the SOLID property on demand. * data/basic.xml: Make area entities non-solid by default, so you don't collide with them. 2007-01-27 Al Riddoch * data/mason.xml: Fix the bounding box size for the pair of boots. 2007-01-27 Al Riddoch * server/Account.cpp: Remove the hack that ensures players always create a settler if they try and create a character that does not exist. Handle setting initial attributes unique to player characters here, rather than setting the defaults on the classes. * data/mason.xml: Remove initialising status to a ery low value to make settlers and goblins starve easily. * data/basic.xml: Set the mass of a arrow to something sane. 2007-01-22 Al Riddoch * data/werewolf.xml: Fix the syntax of werewolf rule objects. * rulesets/Character.cpp: Document what mindSetOperation will have to do once security is locked down. 2007-01-21 Al Riddoch * server/CorePropertyManager.cpp: Fix the creation of entities as a result of the decays property so they don't get velocity and bbox from the entity that spawned them. 2007-01-19 Al Riddoch * server/ExternalMind.cpp: Implement a filter point for all remote controlled characters where hints and other helpful emotes can be inserted. Use it to inform characters of imminent starvation. 2007-01-18 Al Riddoch * NEWS: Update NEWS announcement for release. * Release 0.5.11 2007-01-17 Al Riddoch * tests/Makefile.am: Fix linking tests. 2007-01-17 Al Riddoch * common/const.h: Back off accidentally commited change. 2007-01-17 Al Riddoch * server/Connection.cpp: Remove some debugging output. 2007-01-17 Al Riddoch * rulesets/Entity.h, rulesets/Entity.cpp: Set argument names on some methods. Add a new method allowing a property to be set externally. * server/ExternalProperty.cpp, server/ExternalProperty.h: Add a new property which reflects whether an entity is connected to the outside world via an external mind. * server/Connection.cpp, server/Connection.h: Add a new method which hooks up an avatar to the connection, installing an ExternalProperty if necessary. * server/Account.cpp: Use the new Connection method to hook up existing avatars. 2007-01-17 Al Riddoch * server/Account.cpp: Fix the name of character inventory items. * server/Connection.cpp: Stop any movement when the client disconnects. 2007-01-17 Al Riddoch * rulesets/Character.cpp: Use isDefaultFoo() rather than hasAttrFlag(FOO) for brevity and readability. 2007-01-16 Al Riddoch * data/mason.xml: Adjust the bbox on the knife like a whole load. * server/Account.cpp: Hack some clothes into the startup inventory. 2007-01-16 Al Riddoch * common/type_utils.h: Properlly check for Atlas data type when converting data to objects. * tests/AllPropertytest.cpp: Enable LineProperty test now that the type checking is good enough. 2007-01-15 Al Riddoch * data/mason.xml: Make goblin playable. 2007-01-15 Al Riddoch * server/Makefile.am: Remove avahi libraries from the static build as they create more hassle than it is worth. 2007-01-14 Al Riddoch * common/Property.cpp: Add some specialisations that are useful to cover in the tests, even though we are not using them in the server yet. * common/inheritance.h: Provide an accessor for the dictionary of class objects for testing purposes. * rulesets/AreaProperty.cpp: Use Map() rather than isMap() once we have already tested it. * rulesets/Entity.cpp: Remove some debug output. * server/CorePropertyManager.cpp: Remove some debug output. * tests/PropertyExerciser.h, tests/PropertyExerciser.cpp: Fill out the functionality of the property tester. Add functions to get random values. Use vector for value storage to make it easier to generate the random values. * tests/AllPropertytest.cpp: Cover all the property classes we can test. * tests/Makefile.am: Add mercator libraries to the property test, as we are now testing the terrain property. 2007-01-13 Al Riddoch * tests/PropertyExerciser.cpp: Expand the coverage of the tests. 2007-01-13 Al Riddoch * tests/PropertyExerciser.cpp, tests/PropertyExerciser.h: Expand the coverage of the tests. 2007-01-13 Al Riddoch * rulesets/OutfitProperty.cpp: Remove debug output. * rulesets/Character.cpp: Remove debug output. 2007-01-13 Al Riddoch * tests/PropertyExerciser.cpp: Add the required assert header. 2007-01-12 Al Riddoch * rulesets/Py_BBox.cpp, rulesets/Py_Location.cpp, rulesets/Py_Map.cpp, rulesets/Py_Mind.cpp, rulesets/Py_Object.cpp, rulesets/Py_Operation.cpp, rulesets/Py_Oplist.cpp, rulesets/Py_Optime.cpp, rulesets/Py_Quaternion.cpp, rulesets/Py_RootEntity.cpp, rulesets/Py_Task.cpp, rulesets/Py_Thing.cpp, rulesets/Py_World.cpp, rulesets/Python_API.cpp: Replace calls to PyMem_DEL with calls to PyObject_Free. Thanks to Kai for doing most of the digging on this one. 2007-01-11 Al Riddoch * tests/PropertyExerciser.h, tests/PropertyExerciser.cpp: New class which thoroughly exercises any property class via its base interface. * tests/AllPropertytest.cpp: Start passing all property classes through the as yet incomplete exerciser. 2007-01-11 Al Riddoch * rulesets/OutfitProperty.cpp: Add the connection to the entities deleted signal to those to be removed when the entity is containered or a garment will be connected to its wearer forever, even after it has been removed. 2007-01-11 Al Riddoch * rulesets/OutfitProperty.h, rulesets/OutfitProperty.cpp: Add arguments to methods, so the owner of this property is available in important parts of the code. Trigger an Update when clothing is removed, so the property change is propagated. * rulesets/Character.cpp: Call OutfitProperty with a pointer to the Character, so it knows where to send the update. 2007-01-11 Al Riddoch * rulesets/ActivePropertyFactory_impl.h: Remove debug output. 2007-01-11 Al Riddoch * common/log.cpp: Fix my broken idea of what ISO date was supposed to look like, in the logs and standard output. 2007-01-11 Al Riddoch * server/CorePropertyManager.cpp: Modify DECAYS Delete handler so that the parent entity handles the creation of entities that have resulted from the decay. * rulesets/Character.cpp: Call Entity::operation() from operation() to ensure operation handlers are called, and all future modifications get picked up too. * data/basic.xml, data/mason.xml: Add a DECAYS property leaving a skull to all humanoid classes. 2007-01-10 Al Riddoch * common/types.h: Add an entity pointer to the handler function pointer arguments. * rulesets/ActivePropertyFactory_impl.h: Fix the guard comment. * rulesets/Character.cpp: Remove debugging output. * rulesets/Entity.cpp: Fix new property code so it now sets the value. Improve the debug reporting when dealing with op handlers. * rulesets/mason/define_world.py: Test the decays property. * server/CorePropertyManager.cpp: Add a DECAYS property and a test handler for it. 2007-01-09 Al Riddoch * rulesets/Py_Oplist.cpp: Correct Python 2.5 fix to the right function. 2007-01-09 Al Riddoch * rulesets/Py_Oplist.cpp, rulesets/Py_Operation.cpp: Fix function fingerprints so they are compatible with Python 2.5. 2007-01-09 Al Riddoch * tools/cycmd.cpp: Implement the delete command for in game entities. 2007-01-09 Al Riddoch * rulesets/Thing.cpp: Delete entities if their status has gone below zero when an update is processed. 2007-01-08 Al Riddoch * data/mason.xml: Set default mass on bottle entity. * tools/cycmd.cpp: Add help for upcoming delete command. Improve readability by using available typedefs. * rulesets/Thing.cpp: Hide some debug output. 2007-01-07 Al Riddoch * rulesets/Character.h: Fix broken doc comments on constants for metabolism. * rulesets/Character.cpp: Switch metabolism code over to use the update mechanism, to remove race conditions. Re-write the math so that nothing can stay alive for ages by consuming all their mass. Tune constants so a well fed character will take a month. * data/mason.xml: Set up goblin and settler class so that by default they will starve to death in a few hours, and need to find food to avoid this. * common/const.h: Oops. Database got disabled again by accident. Turn it back on. 2007-01-07 Al Riddoch * rulesets/Py_Operation.cpp: Fix formatting of comments. * rulesets/Py_Oplist.cpp: Adapt sequence methods to be compatible with the new interface typedefs in Python 2.5 2007-01-05 Al Riddoch * rulesets/Entity.h, rulesets/Entity.cpp: Add a mechanism to make signal connection to Entity::containered single shot only. * rulesets/OutfitProperty.cpp: Make the connect to garments containered signal single shot, to avoid having to disconnect it. 2007-01-05 Al Riddoch * rulesets/OutfitProperty.cpp: Remove a FIXME comment fixed in the previous commit. 2007-01-05 Al Riddoch * rulesets/OutfitProperty.cpp, rulesets/OutfitProperty.h: Add a virtual destructor, for strict correctness. * rulesets/Entity.cpp: Clean up variable names in destroy(). Moving moving contents into LOC on destruction, remove the ref counts to the destroyed entity held by its contents. This means Characters can now get deleted. 2007-01-05 Al Riddoch * rulesets/OutfitProperty.cpp, rulesets/OutfitProperty.h: Make this property sigc++ trackable, and add a method to handle signals indicating that the entity has been removed from the outfit. * rulesets/mason/define_world.py: Add a test function for messing with outfit. * rulesets/Character.cpp: Make sure the "outfit" property really is an OutfitProperty. 2007-01-04 Al Riddoch * configure.ac: Add Python 2.5 to the versions detected by configure. * rulesets/Py_Operation.cpp: Adapt sequence methods to be compatible with the new interface typedefs in Python 2.5 2007-01-03 Al Riddoch * rulesets/Character.cpp, rulesets/Character.h: Remove SEX property from Character. * rulesets/attributes.h, server/Persistor_impl.h, server/Restorer.cpp: Remove SEX property from the persistence code. * tests/Charactertest.cpp, tests/Creatortest.cpp: Remove SEX attribute from the tests, as it is no longer there. 2007-01-03 Al Riddoch * tests/Makefile.am: Update dependencies of tests to include new properties. 2007-01-03 Al Riddoch * server/CorePropertyManager.cpp: Get rid of a warning about a missing return value. * tests/AtlasFileLoadertest.cpp: Fix a warning about comparing signed and unsigned integers. 2007-01-03 Al Riddoch * rulesets/AtlasProperties.cpp, rulesets/AtlasProperties.h: Add 3 custom property classes used to handle very commonly used properties that are hard coded in Atlas more efficiently. * rulesets/Entity.cpp: Use the new performance property code in Entity. 2007-01-03 Al Riddoch * rulesets/LineProperty.cpp, rulesets/LineProperty.h: Fix the copyright dates with reference to the cvs log. 2007-01-03 Al Riddoch * data/mason.xml: Add rules for new garments, and set the properties on existing properties so they can be worn. 2007-01-03 Al Riddoch * rulesets/OutfitProperty.h, rulesets/OutfitProperty.cpp: Ensure that removed garments or equipment get reported as empty IDs, and provide a function to clean them up. Provide a direct function for adding garments, without needing to go through the slower standard interface. * rulesets/mason/define_world.py: Add a quick hacked in test garment. * rulesets/Character.cpp: Implement adding OUTFIT property on demand, and adding to it anything wielded that has a WORN attribute. 2007-01-01 Al Riddoch * rulesets/Makefile.am: Fix dist-hook so an out-of srcdir invocation of dist does not miss out all the python. 2007-01-01 Al Riddoch * rulesets/Character.cpp, rulesets/Creator.cpp, rulesets/Entity.cpp, rulesets/Entity.h, rulesets/Pedestrian.cpp, rulesets/Py_Thing.cpp, rulesets/Stackable.cpp, rulesets/Thing.cpp, rulesets/World.cpp: Remove m_world member variable from all Entity classes, and access the world manager object as a singleton. 2006-12-31 Al Riddoch * common/Type.h, physics/VectorPol.h, rulesets/Combat.cpp, rulesets/Missile.h, rulesets/ThingFactory.cpp, server/CommIdleSocket.cpp, tests/utilitytest.cpp: Mark a bunch of files that were probably removed from the build ages ago. 2006-12-31 Al Riddoch * common/Database.cpp: Replace asserts with critical error messages, so tests can run without a Database connection. * tests/EntityPropertytest.cpp: Re-write test cases to deal with modified behavoir if the Entity reference is null. 2006-12-30 Al Riddoch * rulesets/Thing.h, rulesets/Thing.cpp: Make updateProperties const for the time being. Only treap Update operations as generic updates if they don't have a refno. Improve the Update operation handler comments. 2006-12-30 Al Riddoch * rulesets/EntityProperty.cpp: Modify EntityProperty so it shows its value as an empty ID if it is not set to anything, and clears its reference if it is set to an empty string. * rulesets/Character.cpp: Fix the code that handles an empty wield argument, so it clears the wielded entity correctly and efficiently. 2006-12-30 Al Riddoch * rulesets/attributes.h, server/Persistor_impl.h, server/Restorer.cpp: Remove right_hand_wield from the persistence layer, pending its complete removal. * rulesets/EntityProperty.h, rulesets/EntityProperty.cpp: Make EntityProperty a more normal property by making it hold a reference to its value, not the value itself. * rulesets/Character.cpp, rulesets/Character.h: Use EntityProperty for right_hand_wield attribute, so it stores the value long term which I think is more efficient. 2006-12-29 Al Riddoch * rulesets/Thing.cpp: Add some debug instrumentation to the new Property update mechanism. * rulesets/Character.cpp: Re-write the Wield handling code to use Update ops. 2006-12-29 Al Riddoch * rulesets/Thing.cpp, rulesets/Thing.h: Add a new method to generate a Sight(Set) for a designated set of modified attributes. * ThingupdatePropertiestest.cpp: Add a test for the new method. 2006-12-29 Al Riddoch * rulesets/OutfitProperty.cpp, rulesets/OutfitProperty.h: Remove the flags constructor argument, as this type of property doesn't work that way. * server/CorePropertyManager.cpp: Add OUTFIT property to the dynamic properties handled by the property manager. 2006-12-28 Al Riddoch * rulesets/GuiseProperty.h, rulesets/GuiseProperty.cpp, rulesets/OutfitProperty.h, rulesets/OutfitProperty.cpp, rulesets/Makefile.am: Rename "guise" to "outfit" as had been agreed quite a while ago on irc, but I forgot. History preserved using cvs repository hackery. 2006-12-27 Al Riddoch * server/Makefile.am: Add buildid.cpp to the files removed by distclean. Update the dependencies for buildid.cpp to include ChangeLog which is used as the source of the build number. 2006-12-27 Al Riddoch * common/Makefile.am: Fix include directories to include the top of the build directory in non relocatable builds, so that out of directory non relocatable builds work. * server/Makefile.am: Exclude buildid.cpp from distributed sources and from its own deps to fix some warnings and errors. 2006-12-27 Al Riddoch * Makefile.am: Include buildid script in the distributed sources. * tests/consttest.cpp: Remove buildTime and buildDate from the unit test as they are now defined in server/buildid.cpp. 2006-12-27 Al Riddoch * common/const.h: Add declaration for buildid, an incrementing build number to give finer version tracking of development code. * server/ServerRouting.cpp: Add buildid to the server status made available to all clients. Fix entity count in server status as it wasn't fully added in the last change. * server/Makefile.am, scripts/gen_buildid.py: Implement buildid by pulling the RCS revision number out of ChangeLog from its embedded RCS Id entry. 2006-12-27 Al Riddoch * common/const.cpp: Remove build time and date, because they almost never get updated here. * scripts/gen_buildid.py: New script to generate a source file to note the build time and date. * server/Makefile.am: Create a new file that depends on all server sources that contains the build time and data, and will contain the build number. * server/ServerRouting.cpp: Add number of entities in the world to the server info. 2006-12-27 Al Riddoch * rulesets/GuiseProperty.cpp, rulesets/GuiseProperty.h: New property class to handle guise data. I think we had decided to call this property something else, but I can't remember what. * common/Property.h, rulesets/EntityProperty.h, rulesets/LineProperty.h: Regularise argument names in property classes, to make checking easier and reduce chance of mimatched overriding. 2006-12-26 Al Riddoch * rulesets/BaseMind.cpp: Add inline documentation. 2006-12-26 Al Riddoch * client/CharacterClient.cpp, client/ClientConnection.h, rulesets/Character.cpp, rulesets/Character.h, tools/cyaddrules.cpp, tools/cyconfig.cpp, tools/cyconvertrules.cpp, tools/cydumprules.cpp, tools/cyloadrules.cpp, tools/cypasswd.cpp: Add inline documentation. * client/CharacterClient.h, client/CharacterClient.cpp: Remove overriden sight operation handlers, as they are no longer present in the base class, and will never be called. * client/ClientConnection.h: Remove obsolete unimplemented template declaration. * rulesets/Entity.cpp: Remove documentation for an argument that was never there. * tools/cyctrl.cpp: Mark as removed from the build. * Add a FIXME about removing hard coded gender property 2006-12-26 Al Riddoch * client/BaseClient.cpp, client/BaseClient.h, client/ClientConnection.cpp, common/AtlasFileLoader.cpp, common/AtlasFileLoader.h, common/BaseEntity.cpp, common/BaseEntity.h, common/Property.h, common/accountbase.cpp, common/accountbase.h, rulesets/ActivePropertyFactory.h, rulesets/ActivePropertyFactory_impl.h, rulesets/Area.cpp, rulesets/Area.h, rulesets/AreaProperty.cpp, rulesets/AreaProperty.h, rulesets/BaseMind.cpp, rulesets/BaseMind.h, server/Account.cpp, server/Admin.cpp, server/Admin.h, server/ArithmeticFactory.h, tests/Makefile.am, tools/AdminClient.cpp, tools/AdminClient.h, tools/cycmd.cpp: Add inline documentation. * rulesets/ActivePropertyFactory.h: Use handler function pointer typedef for readability. * rulesets/AreaProperty.cpp, rulesets/AreaProperty.h: Fix PropertyBase overriding by adding const to the right methods. 2006-12-24 Al Riddoch * client/BaseClient.h, client/Py_CreatorClient.h, common/BaseEntity.cpp, common/PropertyFactory.h, common/PropertyManager.cpp, common/PropertyManager.h, rulesets/ArithmeticScript.h, rulesets/Py_BBox.h, rulesets/Py_EntityWrapper.h, rulesets/Py_Location.h, rulesets/Py_Map.h, rulesets/Py_Mind.h, rulesets/Py_Object.h, rulesets/Py_Operation.h, rulesets/Py_Oplist.h, rulesets/Py_Point3D.h, rulesets/Py_Property.h, rulesets/Py_Quaternion.h, rulesets/Py_RootEntity.h, rulesets/Py_Task.h, rulesets/Py_Thing.h, rulesets/PythonArithmeticScript.cpp, rulesets/PythonArithmeticScript.h, rulesets/PythonThingScript.cpp, rulesets/PythonThingScript.h, server/Account.h, server/ArithmeticFactory.cpp, server/ArithmeticFactory.h, server/Player.h, server/ServerRouting.cpp, server/ServerRouting.h, server/TaskFactory.h: Add more inline documentation. Harmonise argument names, and move documentation comments into base classes as necessary. * FIXME: More notes on a factory related fixme. * TODO: Add more stuff to do. 2006-12-24 Al Riddoch * index.dox, common/BaseWorld.cpp, common/BaseWorld.h, common/PropertyFactory.h, common/PropertyManager.h, common/const.h, rulesets/ActivePropertyFactory.h, rulesets/Entity.h, rulesets/Py_Vector3D.h, rulesets/Py_World.h, rulesets/Py_WorldTime.h, rulesets/PythonMindScript.cpp, rulesets/PythonMindScript.h, rulesets/PythonScript.h, rulesets/PythonThingScript.h, rulesets/PythonWrapper.cpp, rulesets/PythonWrapper.h, rulesets/Script.cpp, rulesets/Script.h, server/ArithmeticFactory.h, server/CommServer.h, server/CommSocket.h, server/ScriptFactory.cpp, server/TaskFactory.cpp, server/TaskFactory.h, server/WorldRouter.cpp, tools/AdminClient.h, tools/cyaddrules.cpp, tools/cycmd.cpp, tools/cyconfig.cpp, tools/cydumprules.cpp, tools/cyloadrules.cpp: Add a truck load of inline docs. * tools/cywatchdog.cpp: Mark obsolete file as removed from the build. * tools/cyloadrules.cpp, tools/cyconfig.cpp, tools/cyaddrules.cpp: Rename some overly generic types so they have more indicative and unique names. * FIXME, server/ScriptFactory.cpp, server/TaskFactory.h: Add a couple of formal FIXMEs to sort out the code for loading modules and classes. * rulesets/PythonThingScript.h: Remove some commented out code. 2006-12-22 Al Riddoch * server/CommClient.h, server/CommListener.h, server/CommLocalClient.h, server/CommMDNSPublisher.h, server/CommMaster.h, server/CommMetaClient.h, server/CommPSQLSocket.h, server/CommPeer.h, server/CommPeerListener.h, server/CommRemoteClient.h, server/CommServer.h, server/CommSlaveClient.h, server/CommSlaveListener.h, server/CommSocket.cpp, server/CommSocket.h, server/CommUnixListener.h: Add a documentation group for socket classes. * rulesets/Py_BBox.h, rulesets/Py_EntityWrapper.h, rulesets/Py_Location.h, rulesets/Py_Map.h, rulesets/Py_Mind.h, rulesets/Py_Object.h, rulesets/Py_Operation.h, rulesets/Py_Oplist.h, rulesets/Py_Optime.h, rulesets/Py_Point3D.h, rulesets/Py_Property.h, rulesets/Py_Quaternion.h, rulesets/Py_RootEntity.h, rulesets/Py_Task.h, rulesets/Py_Thing.h, rulesets/Py_Vector3D.h, rulesets/Py_World.h, rulesets/Py_WorldTime.h, rulesets/Python_API.cpp: Add documentation group for Python wrapper types. * rulesets/Container.h, rulesets/PythonScript.cpp, server/ScriptFactory.h, server/ScriptFactory.cpp: Add more inline documentation comments. 2006-12-19 Al Riddoch * common/const.h: Re-enable database for accounts and rules. * data/mason.xml: Make loaf inherit from food. 2006-12-12 Al Riddoch * rulesets/Script.cpp, rulesets/Structure.cpp: Add some inline documentation. 2006-12-12 Al Riddoch * Doxyfile: Add tools to the documented code. * index.dox: Update documentation index. * tools/cycmd.cpp: Add a document page for this tool. * common/DynamicProperty.h, common/Property.cpp, common/Property.h, rulesets/AreaProperty.h, rulesets/CalendarProperty.h, rulesets/EntityProperty.h, rulesets/LineProperty.h, rulesets/StatisticsProperty.h, rulesets/TerrainProperty.h: Add all property classes into a property group. 2006-12-12 Al Riddoch * configure.ac: Increment version. * common/const.h: Declare a doxygen group for all the consts. * common/operations.cpp, common/Add.h, common/Attack.h, common/Burn.h, common/Chop.h, common/Connect.h, common/Cut.h, common/Delve.h, common/Dig.h, common/Drop.h, common/Eat.h, common/Monitor.h, common/Mow.h, common/Nourish.h, common/Pickup.h, common/Setup.h, common/Tick.h, common/Unseen.h, common/Update.h: Declare a doxygen group for all custom operations. * rulesets/Area.h, rulesets/Character.h, rulesets/Creator.h, rulesets/Entity.h, rulesets/Food.h, rulesets/Line.h, rulesets/Missile.h, rulesets/Plant.h, rulesets/Stackable.h, rulesets/Structure.h, rulesets/World.h: Declare a doxygen group for in game entity classses. * common/Property.h, common/Property_impl.h, server/ScriptFactory.cpp, server/ScriptFactory.h, server/SlaveClientConnection.cpp, server/SlaveClientConnection.h: Add some more inlined documentation. 2006-12-11 Al Riddoch * rulesets/Container.cpp, rulesets/Container.h: Document some methods. 2006-12-10 Al Riddoch * rulesets/Container.h, rulesets/Stackable.cpp, rulesets/Stackable.h, rulesets/Statistics.cpp, rulesets/Statistics.h, rulesets/StatisticsProperty.cpp, rulesets/StatisticsProperty.h, rulesets/TaskScript.cpp, rulesets/TaskScript.h, server/TaskFactory.h: Add inline documentation. 2006-12-10 Al Riddoch * rulesets/Entity.cpp, rulesets/Entity.h, rulesets/Task.h, rulesets/TerrainProperty.cpp, rulesets/TerrainProperty.h, rulesets/Thing.cpp, rulesets/World.cpp, server/TrustedConnection.cpp, server/WorldRouter.cpp: Add inline documentation. 2006-12-08 Al Riddoch * server/Makefile.am: Remove unused header from the build. 2006-12-07 Al Riddoch * debugtest.cpp: Add a test for debug macro, and atlas dump function. * common/debug.cpp: Tweak the indenting when outputting map items in a list. 2006-12-07 Al Riddoch * tests/OOGThingtest.cpp: Fill out unit tests for constructor, destructor and others. 2006-12-07 Al Riddoch * common/accountbase.h: Fix the destructor so it does not assume the database has been initialised. * accountbasetest.cpp: Add a minimal unit test for accountbase. 2006-12-06 Al Riddoch * tests/idtest.cpp: Add a unit test for the ID conversion functions in common/id.cpp. 2006-12-06 Al Riddoch * tests/Databasetest.cpp: Add a unit test for the features of Database that can be checked without an RDBMS to connect to. * common/Database.h, common/Database.cpp: Provide a function to cleanup the Database singleton, for easier testing. * common/Database.cpp: Assert that the connection to the database has been created before calling any functions in the database client lib using that connection. 2006-12-06 Al Riddoch * tests/BaseWorldtest.cpp: Add a comprehensive unit test for all non virtual parts of the BaseWorld class. 2006-12-06 Al Riddoch Changes submitted by Kai Blin * data/mason.xml: Grow the gateway so it fits into the castle wall. * rulesets/mason/define_world.py: Add the castle peninsula. 2006-12-05 Al Riddoch * tests/Makefile.am: Add prefix.o to one test, or it fails to link if binreloc is enabled. 2006-12-05 Al Riddoch * tests/AtlasFileLoadertest.cpp, tests/AtlasFileLoadertest.h: Add assert header include as required by some compilers. 2006-12-05 Al Riddoch * tests/EntityExerciser.h: Fill out the functionality to include tests for the virtual functions that convert an entity into Atlas data. * tests/BaseEntitytest.cpp: Use the extended EntityExerciser, and cover all the non-virtual functions in BaseEntity. * tests/AtlasFileLoadertest.cpp: Add a test for the file loader class. 2006-12-05 Al Riddoch * client/Makefile.am, tests/Makefile.am: Add top_buildir to includes, to get config.h in an out-of-tree build. 2006-12-05 Al Riddoch * OperationExerciser.cpp, OperationExerciser.h: Template class to exercise and test custom operation classes. * Attacktest.cpp, Burntest.cpp, Choptest.cpp, Connecttest.cpp, Cuttest.cpp, Delvetest.cpp, Digtest.cpp, Droptest.cpp, Eattest.cpp, Monitortest.cpp, Mowtest.cpp, Nourishtest.cpp, Pickuptest.cpp, Setuptest.cpp, Ticktest.cpp, Unseentest.cpp, Updatetest.cpp: Use OperationExerciser on all current custom op classes. 2006-12-05 Al Riddoch * tests/EntityPropertytest.cpp: Add a complete set of unit tests for EntityProperty. * rulesets/EntityProperty.cpp: Fix and instrument the code based on the findings from the unit test. 2006-12-05 Al Riddoch * tests/EntityReftest.cpp: Expand the unit tests to completely cover the EntityRef class. 2006-12-04 Al Riddoch * rulesets/EntityProperty.cpp, rulesets/EntityProperty.h: Add a property class that handles a weak reference to another entity. 2006-12-04 Al Riddoch * common/BaseWorld.cpp, common/BaseWorld.h: Add instance method, so code anywhere can get a pointer to the world. 2006-12-04 Al Riddoch * common/types.h: Add a first attempt at defining what kind of result should be returned by operation handler functions. * rulesets/mason/define_world.py: Add a test function for testing attachments, and the active property mechanism. 2006-12-04 Al Riddoch * modules/EntityRef.cpp, modules/EntityRef.h: Add a new class to handle a weak reference to an Entity. * tests/EntityReftest.cpp: Test the weak reference class. 2006-12-03 Al Riddoch * common/types.h: Add a function pointer type, and related typedefs for functions which handle an operation. * rulesets/Entity.cpp, rulesets/Entity.h: Add a map of operation handlers so that any operation type can be handled by data defined handlers. * rulesets/ActivePropertyFactory.cpp, rulesets/ActivePropertyFactory.h, rulesets/ActivePropertyFactory_impl.h: Add a new type of property factory, which installs a handler when the property is added to an entity. * server/CorePropertyManager.cpp: Test out the new property factory and handler mechanism with a new property called "attachment". 2006-11-05 Al Riddoch * tools/Makefile.am: Add the network libraries to cypasswd as they are needed on some platforms for gethostname. * tests/Makefile.am: Ensure the tests link correctly. * tests/Creatortest.cpp, tests/Charactertest.cpp: Remove test for drunkness property, as it has been removed from the Character entity class. 2006-11-05 Al Riddoch * client/ClientConnection.cpp: Leave out local connection functionality on systems that don't have unix sockets. 2006-11-03 Al Riddoch * configure.ac: Add check for arpa/inet.h header. * server/CommListener.cpp: Include arpa/inet.h if available, for inet_ntop. * server/CommUnixListener.cpp: Include common/system.h to get closesocket(). 2006-11-03 Al Riddoch * configure.ac: Add tests for more optional functions and headers. * client/ObserverClient.cpp: Use alternative on systems which don't have usleep(). * common/system.cpp: Implement gettimeofday for systems which don't have it. * server/CommListener.cpp: Add a note about supporting alternatives to inet_ntop. * server/CommUnixListener.cpp, server/server.cpp: Disable the unix listen socket on systems which don't have it. * tests/systemtest.cpp: Fix the test to work on systems without fork() or kill(), and add a test for the substitute gettimeofday implementation. 2006-11-01 Al Riddoch * server/CommListener.cpp, server/CommPeerListener.cpp, server/CommUnixListener.cpp: Use closesocket to close sockets, so that it works on systems which do not use the same namespace for files and sockets. Use typedefs provided by skstream to ensure platform neutral handling of socket related types. Disable code that stores presentation version of client address on systems which don't have inet_ntop. * server/CommServer.cpp: Use skstream to get the right header for select system call, and use skstream typedefs. * server/WorldRouter.cpp: Use common/system.h to get getimeofday on systems which don't provide it. 2006-11-01 Al Riddoch * common/system.h: Add prototypes for required C library functions we implement on systems where they are missing. * common/system.cpp: Adapt the system specific code for systems which are missing libc functions are system calls, including uname, getuid, nice, fork, kill and some of the signals. 2006-11-01 Al Riddoch * common/log.h, common/log.cpp: Some systems have defines in their headers which conflict with cyphesis log levels, so make sure they are undefed before the enum, and add more tightly namespaced versions for files which need those headers. Adapt the logging code for systems without syslog() or reentrant localtime(). 2006-11-01 Al Riddoch * configure.ac: Add checks for functions and headers that may or may not exist on more obscure systems. Relax some tests so that they only warn if they fail, as they may not be fatal. 2006-10-29 Al Riddoch * acinclude.m4: Add AM_PATH_GCRYPT macro so that less errors occur. 2006-10-26 Al Riddoch * Add RCS Id keywords to every file, for better version tracking. 2006-10-26 Al Riddoch * common/Makefile.am, server/Makefile.am: Remove a couple of obsolete headers from the build. 2006-10-24 Al Riddoch * configure.ac: Clean up output of the two MDNS service discovery libraries, so it is obvious what has happened when the checks fail. 2006-10-24 Al Riddoch * man/Makefile.am: Add rules to create man pages for every command, which refer to the combined pages for all commands. * man/cyaddrules.1, man/cyconvertrules.1, man/cydumprules.1, man/cyloadrules.1, man/cypasswd.1: Generate new pages as described above. * man/cycmd.sgml: Fix argument name in cycmd man page. * man/cyclient.1, man/cycmd.1, man/cycmd.sgml, man/cyphesis-tools.1, man/cyphesis.1: Re-generate existing man pages. * common/PropertyFactory.h, common/PropertyFactory_impl.h: Pass in pointer to the entity when creating a new property using the factory. * server/CorePropertyManager.cpp: Make sure the entity pointer is passed to the property factory as required. 2006-10-21 Al Riddoch * rulesets/basic/mind/NPCMind.py: Add doc strings to some key methods. 2006-10-21 Al Riddoch * acinclude.m4: Update pkgconfig macros to more efficient later versions. * configure.ac: Use newer pkgconfig macro to check for pkgconfig first. 2006-10-20 Al Riddoch * rulesets/Python_API.cpp: Clean out unused keyword handling in debug functions, fix code to comply with style. Ensure debug calls have minimal cost if debugging is disabled. 2006-10-20 Al Riddoch * rulesets/Python_API.cpp: Add debug hooks for the python API, to help debug scripts. 2006-10-09 Al Riddoch * rulesets/basic/mind/NPCMind.py: Add doc strings to a number of functions. 2006-10-09 Al Riddoch * rulesets/Character.h, rulesets/Character.cpp: Remove hacky hardcoded drunkness implementation. * rulesets/attributes.h, server/Persistor_impl.h, server/Restorer.cpp: Remove persistence hooks for drunkness. 2006-10-09 Al Riddoch * rulesets/Character.cpp: Block attempts at admin operations from the mind interface, and therefore the client. 2006-10-05 Al Riddoch * rulesets/basic/mind/goals/dynamic/DynamicGoal.py: Add a doc string to the class. 2006-09-26 Al Riddoch * configure.ac: Increment version number. * NEWS: Update NEWS announcement for release. * Release 0.5.10 2006-09-26 Al Riddoch * cyphesis.init: Fix the options for scripts that create postresql accounts and database, so they don't block expecting interaction from the user. 2006-09-24 Al Riddoch * configure.ac: Add check for poll system call, as it would probably bast to implement poll, making select a worst case fallback option. 2006-09-24 Al Riddoch * common/log.h, common/log.cpp: Add a new function to rotate the logs, eliminate duplicate code by breaking out log opening code into a static function. * common/system.cpp: Add a HUP system call handler to rotate the logs. 2006-09-20 Al Riddoch * common/system.cpp: When creating a daemon, create the new session earilier, and change current working directory to / to ensure the daemon does not interfere with the system. 2006-09-17 Al Riddoch * rulesets/Thing.cpp: Add FIXME notes about appear/disappear generating code. 2006-09-17 Al Riddoch * server/CommListener.cpp, server/CommUnixListener.cpp: Clean up the code layout a little. 2006-09-17 Al Riddoch * server/CommListener.cpp, server/CommUnixListener.cpp: Re-write isOpen() to use the is_open method of the overlying socket object, rather than always returning true. This issue may never arise, but it ensures that all socket objects should return isOpen() == false before they return -1 as a socket fd, which prevents memory corruption in the select code. 2006-09-17 Al Riddoch * client/ClientConnection.cpp: Remove hardcoded value for the maximum path length for a unix socket, and use the size of the data structure member instead. This fixes an issue caused by the behavoir of strncpy on MacOSX. 2006-09-17 Al Riddoch * server/CommMDNSPublisher.cpp: Re-write isOpen so that it checks the socket fd is not -1. 2006-08-30 Al Riddoch * rulesets/Python_API.cpp: Change the entity_new constructor used by define world scripts so that it takes an optional "pos" argument rather than the long obsolete "xyz". * rulesets/mason/define_world.py, rulesets/werewolf/define_world.py: Modify the most relevant define_world scripts to use the changed API. * rulesets/basic/mind/goals/common/move.py: Remove a long obsolete commented out debug line. 2006-08-30 Al Riddoch * tools/AdminClient.cpp: Don't include config.h, as this file doesn't use anything from it. 2006-08-24 Al Riddoch * configure.ac: Increment version number. * NEWS: Update NEWS announcement for release. * Release 0.5.9 2006-08-21 Al Riddoch * tools/AdminClient.cpp, client/ClientConnection.cpp: Re-work poll() methods in client code that call select(2), so that they don't ignore errors, or get stuck waiting for data that has not yet arrived by doing so. 2006-08-21 Al Riddoch * rulesets/Character.h, rulesets/Character.cpp, common/op_switch.h: Ensure that unseen operations are passed to the mind. 2006-08-21 Al Riddoch * tools/cycmd.cpp: When calling select while waiting for user input, don't specify a timeout for select, as no timing is occuring in the program. 2006-08-21 Al Riddoch * tools/cycmd.cpp: Check the return value of select, and only check file descriptors if an error has not occured. 2006-08-21 Al Riddoch * tests/distancetest.cpp: Add assertions to distance test that ensure correct behavoir. 2006-08-21 Al Riddoch * rulesets/Py_Quaternion.cpp: Rename valid() method to is_valid() for API consistency. * rulesets/mason/world/tasks/Logging.py, rulesets/mason/world/tasks/Raise.py: Update scripts to the changes API. 2006-08-15 Al Riddoch * rulesets/Python_API.cpp: In Python Entity constructor, tighten up checks so exceptions are thrown for initialisers of the wrong type. Convert xyz sequence more directly to C++ vector for efficiency. 2006-08-15 Al Riddoch * rulesets/Py_Object.cpp: Avoid calling python list length function every loop iteration, for efficiency. 2006-08-15 Al Riddoch * rulesets/Py_RootEntity.cpp: Add more warnings if strange types are set as attributes. 2006-08-15 Al Riddoch * rulesets/Py_Object.h, rulesets/Py_Object.cpp: Remove redundant functions from the header, and make them static. Add a flag to conversion function, to specify the function should return early if the result will be a map or a list. * rulesets/Py_Mind.cpp: Indicate that converted python objects being used to set attributes should only be converted to non sequence data, to avoid the wasted copy and conversion. 2006-08-15 Al Riddoch * rulesets/Py_RootEntity.cpp: Simplify the check for unconvertible values. 2006-08-15 Al Riddoch * rulesets/Py_Mind.cpp: Put back restriction on map and list attributes on mind, and force them to be handled as native python objects. 2006-08-14 Al Riddoch * rulesets/Python_API.cpp: Ensure operation_new return value is set to null if an exception is generated in addToArgs(). 2006-08-14 Al Riddoch * rulesets/Py_BBox.cpp, rulesets/Py_Statistics.cpp, rulesets/Python_API.cpp: Replace calls to the cyphesis log system with Python exceptions. * rulesets/Py_Mind.cpp: Accept map and list atlas attributes on the mind object. * rulesets/Py_Property.cpp: Improve the wording of some log messags. * rulesets/Py_RootEntity.cpp: Assert that attributes work correctly. * rulesets/Plant.cpp: Add FIXME about an issue with plants eating people. 2006-08-14 Al Riddoch * rulesets/Fell.cpp: Exclude from the build, and doxygen. 2006-08-14 Al Riddoch * server/CommServer.cpp: Only call idlers once every second, and still only when the server is not busy of congested with network traffic. 2006-08-10 Al Riddoch * rulesets/Character.h, rulesets/Character.cpp: Re-write findInInventory to recurse into inventory containers. 2006-08-09 Al Riddoch * tools/cycmd.cpp: Add a further customisation to the prompt so it shows the type of server being connected to. * TODO: Add a note about a possible re-work of the database world persistence model. 2006-08-09 Al Riddoch * tools/cycmd.cpp: Customise the prompt so it indicates the name of the server connected to, the username authenticated and the privelege level. 2006-08-08 Al Riddoch * tests/type_utilstest.cpp: Expand tests to cover lists of vectors and quaternions, and confirm the resultings lists contain objects with the right value. 2006-08-08 Al Riddoch * client/CharacterClient.cpp: Remove pointless class scope when acessing member variable. * tools/cycmd.cpp: Don't wait forever for responses from the server to commands. 2006-08-07 Al Riddoch * client/ClientConnection.cpp, server/CommClient.cpp: Clarify the error messages about non operation objects on the wire, and use the same messages in the client. 2006-08-07 Al Riddoch * server/CorePropertyManager.cpp: Delete all the property factories on shutdown, to keep the memory usage clean. 2006-08-07 Al Riddoch * server/Account.cpp: Rename some variables to clearer meanings. Only send confirmation of subscription on entity creation if the entity created is a character. Otherwise it is still created, and can be manipulated, but not directly controlled by the client. 2006-08-07 Al Riddoch * server/Account.cpp: Only add initial inventory items if the entity being created is a character. Add some comments. 2006-08-07 Al Riddoch * server/Connection.h, server/Connection.cpp: Change disconnectObject to removePlayer to make it clearer what the return value means, and return a pointer to the removed object if it is a player account. * server/Connection.cpp: When removing an account which has been logged out, remove all its characters which are not currently in use from the connections list. 2006-08-07 Al Riddoch * server/CommSlaveClient.cpp, server/CommSlaveClient.h: Require an ID to be passed into the constructor for a slave connection. * server/CommSlaveListener.cpp: Generate an ID for client connections to a slave server, and pass it into the CommSlaveClient constructor. 2006-08-07 Al Riddoch * server/slave.cpp: Remove duplicate line added accidentally. 2006-08-07 Al Riddoch * server/CommServer.cpp: Remove FIXME and replace with comments explaining the choice of value for epoll_create(). Check if epoll_wait is returning the maximum events possible, so we know if we should enlarge the array. 2006-08-07 Al Riddoch * server/CommMDNSPublisher.cpp: Report a warning if avahi frees a watch data structure, which is currently not implemented. Move checks on the event type avahi requires to the callback called by avahi, so it is only checked once. Ensure that no events are flagged once the events have been processed. 2006-08-07 Al Riddoch * server/CommListener.cpp: Report socket errors when accepting a new connection. 2006-08-07 Al Riddoch * server/Admin.cpp: Remove obsolete FIXME. 2006-08-07 Al Riddoch * server/CommClient.cpp: Fully report the parent and objtype of spurious objects received on the network. 2006-08-07 Al Riddoch * server/Account.cpp: Report an error if a logout is received by an account which is not connected. 2006-08-07 Al Riddoch * server/Connection.h, server/Connection.cpp: Move the code that decouples an object from the subscribed connection into its own function, so the same code is invoked from two different places. 2006-08-07 Al Riddoch * server/CommServer.cpp: More thoroughly and accuratly report the failure if epoll doesn't work. 2006-08-04 Al Riddoch * rulesets/mason/world/tasks/Raise.py: Move the check which ensures that task is not attempting to move the world is placed earlier. Add a check that the item being affected is non-zero distance from the character, ensuring the rotation maths don't give weird errors. A recently commited fix to wfmath should ensure that corruption does not occur again, but this check is still a good idea. 2006-08-03 Al Riddoch * rulesets/Python_API.cpp: Expose wfmath's epsilon as a const value to python. * rulesets/Py_Point3D.cpp: Expose isValid() method on WFMath::Point<3> to python. * tests/distancetest.cpp: Add test to confirm that distanceTo determines distance to inventory items correctly. 2006-08-03 Al Riddoch * server/server.cpp: Ensure that that world does not obtain position or orientation when being restored from the database. 2006-08-03 Al Riddoch * rulesets/mason/define_world.py: Fix the size of the world bbox being set when terrain is defined. 2006-08-02 Al Riddoch * scripts/compile_python.py: Add a new script which compiles python files. * cyphesis.spec.in: Modify spec to compile installed python scripts, and remove original source for runtime performance and compact package size. 2006-08-02 Al Riddoch * Doxyfile-python: Add a new doxyfile for building separate docs for the python scripts. 2006-08-02 Al Riddoch * common/Use.h, common/Wield.h, common/Generic.h: Mark unused files as removed from the build. * common/Attack.h, common/Burn.h, common/Chop.h, common/Connect.h, common/Cut.h, common/Delve.h, common/Dig.h, common/Drop.h, common/Eat.h, common/Monitor.h, common/Mow.h, common/Nourish.h, common/Pickup.h, common/Setup.h, common/Tick.h, common/Unseen.h, common/Update.h: Add class documentation to all the custom properties. * common/DynamicProperty.h, client/ClientPropertyManager.h, server/CorePropertyManager.h, server/PersistantThingFactory.h, server/ScriptFactory.h, server/WorldRouter.cpp: Add documentation to some places where it is missing. 2006-08-02 Al Riddoch * common/custom.cpp: Modify Burn to inherit from Affect, as it is is not a pure action. 2006-08-02 Al Riddoch * Doxyfile, client/define_world.cpp, client/define_world.h, common/CustomOp.cpp, common/CustomOp.h, common/CustomOp_impl.h, common/Load.h, common/Save.h, common/inheritance_impl.h, common/operations.h, common/refno.h, common/utility.cpp, common/utility.h, rulesets/Combat.h, rulesets/Entity_getLocation.h, rulesets/Fell.h, rulesets/MemMap_methods.h, rulesets/Py_Optime.cpp, rulesets/Py_Optime.h, rulesets/ThingFactory.h, server/CommIdleSocket.h, server/ServerRouting_methods.h, tools/Formatter.cpp, tools/Formatter.h, tools/cydbload.cpp, tools/cyisoload.cpp: Make doxygen skip code that has been removed and is just left in cvs for reference. 2006-08-01 Al Riddoch * rulesets/World.cpp: If Look op is from something that can't be found, report an error rather than carrying on. 2006-08-01 Al Riddoch * rulesets/World.cpp, rulesets/World.h, rulesets/mason/define_world.py: Remove the special handling of Set ops in world which prevented setting status below zero from generating a Delete op. Add a test function to define_world which attempts to destroy the world by setting its status to -1. 2006-08-01 Al Riddoch * common/op_switch.h, rulesets/Character.h, rulesets/Character.cpp: Add Update to the poll op handlers in the world2mind interface, removing the special case. 2006-08-01 Al Riddoch * common/op_switch.h: Remove all ops but Create, Delete, Move and Set from the sub op switch used in mind code. * rulesets/BaseMind.cpp, rulesets/BaseMind.h: Remove vast virtual perception handling interface as overriding is now handled centrally and base mind only handles 4 sub types of sight. 2006-08-01 Al Riddoch * rulesets/Entity.h, rulesets/Entity.cpp, rulesets/Character.h, rulesets/Character.cpp: Remove now empty operation methods. 2006-08-01 Al Riddoch * rulesets/BaseMind.cpp, rulesets/Character.cpp, rulesets/Food.cpp, rulesets/Plant.cpp, rulesets/Stackable.cpp, rulesets/Thing.cpp: Remove script override calls from the individual C++ operation methods, as script overrides are now done centrally. 2006-08-01 Al Riddoch * rulesets/Entity.cpp: Remove script override calls from the individual C++ operation methods, as script overrides are now done centrally. 2006-08-01 Al Riddoch * rulesets/Entity.h, rulesets/Entity.cpp: Add a override of BaseEntities operation() method which handles calling script operation handlers directly, rather than relying on the C++ handlers to check for them later. * rulesets/Character.cpp, rulesets/BaseMind.cpp: Check for script operation handlers centrally in Character and BaseMind too. 2006-07-31 Al Riddoch * rulesets/World.cpp: Use class numbers rather than names to determine operation handler. 2006-07-31 Al Riddoch * rulesets/BaseMind.cpp: Move all script overrides so the override and are called before the mind checks to see if the character is awake. 2006-07-31 Al Riddoch * rulesets/Character.cpp: Add script hooks to Wield and Nourish handlers. 2006-07-31 Al Riddoch * rulesets/Character.cpp: Move the script hook for Character to the beginning of the Tick op handler. 2006-07-31 Al Riddoch * server/EntityFactory.cpp: Don't call upper_bound in a loop as it is return by value, and expensive to call. 2006-07-31 Al Riddoch * rulesets/Character.cpp: Add script override code to the imaginary and talk operation handlers. 2006-07-31 Al Riddoch * common/debug.h: Add a macro to print out function name when debugging. 2006-07-31 Al Riddoch * rulesets/World.cpp: Add checks that operations have the class number expected, so that this section can be converted to work on class numbers. 2006-07-23 Al Riddoch * rulesets/Thing.cpp: Moved increment on m_seq to later in the function, to make sure its only incremented when the entity has really been updated. Scripts will be required to update now. 2006-07-22 Al Riddoch * rulesets/Entity.cpp, rulesets/Thing.cpp, rulesets/Thing.h: Move Look and Create handlers into Thing from Entity, so Entity is a more abstract for all IG entities. 2006-07-21 Al Riddoch * rulesets/Thing.h, rulesets/Thing.cpp, rulesets/Plant.h, rulesets/Plant.cpp: Remove SetupOperation from Thing and implement in Plant, as not all entities need a starting tick, but plants do. * rulesets/basic/world/objects/elements/Fire.py, rulesets/mason/world/objects/Weather.py: Add setup_operation handlers as these scripts require ticks. 2006-07-21 Al Riddoch * rulesets/Character.cpp: Remove Appearance from SetupOperation in Character too. 2006-07-21 Al Riddoch * rulesets/Thing.cpp, server/WorldRouter.cpp: Remove broadcasting an appearance from Setup handlers, and put it WorldRouter when the entity is added to the world, to take out the special case from the Setup operation handler. 2006-07-20 Al Riddoch * rulesets/Thing.cpp: Add note about updating m_seq in SetOperation Correct function name in an error message. 2006-07-19 Al Riddoch * data/basic.xml: Make coin inherit from stackable. * rulesets/Character.cpp, rulesets/Stackable.cpp: Add debug output to new combine op handlers. 2006-07-17 Al Riddoch * rulesets/Stackable.cpp: Report an error if a divide op has args with the wrong ID. * rulesets/Character.h, rulesets/Character.cpp: Add function to check if an entity is in the characters inventory. * rulesets/Character.cpp: First pass at implementing filters for combine and divide ops from the client. 2006-07-16 Al Riddoch * rulesets/Stackable.cpp: Fix some bugs and finish implementing combine and divide on stacked entities. 2006-07-13 Al Riddoch * rulesets/Thing.cpp: Use != for logical exclusive or on bools. * physics/Collision.cpp: Re-write complete excluseive or implementation and replace with !=. 2006-07-11 Al Riddoch * rulesets/BaseMind.cpp, rulesets/MemMap.cpp, rulesets/MemMap.h: Remove commented out lookId code. Re-write findByLocation to require a type as well, and use a more efficient search to find the entities requested. * rulesets/Py_Map.cpp: Re-write find_by_location wrapper to handle the extra type argument. * rulesets/basic/mind/Memory.py: Re-write recall_place so that type and radius are now required, and make sure all types listed are checked for. * rulesets/basic/mind/goals/common/move.py: Check if recall_place has returned anything at all. 2006-07-11 Al Riddoch * rulesets/MemMap.h, rulesets/MemMap.cpp: Replace lookId() with sendLooks() which sends a look to all required entities in one batch more efficiently. * rulesets/Py_Map.cpp: Remove bindings for Map.look_id, as its not used. * rulesets/BaseMind.cpp: Use MemMap.sendLooks() instead of MemMap.lookIds() to look at the world. 2006-07-11 Al Riddoch * server/WorldRouter.cpp: Use the flag check to see if TO is set on an operation, rather than checking if TO is empty. 2006-07-11 Al Riddoch * common/BaseEntity.cpp, common/BaseEntity.h: Remove opEnumerate method as its now a trivila call to another method. * rulesets/BaseMind.cpp, rulesets/Character.cpp, rulesets/Creator.cpp: Replace calls to opEnumerate with direct calls to getClassNo(). 2006-07-10 Al Riddoch * server/EntityFactory.h, server/EntityFactory.cpp: Improve test for task classes by checking if the class parent has already been installed as a class. 2006-07-10 Al Riddoch * tests/Fell.cpp: Remove obsolete FIXME. 2006-07-10 Al Riddoch * tools/cycmd.cpp: Implement improved error reporting. Remove related FIXMEs. 2006-07-10 Al Riddoch * tools/AdminClient.cpp: Implement improved error reporting. Remove related FIXMEs. 2006-07-08 Al Riddoch * server/Account.cpp: Re-order checks for increased robustness. Add more error reports. * server/CommMDNSPublisher.cpp: Remove a redundant FIXME. 2006-07-08 Al Riddoch * server/WorldRouter.cpp: Use class number to check for delete ops. 2006-07-08 Al Riddoch * server/WorldRouter.cpp, server/WorldRouter.h: Remove now obsolete object list. 2006-07-08 Al Riddoch * server/WorldRouter.h, server/WorldRouter.cpp: Re-write the way broadcasts are handled, so the code is cleaner, and non perception operations are properlly broadcast without the need to store an explicit list of all entities in the world. 2006-07-08 Al Riddoch * server/WorldRouter.cpp: Re-write check for broadcast op types to use numeric class number instead of string parents. 2006-07-08 Al Riddoch * rulesets/Thing.cpp: Remove undocumented FIXME. * server/WorldRouter.cpp: Move an assert into a better place where it covers more. 2006-07-08 Al Riddoch * rulesets/Thing.cpp: Remove obsolete FIXME about feature already implemented. 2006-07-08 Al Riddoch * rulesets/Creator.cpp, server/WorldRouter.cpp, server/WorldRouter.h: Remove obsolete code to handle omnipresent entities. * common/const.h: Remove obsolete flag enabling omnipresent entities. * tests/consttest.cpp: Remove test for omnipresent flag. 2006-07-08 Al Riddoch * common/const.h: Remove obsolete config option to disable range checks and calculations. * client/ObserverClient.cpp, rulesets/Movement.cpp, server/Admin.cpp, tools/AdminClient.h, tools/cycmd.cpp: Remove const.h from files which no longer require it. * rulesets/Python_API.cpp: Remove python bindings for obsolete constants. * rulesets/Thing.cpp, rulesets/World.cpp, server/WorldRouter.cpp: Remove obsolete rotten code for handling sight without ranges. * tests/consttest.cpp: Remove tests for removed constants. 2006-07-07 Al Riddoch * rulesets/Entity.h, rulesets/LineProperty.h: Remove obsolete FIXMEs. 2006-07-07 Al Riddoch * common/system.cpp: Remove FIXME about nice option which has already been implemented. 2006-07-07 Al Riddoch * common/AtlasFileLoader.cpp, common/AtlasFileLoader.h: Modify the class so that fundamentally it can handle any atlas codec. 2006-07-05 Al Riddoch * rulesets/Entity.cpp: Remove debug output. * server/CorePropertyManager.cpp: Remove more debug output. 2006-07-03 Al Riddoch * Release 0.5.8 2006-07-03 Al Riddoch * tests/Makefile.am: Add a missing header. 2006-07-03 Al Riddoch * tests/IGEntityExerciser.h, tests/TestPropertyManager.cpp, tests/TestPropertyManager.h: Add a dummy property manager, and install it before testing any IG entity classes. * tests/Areatest.cpp, tests/Charactertest.cpp, tests/Creatortest.cpp, tests/EntityFactorytest.cpp, tests/Entitytest.cpp, tests/Foodtest.cpp, tests/IGEntityExerciser.h, tests/Linetest.cpp, tests/Planttest.cpp, tests/Stackabletest.cpp, tests/Structuretest.cpp, tests/Thingtest.cpp, tests/Worldtest.cpp: Switch to new hasAttr getAttr setAttr method names. 2006-07-03 Al Riddoch * common/PropertyManager.cpp: When the PropertyManager is deleted, set the instance variable to 0. * server/EntityFactory.cpp, server/EntityFactory.h: Add a destructor so the property manager can be deleted at shutdown. 2006-07-03 Al Riddoch * client/ClientPropertyManager.cpp, client/ClientPropertyManager.h: Fix formatting and remove obsolete typedefs. 2006-07-03 Al Riddoch * client/Py_CreatorClient.cpp, rulesets/Character.cpp, rulesets/Entity.cpp, rulesets/Entity.h, rulesets/Food.cpp, rulesets/Pedestrian.cpp, rulesets/Plant.cpp, rulesets/Py_Mind.cpp, rulesets/Py_Thing.cpp, rulesets/Thing.cpp, server/WorldRouter.cpp: Rename Entity members get(), set() and has() to getAttr(), setAttr() and hasAttr(). 2006-07-03 Al Riddoch * client/ClientPropertyManager.cpp, client/ClientPropertyManager.h: A new class as a dummy property manager for the client side. Never creates property objects. * client/client.cpp: Instantiate the client property manager during client initialisation. * server/EntityFactory.cpp: Instatiate the server property manager during server intialisation. * common/PropertyManager.h: Add the singletons accessor, and make the addProperty member return a pointer to the property. * server/CorePropertyManager.h, server/CorePropertyManager.cpp: Implement creating properties for server side entity objects. * rulesets/Entity.cpp: Use the property manager singleton to create properties if a new attribute is set which is not already a property, and its also not already a soft attribute. 2006-06-30 Al Riddoch * FIXME, Makefile.am: Add new FIXME file which documents FIXMEs in the code. * server/EntityFactory.cpp: Remove the terrain feature classes implemented as hard coded classes. * data/basic.xml: Add the terrain feature classes as soft data defined classes. 2006-06-29 Al Riddoch * server/CorePropertyManager.cpp: Add properties for START_INTERSECTIONS and END_INTERSECTIONS. 2006-06-29 Al Riddoch * common/DynamicProperty.h, common/DynamicProperty_impl.h: Add a second dynamic property template which can wrap any property class, not just instances of Property<>. * server/CorePropertyManager.cpp: Install a property factory for COORDS, to handle the coordinates in a line. * common/DynamicProperty.cpp, common/PropertyFactory.cpp: Remove unnecessary template instanciations. 2006-06-26 Al Riddoch * rulesets/Entity.cpp, server/Account.cpp, server/Admin.cpp, server/Connection.cpp, server/EntityFactory.h, server/Persistor_impl.h, tools/cycmd.cpp: Switch from using deprecated sigc++ 1.2 headers to the right sigc++ 2.0 equivalents. 2006-06-26 Al Riddoch * common/DynamicProperty.cpp, common/DynamicProperty.h, common/DynamicProperty_impl.h: New property class for handling properties or attributes added on the fly which need to store the value. * common/PropertyFactory.cpp, common/PropertyFactory_impl.h, server/CorePropertyManager.cpp: Use DynamicProperty in the property factories for properties created on the fly. 2006-06-26 Al Riddoch * configure.ac: Add check for recent gcc versions, and turn of strict aliasing on versions which have trouble with python pointer casting. * common/PropertyFactory_impl.h, server/CorePropertyManager.cpp: Return safe values from function stubs to get rid of compiler warnings. 2006-06-26 Al Riddoch * common/Makefile.am: Add missing reference to header file. 2006-06-26 Al Riddoch * common/PropertyFactory.cpp, common/PropertyFactory.h, common/PropertyFactory_impl.h, common/PropertyManager.cpp, common/PropertyManager.h: Add new classes to automate the creation of property objects for known property types. * server/CorePropertyManager.cpp, server/CorePropertyManager.h: Manager object that will coordinate creating properties when they are added to entities. 2006-06-26 Al Riddoch * rulesets/mason/world/tasks/Bisect.py: Starting point for task for cutting chunks of material in half. 2006-06-26 Al Riddoch * rulesets/mason/world/tasks/Slice.py: Clean out some unused code. 2006-06-21 Al Riddoch * common/debug.h, common/debug.cpp: Add interface template for a function which dumps a representation of a type to stdout, and add a specialisation for dumping Atlas message data. 2006-06-21 Al Riddoch * rulesets/mason/world/tasks/Slice.py: Fix shape of boards, and add appropriate position offset. 2006-06-20 Al Riddoch * rulesets/mason/world/tasks/Slice.py: The basics of cutting lumber into boards is now working. 2006-06-20 Al Riddoch * rulesets/Py_Task.cpp: Add "progress" and "rate" to Task.getattr for python. 2006-06-20 Al Riddoch * rulesets/Py_Task.cpp: Allow progress to be set as an integer from a task script. * data/mason.xml, rulesets/mason/world/tasks/Slice.py: Add a new slice task for sawing logs into boards. 2006-06-20 Al Riddoch * rulesets/basic/mind/goals/common/misc_goal.py: Fix some issues with code that assumed op.from and op.to where entities rather than entity IDs. 2006-06-20 Al Riddoch * rulesets/Character.cpp: Don't forward ops to the mind blindly if we don't know what they are. 2006-06-20 Al Riddoch * data/mason.xml: Add classes for raw building materials. 2006-06-19 Al Riddoch * rulesets/Character.cpp: Re-write comments about sending ops from mind to world. 2006-06-08 Al Riddoch * common/system.cpp: Add a message to the crash handlers giving an email address to report bugs to. 2006-06-06 Al Riddoch * rulesets/Motion.cpp: Ensure collision prediction returns move_tick when a collision is not predicted. Remove pointless assignments. Clarify error message. 2006-06-06 Al Riddoch * common/BaseEntity.cpp, rulesets/Character.cpp, rulesets/Creator.cpp, server/Account.cpp, server/Admin.cpp, server/Connection.cpp, server/Lobby.cpp, server/WorldRouter.cpp: Don't bother with serial numbers on ops generated inside the server. They just leak and upset clients. 2006-06-06 Al Riddoch * rulesets/Entity.cpp, rulesets/Creator.cpp, common/BaseEntity.cpp: Catch the last few places, and ensure refno is only set if serialno is set on the causing op. 2006-06-06 Al Riddoch * rulesets/Entity.h, rulesets/Entity.cpp: Add a function to handle all the changes required when the LOC or container of an entity changes. * rulesets/Motion.cpp, rulesets/Thing.cpp: Use changeContainer() rather than repeating the code in three places. 2006-06-05 Al Riddoch * rulesets/Thing.cpp: Add some assert checks when altering the container of an entity. * rulesets/Motion.cpp: Fix the code in collision resolution that handler container changes so it does reference counting, inserting and removing from contains lists, and flagging entity changes. 2006-06-05 Al Riddoch * configure.ac, NEWS: Increment version for forthcoming release. 2006-06-05 Al Riddoch * rulesets/mason/define_world.py: Don't add a settler to the deer test scanario, as its not required. 2006-06-05 Al Riddoch * tests/Makefile.am: Update the linked modules for the tests so that they build against the new movement code. 2006-06-05 Al Riddoch * rulesets/basic/mind/goals/common/move.py: Make deer run further when they are scared, thus making their movement smoother. 2006-06-05 Al Riddoch * rulesets/Thing.cpp: Clear out movement debug output. 2006-06-05 Al Riddoch * rulesets/Movement.h: Add method to check if a target position has been specified. * rulesets/Character.cpp: Don't return a tick for movement if no target is specified, as the old movement object has no further role to play. 2006-06-05 Al Riddoch * rulesets/Thing.cpp: Re-work the movement code so it never relies on external serial numbers, but will use internal op serialnos if they are available, or use its own refnos if not. 2006-06-05 Al Riddoch * server/Connection.cpp, server/CommClient.cpp, server/Account.cpp: Only set refnos on ops if the client has set a serial number. * rulesets/Character.cpp: Simplify handling the transfer of operations from client to in-game. Don't give new operations serial numbers at this point. 2006-06-05 Al Riddoch * server/WorldRouter.cpp: Only set the refno on an op if the original had a serilno. Don't bother setting serialno on internal ops. 2006-06-05 Al Riddoch * rulesets/Motion.cpp, rulesets/Motion.h: Add method and storage to note what the reference number of the next update op should be. * rulesets/Thing.cpp: Note the current serialno as the refno of the expected update op, and ignore all others obsolete update ops. 2006-06-03 Al Riddoch * rulesets/Motion.cpp, rulesets/Thing.cpp: Disable debug flags. 2006-06-03 Al Riddoch * rulesets/Movement.h, rulesets/Movement.cpp, rulesets/Pedestrian.cpp: Remove old obsolete collision code. 2006-06-03 Al Riddoch * rulesets/Motion.h: Rename to clearCollision() to adhere to convention. * rulesets/Motion.cpp: Implicitly clear a pending collision whenever one is resolved. * rulesets/Thing.cpp: Cut in the new collision resolution code. 2006-06-03 Al Riddoch * rulesets/Motion.cpp, rulesets/Motion.h: Initial implementation of collision resolution code. 2006-06-02 Al Riddoch * rulesets/Motion.h: Add method to clear the collision flag. * rulesets/Thing.cpp: Clear the collision flag once it has been handled, and improve code harmonisation between MoveOp and UpdateOp handlers. 2006-06-02 Al Riddoch * rulesets/Plant.cpp: Fix nourish handler to check for a script handler first. 2006-06-01 Al Riddoch * rulesets/Pedestrian.cpp: Disable old collision detection code. * rulesets/Thing.cpp: First working version of entity based collision code. 2006-06-01 Al Riddoch * server/Account.cpp: Add op to notify client when account object is modified. 2006-06-01 Al Riddoch * rulesets/Motion.h, rulesets/Motion.cpp: Add flag and time to sore info about collisions. * rulesets/Thing.cpp: Rambling messy code to detect and act on predicted collisions. 2006-06-01 Al Riddoch * rulesets/Motion.h, rulesets/Motion.cpp: Add method to check for collisions. * rulesets/Thing.cpp: Use Motion::checkCollisions to output debug data about collisions. 2006-05-31 Al Riddoch * rulesets/Thing.cpp: Implement basic movement updates. * rulesets/Pedestrian.cpp: Disable updatePos as it is no longer required. * TODO: Add notes on further refactoring of movement code. 2006-05-31 Al Riddoch * common/const.h: Add new constant for period between movement updates. * rulesets/Pedestrian.cpp: Don't update entity movement timestamp here. * rulesets/Thing.cpp: Add comments about movement code. Update movement timestamp when move op is handled. Use movement update interval for update ops. 2006-05-30 Al Riddoch * common/custom.cpp: Add Update operation type to those registered with Atlas. 2006-05-30 Al Riddoch * rulesets/Thing.h, rulesets/Thing.cpp: Create a function to hold visibility checking code, and remove it from MoveOperation, calling the function instead. 2006-05-24 Al Riddoch * rulesets/TaskScript.h: Add accessor for the script object associated with a task. * rulesets/Py_Task.cpp: Add a function to wrap a task which uses the tasks existing python object if it has one. 2006-05-23 Al Riddoch * rulesets/mason/define_world.py: Add function to test matrixing deer. 2006-05-23 Al Riddoch * server/Connection.cpp: Remove debug output. 2006-05-21 Al Riddoch * rulesets/PythonMindScript.cpp: Report an error if one occurs running a hook function in a script. * rulesets/Statistics.cpp: Remove an obsolete FIXME. 2006-05-18 Al Riddoch * common/BaseWorld.h, rulesets/Creator.cpp, rulesets/World.cpp, server/WorldRouter.cpp, server/WorldRouter.h, tests/TestWorld.h: Pass perceptive entities to the world by pointer rather than by ID, avoiding a lookup in the dictionary. 2006-05-16 Al Riddoch * server/ExternalMind.cpp: Don't remove object from connection as it may be required again, and it will be removed anyway if the entity is destroyed. 2006-05-16 Al Riddoch * server/Connection.cpp: Don't remove characters from the connection when they are logged out. 2006-05-16 Al Riddoch * server/Connection.cpp: Fix the wrong dynamic cast. 2006-05-16 Al Riddoch * server/Connection.cpp: Slightly simplify the code that handles subscribing character entities to a connection. 2006-05-16 Al Riddoch * common/system.cpp: Return 0 on security check fail, as -1 is signed. * server/Connection.cpp: Re-order logging messages so that messages reflect the fact the a broken connection occurs before the subscriptions associated with that connection can be dropped. Implement logging out just specific objects without closing the connection. 2006-05-15 Al Riddoch * rulesets/Creator.cpp: Send an unseen op if admin attempts to puppet something that does not exist. Add some comments and a FIXME. * TODO: Add a note about the lack of crossover between ops used by OOG code and IG code. 2006-05-14 Al Riddoch * rulesets/Character.cpp: Be more severe about error messages if client sends an action op. Remove obsolete comments. Warn if client sends a Set op. Don't accept look ops with an arg containing no ID - nothing sends this, and nothing should. * rulesets/Thing.cpp: Add an error report if an explicit Action op is received by an entity. 2006-05-12 Al Riddoch * server/WorldRouter.cpp: Add mode "relative" to be specified only on new entities that indicates that the entity's height is specified relative to the terrain surface. * rulesets/mason/define_world.py: Specify the stockade stakes are all embedded 1 metre into the ground, and increase the base height by 2 metres to make the stockade look more convincing. 2006-05-12 Al Riddoch * common/system.cpp, common/system.h: Add a parameter specifying the extent of the change when reducing priority. * server/server.cpp: Add option to control the increased nice level the server runs at. 2006-05-10 Al Riddoch * server/Makefile.am, tools/Makefile.am: Switch static libraries over to linking avahi so static builds and auto packages can be made on Fedora Core 5. 2006-05-10 Al Riddoch * common/Property.h, common/Property_impl.h, rulesets/AreaProperty.cpp, rulesets/AreaProperty.h, rulesets/CalendarProperty.cpp, rulesets/CalendarProperty.h, rulesets/Entity.cpp, rulesets/EntityProperties.cpp, rulesets/LineProperty.cpp, rulesets/LineProperty.h, rulesets/Py_Thing.cpp, rulesets/StatisticsProperty.cpp, rulesets/StatisticsProperty.h, rulesets/TerrainProperty.cpp, rulesets/TerrainProperty.h: Change return value of Property::get to bool, and use it to indicate if the property has a value. 2006-05-10 Al Riddoch * server/PersistantThingFactory.h: Improve comments. * data/mason.xml: Add maximum and minimum values example for the mass of a pig. * common/Type.h: Add empty interface class which will be padded out to be the interface used by instances to query their class. 2006-05-09 Al Riddoch * Release 0.5.7 2006-05-09 Al Riddoch * cyphesis.spec.in: Remove hard dependency on howl-devel, as this is replaced by a soft dependency on avahi-devel on modern systems. 2006-05-09 Al Riddoch * rulesets/Py_Task.cpp: Missing missing return when an error is detected. * rulesets/Python_API.cpp: Remove obsolete Vector3D and Point3D constructors and method tables, now replaced by init method implementations. * server/EntityFactory.cpp: Comment out as yet unused code for updating a task factory from an admin client. 2006-05-09 Al Riddoch * data/mason.xml: Add a base class "mobile" from which all entities that are actors in game systems should inherit as it sets up the default statistics. 2006-05-08 Al Riddoch * rulesets/Py_BBox.cpp: Add method exposing boxSquareBoundingRadius to python. * rulesets/Task.cpp, rulesets/Task.h: Add method to generate the next tick for this task, using a given interval. Fix setting progress and rate, so both can be zero. * rulesets/Py_Task.cpp: Expose nextTick() method to python. Allow rate to be set as an integer from python, so it can be zero. * rulesets/mason/world/tasks/Combat.py: Use next_tick() for all tick ops. * rulesets/mason/world/tasks/Logging.py, rulesets/mason/world/tasks/Raise.py, rulesets/mason/world/tasks/Ram.py, rulesets/mason/world/tasks/Sharpen.py: Add range checks, and use next_tick() to simplify tick op generation. 2006-05-08 Al Riddoch * rulesets/mason/world/tasks/Combat.py: Implement check which ensures fighting characters are close together. 2006-05-07 Al Riddoch * common/newid.cpp: Add assert.h as required by some compilers. 2006-05-07 Al Riddoch * common/accountbase.cpp, server/Admin.cpp, server/Persistance.cpp, server/server.cpp, server/slave.cpp: Add more checks to ensure that not getting an ID from the database always fails cleanly. 2006-05-06 Al Riddoch * common/Database.cpp, common/newid.cpp, server/server.cpp: Modify new ID checks so that code still runs when database is unavailable, and events requiring new IDs fail cleanly. * server/Connection.cpp: Report a failure to create a player account if no ID available. * rulesets/BaseMind.cpp: When processing appearance ops, handle stamp more efficiently, report an error if ID is missing from argument. * server/IdlePSQLConnector.cpp, server/IdlePSQLConnector.h: Implement re-connecting to the Database if connection is lost. * rulesets/Character.cpp, rulesets/Entity.cpp, rulesets/Thing.cpp: Ensure STAMP is present on appearance op args. * server/CommListener.cpp, server/CommListener.h, server/CommPeerListener.cpp, server/CommPeerListener.h, server/CommSlaveListener.cpp, server/CommSlaveListener.h, server/CommUnixListener.cpp, server/CommUnixListener.h: Add a return value to method for creating new client socket objects, and use it to return failure if no ID is available from the database for a new object. * rulesets/Py_Point3D.cpp, rulesets/Py_Vector3D.cpp, rulesets/Python_API.cpp: Add "new" method for class wrappers, and call the in place constructor from new rather than init. Re-write internal function for creating new instances so it uses the "new" method. * rulesets/Py_Statistics.cpp: Remove some obsolete code inadvertedly copied from another file. Comment out some unused code to get rid of a warning. * server/CommPSQLSocket.cpp: Clear the database connection from destructor. * tests/python_class.cpp: A new test for experimenting with new Python wrappers. 2006-05-02 Al Riddoch * rulesets/Py_Point3D.cpp, rulesets/Py_Vector3D.cpp, rulesets/Python_API.cpp: Extend the type object for python Vector3D and Point3D to the format used by more recent python versions, adding init methods as well as flags, and doc string. 2006-05-02 Al Riddoch * common/system.cpp, common/system.h: Add a function to increment nice value for the server. Change security check to return unsigned, as the magic number is in fact unsigned. * server/server.cpp: Call system function to increment nice, thus reducing priority once setup is complete. 2006-05-02 Al Riddoch * rulesets/mason/world/tasks/Combat.py, rulesets/mason/world/tasks/Logging.py, rulesets/mason/world/tasks/Raise.py, rulesets/mason/world/tasks/Ram.py, rulesets/mason/world/tasks/Sharpen.py: Remove debug output from task scripts. 2006-05-02 Al Riddoch * data/mason.xml: Oak bounding box update. 2006-04-30 Al Riddoch * data/mason.xml: Add the last 3 remaining castle components. 2006-04-30 Al Riddoch * data/mason.xml: Double the bounding box height of the oak to match new client scale factor. 2006-04-30 Al Riddoch * server/EntityFactory.cpp: Remove some debug output. 2006-04-30 Al Riddoch * rulesets/mason/world/tasks/Sharpen.py: Add task instrumentation to the Sharpen task. 2006-04-30 Al Riddoch * rulesets/Character.cpp, rulesets/Task.cpp: Fix the name of the TASKS attribute. * rulesets/mason/world/tasks/Logging.py: Make the logging task progress in the right direction. 2006-04-29 Al Riddoch * rulesets/Character.cpp: Set ID on the argument of set ops used to handle tasks. Remove debug output. 2006-04-29 Al Riddoch * rulesets/Task.cpp, rulesets/Task.h: Add two members to task, progress and rate which handle the progress towards completion, and the rate at which it is changing. Add a member function which adds an atlas representation of the task as an attribute to an Atlas entity. * rulesets/Py_Task.cpp: Expose progress and rate attributes allowing them to be set. * server/TaskFactory.cpp: Set the name of a task when it is created by its factory. * rulesets/mason/world/tasks/Logging.py: Set the progress and rate of the logging task as it progresses. * rulesets/Character.h, rulesets/Character.cpp: Add updateTask() method to be called when task ticks. Make initTask, updateTask and clearTask emit Set operations which set the TASK attribute on the character to reflect the current status of the task. 2006-04-28 Al Riddoch * server/EntityFactory.cpp: Clear out all the factories on shutdown, not just the entity factories. 2006-04-28 Al Riddoch * rulesets/mason/define_world.py: Set the bounding box of the world entity to the encompassing volume of all the terrain points. This ensures changes to the terrain are broadcast as required. 2006-04-27 Al Riddoch * rulesets/basic/terrain.py: Add client script to allow easy setup of some basic terrain types. 2006-04-27 Al Riddoch * data/mason.xml: Add new server rules for some parts of a castle. 2006-04-27 Al Riddoch * rulesets/Task.h: Add a name member to the task class. 2006-04-27 Al Riddoch * rulesets/mason/world/tasks/Ram.py: Use two move ops to give the entity being hammered a short burst of velocity, so it being hammered in is visible. * rulesets/Character.cpp: Don't process task tick ops if they have no serial number. 2006-04-27 Al Riddoch * rulesets/mason/world/tasks/Logging.py, rulesets/mason/world/tasks/Raise.py, rulesets/mason/world/tasks/Ram.py, rulesets/mason/world/tasks/Sharpen.py: Add serial numbers to tick ups. * rulesets/mason/world/tasks/Combat.py: Fix the attacker initiative and detect if combat is obsolete if a character has been defeated. * rulesets/Task.h: Add an accessor to return an incremented serial number for a new tick op. * rulesets/Py_Task.cpp: Add python wrapper for new tick accessor. * rulesets/Character.cpp: Add debug output to code enforcing old task ticks. 2006-04-27 Al Riddoch * data/mason.xml: Added leaf and loaf. Fixed hat bbox. 2006-04-27 Al Riddoch * rulesets/Character.cpp: Re-write the way combat is initialised so each participant owns its own combat task object. * rulesets/mason/world/tasks/Combat.py: Re-implement the example combat system so it works with one instance per character instead of one per battle. 2006-04-27 Al Riddoch * rulesets/Character.cpp, rulesets/Py_Operation.cpp, rulesets/Python_API.cpp: Remove last remaining remnants of code using SUB_TO. 2006-04-27 Al Riddoch * tests/Tasktest.cpp: Tighten up tests for the sample task. 2006-04-26 Al Riddoch * rulesets/Character.cpp: When the client sends a Use op with no args, stop the current task. A mechanism for testing the task for interruptibility is still required, so characters can't escape too easily from combat. 2006-04-26 Al Riddoch * data/mason.xml: Add flower, hat, knife, longtable and statue. 2006-04-26 Al Riddoch * data/mason.xml: Add boots and bowl. 2006-04-26 Al Riddoch * data/mason.xml: Add a cow to the world. 2006-04-26 Al Riddoch * tools/cycmd.cpp: Switch to using Create to install types rather than the obsolete Set. 2006-04-26 Al Riddoch * rulesets/Character.cpp: Stop using SUB_TO for tick and setup ops to subsystems, and use argument.NAME instead to indicate the subsystem to be compatible with movement ticks. 2006-04-26 Al Riddoch * rulesets/Character.cpp: Simplify check tick ops for subsystem. * rulesets/Combat.h, rulesets/Fell.h: Remove obsolete hard coded tasks from the build. * tests/Tasktest.cpp, tests/Fell.cpp, tests/Fell.h: Move old Fell class into tests, and use it to verify tasks operate correctly. 2006-04-26 Al Riddoch * rulesets/Character.cpp, rulesets/Task.cpp, rulesets/Task.h, rulesets/TaskScript.cpp: Re-work tick ops to tasks so they use argument, not sub_to to get routed to the task. Do the groundwork for having a serial number for each op, which resets to zero when a new task is started. * rulesets/mason/world/tasks/Combat.py, rulesets/mason/world/tasks/Logging.py, rulesets/mason/world/tasks/Raise.py, rulesets/mason/world/tasks/Ram.py, rulesets/mason/world/tasks/Sharpen.py: Modify all current tasks to set their arg as required. 2006-04-25 Al Riddoch * server/EntityFactory.cpp: Remove some debug output. 2006-04-25 Al Riddoch * configure.ac: Increment server version for release soon. 2006-04-25 Al Riddoch * tests/TestWorld.h: Add changes to the world interface to the world test framework. * tests/EntityFactorytest.cpp: Update EntityFactory tests for changes in the API. 2006-04-25 Al Riddoch * server/WorldRouter.cpp: When entity creation cannot get a new ID, fail cleanly. * server/Idle.h: Clean up header, and correct copyright date. * server/CommPSQLSocket.cpp: Implement eof() method to check the connection is still okay. * server/CommPSQLSocket.cpp, server/IdlePSQLConnector.cpp, server/IdlePSQLConnector.h: Add class stub which will try and re-establish connection to the RDBMS once lost. 2006-04-25 Al Riddoch * rulesets/basic/test_python_api.py: More tests of the Python API for Atlas Operations. 2006-04-25 Al Riddoch * server/Admin.cpp, server/EntityFactory.cpp, server/EntityFactory.h: Change function args to take class descriptions for modification as an Object not a Message. Makes it easier to defermine when op definitions should be processed. 2006-04-25 Al Riddoch * server/Admin.cpp: Allow client to update op definition, passing it to EntityFactory, just like other types. * server/EntityFactory.h, server/EntityFactory.cpp: Add method to handle updating op definitions. Catch a bug which might cause a crash if the client updates a core C++ hard coded entity type. 2006-04-25 Al Riddoch * server/EntityFactory.h, server/EntityFactory.cpp: Make the activation map a multimap, and search through it to find a match for the target entity. 2006-04-24 Al Riddoch * common/BaseWorld.h, rulesets/Character.cpp, server/EntityFactory.cpp, server/EntityFactory.h, server/TaskFactory.h, server/WorldRouter.cpp, server/WorldRouter.h: Specify the target base type that a given task is valid for, and provide target type when activating a task. * data/mason.xml: Add target base types to most task rules. * rulesets/mason/world/tasks/Combat.py: Fix the copyright date. * rulesets/mason/world/tasks/Sharpen.py: Proof of concept task for turning logs into stakes. 2006-04-24 Al Riddoch * rulesets/mason/world/tasks/Ram.py: Implement hammering things into the ground. * rulesets/mason/define_world.py: Use stakes instead of logs for the stockade. * rulesets/TaskScript.cpp: Don't send a tick to the task if its initialisation has failed, indicated by it being flagged as obsolete. 2006-04-24 Al Riddoch * data/mason.xml: Add new type for "stake", a sharpened version of lumber. 2006-04-24 Al Riddoch * tools/AdminClient.cpp: Fix a typo which meant admin clients did not report server error message strings. 2006-04-24 Al Riddoch * common/custom.cpp: Add a "task" base class to the inheritance tree. * server/EntityFactory.h, server/EntityFactory.cpp: Add functionality to allow task rules to be installed and updated from an admin client. Improve the error reporting for a number of error conditions. * server/Connection.cpp: Correct the copyright dates. * server/Admin.cpp: Improve error reporting for a number of error conditions. Remove obsolete commented out code for installing rules using Set ops, and add error notification when the admin client attempts to update an op definition. Allow the admin client to install an op definition. 2006-04-24 Al Riddoch * data/mason.xml: Add a tool, operation and class for hammering wooden stakes into the ground. * rulesets/mason/world/tasks/Ram.py: Add stub task script for hammering things into the ground. 2006-04-21 Al Riddoch * rulesets/mason/world/tasks/Raise.py: Fix multiplication order of quaternions, which ensures that rotation is world relative. 2006-04-21 Al Riddoch * rulesets/TaskScript.cpp: Add default tick operation to bootstrap tasks to all task scripts in the C++. * rulesets/mason/world/tasks/Logging.py, rulesets/mason/world/tasks/Raise.py, rulesets/mason/world/tasks/Combat.py: Remove bootstrap tick op now handled by the C++ base class. Simplify making Combat irrelevant, as it no longer needs special handling. Add doc strings to Combat. 2006-04-21 Al Riddoch * rulesets/mason/world/tasks/Raise.py: Check if the entity being levered has a parent. If not, we cannot move it. 2006-04-21 Al Riddoch * rulesets/basic/test_python_api.py: Add test script to exercise the server's Python API. 2006-04-21 Al Riddoch * client/client.cpp: Remove some debug output. 2006-04-20 Al Riddoch * rulesets/Python_API.cpp: Improve the quaternion constructor so it can build one from an axis and an angle of rotation. * rulesets/Py_Quaternion.cpp: Add support for multiplying quaternions together. * data/mason.xml: Add rules for a pole tool, together with operations and tasks associated with the pole. * rulesets/mason/world/tasks/Raise.py: Add a task used with the pole to lever items into different orientations. When used on an entity, the entity is oriented away from the users current position, rotating around a horizontal axis. 2006-04-19 Al Riddoch * rulesets/Py_Vector3D.cpp: Fix incorrect METH_VARARGS function type of the three rotateN methods, as it should have been converted to METH_O. Add a new rotate method used to rotate a vector using a quaternion. * rulesets/Py_Quaternion.cpp: Add a method to check the validity of the quaternion, and a type method to create a string representation of the quaternion. * rulesets/Character.cpp: Remove commented out legacy hard coded combat task setup. Now all tasks are scripts. * rulesets/mason/world/tasks/Logging.py: Break logging down into something that happens over many ticks, using the orientation of the tree to determine if its felled yet. 2006-04-19 Al Riddoch * rulesets/mason/world/tasks/Logging.py: A test logging task. Currently does nothing. 2006-04-18 Al Riddoch * rulesets/mason/define_world.py: Randomise the palissade logs a bit. 2006-04-18 Al Riddoch * rulesets/Character.cpp: When tick ops are passed to mind, check that SUB_TO=="mind" so that task ticks don't get treated as mind ticks. * rulesets/mason/world/tasks/Combat.py: Clean up logic for checking attacker stamina on initialisation. 2006-04-18 Al Riddoch * rulesets/mason/world/tasks/Combat.py: Re-work the way combat works so all involved entities do their own tick ops, rather than the whole thing being coordinated by only one entity. This simplifies removing the task once obsolete. * rulesets/Py_Thing.cpp: Add get_task() on Character so task is available to scripts. * rulesets/Py_Oplist.cpp: Allow an oplist to be appended to an oplist as well as being added. * rulesets/Character.h: Add an accessor for task. * rulesets/Character.cpp: Ensure a task is cleared if it does not get initialised. 2006-04-15 Al Riddoch * rulesets/Character.cpp: Improve error logging in task setup. * rulesets/Task.h, rulesets/Py_Task.cpp: Add an accessor for the refcount of a task, and expose it to the script interface. * rulesets/mason/world/tasks/Combat.py: Add a check that there are still at least two participants in combat, or end the task. 2006-04-05 Al Riddoch * common/BaseWorld.h, server/WorldRouter.h, server/WorldRouter.cpp: Add interface to allow world entities to activate tasks based on tool use operations. * server/EntityFactory.h, server/EntityFactory.cpp: Add method which createa a new task in response to an activation request. * rulesets/Character.cpp: When a character uses a tool, use the tool type and operation to activate a task if one is available. 2006-04-04 Al Riddoch * server/EntityFactory.h: Add dictionary for storing task factories by the tools and operations that activate them. 2006-04-03 Al Riddoch * rulesets/Character.cpp: Further cleanups of mind Use op handler, and improvements to error messages. 2006-04-03 Al Riddoch * rulesets/Character.h, rulesets/Character.cpp: Add stub of Use op handler on character. Re-write the mind Use op handler to be cleaner, faster and easier to understand. 2006-04-02 Al Riddoch * common/system.h: Fix name for second argument of hash_password(). * data/mason.xml: Add example task specification for a logging task. 2006-03-25 Al Riddoch * common/system.h, common/system.cpp: Add security check function which for now just ensures cyphesis is not run as root. * server/server.cpp: Use security check function when starting the server. 2006-03-25 Al Riddoch * server/CommListener.cpp: Add comments about socket setup. 2006-02-20 Al Riddoch * rulesets/Entity.h, rulesets/Thing.cpp: Add a signal to be emitted when an entities container changes, and emit it during MoveOperation processing. * rulesets/Character.h, rulesets/Character.cpp: Hook up to the containered signal of a wielded entity, and unwield it when its container changes. 2006-02-18 Al Riddoch * common/BaseEntity.h, common/BaseWorld.h, common/Property.h, modules/Location.h, rulesets/Entity.cpp, rulesets/Entity.h, server/Account.cpp, server/Account.h, server/Admin.cpp, server/Admin.h, server/Connection.cpp, server/Connection.h, server/Persistor.cpp, server/Persistor.h, server/Persistor_impl.h, tools/cycmd.cpp: Update usage of sigc++ to the native 2.0 API rather than the deprecated compatability API. Eleminate the manual disconnection code for deleted objects, as this is now handled automatically by sigc::trackable. 2006-02-11 Al Riddoch * rulesets/basic/mind/goals/common/misc_goal.py: Clean up defend goal so it works with new spot_something. * rulesets/mason/define_world.py: Add goblins. 2006-02-11 Al Riddoch * rulesets/World.cpp: Remove commented out code. Make use of the fact that CONTAINS is directly supported by RootEntity to make handling it much more efficient. 2006-02-10 Al Riddoch * rulesets/World.cpp: Re-write look handling to use existing addToEntity() to create an atlas representation of the entity rather than doing most by hand. This ensures that properties and attributes now work on the world. * rulesets/Entity.cpp: Ensure that the best use is made of static attributes on RootEntity. 2006-02-07 Al Riddoch * configure.ac: Minor update to autoconf syntax. 2006-02-05 Al Riddoch * rulesets/Thing.cpp: When a character picks something up, wield it by default. 2006-01-26 Al Riddoch * data/basic.xml: Add "collapse" action op to trigger a defeated animation. * rulesets/mason/world/tasks/Combat.py: Prevent characters from attacking characters that are exhausted. Send a sight of collapse operation when combat finishes. 2006-01-26 Al Riddoch * server/Account.cpp, server/Admin.cpp: Improve error messages when client use Set ops incorrectly. 2006-01-24 Al Riddoch * rulesets/Thing.cpp: Fix the FROM of pickup and drop operations to be the actor, not the actee. 2006-01-22 Al Riddoch * Release 0.5.6 2006-01-21 Al Riddoch * client/Py_CreatorClient.cpp, rulesets/Py_Map.cpp, rulesets/Py_Operation.cpp, rulesets/Py_Oplist.cpp, rulesets/Py_Point3D.cpp, rulesets/Py_Vector3D.cpp, rulesets/Py_WorldTime.cpp, rulesets/Python_API.cpp: Convert functions that take a single argument to use METH_O and avoid calling PyArg_ParseTuple. * rulesets/Py_Point3D.cpp, rulesets/Py_Vector3D.cpp, rulesets/basic/mind/goals/common/move.py: Rename unit_vector_to_another_vector to unit_vector_to. 2006-01-21 Al Riddoch * rulesets/Py_World.cpp: Experiment to try METH_O with calls which take an argument of string type. 2006-01-21 Al Riddoch * client/Py_CreatorClient.cpp: Switch CreatorClient.as_entity() to using METH_NOARGS flag, as it takes no arguments. * rulesets/Py_Thing.cpp: Use METH_O for methods which take only one argument, avoiding the call to PyArg_ParseTuple(). 2006-01-20 Al Riddoch * rulesets/Python_API.cpp: Allow FROM to be set on operations in the constructor so that attac ops from combat work better. 2006-01-20 Al Riddoch * common/Pickup.h, common/Drop.h, common/custom.cpp, common/operations.cpp, common/types.h: Add and install two new op types for Pickup and Drop. * rulesets/Thing.cpp: Send sights of Pickup and Drop when characters perform this actions implicitly with move ops. 2006-01-20 Al Riddoch * rulesets/Thing.cpp: Detect if something is being picked up or dropped. 2006-01-19 Al Riddoch * rulesets/mason/world/tasks/Combat.py: Fix a bug which would cause the script to stall if one combatant gets picked up by the other. 2006-01-19 Al Riddoch * aiclient/ClientAccount.cpp, aiclient/ClientAccount.h, aiclient/ClientConnection.cpp, aiclient/ClientConnection.h, aiclient/client.cpp, aiclient/client.h, client/BaseClient.cpp, client/BaseClient.h, client/CharacterClient.cpp, client/CharacterClient.h, client/ClientConnection.cpp, client/ClientConnection.h, client/CreatorClient.cpp, client/CreatorClient.h, client/ObserverClient.cpp, client/ObserverClient.h, client/Py_CreatorClient.cpp, client/Py_CreatorClient.h, client/client.cpp, client/define_world.cpp, client/define_world.h, common/Add.h, common/Affect.h, common/AtlasFileLoader.cpp, common/AtlasFileLoader.h, common/Attack.h, common/BaseEntity.cpp, common/BaseEntity.h, common/BaseWorld.cpp, common/BaseWorld.h, common/Burn.h, common/Chop.h, common/Connect.h, common/CustomOp.cpp, common/CustomOp.h, common/CustomOp_impl.h, common/Cut.h, common/Database.cpp, common/Database.h, common/Delve.h, common/Dig.h, common/Eat.h, common/FormattedXMLWriter.cpp, common/FormattedXMLWriter.h, common/Generic.h, common/Load.h, common/Monitor.h, common/Mow.h, common/Nourish.h, common/OOGThing.cpp, common/OOGThing.h, common/Property.cpp, common/Property.h, common/Property_impl.h, common/Save.h, common/Setup.h, common/Tick.h, common/Unseen.h, common/Update.h, common/Use.h, common/Wield.h, common/accountbase.cpp, common/accountbase.h, common/const.cpp, common/const.h, common/custom.cpp, common/debug.h, common/globals.cpp, common/globals.h, common/id.cpp, common/id.h, common/inheritance.cpp, common/inheritance.h, common/inheritance_impl.h, common/log.cpp, common/log.h, common/newid.cpp, common/nls.h, common/op_switch.h, common/operations.cpp, common/operations.h, common/random.h, common/refno.h, common/serialno.cpp, common/serialno.h, common/system.cpp, common/system.h, common/terrain_utils.cpp, common/terrain_utils.h, common/type_utils.h, common/types.h, common/utility.cpp, common/utility.h, modules/DateTime.cpp, modules/DateTime.h, modules/Location.cpp, modules/Location.h, modules/WorldTime.cpp, modules/WorldTime.h, physics/BBox.cpp, physics/BBox.h, physics/Collision.cpp, physics/Collision.h, physics/Quaternion.cpp, physics/Quaternion.h, physics/Vector3D.cpp, physics/Vector3D.h, physics/VectorPol.h, rulesets/Area.cpp, rulesets/Area.h, rulesets/AreaProperty.cpp, rulesets/AreaProperty.h, rulesets/ArithmeticScript.cpp, rulesets/ArithmeticScript.h, rulesets/BaseMind.cpp, rulesets/BaseMind.h, rulesets/CalendarProperty.cpp, rulesets/CalendarProperty.h, rulesets/Character.cpp, rulesets/Character.h, rulesets/Combat.cpp, rulesets/Combat.h, rulesets/Container.cpp, rulesets/Container.h, rulesets/Creator.cpp, rulesets/Creator.h, rulesets/Entity.cpp, rulesets/Entity.h, rulesets/EntityProperties.cpp, rulesets/Entity_getLocation.h, rulesets/Fell.cpp, rulesets/Fell.h, rulesets/Food.cpp, rulesets/Food.h, rulesets/Line.cpp, rulesets/Line.h, rulesets/LineProperty.cpp, rulesets/LineProperty.h, rulesets/MemEntity.cpp, rulesets/MemEntity.h, rulesets/MemMap.cpp, rulesets/MemMap.h, rulesets/MemMap_methods.h, rulesets/MindFactory.cpp, rulesets/MindFactory.h, rulesets/Missile.h, rulesets/Motion.cpp, rulesets/Motion.h, rulesets/Movement.cpp, rulesets/Movement.h, rulesets/Pedestrian.cpp, rulesets/Pedestrian.h, rulesets/Plant.cpp, rulesets/Plant.h, rulesets/Py_BBox.cpp, rulesets/Py_BBox.h, rulesets/Py_EntityWrapper.h, rulesets/Py_Location.cpp, rulesets/Py_Location.h, rulesets/Py_Map.cpp, rulesets/Py_Map.h, rulesets/Py_Mind.cpp, rulesets/Py_Mind.h, rulesets/Py_Object.cpp, rulesets/Py_Object.h, rulesets/Py_Operation.cpp, rulesets/Py_Operation.h, rulesets/Py_Oplist.cpp, rulesets/Py_Oplist.h, rulesets/Py_Optime.cpp, rulesets/Py_Optime.h, rulesets/Py_Point3D.cpp, rulesets/Py_Point3D.h, rulesets/Py_Property.cpp, rulesets/Py_Property.h, rulesets/Py_Quaternion.cpp, rulesets/Py_Quaternion.h, rulesets/Py_RootEntity.cpp, rulesets/Py_RootEntity.h, rulesets/Py_Statistics.cpp, rulesets/Py_Statistics.h, rulesets/Py_Task.cpp, rulesets/Py_Task.h, rulesets/Py_Thing.cpp, rulesets/Py_Thing.h, rulesets/Py_Vector3D.cpp, rulesets/Py_Vector3D.h, rulesets/Py_World.cpp, rulesets/Py_World.h, rulesets/Py_WorldTime.cpp, rulesets/Py_WorldTime.h, rulesets/PythonArithmeticScript.cpp, rulesets/PythonArithmeticScript.h, rulesets/PythonMindScript.cpp, rulesets/PythonMindScript.h, rulesets/PythonScript.cpp, rulesets/PythonScript.h, rulesets/PythonThingScript.cpp, rulesets/PythonThingScript.h, rulesets/PythonWrapper.cpp, rulesets/PythonWrapper.h, rulesets/Python_API.cpp, rulesets/Python_API.h, rulesets/Python_Script_Utils.h, rulesets/Script.cpp, rulesets/Script.h, rulesets/Stackable.cpp, rulesets/Stackable.h, rulesets/Statistics.cpp, rulesets/Statistics.h, rulesets/StatisticsProperty.cpp, rulesets/StatisticsProperty.h, rulesets/Structure.cpp, rulesets/Structure.h, rulesets/Task.cpp, rulesets/Task.h, rulesets/TaskScript.cpp, rulesets/TaskScript.h, rulesets/TerrainProperty.cpp, rulesets/TerrainProperty.h, rulesets/Thing.cpp, rulesets/Thing.h, rulesets/ThingFactory.cpp, rulesets/ThingFactory.h, rulesets/World.cpp, rulesets/World.h, rulesets/attributes.h, server/Account.cpp, server/Account.h, server/Admin.cpp, server/Admin.h, server/ArithmeticFactory.cpp, server/ArithmeticFactory.h, server/CommClient.cpp, server/CommClient.h, server/CommIdleSocket.cpp, server/CommIdleSocket.h, server/CommListener.cpp, server/CommListener.h, server/CommLocalClient.cpp, server/CommLocalClient.h, server/CommMDNSPublisher.cpp, server/CommMDNSPublisher.h, server/CommMaster.cpp, server/CommMaster.h, server/CommMetaClient.cpp, server/CommMetaClient.h, server/CommPSQLSocket.cpp, server/CommPSQLSocket.h, server/CommPeer.cpp, server/CommPeer.h, server/CommPeerListener.cpp, server/CommPeerListener.h, server/CommRemoteClient.cpp, server/CommRemoteClient.h, server/CommServer.cpp, server/CommServer.h, server/CommSlaveClient.cpp, server/CommSlaveClient.h, server/CommSlaveListener.cpp, server/CommSlaveListener.h, server/CommSocket.cpp, server/CommSocket.h, server/CommUnixListener.cpp, server/CommUnixListener.h, server/Connection.cpp, server/Connection.h, server/Connection_methods.h, server/EntityFactory.cpp, server/EntityFactory.h, server/ExternalMind.cpp, server/ExternalMind.h, server/Idle.cpp, server/Idle.h, server/Lobby.cpp, server/Lobby.h, server/Master.cpp, server/Master.h, server/Peer.cpp, server/Peer.h, server/Persistance.cpp, server/Persistance.h, server/PersistantThingFactory.cpp, server/PersistantThingFactory.h, server/PersistantThingFactory_impl.h, server/Persistor.cpp, server/Persistor.h, server/Persistor_impl.h, server/Player.cpp, server/Player.h, server/Restoration.cpp, server/Restoration.h, server/Restorer.cpp, server/Restorer.h, server/Restorer_impl.h, server/ScriptFactory.cpp, server/ScriptFactory.h, server/ServerRouting.cpp, server/ServerRouting.h, server/ServerRouting_methods.h, server/SlaveClientConnection.cpp, server/SlaveClientConnection.h, server/TaskFactory.cpp, server/TaskFactory.h, server/TrustedConnection.cpp, server/TrustedConnection.h, server/WorldRouter.cpp, server/WorldRouter.h, server/server.cpp, server/server.h, server/slave.cpp, tests/Areatest.cpp, tests/BaseEntitytest.cpp, tests/Charactertest.cpp, tests/Containertest.cpp, tests/Creatortest.cpp, tests/EntityExerciser.h, tests/EntityFactorytest.cpp, tests/Entitytest.cpp, tests/Foodtest.cpp, tests/IGEntityExerciser.h, tests/Linetest.cpp, tests/Locationtest.cpp, tests/OOGThingtest.cpp, tests/Planttest.cpp, tests/Propertytest.cpp, tests/Stackabletest.cpp, tests/Structuretest.cpp, tests/Tasktest.cpp, tests/TestWorld.h, tests/Thingtest.cpp, tests/WorldTimetest.cpp, tests/Worldtest.cpp, tests/allOperations.h, tests/collisiontest.cpp, tests/consttest.cpp, tests/distancetest.cpp, tests/emergencetest.cpp, tests/inheritancetest.cpp, tests/logtest.cpp, tests/randomtest.cpp, tests/systemtest.cpp, tests/transformtest.cpp, tests/type_utilstest.cpp, tests/utilitytest.cpp, tools/AdminClient.cpp, tools/AdminClient.h, tools/cyaddrules.cpp, tools/cycmd.cpp, tools/cyconfig.cpp, tools/cyconvertrules.cpp, tools/cyctrl.cpp, tools/cydbload.cpp, tools/cydumprules.cpp, tools/cyisoload.cpp, tools/cyloadrules.cpp, tools/cypasswd.cpp, tools/cywatchdog.cpp: Replace the copyright and license statements with new versions that include disclaimer of warranty, and permit distribution under later versions of the GPL. 2006-01-18 Al Riddoch * Makefile.am: Remove TODO.mason, as it contained nothing of note. 2006-01-17 Al Riddoch * rulesets/Character.cpp: Remove error reports when client sends move ops which refer to a non-existant entity. 2006-01-17 Al Riddoch * server/Account.cpp: When allowing a character to create a character even though it has specified a type that does not exist, install a dummy type record for the non-existant type to keep Eris happy. 2006-01-16 Al Riddoch * server/Account.cpp: Modify interim hack that allows characters of any type to be created so that it suppresses the character creation error op. 2006-01-15 Al Riddoch * tests/EntityFactorytest.cpp: Initialise the python interpreter before testing the entity factory, as it is now required. * tests/Makefile.am: Re-order the submodules of rulesets when linking, to ensure they link correctly. 2006-01-15 Al Riddoch * rulesets/mason/world/tasks/Combat.py: Add method to cause one entity to turn to face the other, and use it each tick of combat. * rulesets/Python_API.cpp: Rename "rules" python module to "rulesets" so it maps more directly onto the classes it wraps. * rulesets/mason/world/statistics/Statistics.py: Use modified rulesets module name. 2006-01-15 Al Riddoch * rulesets/Py_Thing.cpp: Add wrapper for Character::mind2body. 2006-01-14 Al Riddoch * client/Py_CreatorClient.h, rulesets/Py_BBox.h, rulesets/Py_Location.h, rulesets/Py_Map.h, rulesets/Py_Mind.h, rulesets/Py_Object.h, rulesets/Py_Operation.h, rulesets/Py_Oplist.h, rulesets/Py_Point3D.h, rulesets/Py_Quaternion.h, rulesets/Py_RootEntity.h, rulesets/Py_Task.h, rulesets/Py_Thing.h, rulesets/Py_Vector3D.h, rulesets/Py_World.h, rulesets/Py_WorldTime.h: Re-wrote PyFoo_Check macros to comply with recent conventions and be a little more efficient. * rulesets/Py_Statistics.cpp, rulesets/PythonArithmeticScript.cpp, rulesets/mason/world/statistics/Statistics.py: Remove lots of debug output. * rulesets/PythonArithmeticScript.h: Add an accessor to get to the python object. * rulesets/StatisticsProperty.h: Add an accessor to get to the Statistics reference handled by this class. * rulesets/Py_Property.cpp: Return the script for a statistics object rather than creating a wrapper for it. 2006-01-12 Al Riddoch * rulesets/Py_Statistics.cpp: Replace getattr and setattr methods with getattro and setattro so they are inherited from the python subclass. Add lookup to get methods from the subclass so they can still be called. * rulesets/mason/world/statistics/Statistics.py: No longer necessary to store explicit reference to owning character entity, as its now available from the inherited base class. 2006-01-11 Al Riddoch * configure.ac: Require Python 2.2 or later. Increment version. * rulesets/Py_Statistics.cpp: Remove commented out code, and add initialisation of the entity pointer in this type during construction. * rulesets/Py_WorldTime.cpp, rulesets/Py_Statistics.cpp: Use tp_free in tp_dealloc as instructed by the latest documentation. 2006-01-11 Al Riddoch * rulesets/Py_Statistics.cpp: Require that the character owning statistics is passed to the script constructor. * rulesets/mason/world/statistics/Statistics.py: Pass entity to base class constructor. * server/ArithmeticFactory.cpp: When building statistics constructor, passed in reference to its owner. 2006-01-11 Al Riddoch * rulesets/PythonArithmeticScript.cpp: Implement getting attribute values from statistics script. * rulesets/Statistics.cpp, rulesets/Statistics.h, rulesets/Py_Statistics.cpp, rulesets/Character.cpp, rulesets/Combat.cpp: Remove hard coded stats for combat and strength. * rulesets/mason/world/statistics/Statistics.py: Add test support for combat and strength stats. * server/PersistantThingFactory.cpp: Remove debug output. 2006-01-11 Al Riddoch * common/log.cpp, server/Account.cpp, server/Connection.cpp, server/server.cpp: Make server logs much more machine readable by removing stray colons, standardising field semantics, and cleaning up messages. 2006-01-10 Al Riddoch * server/Account.cpp: Re-order checks so that type is checked for before checking to see if its legal. Add temporary code to force settler if an unknown character type is specified. * server/Player.cpp: Remove some tests no longer required because they have already been checked in Account::CreateOperation. 2006-01-10 Al Riddoch * rulesets/ArithmeticScript.h: Remove redundant constructor. * rulesets/ArithmeticScript.cpp: Provide empty virtual destructor implementation. * rulesets/Py_Statistics.cpp: Add debugging output, and remove rubbish from __init__. * rulesets/PythonArithmeticScript.cpp: Test implementation of attribute. * server/ArithmeticFactory.cpp, server/ArithmeticFactory.h: New factory class to create instances of scripts to handle statistics. * server/EntityFactory.cpp, server/EntityFactory.h: Add new method and supporting data structures to provide a way to create statistics objects for newly created Character entities. * server/PersistantThingFactory.cpp: Add a call to EntityFactory::addStatisticsScript to the Character specialisation of PersistantThingFactory::populate, giving all characters a statistics script now. * rulesets/mason/world/statistics/Statistics.py: Test implementation of a class for all character statistics. 2006-01-10 Al Riddoch * rulesets/ArithmeticScript.h: Remove compile time warnings. * rulesets/Statistics.h, rulesets/Statistics.cpp: Pass stats request onto script object if one is available. * server/PersistantThingFactory.h, server/PersistantThingFactory_impl.h, server/PersistantThingFactory.cpp: Add a populate method to the entity factory, and specialise it for Character so it can be used to add scripted statistics. * server/EntityFactory.cpp: Add a call to populate() in the right place. 2006-01-08 Al Riddoch * rulesets/ArithmeticScript.h, rulesets/PythonArithmeticScript.h, rulesets/PythonArithmeticScript.cpp: Stub classes for handling adding a script to handle Statistics. 2006-01-08 Al Riddoch * rulesets/Py_Statistics.cpp: Re-order method and attribute handling so that the C++ default handler can be used when no other hit occurs. 2006-01-08 Al Riddoch * rulesets/Statistics.h, rulesets/Statistics.cpp: Add methods for getting values for soft statistics. 2006-01-06 Al Riddoch * rulesets/Python_API.cpp: Remove C++ implementation of server.dictlist as its installation was messy, and it serves no purpose being implemented in C++. * rulesets/basic/mind/NPCMind.py, rulesets/basic/mind/dictlist.py: Use python dictlist implementation from original Python version of cyphesis. 2006-01-06 Al Riddoch , * rulesets/Py_Statistics.cpp: Extend type structure to comply with more recent Python API. * rulesets/Python_API.cpp: Add Statistics to a new module called rules. 2006-01-05 Al Riddoch * rulesets/Py_WorldTime.cpp: Extend the type object for python WorldTime to the format used by more recent python versions, adding new and init methods as well as flags, and doc string. * rulesets/Python_API.cpp: Refactor the way the server python module and its type server.WorldTime are created to be the preferred way for more recent python versions. * rulesets/basic/mind/NPCMind.py: Remove explicit WorldTime member, as there is already one in the C++ base class. 2006-01-04 Al Riddoch * data/mason.xml: Make skeleton playable. * server/Connection.cpp: Differentiate in the event logs between account creation and login to an existing account. 2006-01-04 Al Riddoch * configure.ac: Require latest varconf for its new features. * common/globals.cpp, tools/cyconfig.cpp: Use new varconf scope for settings to more suitably handle user overidden config settings. * aiclient/ClientConnection.cpp, aiclient/client.cpp, client/client.cpp, common/Database.cpp, server/server.cpp, server/slave.cpp, tools/AdminClient.h, tools/cyaddrules.cpp, tools/cycmd.cpp: Use new varconf/config.h header. 2005-12-31 Al Riddoch * rulesets/Character.cpp: Reduce the rate at which animal mass is consumed when they are starving. 2005-12-30 Al Riddoch * server/Account.cpp: Move character creation logging to a place where the information is easier to get to. * server/Connection.cpp: Add logging of taking existing character. 2005-12-30 Al Riddoch * common/log.h, common/log.cpp: Add logging function for logging regular server activity, for statistics purposes, to a file. * server/Account.cpp, server/Connection.cpp, server/server.cpp: Add log calls to recall typical events. * tools/cycmd.cpp: Set a name on the admin agent avatar. 2005-12-30 Al Riddoch * common/log.cpp: Include date and time when logging to the console. 2005-12-30 Al Riddoch * rulesets/Character.cpp, rulesets/StatisticsProperty.h, rulesets/StatisticsProperty.cpp: Add a property handler for statistics. * rulesets/Character.cpp: When setting task, check if an existing task needs to be cleared first. When clearing a task, check whether a task exists or not. * rulesets/Character.cpp: When initiating combat task from task factory, check to see if the task is successfully created before using it. * rulesets/Py_Property.cpp, rulesets/Py_Property.h: New python wrapper class for entity properties. * rulesets/Py_Mind.cpp: Re-work getattr logic to make it clearer. * rulesets/Py_Object.cpp: Return Py_None when an Atlas Element cannot be converted to python. This ensures that this function never returns null. * rulesets/Py_Statistics.cpp: Add temporary handlers for hardcoded statistics for "attack", "defence", and "strength". * rulesets/Py_Task.cpp: Add wrappers for methods Task.irrelevant and Task.obsolete, as these are now required in combat scripts. * rulesets/Py_Task.h: Fix the PyTask_Check macro, which was miscoded. * rulesets/Py_Thing.cpp: Add wrapper for Entity.send_world so that scripts can channel ops through entities. * rulesets/Py_Thing.h, rulesets/Py_Thing.cpp: Add an addition structure for directlty wrapping Character in a type safe way. Add method structure pointer to Entity and Character wrappers so that the same getattr method is used for both. Add new method table for Character including wrappers for set_task and clear_task, allowing task scripts to add themselves and remove themselves from characters. Modify wrapEntity() to ensure that Character entities get the right wrapper. * rulesets/Py_Thing.cpp: Re-work getattr code so that properties and soft attributes are checked individually, rather than in a single call to Entity.get. Use new python property wrappers to wrap properties explicitly if required rather than converting to Atlas then to generic Python data. * rulesets/TerrainProperty.h: Fix incorrect class description in documentation. * rulesets/mason/world/tasks/Combat.py: Complete implementation of simple example combat. * server/TaskFactory.cpp: Remove debug output. 2005-12-27 Al Riddoch * common/inheritance.cpp: Remove commented out code for enumerating op classes. 2005-12-26 Al Riddoch * rulesets/basic/mind/MemMap.py: Remobe obsolete AI code. 2005-12-26 Al Riddoch * tests/TestWorld.h: Complete test world interface by adding new task method. 2005-12-26 Al Riddoch * common/BaseWorld.h: Add factory method for new tasks to the world interface. * rulesets/Character.cpp: Use world interface to create combat task, rather than using EntityFactory directly. * server/WorldRouter.h, server/WorldRouter.cpp: Implement the new task method in the core world object. 2005-12-26 Al Riddoch * rulesets/Character.cpp: Switch to using the test combat script. * rulesets/Py_EntityWrapper.h, rulesets/Py_Statistics.h: Move the generic entity wrapper structure into its own header. * client/Py_CreatorClient.cpp, rulesets/Py_Location.cpp, rulesets/Py_Location.h, rulesets/Py_Mind.cpp, rulesets/Py_Thing.cpp, rulesets/Python_API.cpp: Modify PyLocation so that rather than having a flag to indicate whether the script owns the object, it instead stores a pointer to the entity that owns it in that eventuality. * rulesets/Py_Thing.cpp: Allow map and list attributes to be set from scripts as long as the contents are Atlas compatible. * rulesets/Python_API.cpp: Fix script output handling so only complete lines are output. * rulesets/mason/world/tasks/Combat.py: Add code for identifying attacker and defender in a combat. 2005-12-24 Al Riddoch * rulesets/Python_API.cpp: Re-work the keywords handling in Operation() to avoid bugs in the mapping protocol by using Dict functions, and eliminate wasteful double lookup. No longer accept setting FROM in constructor as its never required. * rulesets/werewolf/world/objects/characters/Villager.py, rulesets/basic/editor.py: No longer set FROM on operations at construction. It was never necessary. 2005-12-23 Al Riddoch * rulesets/mason/world/tasks/Combat.py: Expand the sample combat to include tick ops. * rulesets/Python_API.cpp, rulesets/Py_Operation.cpp: Add necessary handlers for sub_to attribute on operations. * rulesets/Character.cpp: Adapt test code for combat scripts to the latest task API. 2005-12-23 Al Riddoch * rulesets/basic/mind/goals/common/misc_goal.py: Fix a problem where an NPC seller would not count all the coins handed over immediatly. * rulesets/basic/mind/goals/humanoid/transaction.py: Add a FIXME about a mis-coding using for loops. 2005-12-18 Al Riddoch * Release 0.5.5 2005-12-18 Al Riddoch * rulesets/basic/mind/goals/humanoid/transaction.py: Tell the seller how much the pig they have just sold was worth. Only value each pig rather than continuously re-pricing the same pig. 2005-12-18 Al Riddoch * rulesets/Movement.cpp: Ensure collision position is invalidated once a collision isn't done. * rulesets/Pedestrian.cpp: Add some assert checks. Ensure that m_updatedPos is always valid. Add a check for a race condition where a collision is predicted, and the tick that should trigger it occurs, but another move request arrives from the client before the update Move op has been applied to the entity. 2005-12-16 Al Riddoch * rulesets/basic/mind/NPCMind.py: Remove a return statement so legacy money handling code still works. 2005-12-16 Al Riddoch * rulesets/Movement.cpp: Reset stored positions more efficiently. * rulesets/Pedestrian.cpp: Improve error reporting when a bad collision occurs. Reset the coordinates, so that character does not teleport to origin when a strange collision happens. 2005-12-16 Al Riddoch * rulesets/mason/define_world.py: Add help to the tool merchant and the butcher. 2005-12-16 Al Riddoch * rulesets/mason/define_world.py: Fix formatting. * rulesets/basic/mind/NPCMind.py: Add structure to store things an NPC has been given. * rulesets/basic/mind/goals/humanoid/transaction.py: Add new goal for buying things from a given entity. 2005-12-15 Al Riddoch * rulesets/Movement.h, rulesets/Movement.cpp, rulesets/Pedestrian.h, rulesets/Pedestrian.cpp: When processing a move operation, if its going to cause an immediate collision, set the velocity to 0. 2005-12-15 Al Riddoch * configure.ac: Increment version. * rulesets/Movement.h, rulesets/Movement.cpp: Add a flag to indicate if movement has been diverted by a collision. * rulesets/Pedestrian.cpp: Use flag to ensure that entities moving towards a target position that are diverted by a collision don't just snap to their original destination. When collision errors are detected, don't mess the entities position up by changing it. * tests/Makefile.am: Fix broken tests. 2005-12-14 Al Riddoch * rulesets/Python_API.cpp: Remove an obsolete commented out function. * rulesets/CalendarProperty.cpp, rulesets/CalendarProperty.h, rulesets/World.cpp: Add a new property to handle revealing astronomical calendar information on the world object, so clients can get day/night cycle right. * tools/cycmd.cpp: Improve formatting of output Atlas data, to make it readable. 2005-12-13 Al Riddoch * rulesets/Py_Statistics.cpp, rulesets/Py_Task.cpp: Modify getattr handlers for "character" to use wrapEntity. * rulesets/Task.h: Add accessor for character that owns this task. 2005-12-13 Al Riddoch * rulesets/BaseMind.cpp: When appearance arrives, check stamp and send looks if necessary. * rulesets/basic/mind/NPCMind.py: Remove some debug output. 2005-12-13 Al Riddoch * server/WorldRouter.cpp: Remove some obsolete comments. 2005-12-13 Al Riddoch * rulesets/Creator.cpp: When an op is being source routed by an admin client, find its target and insert it into the world using the target so it appears to be from the target, rather than using the "cheat" marker. * server/WorldRouter.cpp: Remove check for FROM=="cheat", and simplify setting FROM on ops. Use flags to check for FUTURE_SECONDS. 2005-12-13 Al Riddoch * rulesets/basic/mind/goals/common/misc_goal.py: Don't set TO on eat ops from goals. 2005-12-13 Al Riddoch * common/const.h: Add a second const for the non-squared default box size for visibility calculations. * modules/Location.cpp: Initialise cached box size members with defaults from consts. * rulesets/basic/mind/goals/common/move.py: Don't remove focus knowledge about item just because it has been picked up. This fixes eating acorns. * rulesets/basic/mind/goals/common/misc_goal.py: Remove focus knowledge when something is eaten. 2005-12-12 Al Riddoch * rulesets/Py_Thing.h, rulesets/Py_Thing.cpp: Add a new function to add a wrapper to an entity, using PythonWrapper to cache it. * rulesets/Py_Location.cpp, rulesets/Py_Map.cpp, rulesets/Py_Mind.cpp, rulesets/Py_World.cpp, rulesets/PythonMindScript.cpp: Convert code to use new entity wrapper function, ensuring that wrappers are cached if possible. 2005-12-12 Al Riddoch * rulesets/Py_Mind.cpp, rulesets/Py_Thing.cpp: Fix a bug where a new object was not decrefed after passing it into a list. Remove some commented out code. Fix some assertions. 2005-12-12 Al Riddoch * rulesets/Py_Mind.cpp: Clean up some variable names in preparation for some major changes. 2005-12-12 Al Riddoch * rulesets/PythonWrapper.cpp: Make sure PythonWrapper holds a propper reference to the wrapper object, to ensure its not dealloced. * rulesets/Py_Location.cpp: Store a PythonWrapper when creating a new wrapper object if the entity does not already have a script. * rulesets/MemMap.cpp: Fix an uninitialised variable. 2005-12-11 Al Riddoch * rulesets/PythonWrapper.h, rulesets/PythonWrapper.cpp: Add new class which inherits from Script to store a wrapper pointer for instances which have no script. * rulesets/PythonScript.h, rulesets/PythonScript.cpp, rulesets/PythonThingScript.h, rulesets/PythonThingScript.cpp, rulesets/PythonMindScript.h, rulesets/PythonMindScript.cpp: Refactor script classes to inherit from PythonWrapper to make storing wrappers for mind and world entities easier. * rulesets/Py_Location.cpp, rulesets/Py_World.cpp: Use PythonWrapper interface to get wrapper pointers from Script objects. * rulesets/Python_API.cpp: Improve variable names, and comment out some unused code. 2005-12-11 Al Riddoch * rulesets/Script.h, rulesets/Script.cpp: Add a default Script instance for entities that don't have a script. * rulesets/Entity.cpp: Assign a pointer to the default script object in constructor, and check for it when deleting scripts. 2005-12-11 Al Riddoch * rulesets/Entity.h: Add accessor for script. * rulesets/PythonThingScript.h: Add accessor for script wrapper. * rulesets/Py_World.cpp, rulesets/Py_Location.cpp: When getting a python wrapper for an entity for a script, check to see if the entity has a permanent wrapper already. 2005-12-11 Al Riddoch * rulesets/PythonThingScript.h, rulesets/PythonThingScript.cpp: Store a pointer to the core object's python wrapper, and modify constructor to initialise it. * rulesets/Python_API.cpp, server/ScriptFactory.cpp, server/TaskFactory.cpp: Modify variable name to make it clearer what the wrapper object is. Pass wrapper to script management object constructor, so it can store the pointer. * rulesets/PythonMindScript.h: Make constructor explicit for safety. 2005-12-10 Al Riddoch * server/CommMaster.cpp, server/CommMaster.h, server/Master.cpp, server/Master.h, server/slave.cpp: Convert slave code over to use conventions for integer IDs. 2005-12-10 Al Riddoch * rulesets/PythonMindScript.cpp, rulesets/PythonThingScript.cpp: Clean up code which handles calling methods in python, removing some unnecessary checks, and report error messages on some more error occurences. 2005-12-09 Al Riddoch * rulesets/Character.h, rulesets/Character.cpp: Add a function to assign a task to a character. * tests/Tasktest.cpp: Test the combat task. 2005-12-09 Al Riddoch * rulesets/Fell.h, rulesets/Fell.cpp: Update to new interface so tests work. 2005-12-09 Al Riddoch * rulesets/Script.cpp: Document the script interface. * rulesets/Task.h: Modify task interface so tasks now expect the operation that initiated the task to be passed in to an init function. * rulesets/Combat.h, rulesets/Combat.cpp: Modify the combat task methods to match the interface changes. * rulesets/Character.cpp: Modify Combat use to take account of interface changes. Prototype using script based combat. * rulesets/TaskScript.h, rulesets/TaskScript.cpp: Implement passing the initialising op through to the script using the standard scripp operation handling functions. * rulesets/mason/world/tasks/Combat.py: Add handler for Attack operation, which should now be passed in at init time. 2005-12-08 Al Riddoch * rulesets/TaskScript.cpp, server/TaskFactory.cpp: Add some assert checks. * server/EntityFactory.cpp: Remove some debug output. * rulesets/mason/world/tasks/Combat.py: Add a simple example of the interface required in a task script. 2005-12-08 Al Riddoch * server/TaskFactory.h, server/TaskFactory.cpp, server/EntityFactory.h, server/EntityFactory.cpp, rulesets/TaskScript.h, rulesets/TaskScript.cpp: Implement task script interface. 2005-12-07 Miguel Guzman * data/mason.xml: Add dog. * rulesets/mason/define_world_aglanor.py: Add some dogs, they patrol the outskirt of the town and chase squirrels and chickens. 2005-12-07 Al Riddoch * server/ServerRouting.h: Add accessor for client count. * server/CommMDNSPublisher.h, server/CommMDNSPublisher.cpp: Add alternative MDNS-SD handler using Avahi, which is preferred over howl. * server/server.cpp: CommMDNSPublisher is now an idler as well as a socket. 2005-12-07 Al Riddoch * server/ServerRouting.h: Add accessor for server ruleset. 2005-12-05 Al Riddoch * server/Admin.h, server/Admin.cpp: Add all character and NPC types the the list of playable types available for admin. 2005-12-05 Al Riddoch * server/CommMDNSPublisher.cpp: Use server name rather than "WorldForge Server" when publishing via MDNS service discovery to avoid name clashes when using avahi. 2005-12-05 Al Riddoch * tools/cyconfig.cpp: Start adding a system for processing commands, so cyconfig can be used to perform more server configuration tasks. 2005-12-05 Al Riddoch * man/cyclient.1, man/cycmd.1, man/cyphesis-tools.1, man/cyphesis.1: Commit generated manpages, as they cause problems for people with older docbook installed. 2005-12-05 Al Riddoch * configure.ac: Report failure as "no" when pkg-config checks don't find the right libs. Improve the clarity of error messages, and use the messages provided by pkg-config to indicate what is wrong when there are multiple posibilities. 2005-12-05 Al Riddoch * server/TaskFactory.cpp, server/TaskFactory.h: Re-write the script task to handle creating the script directly, rather than use ScriptFactory which is not suitable. * rulesets/PythonMindScript.cpp, rulesets/PythonScript.cpp, rulesets/PythonScript.h, PythonThingScript.cpp, rulesets/PythonThingScript.h, rulesets/Python_API.cpp, server/ScriptFactory.cpp: Remove obsolete pointer to entity from script class, removing its link to Entity, making it more generally useful. 2005-12-05 Al Riddoch * rulesets/basic/mind/NPCMind.py, rulesets/basic/world/objects/Thing.py: Move some functionality from the Thing base class into NPCMind, leaving minimal functionality in the base class making it suitable as an interface for all scripts. 2005-12-05 Al Riddoch * server/EntityFactory.h, server/EntityFactory.cpp: Add a handler for objects in rules files. * rulesets/TaskScript.h, rulesets/TaskScript.cpp: Task class which delegates functionality to a script object. Basically just a stub at this point. * server/TaskFactory.h server/TaskFactory.cpp: Factory class for creating instances of Task classes. 2005-12-05 Al Riddoch * rulesets/Py_Mind.cpp: Delay initialisation of mind's python attribute store until it's required. * rulesets/Py_Mind.cpp, rulesets/Py_Thing.cpp: Add FIXME about allowing the client to set map and list attributes. 2005-12-05 Al Riddoch * rulesets/Py_BBox.cpp, rulesets/Py_Optime.cpp, rulesets/Py_Statistics.cpp, rulesets/Py_Thing.cpp: Ensure that setattr returns an exception if the attribute is not a valid one. * rulesets/Py_Map.cpp, rulesets/Py_Point3D.cpp, rulesets/Py_Quaternion.cpp, rulesets/Py_World.cpp, rulesets/Py_WorldTime.cpp: Remove setattr, as no attributes can be set on this type. * rulesets/Py_Mind.cpp, rulesets/Py_Oplist.cpp, rulesets/Py_Vector3D.cpp: Clean up type structure. * rulesets/basic/mind/goals/common/move.py: Remove attempt to set "rotation" attribute on location, as its obsolete and pointless. 2005-12-04 Al Riddoch * server/CommUnixListener.cpp, server/CommListener.cpp: Add cassert include required by some compilers. * configure.ac: Add experimental support for new avahi DNS service discovery implementation, using howl compatabiity API. Untested. 2005-12-04 Al Riddoch * rulesets/Py_Operation.cpp: Throw an attribute exception if a script tries to modify an unknown attribute on an operation. 2005-12-04 Al Riddoch * rulesets/Entity.h, rulesets/Entity.cpp: Add getProperty method which allows the property object of an attribute to be accessed. * tests/IGEntityExerciser.h, tests/Entitytest.cpp: Add tests for getProperty() basic functionality. 2005-12-04 Al Riddoch * rulesets/Py_Mind.cpp, rulesets/Py_Task.cpp, rulesets/Py_Thing.cpp: Throw assertion expceptions if python code attempts to compare objects with NULL pointers. * rulesets/Py_Statistics.cpp, rulesets/Py_Statistics.h: Basic python wrappers for Statistics. 2005-12-03 Al Riddoch * rulesets/Py_Thing.cpp: Clean up error messages. Delay initialisation of entity's python attribute store until its required. * rulesets/Py_Task.cpp, rulesets/Py_Task.h: Basic python wrappers written for Task. 2005-12-01 Al Riddoch * rulesets/basic/world/objects/Thing.py: Get rid of redundant kw arg to constructor, move op_dict initialisation to cinit() and remove base_init completely as its only required to handle the C++ constructor behavoir which we no longer need. * rulesets/basic/mind/NPCMind.py: Get rid of redundant args to to mind, and call cinit to handle connection to C++ core directly now that base_init is gone. 2005-12-01 Al Riddoch * rulesets/basic/mind/BaseMind.py: Remove obsolete base mind class, now completely implemented in C++. 2005-12-01 Al Riddoch * rulesets/basic/mind/ExternalMind.py: Remove obsolete external mind class, now completely implemented in C++. 2005-12-01 Al Riddoch * rulesets/mason/mind/SkelMind.py: Remove constructor, and add Setup operation handler so that skeleton can see again. * rulesets/mason/world/objects/Weather.py: Remove unnecessary constructor. 2005-11-30 Al Riddoch * rulesets/Python_API.cpp: Remove obsolete C++ set_kw() implementation. 2005-11-30 Al Riddoch * rulesets/basic/world/objects/Thing.py: Remove self.attributes from the base class for all python scripts. * rulesets/mason/world/objects/Weather.py, rulesets/basic/world/objects/plants/Tree.py, rulesets/basic/world/objects/animals/Animal.py, data/basic.xml, data/mason.xml: Don't use set_kw to handle default attributes, and add the to the .xml rules files. * rulesets/basic/world/objects/buildings/House.py, rulesets/basic/world/objects/buildings/StoneHouse.py, rulesets/basic/world/objects/tools/Bow.py, rulesets/basic/world/objects/tools/Sword.py, rulesets/mason/world/objects/animals/Deer.py, rulesets/mason/world/objects/animals/Pig.py, rulesets/mason/world/objects/outdoor/Campfire.py, rulesets/mason/world/objects/outdoor/Gravestone.py, rulesets/mason/world/objects/plants/seeds/Acorn.py, rulesets/mason/world/objects/plants/seeds/Apple.py, rulesets/mason/world/objects/plants/seeds/Fircone.py, rulesets/mason/world/objects/plants/seeds/Seed.py, rulesets/mason/world/objects/tools/Cleaver.py, rulesets/mason/world/objects/undead/Skeleton.py, rulesets/werewolf/world/objects/characters/Villager.py, rulesets/werewolf/world/objects/tools/Gallows.py: Don't import set_kw from misc, as its now obsolete and unused. 2005-11-30 Al Riddoch * common/Property.h, common/Property_impl.h, common/Property.cpp: Modify property interface to make apropriate methods const, re-order inheritance to eliminate some redundant code. * rulesets/EntityProperties.cpp, rulesets/LineProperty.h, rulesets/LineProperty.cpp, rulesets/TerrainProperty.h, rulesets/TerrainProperty.cpp: Update methods to match modified interface. 2005-11-30 Al Riddoch * server/CommServer.cpp: Update some comments about how the flags work to ensure the server is repsonsive. 2005-11-27 Al Riddoch * Release 0.5.4 2005-11-25 Al Riddoch * rulesets/mason/define_world.py: Add some more knowledge about pig herding, and the mausoleum. 2005-11-24 Al Riddoch * rulesets/basic/mind/NPCMind.py: Add handling for 'about' knowledge and return it in a way that makes sense to the listener. * rulesets/mason/define_world.py: Provide NPCs which lots of information 'about' the world, so they can help players. 2005-11-23 Al Riddoch * configure.ac: Increment version. 2005-11-23 Al Riddoch * server/WorldRouter.cpp: Fix height correction calculation inversion. * data/mason.xml: Make houses inherit from structure so it is possible to go in and out. 2005-11-23 Al Riddoch * rulesets/Pedestrian.cpp: Improve debug output for collision code errors. 2005-11-23 Al Riddoch * client/BaseClient.cpp, common/Database.cpp, rulesets/MemMap.cpp, server/Connection.cpp, server/EntityFactory.cpp, server/Peer.cpp, server/Persistance.cpp, server/Restoration.cpp, server/ServerRouting.h: Update integer ID related checks now that integerId() function has changed. 2005-11-23 Al Riddoch * common/id.cpp, common/id.h: Break integer ID conversion into two versions, one which abort()s and one which returns a known invalid ID. * rulesets/Character.cpp: Fix the grammar in an error message. * server/Player.cpp: Make error message on failed character creation clearer. 2005-11-23 Al Riddoch * rulesets/Character.cpp: Prevent characters from attacking themselves. 2005-11-23 Al Riddoch * rulesets/Thing.cpp, rulesets/World.cpp, server/WorldRouter.cpp: Use Location cached box size instead of calculating on the fly. 2005-11-22 Al Riddoch * modules/Location.h, modules/Location.cpp: Add members to store box diagonal size and bounding radius. * tests/Locationtest.cpp: Test that the diagonal size and bounding radius are updated correctly. 2005-11-22 Al Riddoch * server/Restorer_impl.h: Notify Location that bbox is modified once it has been restored from database. * tests/Locationtest.cpp: Add test for checking bbox related data gets updated. 2005-11-21 Al Riddoch * rulesets/Entity.cpp: Switch to using SignalProperty for BBOX. * rulesets/Area.cpp, rulesets/Character.cpp, rulesets/Line.cpp, rulesets/Plant.cpp, rulesets/Py_Location.cpp: Update bbox on location using setBBox(), so cached values are updated. 2005-11-21 Al Riddoch * modules/Location.h, modules/Location.cpp: Add methods to modify bbox, and to report if it has been modifed so that cached values can be computed. * common/Property.h, common/Property_impl.h: Add a new type of Property which emits a signal when modified. * rulesets/EntityProperties.cpp, rulesets/Entity.cpp: Implement signal Property and use it for bbox, so linking its signal to Location so that the necessary values can be computed after modification. 2005-11-20 Al Riddoch * Release 0.5.3 2005-11-20 Al Riddoch * tests/EntityFactorytest.cpp: Get rid of warning about unused variables in non-debug build. * configure.ac: Increment version for release soonish. 2005-11-20 Al Riddoch * tests/EntityFactorytest.cpp: Add more tests to ensure adding or removing attributes propagates correctly down the type tree. * server/EntityFactory.cpp: Reset class attributes when factory is modified. 2005-11-19 Al Riddoch * tools/cycmd.cpp: Encapsulate server monitor functionality in an AdminTask class. 2005-11-19 Al Riddoch * rulesets/Creator.cpp: Reply to client with Unseen op when client looks for an IG entity by name or type which returns no results. * tools/cycmd.cpp: Add a cancel command to stop current running task. Detect Unseen at the end of a flush task, and end the task. Remove a bunch of debug output. Fix typo in add_agent output. 2005-11-19 Al Riddoch * common/id.cpp, common/id.h: Add a function to check a string ID can be converted to an integer. * server/EntityFactory.cpp: Check IDs are valid integers before looking them up in the world. 2005-11-19 Al Riddoch * tools/cycmd.cpp: Modify flusher so it uses tick ops to schedule regular queries, until no more are found rather then attempting to purge all entities asap, which caused race conditions. Check the type of entities before deleting them. * rulesets/Creator.cpp: Improve debug output. Don't dispatch ops from client to creator locally if the are scheduled to occur in the future. 2005-11-19 Al Riddoch * tools/cycmd.cpp: Flush output to server from AdminTask objects. 2005-11-19 Al Riddoch * tools/cycmd.cpp: Add task handling, and start work on a task to flush entities of a given type from the server. 2005-11-18 Al Riddoch * tests/EntityFactorytest.cpp: Fill out comments in tests a bit better. 2005-11-18 Al Riddoch * tests/EntityFactorytest.cpp: Add new tests to verify the Entity Factory does the right thing with class attributes and inheritance. 2005-11-18 Al Riddoch * server/PersistantThingFactory.h, server/PersistantThingFactory_impl.h: Add separate tracking of class attributes, and accumulated attributes including those inherited from the parent class. Add members for storing parent and child types to a factory. * server/EntityFactory.h: Ensure instance pointer is zeroed when instance is deleted. Make internal methods protected so its easier to test them in a unit test. * server/EntityFactory.cpp: Add pointers to child factories to parent when installing new ones. Handle copying inherited attribute defaults from the parent factory. * tests/EntityFactorytest.cpp: Add a new class which exposes the protected parts of EntityFactory for testing. 2005-11-18 Al Riddoch * tools/cycmd.cpp: Add an AdminTask interface for tasks which take longer to complete. 2005-11-18 Al Riddoch * tests/EntityFactorytest.cpp: Add new test to work EntityFactory. 2005-11-18 Al Riddoch * tests/TestWorld.h, tests/Creatortest.cpp, tests/Worldtest.cpp: Move test implementation of BaseWorld into its own header, as it's used in multiple places. 2005-11-17 Al Riddoch * rulesets/Creator.cpp: Ensure Look returns nothing when client is searching by name or type, and nothing is found. * tools/cycmd.cpp: Add help for some more commands. Ensure help is formatted ok, no matter how long the commands are. Report an error if commands that required an argument don't get one. Ensure find_by_name and find_by_type still work ok if nothing is seen. 2005-11-17 Al Riddoch * tests/Areatest.cpp, tests/BaseEntitytest.cpp, tests/Charactertest.cpp, tests/Creatortest.cpp, tests/EntityExerciser.h, tests/Entitytest.cpp, tests/Foodtest.cpp, tests/Linetest.cpp, tests/Makefile.am, tests/OOGThingtest.cpp, tests/Planttest.cpp, tests/Stackabletest.cpp, tests/Structuretest.cpp, tests/Tasktest.cpp, tests/Thingtest.cpp, tests/Worldtest.cpp, tests/distancetest.cpp: Update tests to work with integer ID changes. 2005-11-17 Al Riddoch * tools/cycmd.cpp: Re-code help system to use the commands list when generating help output. 2005-11-14 Al Riddoch * rulesets/Movement.cpp: Reset the collision LOC change flag before running the check. * rulesets/Pedestrian.cpp: Improve debug reporting of collision errors. 2005-11-14 Al Riddoch * cyphesis.init: Fix hardcoded PostgreSQL admin user to use the shell variable as it should. Thanks to Kai Blin for the fix. 2005-11-14 Al Riddoch * common/types.h: Switch the core object index for the server, and the subscription index for connections to use integer IDs. * server/Admin.cpp, server/Connection.cpp, server/Connection.h, server/ExternalMind.cpp, server/ServerRouting.h: Modify code to use integer object indices. * server/Lobby.cpp: Remove debug output. 2005-11-13 Al Riddoch * server/Admin.cpp, server/CommPeer.cpp, server/CommPeer.h, server/CommPeerListener.cpp, server/Peer.cpp, server/Peer.h: Re-work classes for peer connections to use integer IDs. * server/Lobby.cpp, server/Lobby.h: Modify interface so its more obvious that lobby only handles accounts, and adjust to have integer ID. * server/Connection.cpp, server/Connection.h, server/TrustedConnection.cpp, server/TrustedConnection.h: Use integer IDs, and modify to match new Lobby API changes. * server/ServerRouting.cpp, server/ServerRouting.h, server/server.cpp: Modify server to have integer ID, and handle ID for Lobby as well. * server/CommListener.cpp, server/CommLocalClient.cpp, server/CommLocalClient.h, server/CommRemoteClient.cpp, server/CommRemoteClient.h, server/CommUnixListener.cpp: Modify communication classes for normal clients to handle integer IDs on the connection classes. 2005-11-12 Al Riddoch * common/Database.cpp, common/Database.h, common/id.h, common/id.cpp: Make newId() functions return the integer value. * common/newid.cpp: Break newId out into its own file, and make it handle whether or not the database should issue IDs. * server/Connection.cpp, server/Persistance.cpp, server/WorldRouter.cpp, server/server.cpp: Simply generating IDs by just using the newId() function, and use its return value. 2005-11-12 Al Riddoch * client/BaseClient.cpp, common/BaseWorld.cpp, common/id.cpp, common/id.h, rulesets/MemMap.cpp, server/Account.cpp, server/Admin.cpp, server/Connection.cpp, server/Persistance.cpp, server/Restoration.cpp, server/WorldRouter.cpp, server/server.cpp: Add intgerId() function to convert ID strings to integers, and check the conversion went okay. 2005-11-11 Al Riddoch * common/BaseEntity.h, common/OOGThing.cpp, common/OOGThing.h, server/Account.cpp, server/Account.h, server/Admin.cpp, server/Admin.h, server/Connection.cpp, server/ExternalMind.cpp, server/ExternalMind.h, server/Lobby.cpp, server/Lobby.h, server/Peer.cpp, server/Persistance.cpp, server/Player.cpp, server/Player.h, server/ServerRouting.cpp, server/SlaveClientConnection.cpp, server/server.cpp: Add integer ID handling to accounts, and some other OOG objects. 2005-11-11 Al Riddoch * cyphesis.init: Don't commit without checking with me first. 2005-11-11 Kai Blin * cyphesis.init: replaced a hardcoded reference to the postgres user by the $POSTGRESUSER variable 2005-11-11 Al Riddoch * common/types.h, server/Persistance.h, common/BaseWorld.h, common/BaseWorld.cpp, server/WorldRouter.cpp: Switch core world map to reference by integer ID rather than string. Add version of getEntity() which converts from string to integer automatically. * rulesets/Character.cpp, rulesets/Thing.cpp, rulesets/World.cpp, server/EntityFactory.cpp, Use getEntity() when looking up an entity, so that conversion of ID from string to integer is automatic. * rulesets/BaseMind.cpp, rulesets/MemMap.cpp, rulesets/MemMap.h: Switch to using integer IDs in MemMap's core mapping. * server/Account.cpp, server/Account.h: Switch a few function parameters to use integer ID values, making the code cleaner. * server/Account.cpp, server/Admin.cpp, server/Persistance.cpp: Handle string ID to integer conversions as required. 2005-11-10 Al Riddoch * common/BaseEntity.h, common/BaseEntity.cpp: Add an integer ID member variable, and accessor, and require it to be initialised along with string ID in constructor. * common/const.cpp, common/const.h: Add a const for the integer value of the world ID. * rulesets/Area.cpp, rulesets/Area.h, rulesets/BaseMind.cpp, rulesets/BaseMind.h, rulesets/Character.cpp, rulesets/Character.h, rulesets/Creator.cpp, rulesets/Creator.h, rulesets/Entity.cpp, rulesets/Entity.h, rulesets/Food.cpp, rulesets/Food.h, rulesets/Line.cpp, rulesets/Line.h, rulesets/MemEntity.cpp, rulesets/MemEntity.h, rulesets/Plant.cpp, rulesets/Plant.h, rulesets/Stackable.cpp, rulesets/Stackable.h, rulesets/Structure.cpp, rulesets/Structure.h, rulesets/Thing.cpp, rulesets/Thing.h, rulesets/World.cpp, rulesets/World.h: Add integer ID handling to constructors of all in-game entity classes. * rulesets/MemMap.cpp: Initialise integer ID of entities in the mind map. * rulesets/MindFactory.cpp, rulesets/MindFactory.h: Handle integer ID when constructing mind objects. * server/EntityFactory.cpp, server/EntityFactory.h, server/PersistantThingFactory_impl.h: Handle integer ID when contructing entity objects. * server/Restoration.cpp, server/Restoration.h, server/Restorer.h, server/Restorer_impl.h: Handle integer ID when restoring from database. * server/WorldRouter.cpp: Assign integer ID when constructing the world. 2005-11-10 Al Riddoch * common/BaseWorld.h: Remove obsolete ID member variable. 2005-11-10 Al Riddoch * rulesets/Statistics.h: Add comments clarifying use of references in this class. 2005-11-09 Al Riddoch * rulesets/Combat.cpp: Use Entity::sendWorld() to ensure that notification of victory or defeat appear to come from the world rather than one of the combatants. 2005-11-09 Al Riddoch * common/BaseEntity.cpp, common/BaseEntity.h: Add a new method which generates an error operation without creating an log entry. * server/Connection.cpp: Report routine client errors, like login failure using the new error method, so they no longer create high priority log messages. 2005-11-02 Al Riddoch * rulesets/Character.cpp: Prevent clients and minds for using FUTURE_SECONDS on ops other than tick. Remove all handling of FUTURE_SECONDS when processing move ops from clients and minds. 2005-11-02 Al Riddoch * rulesets/basic/mind/NPCMind.py: Don't respond to knowledge queries if the character has no knowledge. * server/Connection.cpp, rulesets/Creator.cpp, rulesets/Character.cpp: Use flag check to see if operations have FROM set, rather than checking for an empty string. * rulesets/Thing.cpp: When handling move ops, avoid lookup of LOC in world unless it has changed. 2005-10-25 Al Riddoch * cyphesis.spec.in: Fix dependency on Atlas-C++06 * Release 0.5.2 2005-10-24 Al Riddoch * rulesets/Character.cpp: Immobilise character if they have no stamina. * configure.ac, NEWS: Increment version and update news. * TODO: Remove done TODO items. 2005-10-24 Al Riddoch * rulesets/Combat.cpp: Modify win condition check, so it occurs at the end of tick. Send notification to winner and loser of combat using faked Talk ops. Make the loser lose a little health. 2005-10-23 Al Riddoch * rulesets/Character.cpp: Report an error if m_task becomes null while processing a task tick op. * rulesets/Combat.cpp: Remove debug output. * rulesets/Statistics.cpp: Remove debug output. 2005-10-22 Al Riddoch * server/WorldRouter.cpp: Cache value of std::list::end() to avoid expensive return by value in every loop iteration. Add some comments about obsolete getoperationFromQueue() function. 2005-10-21 Al Riddoch * physics/BBox.cpp: Re-code squareBoxSize() to be much more efficient. * server/CommServer.cpp: Don't report "Interrupted System Call" as an error from epoll_wait, as its always happening. * tools/Makefile.am: Add pthread library to static link libs for database using tools. 2005-10-21 Al Riddoch * physics/Vector3D.cpp: Replace the seriously inefficient implementation of squareDistance() with one that should perform a bit better. 2005-10-21 Al Riddoch * rulesets/Pedestrian.cpp, rulesets/Movement.h, rulesets/Movement.cpp: Store the time of the last collision, and if the next one occurs almost immediatly, stop the movement. This eliminates the judder which used to occur in some nasty collision scenarios. 2005-10-21 Al Riddoch * server/WorldRouter.h, server/WorldRouter.cpp: Add a second op queue for ops which do not have a time specified, so it is cheaper to add ops to the queue if they are to be dispatched immediatly. 2005-10-20 Al Riddoch * rulesets/Character.cpp, rulesets/Creator.cpp: Modify operations in place rather than copying first in the mind operation interface as this should be much more efficient. 2005-10-20 Al Riddoch * server/CommClient.cpp: Store serialno from clients, to make sure its not being read from the op after it has been given to the core server code. 2005-10-20 Al Riddoch * rulesets/Character.cpp: Report a warning when action ops are sent from client or mind code. * rulesets/Py_Location.cpp: Allow invalid vectors to be used to set attributes on Location. * rulesets/acorn/world/objects/undead/Skeleton.py, rulesets/mason/world/objects/undead/Skeleton.py: Remove action ops replacing them with setting MODE of skeleton to collapsed. * rulesets/basic/mind/NPCMind.py, rulesets/basic/mind/goals/common/misc_goal.py: Use Imaginary ops rather than Action for emotes. 2005-10-20 Al Riddoch * rulesets/Character.cpp: Audit all mindFooOperation() methods, to ensure operations from the mind or client code are handled in a correct and consistant manner. Improve comments documenting the mind operation interface. * rulesets/Entity.cpp: Add comments documenting how externalOperation should be used. 2005-10-20 Al Riddoch * rulesets/Entity.h: Add an assert to ensure reference counting is bug free. * server/WorldRouter.cpp: When delivering ops, check if the op is to the same entity it is from, which avoids looking up the ID in the world dictionary. 2005-10-19 Al Riddoch * rulesets/basic/mind/NPCMind.py: Fix face() so that NPC doesn't crash if it turns to face something that is zero distance away. * server/EntityFactory.cpp: Improve error reporting when an entity has velocity set at creation, and ensure that the velocity is unset before the entity goes into the world. 2005-10-19 Al Riddoch * rulesets/Task.h: Make irrelevant() virtual so that each task class is responsible for doing most of its cleanup. * rulesets/Movement.h: Make updateNeeded() public so other code can determine if a character is moving. * rulesets/Character.h, rulesets/Character.cpp: Add a stamina property. Add clearTask() used to clear the current running task. Check if tasks are irrelevant immediatly after setup, or after each tick, and remove if they are. * rulesets/Combat.h: Add irrelevant() implementation, and a static variable defining stamina level below which combat cannot occur. * rulesets/Combat.cpp: Switch to stamina as the base stat for combat. Implement checking stamina at setup to ensure both combatants are fit to fight, and each tick to determine if someone has lost. 2005-10-18 Al Riddoch * rulesets/Character.cpp: Fix handling of Touch op so it now returns a Sight(Touch) rather than an Action op to indicate what has occured. * common/custom.cpp: Fix inheritance of Attack op to Action. * TODO: Add a note about optimising the mind operation interface. 2005-10-18 Al Riddoch * rulesets/Statistics.cpp: Fix logic for incrementing existing skills, and debug output for determining whether the change should be passed to the user. 2005-10-16 Al Riddoch * README: Regenerate from source. * TODO: Add note describing eventual goals of statistics system. 2005-10-16 Al Riddoch * rulesets/Combat.cpp: Fill out handler for combat, adding ops which apply damage to defender, and using statistics to handle combat ability. 2005-10-16 Al Riddoch * rulesets/Character.cpp, rulesets/Character.h: Add a Statistics objects as a member variable of Character, and use it to determine if a character is strong enough to move other entities. 2005-10-16 Al Riddoch * rulesets/Py_RootEntity.cpp: Add comments about leaked python objects. 2005-10-16 Al Riddoch * rulesets/Statistics.cpp, rulesets/Statistics.h: Add class to handle skill statistics for characters. 2005-10-16 Al Riddoch * common/random.h: Make uniform() random function inlined. 2005-10-16 Al Riddoch * man/cyphesis-tools.sgml, man/cyphesis.sgml: Fix some typos on the man pages. 2005-10-16 Al Riddoch * server/CommClient.h, server/CommClient.cpp: Check stream has not failed before sending ops, to ensure that failed sockets are cleared promptly. Check fail() in addition to eof() to ensure that failed connections are detected when reading. 2005-10-12 Al Riddoch * common/Makefile.am, server/Makefile.am, tools/Makefile.am: Add top_builddir to the include paths to catch config.h. 2005-10-12 Al Riddoch * configure.ac: Add nostdinc option, to get rid of unnecessary -I options on the compile commandlines. 2005-10-11 Al Riddoch * rulesets/Task.h: Add required include. 2005-10-10 Al Riddoch * rulesets/Combat.h, rulesets/Combat.cpp: More experiments with tasks and combat. 2005-10-07 Al Riddoch * Release 0.5.1 2005-10-07 Al Riddoch * Update NEWS. * Update version to 0.5.1 for release. * tests/consttest.cpp: Fix warning due to unused variables. 2005-10-05 Al Riddoch * common/system.cpp: Replace SA_ONESHOT with SA_RESETHAND is it seems to be a more portable way to do the same thing. 2005-10-04 Al Riddoch * server/Idle.h, server/Idle.cpp: Rename reference to CommServer so there is no ambiguity in classes which inherit from Idle and CommSocket. * server/CommServer.h, server/CommServer.cpp: Store the current time, and a flag indicating if the server is currently handling client traffic. Modify idle handlers so they are only called if the server is not busy with internal traffic, or traffic from clients. Check for errors returned by epoll(). * server/CommUnixListener.cpp, server/CommListener.cpp, server/CommClient.h, server/CommClient.cpp: Make CommClient an idler, and use it to track clients which connect but don't negotiate, disconnecting them after a timeout. 2005-10-02 Al Riddoch * client/ClientConnection.cpp, server/CommClient.cpp, tools/AdminClient.cpp, tools/cycmd.cpp: Update to use new Negotiate API in Atlas-C++. 2005-10-01 Al Riddoch * rulesets/Plant.cpp: Fix bug in tree felling which caused an op to get into an infinite loop. 2005-10-01 Al Riddoch * common/custom.cpp: Install the Monitor op type, which was missing. * server/Admin.cpp: Use class_no to determine op types rather than string type. 2005-10-01 Al Riddoch * rulesets/Character.cpp: Re-order code so that its not necessary to lookup an entity that is to be moved unless we already know its not the current entity. * rulesets/Character.cpp: Implement destination based movement when the target position is specified with a different LOC to the current LOC of the character. * modules/Location.cpp: Document the functions used to determine relative distance vectors. 2005-09-30 Al Riddoch * rulesets/PythonThingScript.cpp, rulesets/PythonMindScript.cpp: Fix a bug which meant that most operations returned from scripts were silently ignored. 2005-09-29 Al Riddoch * client/Makefile.am, server/Makefile.am, tools/Makefile.am: Update static libs to Atlas-C++ 0.6. * RELEASE-check: Add a note about autopackage building. 2005-09-29 Al Riddoch * Update NEWS. * Release 0.5.0 2005-09-28 Al Riddoch * modules/Location.cpp, modules/Location.h: Add const accessors for location data, in preparation for adding cached collision data which must be updated every time data is modified. * physics/Collision.cpp, rulesets/Character.cpp, rulesets/Entity.cpp, rulesets/Entity.h, rulesets/MemMap.cpp, rulesets/Movement.cpp, rulesets/Pedestrian.cpp, rulesets/Plant.cpp, rulesets/Py_Location.cpp, rulesets/Thing.cpp, rulesets/World.cpp, server/Account.cpp, server/EntityFactory.cpp, server/Persistor.cpp, server/Persistor_impl.h, server/Restorer_impl.h, server/WorldRouter.cpp, tests/Locationtest.cpp: Use the const accessors whenver reading data from Location. 2005-09-28 Al Riddoch * rulesets/Movement.cpp: Add an assert check to ensure collision code is working ok. * physics/Collision.cpp: Fix a bug where emergence from a container was incorrectly predicted because the final emerging corner was mispredicted. 2005-09-27 Al Riddoch * rulesets/Movement.cpp: Re-word a comment to make it clearer. 2005-09-27 Al Riddoch * common/inheritance.cpp, common/inheritance.h: Re-introduce opEnumerate function as its useful for scripts, and tests. * tests/inheritancetest.cpp: Add necessary includes to pick up operation class numbers. * tests/Areatest.cpp, tests/BaseEntitytest.cpp, tests/Charactertest.cpp, tests/Creatortest.cpp, tests/EntityExerciser.h, tests/Entitytest.cpp, tests/Foodtest.cpp, tests/Linetest.cpp, tests/OOGThingtest.cpp, tests/Planttest.cpp, tests/Stackabletest.cpp, tests/Structuretest.cpp, tests/Thingtest.cpp, tests/Worldtest.cpp: Remove all uses of the removed op subscription mechanism. 2005-09-26 Al Riddoch * rulesets/Character.cpp: Report an error if a movement tick op has no serialno. Remove some obsolete comments. 2005-09-26 Al Riddoch * rulesets/Character.cpp: When processing Move op from mind, suppress Tick op used to update if character is not moving. 2005-09-26 Al Riddoch * common/BaseEntity.cpp, common/BaseEntity.h, common/inheritance.cpp, common/inheritance.h, rulesets/BaseMind.cpp, rulesets/BaseMind.h, rulesets/Character.cpp, rulesets/Character.h, rulesets/Entity.cpp, rulesets/Food.cpp, rulesets/Plant.cpp, rulesets/Stackable.cpp, rulesets/Thing.cpp, rulesets/World.cpp, server/Account.cpp, server/Admin.cpp, server/Connection.cpp, server/server.cpp: Remove the subscription mechanism as it is no longer necessary now that operations have class numbers. 2005-09-26 Al Riddoch * common/BaseEntity.cpp, common/custom.cpp, common/op_switch.h, common/types.h, rulesets/BaseMind.cpp, rulesets/Character.cpp, rulesets/Creator.cpp, rulesets/Food.cpp, rulesets/Plant.cpp, rulesets/Thing.cpp, rulesets/World.cpp, server/Admin.cpp, server/Admin.cpp: Replace OpNo enumeration with defines for the integer class numbers. Expand the switch statements used for op dispatch because runtime extended op definitions don't have a const number. * server/EntityFactory.cpp: Re-order installation of ops to ensure the number registered in enumeration maps is the one returned by the Atlas factories. * rulesets/Character.cpp: Improve debug output for op handling when debug is enabled for this file. 2005-09-24 Al Riddoch * common/inheritance.cpp: Replace a #warning with a FIXME. 2005-09-23 Al Riddoch * common/globals.cpp: Remove debug output. 2005-09-23 Al Riddoch * common/globals.cpp, common/globals.h: Implement reading pvp settings from config file. * data/cyphesis.vconf: Disable pvp in the default config. 2005-09-23 Al Riddoch * common/globals.cpp, common/globals.h: Add config flags for pvp settings. 2005-09-22 Al Riddoch * rulesets/Container.h, rulesets/Container.cpp, rulesets/EntityProperties.cpp: Implement add(Entity) for common poperties, and containers. * rulesets/Entity.cpp: Use add(Entity) instead of get() on properties, ensuring that unset properties aren't copied. Fixes problem with bboxes appearing on all entities. 2005-09-22 Al Riddoch * rulesets/Character.cpp: If reading quaternion from Atlas results in an invalid quaternion, report an ERROR. Abort processing the move op if any exception is thrown when reading values from Atlas. 2005-09-20 Al Riddoch * rulesets/Character.cpp, rulesets/Character.h: Add handler for chop ops, which is a quick implementation of Axe murder to test the health bar in clients. 2005-09-20 Al Riddoch * common/system.cpp: Make sure cassert is included before assert macro is used. * common/Makefile.am: Add missing header. * data/Makefile.am: Install copies of the config files in the documentation directory for reference. 2005-09-20 Al Riddoch * rulesets/Character.cpp, rulesets/Character.h: Add Attack operation handler to set up combat when sent by attacker. * rulesets/Combat.cpp: Fix bootstrap tick op, and return a future tick op from the tick op handler. 2005-09-19 Al Riddoch * rulesets/Entity.h, rulesets/Entity.cpp: Add default script only handler for Attack ops. * rulesets/Character.cpp: When Attack op comes from mind, move it on to the target entity. 2005-09-19 Al Riddoch * server/EntityFactory.cpp: Report if entities have velocity on creation. 2005-09-19 Al Riddoch * rulesets/Task.h, rulesets/Task.cpp: Add reference counting to the task interface. * rulesets/Character.cpp, rulesets/Combat.cpp, rulesets/Combat.h: Add experimental code to handle initiating combat. 2005-09-18 Al Riddoch * common/Attack.h, common/operations.cpp, common/types.h: Add a new Attack operation type. * common/op_switch.h, common/BaseEntity.h, common/BaseEntity.cpp, rulesets/BaseMind.cpp, rulesets/BaseMind.h, rulesets/Character.cpp, rulesets/Character.h: Add handlers to base classes for Attack op. 2005-09-18 Al Riddoch * rulesets/PythonMindScript.cpp, rulesets/PythonMindScript.h, rulesets/PythonThingScript.cpp, rulesets/PythonThingScript.h, rulesets/PythonScript.h, rulesets/Script.cpp, rulesets/Script.h: Clean up script API. * rulesets/BaseMind.cpp, rulesets/Character.cpp, rulesets/Entity.cpp, rulesets/Food.cpp, rulesets/Plant.cpp, rulesets/Stackable.cpp, rulesets/Thing.cpp: Modify script calls to new API. * rulesets/BaseMind.cpp, rulesets/BaseMind.h: All sub_op calls now take const ref for sub_op argument. 2005-09-17 Al Riddoch * server/Makefile.am, tools/Makefile.am: Add gcrypt static libs. 2005-09-16 Al Riddoch * configure.ac: Don't link libdl and libutil explicitly when linking python dynamically. * common/const.cpp: Remove some obsolete comments. 2005-09-16 Al Riddoch * common/custom.cpp: Remove some operation types only used in scrypts. * data/basic.xml, data/mason.xml: Add the operation definitions into the rule files. 2005-09-15 Al Riddoch * common/system.cpp, common/system.h: Add new functions for handling encrypted password hashes with a salt, based on gcrypt rather than openssl. Include legacy support for hashes without a salt. * common/const.cpp: Add a salt to the default admin password. * tests/systemtest.cpp: Modify the password tests to use the new functions. * server/Connection.cpp, server/Connection.h, server/TrustedConnection.cpp, server/TrustedConnection.h: Update the login code to use the new password functions. 2005-09-14 Al Riddoch * client/ClientConnection.cpp: Improve error reporting when unexpected object arrives from server. * rulesets/Character.cpp: Invert test so that tool use op arguments are now set correctly. * rulesets/Entity.cpp: Use proper entities to handle responses to Create and Look ops. * server/Connection.cpp, server/EntityFactory.cpp: Improve error reporting using String::compose. * server/EntityFactory.cpp: Invert test so that all custom ops now don't fail to get installed. Ensure that custom ops that need to wait for their parent a properly inserted into the waiting queue. 2005-09-13 Al Riddoch * modules/Location.cpp: Fix a bug where POS was being corrupted whenever velocity was supposed to be set. * rulesets/basic/mind/goals/humanoid/mason.py: Convert ID to entity before checking location. * rulesets/mason/mind/PigMind.py: Convert ID to entity before passing location to another function. 2005-09-13 Al Riddoch * common/Database.cpp: Report error when database connection fails. 2005-09-12 Al Riddoch * common/Makefile.am: Fix some missing headers. 2005-09-12 Al Riddoch * configure.ac: Increment version to development 0.5.x series. * aiclient/ClientAccount.cpp, client/BaseClient.cpp, client/ClientConnection.cpp, common/BaseEntity.cpp, common/Database.cpp, common/custom.cpp, common/inheritance.cpp, common/operations.h, rulesets/BaseMind.cpp, rulesets/Creator.cpp, rulesets/Food.cpp, rulesets/MemMap.cpp, rulesets/Pedestrian.cpp, rulesets/Py_Operation.cpp, rulesets/Py_RootEntity.cpp, rulesets/Python_API.cpp, rulesets/Stackable.cpp, rulesets/Thing.cpp, rulesets/World.cpp, server/CommClient.cpp, server/Connection.cpp, server/WorldRouter.cpp, tests/inheritancetest.cpp, tools/AdminClient.h, tools/cyaddrules.cpp, tools/cycmd.cpp, tools/cydumprules.cpp, tools/cyloadrules.cpp, tools/cypasswd.cpp: Remove unnecessary using directives. * common/utility.cpp, common/utility.h, rulesets/BaseMind.cpp, rulesets/Py_Operation.cpp, server/CommClient.cpp, tools/AdminClient.h, tools/cycmd.cpp: Remove obsolete utility function from the build. * common/operations.h: Remove unused obsolete header from the build. 2005-09-12 Al Riddoch * common/inheritance.h, tests/inheritancetest.cpp: Remove the newOperation declarations from the header, and removes their tests. 2005-09-12 Al Riddoch * common/inheritance_impl.h, common/inheritance.h, common/inheritance.cpp, common/custom.cpp: Get rid of the op factory feature of inheritance, as its not required. * server/EntityFactory.cpp: Register op types defined in the data into the Atlas factory rather than the old inheritance factory mechanism. 2005-09-12 Al Riddoch * common/custom.cpp, rulesets/Character.cpp: Ensure all custom op types are registered with the Atlas factories, and switch to using it for tool operations. 2005-09-12 Al Riddoch * common/Add.h, common/Burn.h, common/Chop.h, common/Connect.h, common/Cut.h, common/Delve.h, common/Dig.h, common/Eat.h, common/Monitor.h, common/Mow.h, common/Nourish.h, common/Setup.h, common/Tick.h, common/Unseen.h, common/Update.h, * common/operations.cpp, scripts/gen_op.py: Try a new much simpler way of handling custom ops. * common/CustomOp.cpp, common/CustomOp.h, common/CustomOp_impl.h: Remove obsolete old template for custom ops. * common/custom.cpp: Install factories in a different way for all the custom op types. 2005-09-11 Al Riddoch * common/const.cpp, common/const.h: Git rid of bizare scheme where each constant appears twice, debug and non-debug versions. * rulesets/Pedestrian.cpp, rulesets/Thing.cpp, server/WorldRouter.cpp: Fix problem where an essential call was inside an assert, so did not happen when built in non-debug mode. 2005-09-11 Al Riddoch * rulesets/basic/mind/goals/humanoid/mason.py: Fix self -> me when checking for mind ID. 2005-09-11 Al Riddoch * rulesets/Py_Operation.h, rulesets/Py_Operation.cpp: Remove reference ownership flag, and from and to pointers from the python operation structure. * rulesets/Py_Map.cpp, rulesets/Py_Oplist.cpp, rulesets/PythonMindScript.cpp, rulesets/PythonThingScript.cpp, rulesets/Python_API.cpp: Remove all usage of own, from and to. * rulesets/basic/mind/NPCMind.py, rulesets/basic/mind/goals/common/misc_goal.py, rulesets/basic/mind/goals/humanoid/mason.py, rulesets/basic/mind/goals/humanoid/transaction.py, rulesets/mason/world/objects/clothing/Garment.py, rulesets/mason/world/objects/plants/seeds/Acorn.py, rulesets/mason/world/objects/plants/seeds/Apple.py, rulesets/mason/world/objects/plants/seeds/Fircone.py, rulesets/mason/world/objects/tools/Bucksaw.py, rulesets/mason/world/objects/tools/Cleaver.py, rulesets/mason/world/objects/tools/Trowel.py: Modify all scripts so they expect from and to of ops to be an ID string rather than an entity. 2005-09-11 Al Riddoch * rulesets/Python_API.cpp: Modify Python API so Entity() now creates a RootEntity not a Message Element. * client/Py_CreatorClient.cpp, client/CreatorClient.h, client/CreatorClient.cpp: Modify CreatorClient and bindings to take a RootEntity rather than a Message Element. 2005-09-11 Al Riddoch * rulesets/Py_Object.h, rulesets/Py_Object.cpp: Remove nasty code used to handle complex attributes to Message Elements. Now should either be converted or rejected. * rulesets/Python_API.cpp: Remove code that merged complex python attributes to entity arguments. * rulesets/Py_Mind.cpp: Add note that as_entity() method should be removed in the long term. 2005-09-11 Al Riddoch * rulesets/Py_Object.cpp, rulesets/Py_Object.h: Ensure that Python to Atlas conversions are aborted if they fail at any point. * rulesets/Py_RootEntity.cpp: Ensure all static functions still have unique names. Support setting and retrieving soft attributes. For attribute values which are non-convertible python objects, store a pointer to the original Python object. * rulesets/Python_API.cpp: Adapt setting of operation arguments modified Python to Atlas conversion functions. * rulesets/mason/define_world.py: Add a very basic test for experimenting with interlinguish. 2005-09-11 Al Riddoch * modules/Location.h, modules/Location.cpp: Remove handling of LOC attribute from readFromEntity() as every use of this function has differen requirements. * rulesets/MemMap.cpp: Implement setting LOC so that the minimum of lookups in the world dictionary are required. * server/EntityFactory.cpp: Implement setting LOC in a much simpler way, as its always uninitialised at this point. * client/BaseClient.cpp: Add a note that LOC is currently unhandled, as there is nothing sane to do with it. 2005-09-11 Al Riddoch * rulesets/Py_Operation.cpp: Return entity arguments as RootEntity rather than MessageElement. * rulesets/Py_RootEntity.cpp: get_name() returns "obj" as it should rather than "op". Add warnings if unknown attributes are requested or set. * rulesets/Python_API.cpp: Accept RootEntity python wrapped objects as arguments to operations. 2005-09-10 Al Riddoch * modules/Location.cpp, modules/Location.h: Add a new method to read location data from an Atlas Entity. * rulesets/MemMap.cpp, server/EntityFactory.cpp, client/BaseClient.cpp: Switch to using new function rather than Entity::getLocation. * rulesets/Entity.h, rulesets/Entity_getLocation.h: Remove obsolete getLocation method. 2005-09-10 Al Riddoch * rulesets/Thing.cpp, rulesets/Character.cpp: Use getVelocity() on RootEntity, rather than accessing it as a soft attribute. 2005-09-10 Al Riddoch * physics/Vector3D.h: When constructing a vector or point from a std::vector, set its valid flag. 2005-09-09 Al Riddoch * rulesets/Entity.cpp, rulesets/Thing.cpp: Use copy correctly when creating copies of operations. 2005-09-09 Al Riddoch * common/CustomOp_impl.h: Correctly set the refcount on copied custom ops. 2005-09-08 Al Riddoch * rulesets/Entity.cpp: Update copyright date. * rulesets/BaseMind.cpp, rulesets/Entity_getLocation.h, rulesets/Entity.h, rulesets/MemMap.cpp, rulesets/MemMap.h, rulesets/Py_Map.cpp, server/EntityFactory.cpp, server/EntityFactory.h, server/WorldRouter.cpp, client/BaseClient.cpp, client/CreatorClient.cpp: Change various methods to pass entity information around as RootEntity rather than MapType. 2005-09-08 Al Riddoch * rulesets/MemMap.cpp: Remove unnecessary copy of name to entity, as it's handled later in merge(). 2005-09-07 Al Riddoch * common/compose.hpp: Add Ole Laursen's fine string composition library for improved messages. * rulesets/Character.cpp: Fix inverted check for string pos, and add a clearer error message when it fails, using compose. 2005-09-07 Al Riddoch * rulesets/Py_Operation.cpp: Decref operations correctly when the Python object wrapping them is deleted. * rulesets/mason/define_world.py: Add a simple single entity test function. * server/WorldRouter.cpp: Make sure orientation is not used un-initialised when correcting height. 2005-09-06 Al Riddoch * rulesets/Py_RootEntity.cpp, rulesets/Py_RootEntity.h: New python wrappers for Atlas-C++ entity classes. 2005-08-31 Al Riddoch * common/inheritance.cpp: Avoid hasAttr(),getAttr() use by using copyAttr(). 2005-08-31 Al Riddoch * common/inheritance.h: Set the correct objtype on the Root meta class. * rulesets/Character.cpp, rulesets/Food.cpp, rulesets/Plant.cpp, rulesets/Stackable.cpp, rulesets/Thing.cpp, server/Account.cpp, server/Admin.cpp, server/Connection.cpp, tools/AdminClient.cpp, tools/cycmd.cpp: Switch to renamed copyAttr() method from Atlas-C++. 2005-08-30 Al Riddoch * common/AtlasFileLoader.cpp, common/Database.cpp, common/FormattedXMLWriter.cpp, common/Property.cpp, common/accountbase.cpp, rulesets/Character.cpp, rulesets/Entity_getLocation.h, rulesets/MemMap.cpp, rulesets/Pedestrian.cpp, rulesets/Plant.cpp, rulesets/Py_Object.cpp, rulesets/Thing.cpp, server/Admin.cpp, server/Connection.cpp, server/EntityFactory.cpp, server/WorldRouter.cpp, tools/AdminClient.cpp, tools/cycmd.cpp, tools/cyconvertrules.cpp: After an Element has been checked with isFoo(), it is more efficient to get its value using Foo() rather than asFoo() which repeats the check. 2005-08-29 Al Riddoch * server/Account.cpp, rulesets/Thing.cpp, rulesets/Character.cpp: Replace asserts with proper checks that arguments are of the expected type. * common/custom.cpp: Put ignite op installation back in. 2005-08-29 Al Riddoch * rulesets/basic/mind/goals/common/misc_goal.py: Don't return non-existant ops. * rulesets/Thing.cpp: Fix some places where root_operations were being returned. * common/inheritance.cpp: Add "affect" operation base class, and fix parents on use and wield. * common/custom.cpp: Install atlas factories for custom op types. 2005-08-29 Al Riddoch * rulesets/Entity.cpp, rulesets/Thing.cpp: Use static LOC and POS members in RootEntity. * rulesets/Entity_getLocation.h: Add some slightly more thorough checking for location data. 2005-08-28 Al Riddoch * common/custom.cpp: Install an atlas factory for custom op as a test. * rulesets/Py_Operation.cpp: Improve error reporting. * rulesets/Python_API.cpp: Fix bug where arguments to ops were ignored. 2005-08-28 Al Riddoch * server/WorldRouter.cpp: No longer necessary to flush op queue in destructor. Remove verbose debug output. 2005-08-28 Al Riddoch * client/CharacterClient.cpp: Add some debug output, and fix a bug which ignored all replies to client ops. * server/WorldRouter.cpp: Fix a bug in OpQueEntry which stored a smart pointer reference rather than really storing the smart pointer. 2005-08-28 Al Riddoch * server/TrustedConnection.cpp, server/TrustedConnection.h: Fix the fingerprint of virtual verifyCredentials() member function so it correctly overrides the one in Connection. 2005-08-28 Al Riddoch * tests/Creatortest.cpp, tests/EntityExerciser.h, tests/Tasktest.cpp, tests/Worldtest.cpp, tests/allOperations.h, tests/inheritancetest.cpp, tests/utilitytest.cpp: Fix up tests to work with new Atlas-C++ version. 2005-08-28 Al Riddoch * scripts/gen_op.py: Script to generate operation class headers. * common/Connect.h, common/Monitor.h: New op classes added during port. 2005-08-28 Al Riddoch * Finish initial port to Atlas-C++ 0.6 series. Client and tools binaries now link. 2005-08-27 Al Riddoch * Port whole code base to Atlas-C++ 0.6 series. Main server binary now links. 2005-08-17 Al Riddoch * common/CustomOp.cpp, common/CustomOp.h, common/CustomOp_impl.h: Experimental class template for making custom ops a little easier to handle. 2005-07-07 Al Riddoch * rulesets/basic/mind/goals/common/common.py, rulesets/basic/mind/goals/common/misc_goal.py, rulesets/basic/mind/goals/common/move.py, rulesets/basic/mind/goals/humanoid/build_home.py, rulesets/basic/world/probability.py, rulesets/basic/world/objects/plants/Tree.py, rulesets/mason/define_world.py, rulesets/mason/mind/SkelMind.py, rulesets/mason/world/objects/Weather.py, rulesets/mason/world/objects/animals/Deer.py, rulesets/mason/world/objects/animals/Pig.py, rulesets/mason/world/objects/outdoor/Gravestone.py, rulesets/mason/world/objects/plants/seeds/Seed.py, rulesets/mason/world/objects/undead/Skeleton.py, rulesets/werewolf/define_world.py: Switch to importing random and fall back to deprecated whrandom on older python versions. 2005-07-04 Al Riddoch * server/CommMDNSPublisher.cpp: Don't finalise MDNS session when an error is detected, instead finalise in destructor, so the file descriptor is still handled ok removing from poll set. 2005-07-04 Al Riddoch * rulesets/basic/mind/goals/common/misc_goal.py: More changes to make goals work with new spot_something. * rulesets/basic/mind/goals/common/move.py: Modify hunt pursuit goal to fit with spot_something. 2005-07-04 Al Riddoch * rulesets/basic/mind/goals/humanoid/construction.py: Port plant_seeds goal to use new spot_something mechanism. 2005-07-04 Al Riddoch * rulesets/basic/mind/goals/humanoid/construction.py: Re-work goals to use new movement goals, and fix some bugs. Use right_hand_wield properlly when using tools. Adjust to use new spot_something goal. * rulesets/mason/define_world.py: Fix up world initialisation to setup forage now the constructor args have changed. 2005-07-04 Al Riddoch * rulesets/basic/mind/goals/common/misc_goal.py: Re-work spot_something goal to store the entity spotted in Knowledge rather than it being hacked in as a possession. Re-work many other goals to work with spot_something, eliminating reference to mind from constructors where possible. 2005-07-04 Al Riddoch * rulesets/basic/mind/goals/common/move.py: Break down goals for picking up things into separate goals for picking up posessions, and focussed items, and similarly for moving toward items. 2005-07-03 Al Riddoch * rulesets/basic/mind/Knowledge.py, rulesets/basic/mind/NPCMind.py: Add new methods to remove knowledge from mind. 2005-07-03 Al Riddoch * rulesets/Plant.cpp: Remove some debug output. * Release 0.3.12 2005-07-03 Al Riddoch * rulesets/Plant.cpp: Collapse two set ops into one in plant tick op. 2005-07-03 Al Riddoch * rulesets/Plant.cpp: Limit tree growth to a maximum mass. Make sure nourishment gets reset when its used. 2005-07-02 Al Riddoch * rulesets/Thing.cpp: Make sure mode is updated correctly in move ops. 2005-07-01 Al Riddoch * rulesets/Plant.cpp: Set the mass of the lumber object created when a tree is cut down. 2005-07-01 Al Riddoch * data/mason.xml: Add mass and maxmass to all tree types. 2005-07-01 Al Riddoch * rulesets/Pedestrian.cpp, server/WorldRouter.cpp: Correct error message about non-string modes. 2005-07-01 Al Riddoch * rulesets/Thing.cpp: Add some more debug output for mode problems. Ensure mode property is set. 2005-07-01 Al Riddoch * rulesets/World.cpp: Remove some debug output. 2005-07-01 Al Riddoch * rulesets/mason/define_world.py: Correct two typos in forester setup. 2005-07-01 Al Riddoch * rulesets/World.cpp: Implement sending nourish ops to plants. Ammount of nutrition is logarithmically proportional to their mass which seems to give a nice growth curve for now. 2005-07-01 Al Riddoch * rulesets/mason/world/objects/plants/seeds/Acorn.py: When an oak is created from seed, make its mass the same as the acorn's mass, and hack its bbox to the apropriate size. 2005-07-01 Al Riddoch * rulesets/Plant.h, rulesets/Plant.cpp: Add a nourishment property to track nourishment received from nourish ops. Scale the height as nourishment increases the plant's mass. 2005-07-01 Al Riddoch * rulesets/basic/mind/goals/humanoid/construction.py: Add a new goal for planting seeds. * rulesets/mason/define_world.py: Add a forester NPC that uses the plant_seeds goal to plant acorns. 2005-07-01 Al Riddoch * data/mason.xml: Set mass on oak trees. 2005-06-30 Al Riddoch * common/custom.cpp: Add type for "server" to inheritance mechanism. 2005-06-30 Al Riddoch * rulesets/basic/mind/goals/common/misc_goal.py: Remove unnecessary "me" argument from get_knowledge goal. 2005-06-30 Al Riddoch * rulesets/basic/mind/Goal.py: Remove debugging output. 2005-06-29 Al Riddoch * tools/cycmd.cpp: Fix handling info ops, so they are not treated as avatar creation responses. 2005-06-28 Hagen Moebius * data/basic.xml: Added operations "disperse" and "extinguish". Set up "disperse" as the default operation for the pile. * rulesets/basic/world/objects/Pile.py: The operation "disperse" will call the "extinguish" operation on the target. Maybe it is advisable to add an assertion if the target is indeed a fire. 2005-06-28 Al Riddoch * rulesets/World.cpp: Fix subscription to eat ops. * rulesets/Plant.h, rulesets/Plant.cpp: Add stub for handling nourish ops. Send eat ops to parent entity. 2005-06-28 Al Riddoch * data/mason.xml: Make house3 not a structure, to eliminate problems with race conditions in collision code. 2005-06-28 Al Riddoch * rulesets/basic/mind/goals/common/misc_goal.py: Fix indentation in peck goal which was using tabs. 2005-06-28 Al Riddoch * data/mason.xml: ignite and sow ops now inherit from action. 2005-06-28 Al Riddoch * rulesets/World.cpp, rulesets/World.h: Add an eat operation handler. 2005-06-27 Al Riddoch * common/inheritance.h, common/inheritance.cpp: Add isTypeOf() method to do inheritance queries. * tests/inheritancetest.cpp: Add very basic testing of the isTypeOf() method. 2005-06-27 Al Riddoch * server/CommClient.cpp: Report when a client is disconnected for blocking a write. 2005-06-25 Al Riddoch * data/mason.xml: Add type for butcher's house. 2005-06-25 Kai Blin * rulesets/basic/mind/goals/common/misc_goal.py: reduced the random offset that makes the chicken change position after pecking 2005-06-25 Al Riddoch * tools/cycmd: New add_agent, find_by_name and find_by_type commands to deal more in-game stuff. Implement command completion using readline. 2005-06-24 Kai Blin * rulesets/mason/define_world.py: Add peck as a goal for the chicken, and a test_chicken function. * rulesets/basic/mind/panlingua/interlinguish.py: Add peck verb. * rulesets/basic/mind/goals/common/misc_goal.py: Add peck goal. Chicken will now run around. The actual peck will be added later. 2005-06-23 Al Riddoch * rulesets/mason/define_world.py: Fix graveyard bbox. Tweak lych's patrol path so he doesn't run into gravestones. * rulesets/basic/mind/NPCMind.py: WTF! 2005-06-23 Al Riddoch * rulesets/Python_API.cpp: Move declaration of clist_size so its initialisation is no longer bipassed by jumps. 2005-06-23 Al Riddoch * modules/Location.cpp, modules/Location.h, rulesets/Python_API.cpp: Implement a function for determining the horizontal distance between two locations neglecting height difference, as for locations on the terrain it is not relevant. * rulesets/basic/mind/goals/common/move.py: Improve the coding of the move_me_to_it goal, so distance determination is more effective. Make distance independant of height. Relax distances at which character is concidered to have arrived at its destination. * rulesets/basic/mind/Goal.py: Modify goal so that it understands that a subgoal can be unfulfilled, but still not need to take any action. 2005-06-22 Al Riddoch * server/WorldRouter.cpp: Fix a problem where entities contained by other entities had their height adjusted incorrectly. * rulesets/basic/world/objects/elements/Fire.py: Allow fires to be moved. * rulesets/Python_API.cpp: Add constructor for BBox. * data/mason.xml: Add a torch. Add burn_speed attributes to a bunch more entity classes. * rulesets/mason/world/objects/tools/Torch.py: Script for torch. 2005-06-21 Al Riddoch * data/mason.xml: Add some burn speeds. 2005-06-21 Al Riddoch * configure.ac: Increment version number. * rulesets/mason/define_world.py: Add bboxes to some areas. 2005-06-20 Al Riddoch * rulesets/MemMap.cpp: Don't change type of entities in mind, as they get mutated by client accidentally. 2005-06-20 James Turner * rulesets/basic/mind/panlingua/interlinguish.py: add nouns for various tools that can be sold. 2005-06-19 James Turner * rulesets/mason/define_world.py: move the chickens to the village, add a village square area (sand for now), and add two market stalls, for the butcher and a new tool merchant. Still being debugged, but should be consistent at this point. 2005-06-19 Al Riddoch * rulesets/mason/world/objects/tools/Tinderbox.py: Change strength of initial fire spark to 0.05. * common/operations.cpp: Fix nourish op, which got broken when mow was added. * data/basic.xml: Add a default bbox for lumber, giving it a more apropriate size. * rulesets/Py_World.cpp: Add a compare implementation so that scripts can check entities to see if they are the world. * rulesets/basic/world/objects/elements/Fire.py: Tune the changes which occur in fire as it burns. 2005-06-19 Erik Hjortsberg * rulesets/mason/world/objects/outdoor/Gravestone.py: fixed the range of the randint call 2005-06-19 Al Riddoch * rulesets/mason/define_world.py: Adjust size of collision volumes for market stall. 2005-06-19 Erik Hjortsberg * data/mason.xml: Connected gravestones to Gravestone.py script. * rulesets/mason/world/objects/outdoor/Gravestone.py: added response to a dig operation, which will create a random skeleton piece. This will allow the wholesome pastime of grave robbing. 2005-06-18 James Turner * rulesets/Py_Point3d.cpp, rulesets/Py_Vector3d: add a _repr() function to the type-object, so using points and vectors in 'print' statements works as expected. 2005-06-18 Erik Hjortsberg * data/mason.xml: Added three types of grave stones. * rulesets/mason/define_world.py: In the test_graveyard function, create some grave stones. 2005-06-17 James Turner * data/mason.xml: Give the mausoleum a more sensible bbox and mass * rulesets/mason/define_world.py: add a test_graveyard function, which adds the mausoleum, a path leading to it, and a lych patrolling nearby. No gravestones yet, alas. 2005-06-17 Al Riddoch * data/mason.xml: Add definition for sow operation. * rulesets/mason/world/objects/plants/seeds/Acorn.py: Add handler for germinate operation. 2005-06-15 Al Riddoch * data/mason.xml: Fix stall geometry. * rulesets/mason/define_world.py: Add stall, including structural objects to handle collisions. 2005-06-15 Al Riddoch * rulesets/mason/define_world.py: Extend the path so it reaches the jetty. Add the village to the default world. 2005-06-15 Al Riddoch * server/WorldRouter.cpp: Add support for fixed mode. * rulesets/mason/define_world.py: Increase terrain area a little, move boundary into mountains, sea. Move forests around so they are not in the river. 2005-06-12 Al Riddoch * rulesets/mason/define_world.py: An experimental river is now in the terrain. 2005-06-12 Al Riddoch * data/mason.xml: Add path rule. * rulesets/mason/define_world.py: Some experiments with paths. Correct the layer number of ploughed field. 2005-06-12 Al Riddoch * rulesets/Pedestrian.cpp: Remove some debug output. * server/WorldRouter.cpp: Tweak the order of dispatch. * cyphesis.spec.in: Clean up the dependencies in the spec. * configure.ac: Increment version to 0.3.11. * NEWS: Update news item. * Makefile.am: Fix rule that tweaks temp dir prefix so it works when destination directory is overriden. * Release 0.3.11 2005-06-09 Al Riddoch * modules/Location.h, rulesets/Pedestrian.cpp, rulesets/Thing.cpp, server/WorldRouter.cpp: Store the last movement update time in location, so it can be used for interpolation elsewhere. Don't yet update it in the main Move code is this causes movement jitter. 2005-06-08 Al Riddoch * rulesets/Pedestrian.cpp: Apply z coord constraints after doing movement interpolation. If the character is immersed in water then set the mode to swimming. 2005-06-08 Al Riddoch * rulesets/Movement.cpp, rulesets/Movement.h, rulesets/Pedestrian.cpp, rulesets/Pedestrian.h, rulesets/Character.cpp: Remove the obsoleted movement code. Eliminate friend relationship with Character, adding necessary accessors. Remove unused member variables. 2005-06-08 Al Riddoch * rulesets/Movement.h, rulesets/Pedestrian.h, rulesets/Movement.cpp, rulesets/Pedestrian.cpp: Get rid of m_collAxis as it was unused. Add velocity to the interface of getTickAddition to avoid using the redundant m_velocity member of Movement. Fix calculation of velocity magnitude in new movement code. Correctly set velocity to zero when movement reaches its target. * rulesets/Character.cpp: Add alternative movement processing code based on the new mathods in Pedestrian. 2005-06-07 Al Riddoch * rulesets/Movement.h, rulesets/Pedestrian.h, rulesets/Pedestrian.cpp: Add a return value to getUpdatedLocation to indicate whether an update was necessary or not. * rulesets/Character.cpp: Add some notes on how this code could be adapted to Use the new Movement code. 2005-06-07 Al Riddoch * rulesets/Character.cpp: Add some comments on how the movement code should work. 2005-06-07 Al Riddoch * Makefile.am: Fixup permissions on the temp directory used for unix sockets. 2005-06-06 Al Riddoch * rulesets/Movement.h, rulesets/Pedestrian.h, rulesets/Pedestrian.cpp: Add a new method to the movement interface which determines the updated location of an entity when movement needs to be handled. 2005-06-06 Al Riddoch * rulesets/Character.cpp: Clean up check for movements that currently can't be handled. 2005-06-06 Al Riddoch * rulesets/Character.cpp, rulesets/Movement.cpp, rulesets/Movement.h, rulesets/Pedestrian.cpp: Rename some variables to make the code more comprehensible. 2005-06-06 Al Riddoch * data/mason.xml: Make boat float by default, add bottle and bunny, fix wolf's bounding box. * rulesets/mason/define_world.py: Put fire in the middle of campfire, not offset. 2005-06-05 Al Riddoch * modules/Location.cpp, modules/Location.h: Rejig flags on Location so that there is one to indicate contents should be checked for collision, and one to indicate contents is not a collision volume. * rulesets/Movement.cpp: Modify collision code to check if an entity is supposed to be checked for collisions. * rulesets/Structure.cpp: Tweak the flag set on structures to correctly show that their contents should be checked for collision. * data/mason.xml: Make ploughed field into an area, and sort out its bbox to be the right size. 2005-06-05 Al Riddoch * data/mason.xml: Add a horse. 2005-06-05 Al Riddoch * data/mason.xml: Add mausoleum rule. * TODO: Update TODO. 2005-06-04 Al Riddoch * rulesets/Py_Mind.cpp, rulesets/Py_Thing.cpp: Add attribute handler for "contains". 2005-06-04 Al Riddoch * tests/Creatortest.cpp, tests/Worldtest.cpp: Fix tests to work with modified World API. 2005-06-03 Al Riddoch * common/BaseWorld.h, server/WorldRouter.cpp, server/WorldRouter.h: Modify world interface so it takes a string mode when adjusting the height of entities. Handle floating and swimming entities accordingly. * rulesets/Thing.cpp: Change the order in which mode is checked so it is available when adjusting height. * rulesets/mason/define_world.py: Randomise height of fish, so they look more like they are swimming. 2005-06-02 Miguel Guzman * rulesets/mason/define_world_aglanor.py: added new world definition for mason 0.3 2005-06-02 Al Riddoch * data/mason.xml: Add carrot and turnip, and a common parent tuber. 2005-06-01 Al Riddoch * data/mason.xml: Set default mode to swimming on fish. * rulesets/Character.cpp: Don't set intial mode of characters to "birth". 2005-06-01 Al Riddoch * man/cyphesis-tools.sgml: Add documentation for cyaddrules. 2005-05-28 Al Riddoch * data/basic.xml, data/mason.xml, rulesets/mason/define_world.py: Make sure entities with layers all use a different layer ID. Make sure sty has area and bbox in the default attributes. 2005-05-27 Al Riddoch * server/CommMetaClient.cpp: Fix eof() to check for the correct condition on the socket stream, and ensure that decoding message from the metaserver is aborted if the message is shorter than expected. This should fix a tight loop bug which occurs when there is a problem with metaserver communication. 2005-05-27 Al Riddoch * rulesets/Character.cpp: Send a Sight(Action) op from character when using a tool so the client know when to run an animation. 2005-05-26 Al Riddoch * rulesets/Character.cpp, rulesets/Character.h, rulesets/attributes.h, server/Persistor.cpp, server/Persistor_impl.h, server/Restorer.cpp; Make right_hand_wield a real Atlas property, and add it to the database code. * rulesets/Character.cpp: When wielding a tool, set right_hand_wield correctly to notify clients. 2005-05-25 Al Riddoch * rulesets/mason/define_world.py: Add fields around the village. 2005-05-25 Al Riddoch * data/mason.xml: Add an area of fallen leaves round oak trees, and add a new type for a ploughed field. 2005-05-24 Al Riddoch * data/mason.xml, rulesets/mason/world/objects/tools/Bucksaw.py: New bucksaw for cutting up logs. * rulesets/mason/world/objects/tools/Trowel.py: Correct the comments. 2005-05-24 Al Riddoch * server/PersistantThingFactory.cpp: Include Python.h before ScriptFactory.h to avoid an annoying warning from the python headers. 2005-05-24 Al Riddoch * server/PersistantThingFactory.cpp: Include ScriptFactory.h to ensure deleting the script factory works ok. 2005-05-24 Al Riddoch * configure.ac, client/Makefile.am, server/Makefile.am, tests/Makefile.am, tools/Makefile.am: Separate out WorldForge libraries into sections so that tools binaries don't get linked to libs they don't use. This prevents problems when library interface versions change. Use dynamic python library if available, and remove -export-dynamic flag from linker when using the dynamic version of python. 2005-05-18 Al Riddoch * rulesets/World.cpp: Fix copyright date. * rulesets/mason/define_world.py: Add an area to the sty. 2005-05-18 Al Riddoch * data/basic.xml, data/mason.xml: Add objtype to all rules. Add a rule for ignite operation definition. * common/custom.cpp: Remove hardcoded ignite operation definition. * server/EntityFactory.cpp, server/EntityFactory.h: Remove some debug output. Add new code to allow op_definitions to be installed as rules. * common/inheritance.cpp, common/inheritance.h: Return an error code when a type without parents gets installed, rather than throwing an exception. * tests/inheritancetest.cpp: Fix test so it no longer expects an exception. * rulesets/mason/world/objects/clothing/Garment.py: Remove some debug output. * tools/AdminClient.cpp: Remove hardcoded objtype, depending instead on objtype from the data file. Fix a bug where the full rule was not getting uploaded when updating an existing rule. Improve error reporting when update fails. 2005-05-17 Al Riddoch * rulesets/Thing.cpp: Fix leak of Motion object. * rulesets/World.cpp, rulesets/World.h: Make tileShader a member variable, and delete it in the destructor to avoid a leak. * server/PersistantThingFactory.cpp: Fix leak of ScriptFactorys. * server/PersistantThingFactory_impl.h: Fix leak of Persistor in ForbiddenThingFactory. 2005-05-17 Al Riddoch * data/mason.xml, rulesets/mason/world/objects/tools/Tinderbox.py: Tinderbox for starting fires. * common/custom.cpp: Ignite operation for tinderbox. 2005-05-16 Al Riddoch * data/mason.xml, rulesets/mason/world/objects/clothing/Garment.py: Add experimental garment entity for changing the characters appearance. * common/custom.cpp: Add wear operation for use with garments. 2005-05-16 Al Riddoch * data/mason.xml: Add default guise attribute to settler. * tools/cycmd.cpp: Clearly differentiate between strings and numbers when outputting Atlas data. 2005-05-16 Al Riddoch * tools/Makefile.am: Add prefix.o to cyaddrules so it works in a binreloc enabled build. 2005-05-16 Al Riddoch * server/EntityFactory.cpp: Implement updating default attributes and other metadata when types are modified from the client. * server/ScriptFactory.cpp: Handle errors that occur when reloading modules. Store the new module correctly. * tools/AdminClient.cpp, tools/AdminClient.h: Change behavoir of cyaddrules so it updates types that have already been installed. Requires adding a set op types that have already been uploaded or updated, to ensure that types in a base ruleset don't override the one already in the server. 2005-05-15 Al Riddoch * server/ScriptFactory.h: Add accessor for script package. * server/EntityFactory.cpp, server/EntityFactory.h: Move code that adds data to a factory into a separate function so it can potentially be called from elsewhere. 2005-05-15 Al Riddoch * server/EntityFactory.cpp: Implement reloading scripts when a client asks to modify an installed type. * server/Admin.cpp: Re-order checks when client asks to modify an installed type, so the client doesn't have to set the parents. * tools/cycmd.cpp: Add a reload command which causes the server to update an existing type, thus reloading its script if it has one. 2005-05-15 Al Riddoch * server/EntityFactory.cpp, server/EntityFactory.h: Add a public method to allow the attributes of an installed type to be modified. * server/Admin.cpp: Correctly handle Create ops from client to install new types from the client rather than Set. Leave Set available as a legacy feature. Allow Set to be used to modify the attributes of an existing type. * tools/AdminClient.cpp, tools/AdminClient.h: Clean up headers, move constructor and destructor into the .cpp file, and make better use of using. Send Create ops instead of Set ops when installing new types in the server. 2005-05-15 Al Riddoch * server/EntityFactory.h, server/EntityFactory.cpp: Make a bunch of functions private, as they should not be available elsewhere. Make installRule() public, and make it return an error status. * server/Admin.cpp: Use installRule() to install new rules from the client, so that the full data is installed. 2005-05-15 Al Riddoch * rulesets/mason/world/objects/tools/Rope.py: Correct the syntax of stub functions. * rulesets/basic/world/objects/buildings/StoneHouse.py: Fix the import statements. * rulesets/basic/world/objects/buildings/House.py: Fix import for physics module. * rulesets/basic/mind/goals/common/misc_goal.py: Fix typo in cut_something. * server/ScriptFactory.cpp, server/ScriptFactory.h: New factory class for handling python scripts for entities much more efficiently, and provide a means where they can be re-imorted at an apropriate time. * server/PersistantThingFactory.h, server/PersistantThingFactory.cpp: Make PersistantThingFactory copy constructor protected, to ensure its not used accidentally. Replace strings for storing python script data with a pointer to a factory for creating scripts. * server/EntityFactory.cpp: Use the new ScriptFactory mechnism for creating scripts attached to entities. Improve variable names a little. 2005-05-15 Al Riddoch * rulesets/mason/define_world.py: Fix typo. Thanks erik. 2005-05-15 Al Riddoch * data/basic.xml: Make the mass of the pig sty large enough it can no longer be moved around. 2005-05-14 Al Riddoch * rulesets/Python_Script_Utils.h, rulesets/Python_API.h, rulesets/Python_API.cpp, rulesets/MindFactory.cpp, server/EntityFactory.cpp: Move functions related to creating script objects into a new header, to avoid namespace pollution. 2005-05-14 Al Riddoch * rulesets/Entity.h, rulesets/BaseMind.h: Make scriptSubscribe virtual so it can be overriden in BaseMind. * rulesets/Python_API.cpp: Get rid of template for Subscribe_Script as its no longer necessary now scriptSubscribe is virtual. 2005-05-14 Al Riddoch * rulesets/Python_API.cpp: Clean up variable names to make code more readable. 2005-05-14 Al Riddoch * rulesets/basic/mind/goals/common/misc_goal.py: Fix cut_something goal so it now works with current tool use. 2005-05-14 Al Riddoch * server/Admin.cpp: Check that create ops from admin account have objtype set, so we can tell what it wants to create. * data/mason.xml: Add a globlin type. * client/BaseClient.cpp: Set objtype when creating characters. * TODO: Some notes. 2005-05-14 Al Riddoch * tools/AdminClient.cpp, tools/AdminClient.h: Improve the rule upload code so that rules are held pending until their parents are uploaded, ensuring that rules in an inheriting ruleset correctly override those in the base ruleset. * tools/cyaddrules.cpp: Report upload operation counts, and report if a pending rule never gets uploaded. 2005-05-14 Al Riddoch * data/mason.xml: Add a new rule for fish. * rulesets/mason/define_world.py: Add a shoal of fish to the lake. * common/custom.cpp, rulesets/Character.cpp, rulesets/basic/mind/NPCMind.py: Use Unseen operation to notify minds when they attempt to interactive with something that they can't iteract with, either because its outside their area of perception, or because its been deleted. 2005-05-14 Al Riddoch * TODO: Note about bug in cyaddrules when adding rules from scratch. * client/ObserverClient.cpp, client/ObserverClient.h, client/client.cpp: Add option to allow cyclient to connect to a remote server. * tools/AdminClient.cpp, tools/AdminClient.h: Add a timeout so cyaddrules still works against older servers that don't send an info op when new types are uploaded. * tools/cyaddrules.cpp: Add option to allow cyaddrules to connect to a remote server. 2005-05-14 Al Riddoch * tools/AdminClient.cpp, tools/AdminClient.h, tools/cyaddrules.cpp: New tool to load new rules into a running server. * data/mason.xml, rulesets/mason/world/objects/tools/Rope.py: Experimental type for a rope. * man/cyclient.sgml, man/cycmd.sgml, man/cyphesis-tools.sgml, man/cyphesis.sgml: Add SEE ALSO sections to the man pages. * rulesets/Python_API.cpp: Clean up variable names. * server/Admin.cpp: Send an info response when types are installed from the client. * tools/cyloadrules.cpp: Correct copyright dates. 2005-05-12 Al Riddoch * rulesets/World.cpp: Clear up the types of entities created when materials are gathered from the terrain. 2005-05-12 Al Riddoch * rulesets/mason/world/objects/tools/Trowel.py, data/mason.xml: Add a rule for a trowel for planting seeds. Add a rule for spider model. * common/custom.cpp: Add custom ops for "sow" and "germinate" for handling seeds. 2005-05-12 Al Riddoch * tools/Formatter.cpp: Change the way lists are formatted to to be cleaner, and match the way existing rules are stored. * data/mason.xml, data/basic.xml: Make sure maps are all in alphabetical order, so these files are the same as their machine generated versions. 2005-05-12 Al Riddoch * rulesets/Python_API.cpp: Re-write the code for extracting operation subscriptions from python classes so its now more efficient and picks up methods from base classes. * rulesets/basic/mind/BaseMind.py, rulesets/basic/mind/NPCMind.py, rulesets/basic/world/objects/Thing.py: Rename some methods which have match the signature of operation handlers. 2005-05-10 Al Riddoch * Version 0.3.10 released. 2005-05-10 Al Riddoch * common/Makefile.am: Add another missing header to the distribution. 2005-05-10 Al Riddoch * data/basic.xml, data/mason.xml: Add bounding boxes for fire and campfire. 2005-05-10 Al Riddoch * rulesets/World.cpp, rulesets/Character.cpp: Remove the debug output. 2005-05-10 Al Riddoch * data/mason.xml: Type for bundles of grass. * rulesets/World.cpp: Implement resource gathering for all the currently supported resource types. * rulesets/basic/world/objects/Pile.py: Fix so Pile inherits from Thing correctly. 2005-05-10 Al Riddoch * configure.ac: Increment version number. * common/Makefile.am: Ensure all headers are included in the distribution. 2005-05-10 Al Riddoch * data/basic.xml, rulesets/basic/world/objects/Pile.py: Add a new experimental type for piles. * TODO: Some random crazy shit. 2005-05-09 Al Riddoch * data/basic.xml: Add a new type for boulder. 2005-05-09 Al Riddoch * rulesets/Entity.cpp, rulesets/Thing.cpp: Move Create op subscription into Entity, as that is where the method is. * rulesets/World.cpp: Create a boulder entity when the pickaxe is used on rocky terain. * client/CharacterClient.cpp: Don't process ops from the server in the client, as it causes a crash. 2005-05-07 Al Riddoch * common/Affect.h, common/operations.cpp: New base class for high level ops which have a direct effect on their target. * common/Chop.h, common/Delve.h, common/Dig.h, common/Mow.h: Move a bunch of ops to inherit from Affect, is this reflects their semantics. 2005-05-07 Al Riddoch * common/Add.h, common/custom.cpp, common/operations.cpp, common/types.h: Add new Add operation class. * common/BaseEntity.h, common/BaseEntity.cpp, common/op_switch.h, rulesets/Character.cpp, rulesets/Character.h: Add handling for the Add operation into the core operation set. * common/Delve.h, common/Dig.h, common/Mow.h: Fix comments. 2005-05-06 Al Riddoch * common/Dig.h, common/Mow.h, common/custom.cpp, common/operations.cpp: Add new Dig and Mow operations, for handling resource gathering. * rulesets/basic/world/objects/tools/Shovel.py, rulesets/basic/world/objects/tools/Scythe.py, data/basic.xml: Add new scythe and shovel for gathering resources from the terrain. * rulesets/basic/world/objects/tools/Pickaxe.py, common/Delve.h: Fix the comments. * rulesets/World.cpp, rulesets/World.h: Move code for determining terrain surface type into a method of its own. Implement handlers for Dig and Mow ops. 2005-05-05 Al Riddoch * rulesets/World.cpp: Use a TileShader to handle data about the material the makes up the terrain surface. When a Delve operation determine what material the world is at that point. 2005-05-04 Al Riddoch * rulesets/Entity.cpp, rulesets/Thing.cpp, rulesets/Thing.h: Move standard Create handler into entity so everything can handle create ops. 2005-05-04 Al Riddoch * rulesets/Character.cpp: Add some debug stuff. * rulesets/World.cpp, rulesets/World.h: Add handler for delve operations. Just for testing for now, no functionality. 2005-05-03 Al Riddoch * server/CommMDNSPublisher.cpp: Avoid more namespace pollution from the libhowl headers. 2005-05-03 Al Riddoch * server/CommServer.cpp: Clean up some comments, and use the right typedef. 2005-05-01 Al Riddoch * rulesets/Character.cpp: Include POS from a Use op argument when building the arg for the resulting op. * rulesets/Py_Point3D.cpp: Add a print handler. * rulesets/Python_API.cpp: When constructing Point3D or Vector3D accept an Atlas list as well as a standard python list. 2005-04-30 Al Riddoch * configure.ac: Update autoconf usage. 2005-04-26 Al Riddoch * server/EntityFactory.cpp: Cast the world entity factory to the right type when using it to persist the world during database bootstrap. 2005-04-25 Al Riddoch * rulesets/Thing.cpp: Fix a stray empty argument getting added to to Sight(Create) ops. 2005-04-25 Al Riddoch * server/PersistantThingFactory.h, PersistantThingFactory_impl.h, server/PersistantThingFactory.cpp: Add ForbiddenThingFactory for entity classes that need persistence, but can't be instantiated through the normal channels. * server/EntityFactory.cpp: Use ForbiddenThingFactory for World. * server/WorldRouter.cpp: Correct error message for entity creation failure to include "forbidden" as a possible cause. 2005-04-24 Al Riddoch * rulesets/basic/mind/goals/common/misc_goal.py, rulesets/basic/mind/goals/humanoid/construction.py: Make sure Use arguments explicitly have an objtype in the argument. 2005-04-24 Al Riddoch * rulesets/Thing.cpp: Make sure that an entity cannot be moved inside itself, even indirectly. 2005-04-24 Al Riddoch * rulesets/Python_API.cpp: Don't set objtype on entities from python scripts unless they have parents. 2005-04-23 Al Riddoch * rulesets/Motion.cpp: Add return values to stub functions to get rid of warnings. 2005-04-21 Al Riddoch * common/custom.cpp, common/Delve.h, common/operations.cpp, common/operations.h: Add new delve operation for digging with a pickaxe. * data/basic.xml, rulesets/basic/world/objects/tools/Pickaxe.py: Add new pickaxe entity which emits a Delve operation when used. * rulesets/Character.cpp: Fix a bug where a segfault occured if an operation was requested by a tool that was unknown to to the core server code. Instead an error message is emitted. * rulesets/World.cpp: Subscribe world terrain to delve ops. 2005-04-21 Al Riddoch * tests/Makefile.am: Fix tests to build now that Motion.o has been added. 2005-04-21 Al Riddoch * modules/Location.h, modules/Location.cpp: Start adding the additional fields required for comeplex movement. Acceleration and angular velocity added first. 2005-04-21 Al Riddoch * rulesets/Motion.h, rulesets/Motion.cpp: Add a little more API, and provide stubs of existing methods. * rulesets/Thing.cpp: Add a motion instance to all physical entities, and pass mode setting to it. 2005-04-21 Al Riddoch * client/CharacterClient.h, client/CreatorClient.h, common/OOGThing.h, rulesets/Entity.h, rulesets/MemEntity.h: Fix naming of header guards so they are consistant. 2005-04-20 Al Riddoch * rulesets/Motion.cpp, rulesets/Motion.h: Flesh out the API for handling motion, and set up a cpp file so it gets compiled. 2005-04-15 Al Riddoch * rulesets/Py_Vector3D.cpp: Fix format for outputting Vector3D using printf. * rulesets/AreaProperty.cpp, rulesets/AreaProperty.h: New Property class for handling Area attributes. 2005-04-14 Al Riddoch * man/cyphesis-tools.sgml: Documet cydumprules. 2005-04-13 Al Riddoch * data/mason.xml: Re-order rules to be alphabetical for easier comparison. * tools/cydumprules.cpp: Finish implementing tool for dumping rules from database to files. 2005-04-13 Al Riddoch * tools/Formatter.cpp, tools/Formatter.h, tools/cydumprules.cpp: Start work on a tool to read rules from the cyphesis database tables, and dump them to files on disk. 2005-04-11 Al Riddoch * server/Account.cpp, server/Admin.cpp, server/CommClient.cpp, server/Connection.cpp: Don't set refno on unicast OOG ops, instead set them at the interface with the client in one place. * server/WorldRouter.cpp: Modify setting refno on IG ops so its now only set on unicast responses. * rulesets/Creator.cpp: Set refno on responses direct ops from creator clients more manually. * common/BaseEntity.cpp: Only set refno on unicast error ops. * common/refno.h: Disable as this file is no longer used. 2005-04-10 Al Riddoch * rulesets/Py_Operation.cpp, rulesets/Py_Optime.cpp, rulesets/Py_Optime.h rulesets/Python_API.cpp: Remove the Optime class from the API and force scripts to use setFutureSeconds() to modify operation dispatch time. * rulesets/acorn/world/objects/Weather.py, rulesets/acorn/world/objects/plants/Tree.py, rulesets/acorn/world/objects/plants/seeds/Acorn.py, rulesets/acorn/world/objects/plants/seeds/Apple.py, rulesets/acorn/world/objects/plants/seeds/Seed.py, rulesets/basic/mind/NPCMind.py, rulesets/basic/mind/goals/common/move.py, rulesets/basic/world/objects/animals/Animal.py, rulesets/basic/world/objects/buildings/House.py, rulesets/basic/world/objects/elements/Fire.py, rulesets/basic/world/objects/plants/Tree.py, rulesets/basic/world/objects/tools/Bow.py, rulesets/mason/world/objects/Weather.py, rulesets/mason/world/objects/plants/seeds/Acorn.py, rulesets/mason/world/objects/plants/seeds/Apple.py, rulesets/mason/world/objects/plants/seeds/Fircone.py, rulesets/mason/world/objects/plants/seeds/Seed.py: Fix up all the python scripts to use setFutureSeconds on ops instead of time.sadd. 2005-04-06 Al Riddoch * rulesets/Thing.cpp: Remove obsolete commented out code. * server/Account.cpp, server/Connection.cpp: Add a note about serialno/refno handling when code sends ops directly to the client. * server/CommClient.cpp, server/CommClient.h: Clean up some debug code, and method names. * server/Lobby.cpp: Fix a case where a private message would fail silently if account had logged on recenlty but was no longer. 2005-04-05 Al Riddoch * server/Account.cpp: Improve checks to make sure account is connected when processing ops. * server/Admin.cpp: Improve logout op handling so its cleaner, and improve a couple of variable names. 2005-04-04 Al Riddoch * tools/cyphesis.sh: Remove echo commands so script is now functional. 2005-04-04 Al Riddoch * Version 0.3.9 released. 2005-04-03 Al Riddoch * tests/Makefile.am: Update to ensure tests are compatible with binreloc code. * autogen.sh: Disable binreloc when doing development builds. * configure.ac, NEWS: Increment version number for upcoming release. 2005-04-03 Al Riddoch * rulesets/Entity.h: Add a pointer to a Motion object to entities. * rulesets/Thing.cpp: Add notes about Motion implementation. Clean up some variable names. * common/Database.cpp: Fix some lingering missuse of the varconf API. 2005-04-03 Al Riddoch * rulesets/Motion.h: New base class for handling motion. 2005-04-03 Al Riddoch * autopackage/default.apspec.in, configure.ac: Update the autopackage spec so it builds binaries statically, and depends on python. 2005-04-03 Al Riddoch * configure.ac, autopackage/default.apspec.in: First attempt at a package spec for autopackage. 2005-03-31 Al Riddoch * configure.ac, common/Makefile.am: Fix paths so code still builds with BinReloc disabled. 2005-03-31 Al Riddoch * rulesets/Thing.cpp: Remove some debug output. * rulesets/Py_Vector3D.cpp: Add error checking so that normalising a zero mangitude vector does not abort. 2005-03-28 Al Riddoch * acinclude.m4, configure.ac, common/prefix.c, common/prefix.h, common/Makefile.am, common/globals.cpp, tools/Makefile.am: Use BinReloc to make cyphesis relocatable on Linux. 2005-03-19 Al Riddoch * rulesets/Thing.cpp: More experimenting with new movement code. * rulesets/mason/define_world.py: Fix a bug in the marshall's dialogue. 2005-03-03 Al Riddoch * common/Property.cpp, rulesets/EntityProperties.cpp, server/Persistor.cpp, server/Restorer.cpp, tools/cycmd.cpp: Tweak template code to work with stricter standard compliance of gcc 4. * rulesets/Character.h, rulesets/Character.cpp: static const members need to be defined in the .cpp to satisfy all compilers. 2005-02-17 Al Riddoch * common/BaseEntity.cpp, common/BaseEntity.h, common/op_switch.h, common/operations.cpp, common/operations.h, common/types.h, rulesets/Character.cpp, rulesets/Character.h, rulesets/Thing.cpp, rulesets/Thing.h: Add core op handling for update operation, used to handle move ops better. 2005-02-15 Al Riddoch * tests/inheritancetest.cpp, rulesets/Thing.cpp, rulesets/Entity_getLocation.h, rulesets/Character.cpp: Catch exceptions by reference for efficiency. 2005-02-15 Al Riddoch * tools/Makefile.am: Add copy_python.sh to the distribution. 2005-02-15 Al Riddoch * configure.ac: Fix a problem with the libcrypto test that does not add it to the right list of libs. 2005-02-13 Al Riddoch * configure.ac: Fix a problem linking postgresql in the tests if its libs are in a weird place. 2005-02-12 Al Riddoch * server/EntityFactory.cpp: If no persistent ruleset exists in the database, print an error and load the rules from files instead. 2005-01-25 Al Riddoch * data/werewolf.xml, rulesets/mason/world/objects/plants/seeds/Apple.py, rulesets/werewolf/world/objects/characters/Villager.py, rulesets/werewolf/world/objects/tools/Gallows.py: Remove some more obsolete constructors. 2005-01-25 Al Riddoch * data/basic.xml: Clean out a load of obsolete classes and scripts. * rulesets/basic/world/objects/buildings/House.py, rulesets/basic/world/objects/buildings/StoneHouse.py, rulesets/basic/world/objects/tools/Bow.py, rulesets/basic/world/objects/tools/Sword.py, rulesets/mason/world/objects/plants/seeds/Seed.py, rulesets/mason/world/objects/undead/Skeleton.py: Remove obsolete constructors, and don't inherit from obsolete scripts. 2005-01-25 Al Riddoch * data/mason.xml: Remove redundant script from oak. 2005-01-24 Al Riddoch * data/mason.xml: Remove scripts from a number of classes which are are not using them. Add necessary init values for properties. * rulesets/mason/world/objects/animals/Pig.py: Remove obsolete constructor, as we no longer initialise properties that way. * rulesets/mason/world/objects/plants/Fir.py: Eliminate inheritance from Tree script, as Tree does nothing and is being removed. 2005-01-24 Al Riddoch * tools/cyphesis.sh: Add some notes on how to build a redistributable binary. * tools/copy_python.sh: Add a script that copies the essential elements of python runtime required to run cyphesis. 2005-01-24 Al Riddoch * rulesets/mason/world/objects/tools/Cleaver.py, rulesets/mason/world/objects/animals/Deer.py, rulesets/basic/world/objects/tools/Axe.py: Remove obsolete commented out code, and useless constructors from some scripts. * data/mason.xml: Remove obsolete scripts for some entities which don't do anything. 2005-01-24 Al Riddoch * data/mason.xml: Remove obsolete scripts for some entities which don't do anything. 2005-01-24 Al Riddoch * Version 0.3.8 released. 2004-01-23 Al Riddoch * rulesets/Py_Point3D.cpp, rulesets/Py_Vector3D.cpp: Improve error reporting in setattr. 2004-01-23 Al Riddoch * common/const.cpp, common/const.h: Re-enable database code by default as the disable option is now well tested. 2004-01-19 Al Riddoch * configure.ac: Increment version number. Add automake options to enforce NEWS, and distribute using bzip2. * cyphesis.spec.in: Update rpm spec to use the tar.bz2 version of the source. * server/CommMDNSPublisher.cpp: Suppress some warnings due to mess in the howl headers. * tools/cyphesis.sh: Script to run the server as part of a binary tarball distribution. 2004-01-18 Al Riddoch * tests/Makefile.am, tests/Creatortest.cpp, tests/Worldtest.cpp: Fix up the tests. 2004-01-18 Al Riddoch * configure.ac: Switch to less deprecated usage of init macros. 2004-01-17 Al Riddoch * configure.ac, client/Makefile.am, server/Makefile.am, tools/Makefile.am: Add a configure option, and modify the way libs are handled so that it is possible to link most libs statically. This makes it possible to build a stand-alone binary distribution. 2004-01-17 Al Riddoch * server/WorldRouter.h, server/WorldRouter.cpp: Completey remove deliverDeleteTo(), and handle all the delete special case stuff in delEntity(). 2004-01-17 Al Riddoch * common/BaseWorld.h, rulesets/Character.cpp, rulesets/Py_World.cpp, rulesets/PythonThingScript.cpp, rulesets/Stackable.cpp, rulesets/Thing.cpp, rulesets/World.cpp, server/Account.cpp, server/Admin.cpp, server/Connection.cpp, server/EntityFactory.cpp, server/Restoration.cpp, server/WorldRouter.cpp, server/WorldRouter.h: Rename some functions in the World interface so they make more sense. * rulesets/Entity.cpp, rulesets/Entity.h: Add destroyed flag to Entity so we can tell if its no longer in the world. * server/WorldRouter.cpp: Cut down the special case handling of delete ops as we can now broadcast ops from entities that have been removed from the world. 2004-01-16 Al Riddoch * rulesets/Entity.cpp: Call decRef() on parent from the destructor so that entities removed from the world can still have a reference to their parent safely. * rulesets/BaseMind.cpp, rulesets/MemMap.cpp, tests/distancetest.cpp: Make sure parent is 0 before deleting, as reference counting is not implemented in the mind yet. 2004-01-16 Al Riddoch * rulesets/Entity.cpp, rulesets/Entity.h, rulesets/Thing.cpp, server/WorldRouter.cpp: Increment reference count on parent entity when a child has a reference to it. 2004-01-16 Al Riddoch * server/WorldRouter.cpp: Re-write broadcast code to remove the need for looking up by ID, and instead use the reference to the sending entity which is now available. 2004-01-15 Al Riddoch * server/WorldRouter.h, server/WorldRouter.cpp: Change operation() to take a reference to the entity the op is from. Re-work main idle loop to pas the entity to operation, and handle the op queue more efficiently. 2004-01-13 Al Riddoch * tests/Creatortest.cpp, tests/Worldtest.cpp: Update tests to deal with change in the World interface. 2004-01-13 Al Riddoch * common/BaseWorld.h, rulesets/Entity.h, rulesets/MemMap.cpp, server/Account.cpp, server/WorldRouter.cpp, server/WorldRouter.h: Use reference count functions to handle deleting entities. Modify main op queue to hold a reference to the entity the op is from. Fix up arg naming conventions in WorldRouter. 2004-01-13 Al Riddoch * rulesets/Entity.h, rulesets/Entity.cpp, server/WorldRouter.cpp: Add basic reference counting to Entity, and use it for deleting objects from world. 2004-01-13 Al Riddoch * server/CommMetaClient.cpp: Add warning to help debug problems communicating with the metaserver. 2004-01-13 Al Riddoch * common/globals.cpp: Add a config setting for the var directory as well as share and etc. Document all three in the man page. 2004-01-13 Al Riddoch * common/Database.cpp: Improve error reporting for query errors. * common/const.cpp, common/const.h: Add full details and comments for enable_database option. * common/id.h, common/id.cpp: New ID generator for use when we are not using the Database. * common/AtlasFileLoader.cpp, common/AtlasFileLoader.h: Generic class for loading Atlas data from a file. * server/Connection.cpp, server/EntityFactory.h, server/EntityFactory.cpp, server/Persistor.cpp, server/WorldRouter.cpp, server/server.cpp: Implement the enable_database option by wrapping all use of database in if statements. Rules are loaded from files instead. 2004-01-12 Al Riddoch * common/const.h: Add a new config flag for completely disabling the need for a database. 2004-01-12 Al Riddoch * server/CommServer.cpp: Fully initialise epoll_event structure before passing to kernel. 2004-01-09 Al Riddoch * rulesets/mason/define_world.py: Use know() for prices rather than the special case code. * rulesets/basic/editor.py, rulesets/basic/mind/NPCMind.py: Remove obsolete special case code for handling knowledge of prices. Improve code to express distance to a location so it neglects the vertical distance, and better handles the very close case. * rulesets/basic/mind/goals/humanoid/mason.py: Track the character being helped in the help goal, and turn to face them when speaking. * rulesets/basic/mind/panlingua/interlinguish.py: Add more support for pronouns, conjugations and whitespace in regex used to match certain sentence structures. 2004-01-09 Al Riddoch * rulesets/basic/mind/panlingua/interlinguish.py: Slight tweak to regular expressions for simple sentences. 2004-01-09 Al Riddoch * rulesets/Py_Vector3D.cpp: Add print handler for Vector3D, which doesn't seem to work yet. * rulesets/basic/mind/panlingua/interlinguish.py: Add tell verb. Modify regexs for simple sentences so they tolerate more variation in the structure. * rulesets/basic/mind/compass.py: New function to convert direction vector into a compass direction string. * rulesets/basic/mind/NPCMind.py: Add handler for tell verb, to query knowledge from NPCs. 2004-01-07 Al Riddoch * tests/consttest.cpp: Check the values of all config variables, to get rid of some annoying warnings. 2004-01-05 Al Riddoch * cyclient.init, cyphesis.init: Fix some stupid bugs in the init scripts. 2004-12-31 Al Riddoch * cyphesis.spec.in: Change "Copyright" tag to "License" 2004-12-30 Al Riddoch * common/const.h: Make the coments doxygen compatable. * rulesets/Character.cpp: Add comments to document tool use. * rulesets/Fell.cpp, rulesets/Fell.h, rulesets/Task.cpp, rulesets/Task.h: Add reference to Character to base Task class, and setup() method for task initiation. * tests/Tasktest.cpp: Update task test for new changes. * tests/randomtest.cpp, tests/consttest.cpp: New tests for random and const headers. 2004-12-28 Al Riddoch * common/OOGThing.cpp, common/Property.cpp, common/Property.h, common/Property_impl.h, common/inheritance.h, common/operations.cpp, rulesets/World.cpp: Update some comments. * rulesets/Task.h, rulesets/Task.cpp, tests/Tasktest.cpp, rulesets/Fell.h, rulesets/Fell.cpp: New Task interface for tasks which take a while to complete. Sample implentation provided in the form of a Fell task for felling trees. * rulesets/Character.cpp, rulesets/Character.h: Try out Task implementation with Fell. 2004-12-28 Al Riddoch * common/Makefile.am: Separate object files not used in the core server binary into a different library. 2004-12-27 Al Riddoch * client/BaseClient.h, client/CharacterClient.h, client/ClientConnection.h, client/CreatorClient.h, client/ObserverClient.h, client/Py_CreatorClient.h, common/Burn.h, common/Chop.h, common/Cut.h, common/Database.h, common/Eat.h, common/Generic.h, common/Nourish.h, common/Setup.h, common/Tick.h, common/Unseen.h, common/Use.h, common/Wield.h, common/accountbase.h, common/inheritance.h, rulesets/Container.h, rulesets/Creator.h, rulesets/LineProperty.h, rulesets/MemMap.h, rulesets/MindFactory.h, rulesets/Movement.h, rulesets/Pedestrian.h, rulesets/Py_BBox.h, rulesets/Py_Location.h, rulesets/Py_Map.h, rulesets/Py_Mind.h, rulesets/Py_Object.h, rulesets/Py_Operation.h, rulesets/Py_Oplist.h, rulesets/Py_Optime.h, rulesets/Py_Point3D.h, rulesets/Py_Quaternion.h, rulesets/Py_Thing.h, rulesets/Py_Vector3D.h, rulesets/Py_World.h, rulesets/Py_WorldTime.h, rulesets/PythonMindScript.h, rulesets/PythonScript.h, rulesets/PythonThingScript.h, rulesets/Python_API.cpp, rulesets/TerrainProperty.h, rulesets/ThingFactory.h, server/Admin.h, server/EntityFactory.h, server/Master.h, server/Peer.h, server/Persistance.h, server/PersistantThingFactory.h, server/Persistor.h, server/Player.h, server/Restoration.h, server/Restorer.h, server/TrustedConnection.h: Make sure all classes have up updated description in the comments. 2004-12-26 Al Riddoch * common/Property.h, rulesets/Thing.cpp: Clean up some comments. * rulesets/EntityProperties.cpp: Remove specialisation of ImmutableProperty::set for EntitySet, as its the same as the default. * rulesets/Script.h: Update the copyright date, and clean up some comments. * rulesets/Container.cpp, rulesets/Container.h, tests/Containertest.cpp: New virtualised classes for handling entity containership, with API that mimics STL set. To be used to allow entities to handle containership differently. * rulesets/EntityProperties.cpp: Add specialisation of ImmutableProperty for Container class. 2004-12-23 Al Riddoch * rulesets/Py_Vector3D.cpp: Fix Vector3D.setattr so it correctly returns an error when wrong type or invalid attribute name is used. 2004-12-20 Al Riddoch * Release version 0.3.7. 2004-12-20 Al Riddoch * rulesets/mason/mind/PigMind.py: Fix bug with pigs not responding to touch because of missing import. 2004-12-20 Al Riddoch * rulesets/basic/mind/goals/common/move.py: Don't try and move to destination when displacement is pure vertical. 2004-12-19 Al Riddoch * server/CommClient.cpp: Clean up formatting. 2004-12-19 Al Riddoch * rulesets/Py_Vector3D.cpp: Allow setting of Vector3D attributes x y and z. * rulesets/Python_API.cpp: Fix bug in calculating orientation Quaternion for rotation between two unit vectors. * rulesets/basic/mind/NPCMind.py: Implement a method which calculates the orientation required to face another entity. Use it to face a character which wants to buy something. * rulesets/mason/define_world.py: Tweak orientation of pig merchant so he doesn't end up upside down. * server/Makefile.am: Remove cyslave from the build for now, as its not functional. 2004-12-18 Al Riddoch * rulesets/basic/mind/panlingua/interlinguish.py: Added new noun for deed. * data/mason.xml, rulesets/mason/define_world.py: Added new marshall character who handles asigning land to settlers for housing. 2004-12-18 Al Riddoch * cyphesis.spec.in: Fix error caused by non-escaped brackets in shell line. 2004-12-18 Al Riddoch * cyphesis.spec.in: Add Vendor and Distribution tags to stop checkers from whining. 2004-12-18 Al Riddoch * cyphesis.init: Minor cleanup. * cyphesis.spec.in: Remove explicit dependency on libstdc++. Add noreplace flag to runtime config files. 2004-12-17 Al Riddoch * Increment version to 0.3.7. 2004-12-17 Al Riddoch * rulesets/mason/define_world.py, rulesets/basic/mind/goals/humanoid/mason.py: Add suggested responses to talk messages from NPCs. Helps the client make it easy for the user to respond. 2004-12-16 Al Riddoch * common/custom.cpp: Include cleanup. * server/CommClient.h, server/CommListener.h, server/CommLocalClient.h, server/CommMetaClient.h, server/CommPSQLSocket.h, server/CommRemoteClient.h, server/CommSlaveClient.h, server/CommSocket.h, server/CommUnixListener.h: Update copyright dates and class descriptions. 2004-12-16 Al Riddoch * server/CommMaster.cpp, server/CommMaster.h, server/Master.cpp, server/Master.h: Handlers for a connection to a master server. * server/CommPeer.cpp: Fix comments. * server/slave.cpp: Implement connecting to master server on startup. * tools/cycmd.cpp: Fix bug handling option to connect to slave instead of server. 2004-12-15 Al Riddoch * common/globals.cpp, common/globals.h: Separate globals for server and slave sockets. Add code for reading slave settings. * client/ClientConnection.cpp, server/server.cpp: Use modified global socket_name setting. * server/slave.cpp: Update for changed return values from bool to int. Remove metaserver functionality. Switch to using CommSlaveListener. * tools/cycmd.cpp: Add config option to connect to slave rather than core server. 2004-12-15 Al Riddoch * server/slave.cpp: Update so slave server builds again. * server/CommUnixListener.h, server/CommUnixListener.cpp: Remove address string to Unix sockets. * server/CommSlaveListener.h, server/CommSlaveListener.cpp: Complete implementation of client listener for slave server. * server/CommSlaveClient.h, server/CommSlaveClient.cpp, server/SlaveClientConnection.cpp, server/SlaveClientConnection.h: Handlers for client connections to a slave server. 2004-12-15 Al Riddoch * server/CommUnixListener.cpp, server/CommUnixListener.h: Virtualise creating client sockets so this class can be overidden like CommListener. * server/CommPeerListener.h, server/CommListener.cpp: Correct some comments. * server/CommSlaveListener.h: Listener class for management connections to a slave server. 2004-12-15 Al Riddoch * server/Admin.cpp: Make sure setup is called on peer connection. * server/CommClient.h, server/CommClient.cpp: Adapt code so it can be used for both establishing and accepting connections. * server/Connection.cpp: Re-order initialisations in constructor to eliminate warnings. 2004-12-15 Al Riddoch * server/CommListener.cpp, server/CommListener.h: Add a virtual create method, so it can be overriden to make different kinds of listener. * server/Peer.cpp, server/Peer.h: New class representing connections to peer servers. * server/CommPeer.cpp, server/CommPeer.h: New socket class handling sockets used to connect to peer servers. * server/CommPeerListener.cpp, server/CommPeerListener.h: New listener using new virtual interface in CommListener to accept peer connections. * server/CommClient.cpp, server/CommClient.h: Add a new constructor for creating Atlas socket objects which are not yet open. Makes this class suitable for establishing as well as accepting connections. Take out call to Connection::destroy. * server/CommRemoteClient.h: Fix error in header guards. * server/Connection.cpp, server/Connection.h: Remove obsolete destroy() method. Make CommClient member public. * server/server.cpp: Add new listener for peer connections. * common/types.h: Add enumeration for new connect operation. * server/Admin.cpp, server/Admin.h: Add new handler for connect operations, used by admin client to build peer connections. * tools/cycmd.cpp: Add new command "connect" for sending connect ops to server. 2004-12-13 Al Riddoch * client/ClientConnection.cpp, common/globals.cpp, common/globals.h, server/CommMDNSPublisher.cpp, server/server.cpp, server/slave.cpp, tools/cycmd.cpp: Add new port number settings for things like peer connections, and listen sockets for an AI slave. * server/CommUnixListener.cpp, server/CommUnixListener.h: Parameterise socket name for listen socket. 2004-12-12 Al Riddoch * server/CommClient.cpp, server/Connection.cpp: Move counting connections into the connection class. 2004-12-11 Al Riddoch * server/CommUnixListener.cpp: Improve recovery from a crash by ensuring that CommUnixListener always opens its socket, even if it already exists. This is ok because if a cyphesis process is already running, then CommUnixListener won't even get created because the attempt to create a TCP listen socket in CommListener will fail first. 2004-12-10 Al Riddoch * client/CharacterClient.cpp, client/CharacterClient.h: Eliminate redundant findRefno methods. * server/Connection.cpp, server/Connection.h, server/Connection_methods.h, ./rulesets/Creator.h: Don't call function args confusing names. 2004-12-10 Al Riddoch * tests/Creatortest.cpp, tests/Worldtest.cpp: Fix up the tests. 2004-12-08 Al Riddoch * server/CommServer.cpp, server/CommServer.h, server/WorldRouter.cpp, server/server.cpp: Rename loop() method as poll(). Clean up some includes. 2004-12-08 Al Riddoch * common/BaseWorld.h, server/CommServer.cpp, server/ServerRouting.cpp, server/ServerRouting.h, server/ServerRouting_methods.h, server/WorldRouter.cpp, server/WorldRouter.h: Clean up the way the idle functions work, reducing the number of calls to time related system calls. 2004-12-06 Al Riddoch * rulesets/Character.cpp, rulesets/Pedestrian.cpp, rulesets/Py_World.cpp, rulesets/PythonThingScript.cpp, rulesets/Thing.cpp, server/Account.cpp, server/Admin.cpp, server/Connection.cpp, server/Restoration.cpp: Remove unnecessary includes of common/BaseWorld.h. 2004-12-06 Al Riddoch * common/BaseEntity.cpp, common/BaseWorld.h, common/refno.h, common/serialno.h, rulesets/Character.cpp, rulesets/Creator.cpp, rulesets/World.h, server/Account.cpp, server/Admin.cpp, server/Connection.cpp, server/Lobby.cpp, server/ServerRouting.h, server/WorldRouter.cpp, server/WorldRouter.h, tests/Creatortest.cpp, tests/Worldtest.cpp: Simplify the way operation refnos and serialnos are handled, getting rid of some unnecessary virtual methods and functions. 2004-12-06 Al Riddoch * client/BaseClient.cpp, client/BaseClient.h, client/CreatorClient.cpp, client/CreatorClient.h, common/BaseEntity.cpp, common/BaseEntity.h, common/BaseWorld.h, common/OOGThing.cpp, common/OOGThing.h, common/op_switch.h, common/refno.h, common/types.h, rulesets/BaseMind.cpp, rulesets/BaseMind.h, rulesets/Character.cpp, rulesets/Character.h, rulesets/Creator.cpp, rulesets/Creator.h, rulesets/Entity.cpp, rulesets/Entity.h, rulesets/Food.cpp, rulesets/Food.h, rulesets/MemMap.cpp, rulesets/Plant.cpp, rulesets/Plant.h, rulesets/Py_Map.cpp, rulesets/PythonMindScript.cpp, rulesets/PythonThingScript.cpp, rulesets/Stackable.cpp, rulesets/Stackable.h, rulesets/Thing.cpp, rulesets/Thing.h, rulesets/World.cpp, rulesets/World.h, server/Account.cpp, server/Account.h, server/Admin.cpp, server/Admin.h, server/CommClient.cpp, server/Connection.cpp, server/Connection.h, server/Connection_methods.h, server/ExternalMind.cpp, server/ExternalMind.h, server/Lobby.cpp, server/Lobby.h, server/Player.cpp, server/Player.h, server/WorldRouter.cpp, server/WorldRouter.h, tests/Creatortest.cpp, tests/Worldtest.cpp: Add a new Operation typedef to clean up headers, and get round limitation in doxygen. 2004-12-06 Al Riddoch * physics/Collision.cpp: Remove unused function stub. 2004-12-05 Al Riddoch * common/log.cpp: Add errno include required by more recent compilers. 2004-12-05 Al Riddoch * rulesets/Python_API.cpp, server/CommListener.cpp: Remove redundant includes. 2004-12-05 Al Riddoch * common/log.cpp, common/log.h: Add a new logging function to log errors from libc. * server/CommListener.cpp, server/CommServer.cpp: Use new function rather than perror for logging libc errors. 2004-12-04 Al Riddoch * tests/IGEntityExerciser.h: Add missing Atlas include. 2004-12-04 Al Riddoch * server/WorldRouter.h: Add missing include. * tests/type_utilstest.cpp: Add missing wfmath include. 2004-12-03 Al Riddoch * common/inheritance.cpp, common/inheritance.h, common/refno.h, common/type_utils.h, rulesets/Entity.cpp, rulesets/LineProperty.cpp, rulesets/MemMap.h, rulesets/Py_Oplist.h, rulesets/Script.h, server/Account.cpp, server/Admin.cpp, server/EntityFactory.h, server/Persistance.h, server/Player.cpp, server/WorldRouter.cpp, tests/EntityExerciser.h, tests/type_utilstest.cpp: Clean up some more redundant includes. 2004-12-03 Al Riddoch * rulesets/Character.cpp, rulesets/Creator.cpp, rulesets/Entity.cpp, rulesets/Food.cpp, rulesets/Plant.cpp, rulesets/Thing.cpp, rulesets/World.cpp: Remove some redundant includes. 2004-12-03 Al Riddoch * client/BaseClient.cpp, client/BaseClient.h, client/CharacterClient.cpp, client/CharacterClient.h, client/ClientConnection.cpp, client/ClientConnection.h, client/CreatorClient.cpp, client/CreatorClient.h, client/Py_CreatorClient.cpp, common/BaseEntity.cpp, common/BaseEntity.h, common/BaseWorld.h, common/custom.cpp, common/inheritance.cpp, common/inheritance.h, common/inheritance_impl.h, common/op_switch.h, common/type_utils.h, common/types.h, common/utility.cpp, common/utility.h, modules/Location.cpp, rulesets/BaseMind.cpp, rulesets/BaseMind.h, rulesets/Character.cpp, rulesets/Character.h, rulesets/Creator.cpp, rulesets/Creator.h, rulesets/Entity.cpp, rulesets/Entity.h, rulesets/EntityProperties.cpp, rulesets/Entity_getLocation.h, rulesets/Food.cpp, rulesets/Food.h, rulesets/MemMap.cpp, rulesets/MemMap.h, rulesets/Missile.h, rulesets/Pedestrian.cpp, rulesets/Plant.cpp, rulesets/Plant.h, rulesets/Py_Mind.cpp, rulesets/Py_Object.cpp, rulesets/Py_Operation.cpp, rulesets/Py_Operation.h, rulesets/Py_Thing.cpp, rulesets/PythonMindScript.h, rulesets/PythonScript.h, rulesets/PythonThingScript.h, rulesets/Python_API.cpp, rulesets/Script.cpp, rulesets/Script.h, rulesets/Stackable.cpp, rulesets/Stackable.h, rulesets/Thing.cpp, rulesets/Thing.h, rulesets/World.cpp, rulesets/World.h, server/Account.cpp, server/Account.h server/Admin.cpp, server/Admin.h, server/CommClient.cpp, server/Connection.cpp, server/Connection.h, server/EntityFactory.cpp, server/EntityFactory.h, server/Lobby.cpp, server/Lobby.h, server/Persistance.cpp, server/Persistance.h, server/Persistor.cpp, server/Player.cpp, server/Player.h, server/ServerRouting.cpp, server/ServerRouting.h, server/TrustedConnection.cpp, server/TrustedConnection.h, server/WorldRouter.cpp, server/WorldRouter.h, tests/Areatest.cpp, tests/Charactertest.cpp, tests/Creatortest.cpp, tests/EntityExerciser.h, tests/Entitytest.cpp, tests/Foodtest.cpp, tests/IGEntityExerciser.h, tests/Linetest.cpp, tests/Planttest.cpp, tests/Stackabletest.cpp, tests/Structuretest.cpp, tests/Thingtest.cpp, tests/Worldtest.cpp, tests/allOperations.h, tests/inheritancetest.cpp, tests/utilitytest.cpp, tools/cycmd.cpp: Modify the entity interface so that all Operation methods take references to RootOperation, as its cleaner, and requires less nasty casts. Clean up operations in headers generally. 2004-11-29 Al Riddoch * RELEASE-check: Update list of things to do when releasing. * TODO: Updated. * TODO.norway: Remove completed items. 2004-11-29 Al Riddoch * common/BaseEntity.cpp, common/BaseEntity.h, common/BaseWorld.cpp, common/BaseWorld.h, common/Burn.h, common/Chop.h, common/Cut.h, common/Database.cpp, common/Database.h, common/Eat.h, common/Generic.h, common/Load.h, common/Nourish.h, common/OOGThing.cpp, common/OOGThing.h, common/Save.h, common/Setup.h, common/Tick.h, common/accountbase.cpp, common/accountbase.h, common/const.cpp, common/const.h, common/custom.cpp, common/debug.h, common/globals.cpp, common/globals.h, common/inheritance.cpp, common/inheritance.h, common/log.cpp, common/log.h, common/op_switch.h, common/random.h, common/serialno.h, common/system.cpp, common/system.h, common/type_utils.h, common/types.h, common/utility.cpp, common/utility.h: Update copyright dates in files as appropriate. 2004-11-29 Al Riddoch * rulesets/Python_API.cpp: Clear up the logging wrappers. Add python wrapper for squareDistance which is more efficient in the goal code that distanceTo. Remove some old python functions which serve no purpose. Move distanceTo and squareDistance into their own module. * rulesets/basic/mind/NPCMind.py: Remove obsolete import. * rulesets/basic/mind/goals/common/misc_goal.py, rulesets/basic/mind/goals/common/move.py, rulesets/basic/mind/goals/humanoid/construction.py: Use the new physics.square_distance where linear distance is required in goals. 2004-11-29 Al Riddoch * common/operations.cpp, common/operations.h, common/Unseen.h: Add new unseen operation. 2004-11-29 Al Riddoch * physics/BBox.cpp, physics/BBox.h: Add functions to cheapy determine the bounding radius of a bounding box. * physics/Collision.cpp: Add a coarse collision test to the beginning of collision prediction, to avoid the full expensive test in most cases. 2004-11-29 Al Riddoch * server/Connection.h, server/TrustedConnection.h: Make verifyCredentials protected. 2004-11-24 Al Riddoch * server/PersistantThingFactory_impl.h, server/PersistantThingFactory.h: Add a flag indicating whether a thing factory owns its persistor object, so that the destructor knows whether to delete it. Leak now fixed. * server/EntityFactory.cpp: Clear the entity factories dictionary. * common/inheritance.cpp: Fix leak of operation factories by flushing and clearing the factory dictionary. 2004-11-24 Al Riddoch * rulesets/Entity.cpp: Fix leak of Property objects. 2004-11-24 Al Riddoch * common/utility.cpp: Add a FIXME note about more correctly converting a message to an op. * server/CommClient.h, server/CommClient.cpp: Call new shutdown() method in skstream instead of close when disconnecting or timing out, so that the socket is still valid. Otherwise there is no reliable way to detect that the socket is no longer connected. * server/CommClient.h, server/CommClient.cpp, server/Account.cpp, server/Connection.h, server/Connection.cpp: Rename close() to disconect() to more accuratly reflect its function. * server/CommServer.h, server/CommServer.cpp: Add an implementation based on epoll which is used if available. Much more efficient and scalable. * tools/cycmd.cpp: Fix a couple of memory leaks. 2004-11-21 Al Riddoch * configure.ac: Check for epoll. 2004-11-20 Al Riddoch * client/CreatorClient.cpp, rulesets/Py_BBox.h, rulesets/Py_Optime.h, rulesets/Py_Point3D.h, rulesets/Py_Quaternion.h, rulesets/Py_Vector3D.h: Re-order Python.h includes to get rid of some stupid warnings. * rulesets/Py_World.cpp: Add a cast when passing float time to WorldTime which takes in int. 2004-11-20 Al Riddoch * server/Idle.cpp, server/Idle.h: New Idle class missing from previous commit. 2004-11-20 Al Riddoch * server/CommListener.cpp, server/CommMetaClient.cpp, server/CommMetaClient.h, server/CommPSQLSocket.cpp, server/CommPSQLSocket.h, server/CommServer.cpp, server/CommServer.h, server/CommUnixListener.cpp, server/server.cpp: Replace CommIdleSocket with pure virtual inferface Idle, and use multiple inheritance in classes which are both sockets and idlers. Rename add() in CommServer to make its function cleaner, and move its implementation into the cpp file in preparation for a more powerful CommServer implementation. 2004-11-20 Al Riddoch * rulesets/MindFactory.cpp, rulesets/Py_Object.h, rulesets/Py_Operation.h, rulesets/PythonScript.h, rulesets/Python_API.cpp: Include Python.h first to avoid some header conflicts. 2004-11-19 Al Riddoch * Release version 0.3.6. 2004-11-19 Al Riddoch * rulesets/mason/define_world.py: Add the NPC settler to the world. 2004-11-19 Al Riddoch * README: Updated to latest contents of README.sgml * cyphesis.spec.in, rulesets/Makefile.am: Remove the acorn and werewolf rules from the distribution, to simplify things. 2004-11-19 Al Riddoch * rulesets/mason/world/objects/tools/Cleaver.py: Scrub some debug output. 2004-11-19 Al Riddoch * rulesets/basic/mind/Knowledge.py: Fix nasty problem caused because the default arguments to constructor meant that all knowledge was shared between all entities, causing invalid pointers in the wrong places. * rulesets/MemMap.h: Add const to find method, as it should be. 2004-11-18 Al Riddoch * modules/Location.cpp: Add some checks and error reporting that prevent a segfault when distance_to is used in the mind code. 2004-11-18 Al Riddoch * rulesets/Character.cpp, rulesets/Plant.cpp: Encapsulate the debugging output relating to tool use into the debug macro, so it is no longer printed. * rulesets/basic/mind/goals/common/move.py: Re-write a couple of movement goals so they work more reliably. * rulesets/basic/mind/goals/humanoid/construction.py: Comment out debugging output. * rulesets/mason/define_world.py: More additions to NPC settler test. 2004-11-18 Al Riddoch * rulesets/basic/editor.py: Improve the define_world API by making the type argument optional. 2004-11-18 Al Riddoch * rulesets/basic/mind/NPCMind.py: Use primary type as key in mind.things when name is not useful. 2004-11-18 Al Riddoch * rulesets/basic/mind/goals/common/move.py: Try and make some of the move goals a bit more legible. * rulesets/basic/mind/goals/humanoid/construction.py: Fix a bunch of bugs in the resource gathering goals. These now basically work. * rulesets/mason/define_world.py: Add knowledge of a test location to the settler NPC testing code. 2004-11-17 Al Riddoch * rulesets/basic/mind/goals/common/move.py: Fix mistake converting pursuit goal from get_xyz() to distance_to(). 2004-11-17 Al Riddoch * rulesets/basic/mind/goals/humanoid/construction.py: New currently non-functional goals for construction related tasks. * rulesets/mason/define_world.py: Add new test for construction goals. 2004-11-17 Al Riddoch * modules/Location.h, modules/Location.cpp, rulesets/Entity.h: Finally remove the getXyz() implementation, this getting rid of absolute coords entirely. 2004-11-17 Al Riddoch * rulesets/Py_Thing.cpp, rulesets/Py_Mind.cpp, client/Py_CreatorClient.cpp: Remove get_xyz() from the API available to Python. Its never necessary to deal in absolute coordinates. 2004-11-17 Al Riddoch * rulesets/acorn/mind/PigMind.py, rulesets/basic/mind/goals/common/misc_goal.py, rulesets/basic/mind/goals/common/move.py, rulesets/mason/define_world.py, rulesets/mason/mind/PigMind.py: Re-write all code that uses get_xyz() to use the code for calculating relative distance vector. 2004-11-17 Al Riddoch * Purge a bunch of very historic python files from the client directory. 2004-11-17 Al Riddoch * rulesets/MemMap.cpp: Add checks so that only visible entities in the memory map are returned by the find function. 2004-11-16 Al Riddoch * server/CommServer.h: Add a method to remove CommIdleSocket objects. * server/CommIdleSocket.cpp: Automatically remove this object from the server when its destroyed. * server/CommPSQLSocket.cpp: Return an error if we get an error reading from the RDBMS socket. This seems to indicate that the connection is lost. Losing connection to database should not now cause this code to segfault. 2004-11-16 Al Riddoch * server/server.cpp: Remove some debug output. 2004-11-16 Al Riddoch * configure.ac: Add support for Python 2.4 and drop support for 1.5 and 1.6. 2004-11-16 Al Riddoch * common/Database.cpp, common/stringstream.h, rulesets/MemMap.cpp, rulesets/World.cpp, server/CommClient.cpp, server/Persistor_impl.h, server/Restorer_impl.h, server/WorldRouter.cpp, server/server.cpp, tools/cyisoload.cpp: Switch code to including directly and remove obsolete wrapper header. 2004-11-16 Al Riddoch * rulesets/Plant.cpp: Quick hack to allow axe to be used to convert felled tree into a lumber object. 2004-11-16 Al Riddoch * rulesets/Character.cpp: Clarify error message on tool use. * rulesets/Thing.cpp: Allow setting of mode attribute from args of move op for efficiency. * server/Player.cpp, server/Admin.cpp, server/Player.cpp: Add TO to all accounts at the account level, so the client can tell they are for the account. 2004-11-15 Al Riddoch * configure.ac: Try and improve some more configure errors. * rulesets/Plant.cpp: Prevent a segfault in the unit tests. 2004-11-14 Al Riddoch * rulesets/Thing.cpp: Tighten up check on Move ops, and improve efficiency by removing temporaries. 2004-11-13 Al Riddoch * rulesets/basic/world/objects/tools/Axe.py, rulesets/Plant.cpp: Make trees rotate 90 degress when they are chopped, simulating being cut down. 2004-11-12 Al Riddoch * server/CommMDNSPublisher.cpp: Add some commented debug output. 2004-11-12 Al Riddoch * server/CommMDNSPublisher.cpp: Fix segfault problems by using an RFC compliant service type. Fill out the error handling and reporting and clean out the debug output. 2004-11-11 Al Riddoch * server/CommMDNSPublisher.cpp, server/CommMDNSPublisher.h: New class to publish service using zeroconf. * server/server.cpp: Use new CommMDNSPublisher class. * configure.ac: Detect howl libraries, optionally. Clean up a bunch of unused variables. 2004-11-08 Al Riddoch * configure.ac: Print a more friendly message including a URL for more info if the required WF libraries can't be found. 2004-11-07 Al Riddoch * server/WorldRouter.h, server/WorldRouter.cpp: Modify operation() to it takes a non-const reference, thus removing the need to copy broadcast ops to change the TO attribute. 2004-11-06 Al Riddoch * rulesets/Character.cpp, rulesets/EntityProperties.cpp, rulesets/Py_Map.cpp, rulesets/Thing.cpp: Use pre-increment in for loops. * server/WorldRouter.cpp: Optimise inserting ops into the queue. 2004-11-06 Al Riddoch * aiclient/ClientConnection.cpp, client/BaseClient.cpp, client/CharacterClient.cpp, client/ClientConnection.cpp, common/Database.cpp, common/FormattedXMLWriter.cpp, common/inheritance.cpp, common/refno.h, common/terrain_utils.cpp, common/type_utils.h, common/utility.cpp, modules/WorldTime.cpp, modules/WorldTime.h, physics/Collision.cpp, rulesets/Area.cpp, rulesets/BaseMind.cpp, rulesets/Character.cpp, rulesets/Entity.cpp, rulesets/Line.cpp, rulesets/MemMap.cpp, rulesets/MemMap_methods.h, rulesets/Movement.cpp, rulesets/Plant.cpp, rulesets/Py_Map.cpp, rulesets/Py_Object.cpp, rulesets/Py_Operation.cpp, rulesets/Py_Oplist.cpp, rulesets/PythonMindScript.cpp, rulesets/PythonThingScript.cpp, rulesets/Python_API.cpp, rulesets/Stackable.cpp, rulesets/TerrainProperty.cpp, rulesets/Thing.cpp, rulesets/World.cpp, server/Account.cpp, server/CommClient.cpp, server/CommServer.cpp, server/Connection.cpp, server/EntityFactory.cpp, server/Lobby.cpp, server/Persistance.cpp, server/Player.cpp, server/Restoration.cpp, server/ServerRouting.cpp, server/WorldRouter.cpp, tests/EntityExerciser.h, tests/IGEntityExerciser.h, tests/inheritancetest.cpp, tools/cycmd.cpp, tools/cyconvertrules.cpp, tools/cydbload.cpp, tools/cyloadrules.cpp: Tweak for loops to avoid creating a temporary iterator each iteration. * tests/type_utilstest.cpp: New test for function which does list conversions. 2004-11-05 Al Riddoch * common/Property.cpp, common/Property.h, common/Property_impl.h: Add a default add() method to the Property base class, as its often the same in derived classes. * rulesets/TerrainProperty.cpp, rulesets/TerrainProperty.h: Remove add() method, as its now covered by the default in the base class. * rulesets/Entity.cpp: Fix for loop not to create temporary for end() on every iteration. 2004-11-05 Al Riddoch * common/Property.h: Remove obsolete FIXME comment. 2004-11-04 Al Riddoch * configure.ac: Remove maintainer mode option. 2004-11-04 Al Riddoch * cyphesis.spec.in: Resolve issues with upgrading from earlier versions by adding a trigger if cyphesis-service is removed when installing this rpm. 2004-11-04 Al Riddoch * cyphesis.spec.in: Ensure rpm spec correctly obsoletes the old mason and service rpms. * modules/Location.cpp: Get rid of accidentally commited change that screws up orientation. * rulesets/Character.cpp: Provide more info about ops which have TO set incorrectly. * rulesets/MemMap.cpp: Don't set TO on look ops from memory. * rulesets/basic/mind/NPCMind.py: Don't set TO on tick ops from the mind. 2004-11-04 Al Riddoch * rulesets/Character.cpp: Add notes, and a check to ensure that ops from the mind don't have TO set. * rulesets/basic/mind/NPCMind.py, rulesets/basic/mind/goals/common/misc_goal.py, rulesets/basic/mind/goals/humanoid/mason.py: Don't set TO or FROM on goals from the mind. 2004-11-04 Al Riddoch * rulesets/Plant.h, rulesets/Plant.cpp: Add handler for chop so we can chop down vegetation. * rulesets/basic/world/objects/tools/Axe.py: Modify Axe to comply with new tool use mechanism. * rulesets/basic/mind/goals/humanoid/transaction.py, rulesets/basic/mind/goals/common/misc_goal.py, rulesets/mason/define_world.py: Update butcher goals to use tool use mechanism. * rulesets/Python_API.cpp: Ensure entities created from Python have an objtype. 2004-11-02 Al Riddoch * rulesets/Entity.cpp, rulesets/Entity.h: Add has() method to query if an entity has an attribute with a given name. * rulesets/Character.cpp, rulesets/Character.h: Implement tool wield and use operations. * data/mason.xml: Add operations list to the cleaver. * rulesets/mason/world/objects/tools/Cleaver.py: Simplify the chop operation the cleaver expects to get from its user. * tools/cyloadrules.cpp: Remove some commented out cruft and debugging output. 2004-11-02 Al Riddoch * common/inheritance_impl.h, common/inheritance.h, common/inheritance.cpp: Add a new method for copying new operation into an existing operation object, for scenarios where operator new is undesirable. 2004-11-02 Al Riddoch * rulesets/Entity.cpp, rulesets/Entity.h: Make get(), set(), and addToMessage() non-virtual, and convert them to using new property mechanism. Add the necessary properties in the constructor. * rulesets/Area.cpp, rulesets/Area.h, rulesets/Character.cpp, rulesets/Character.h, rulesets/Line.cpp, rulesets/Line.h, rulesets/Plant.cpp, rulesets/Plant.h, rulesets/Stackable.cpp, rulesets/Stackable.h, rulesets/World.cpp, rulesets/World.h: Remove virtual get() set() and addToMessage() methods. These are now entirely in Entity. * rulesets/World.cpp, rulesets/World.h: Remove some functions for handling terrain data now handled by properties. Clean up Set code to get rid of nasty unnecessary exception try / catch block. 2004-11-02 Al Riddoch * rulesets/Thing.cpp: Clean up Set code to get rid of nasty unnecessary exception try / catch block. 2004-11-02 Al Riddoch * tests/Charactertest.cpp, tests/Creatortest.cpp: Update tests to check for all static attributes. * tests/Entitytest.cpp, tests/Structuretest.cpp, tests/Thingtest.cpp: Update the number of attributes entities should have, now that LOC may not be present. 2004-11-02 Al Riddoch * common/Property.cpp: Add required type checks to property set methods. * modules/Location.cpp: Don't send LOC attribute when the pointer is NULL. * rulesets/EntityProperties.cpp: Add a Property specialisation for list of IDs. * rulesets/MemMap.cpp: Fix the memory code to use the correct PARENTS attribute rather than type, which is not an Atlas attribute. * tests/IGEntityExerciser.h: Add debugging output to attribute checks. 2004-10-31 Al Riddoch * server/Lobby.cpp: Tweak incorrect header order. 2004-10-31 Al Riddoch * common/Property.cpp, common/Property.h, common/Property_impl.h: Add new ImmutableProperty for properties that cannot be modified, and hold a const reference. * rulesets/EntityProperties.cpp: Add some specialisations of Property to handle attributes of Entity. * rulesets/LineProperty.h, rulesets/LineProperty.cpp: Property class for handling linear list of coordinates. * rulesets/TerrainProperty.cpp, rulesets/TerrainProperty.h: Property class for handling Mercator terrain. 2004-10-29 Al Riddoch * cyphesis.spec.in: Modify the rpm spec to build fewer packages, so that everything required to run a server is in one package. 2004-10-27 Al Riddoch * rulesets/Character.h, rulesets/Character.cpp: Add new variable for storing currently tool. 2004-10-27 Al Riddoch * common/Property.cpp, common/Property.h, common/Property_impl.h: New class to automate and simplify handled of hard coded proerties. * tests/Propertytest.cpp: Test for new Property class. 2004-10-27 Al Riddoch * common/globals.cpp: Change default startup TOD to 9am so that its more light. 2004-10-27 Al Riddoch * common/inheritance_impl.h: Oops, missing factory template specialisation. 2004-10-27 Al Riddoch * common/Generic.h: Add required RootOperation include. * common/inheritance.h, common/inheritance.cpp, common/custom.cpp: Add operation factory to the inheritance class, and to all the calls which install new ops. * tests/inheritancetest.cpp: Add new test for the op factory capability of inheritance. 2004-10-26 Al Riddoch * rulesets/basic/mind/goals/common/misc_goal.py: Clarify logic in get_knowledge(). * rulesets/mason/define_world.py: Make the butcher work all day for now. Give all the warriors arrows. Add a test function for the deer. 2004-10-26 Al Riddoch * rulesets/werewolf/world/objects/tools/Gallows.py: Make sure Point3D module is imported. * rulesets/basic/mind/goals/humanoid/transaction.py: Fix a couple of bugs with pig seller code. 2004-10-25 Al Riddoch * Release version 0.3.5. 2004-10-25 Al Riddoch * Increment version to 0.3.5. 2004-10-25 Al Riddoch * rulesets/werewolf/world/objects/tools/Gallows.py, rulesets/basic/world/objects/tools/Bow.py, rulesets/basic/world/objects/plants/Tree.py, rulesets/basic/world/objects/buildings/House.py, rulesets/basic/mind/goals/humanoid/transaction.py, rulesets/basic/mind/goals/common/misc_goal.py: Fix bugs initialising Location ensuring the second arg is a Point3D, not a Vector3D for position. Fixes pig purchasing. * rulesets/basic/mind/goals/humanoid/mason.py: Fix the velocity check for escaping pigs. * rulesets/Py_Point3D.cpp: Fix Point3D subtraction operator to allow subtraction of both Point and Vector. Fixes pig merchant goal for keeping pigs. 2004-10-24 Al Riddoch * rulesets/Py_Vector3D.cpp: Change isValid() to work with older versions of python with bool support in the API. 2004-10-23 Al Riddoch * server/WorldRouter.cpp: Add a note to check the code. * rulesets/basic/mind/goals/humanoid/transaction.py: Remove debug output. * rulesets/basic/mind/goals/common/move.py: New goal to accompany another person. * rulesets/basic/mind/goals/common/misc_goal.py: Use new accompany goal for hirelings. * rulesets/Python_API.cpp: Fix distance_to arg checking error message. * rulesets/Py_Vector3D.cpp: Add square magnitude and distance checking methods. 2004-10-23 Al Riddoch * rulesets/basic/mind/Knowledge.py: Simplify constructor. * rulesets/Entity.h, rulesets/Entity.cpp: Make getXyz() inline. * modules/Location.h: Remove obsolete unimplemented getXyz() method. 2004-10-23 Al Riddoch * modules/Location.cpp: Ensure that orientation is not used when its invalid. * rulesets/Py_Mind.cpp, rulesets/Py_Thing.cpp: Assert that the return value of getXyz() is valid. * rulesets/mason/define_world.py: Add a test function to add a deer and a chicken. 2004-10-11 Al Riddoch * modules/Location.cpp, modules/Location.h: Add new function for usefully calculating the distance vector of another entity. * tests/distancetest.cpp: Update test to check new distance function. * rulesets/Python_API.cpp: Make the new distance vector function available to python rather than the relative postion function. * rulesets/basic/mind/Knowledge.py, rulesets/basic/mind/NPCMind.py: Ensure that Knowledge really does handle arbitrary triples. * rulesets/basic/mind/goals/common/misc_goal.py: Add new version of transaction goal for transactions for hirelings. * rulesets/basic/mind/goals/humanoid/transaction.py: Complete the implementation of the trigger goal for hirelings. * rulesets/mason/define_world.py: Move the mercenaries closer to origin for debugging. 2004-10-05 Al Riddoch * client/ClientConnection.cpp, common/globals.cpp, common/globals.h, server/CommUnixListener.cpp, tools/cycmd.cpp: Add a global and a config option for the unix socket filename. Update man pages to document the config option. 2004-10-05 Al Riddoch * client/client.cpp, common/globals.cpp, server/server.cpp, tools/cycmd.cpp: Get rid of nasy cast, and use string accessor for varconf variables. 2004-10-05 Al Riddoch * tools/cycmd.cpp, tools/cyloadrules.cpp: Update tools to support centralised varconf options on the command line. Update man pages accordingly. 2004-10-05 Al Riddoch * rulesets/Python_API.cpp: Process python output into clean log output. 2004-10-04 Al Riddoch * common/Database.cpp: Ensure that database notices and errors get reported cleanly by the log system. 2004-10-04 Al Riddoch * server/Connection.cpp: Move the code to handle destruction of a connection into the destructor. The destroy method can go once this is well tested. * server/CommListener.cpp: Return -1 on error. * server/Persistance.cpp: Return a different error code depending on why database init failed. * server/server.cpp: Try and provide more helpfull error messages depending on why database init failed. 2004-10-03 Al Riddoch * Require varconf 0.6.2 for its superior command line handling. * client/client.cpp, common/globals.cpp, server/server.cpp, server/slave.cpp, tools/cycmd.cpp, tools/cyloadrules.cpp, tools/cypasswd.cpp: loadConfig() now returns the index of the first non-option commandline arg. * client/client.cpp: Use new config feature to allow user to specify the client function to use on the command line far more easily. 2004-10-03 Al Riddoch * modules/Location.cpp, physics/Collision.cpp, rulesets/Character.cpp, rulesets/Entity.cpp, rulesets/Movement.cpp, rulesets/Movement.h, rulesets/Pedestrian.cpp: Make sure orientation is not used if it is not valid. 2004-10-03 Al Riddoch * rulesets/mason/world/objects/buildings/House3.py: Fix script to pass Point to Location constructor for pos. 2004-10-03 Al Riddoch * client/client.cpp, common/globals.cpp, common/globals.h, common/inheritance.cpp, common/inheritance.h, server/server.cpp, server/slave.cpp, tools/cycmd.cpp, tools/cyloadrules.cpp, tools/cypasswd.cpp: Use int for returning error status. 2004-10-03 Al Riddoch * common/Database.cpp, common/Database.h, common/accountbase.cpp, common/accountbase.h, server/Persistance.cpp, server/Persistance.h, server/server.cpp, tools/cyloadrules.cpp, tools/cypasswd.cpp: Use int for returning error status. 2004-10-03 Al Riddoch * server/CommListener.cpp, server/CommListener.h, server/CommUnixListener.cpp, server/CommUnixListener.h: Use int for returning error status. 2004-10-03 Al Riddoch * server/CommClient.cpp, server/CommClient.h, server/CommListener.cpp, server/CommListener.h, server/CommMetaClient.cpp, server/CommMetaClient.h, server/CommPSQLSocket.cpp, server/CommPSQLSocket.h, server/CommServer.cpp, server/CommSocket.h, server/CommUnixListener.cpp, server/CommUnixListener.h: Use int for returning error status. 2004-10-02 Al Riddoch * client/BaseClient.cpp, client/BaseClient.h,, client/CharacterClient.cpp, client/CharacterClient.h, client/ClientConnection.cpp, client/ClientConnection.h, client/CreatorClient.cpp, client/CreatorClient.h, client/ObserverClient.cpp, client/ObserverClient.h, client/Py_CreatorClient.cpp, client/Py_CreatorClient.h, client/client.cpp, server/CommListener.cpp, server/CommListener.h, server/CommMetaClient.cpp, server/CommMetaClient.h, server/CommUnixListener.cpp, server/CommUnixListener.h, server/server.cpp, tools/cycmd.cpp: Use int for returning error status. 2004-10-02 Al Riddoch * server/Account.h, server/Admin.cpp, server/Admin.h, server/Player.cpp, server/Player.h: Use int for returning error status from characterError(). 2004-10-02 Al Riddoch * rulesets/Py_BBox.cpp, rulesets/Py_Location.cpp, rulesets/Python_API.cpp: Eliminate some raw stderr output, and replace with python errors, and calls to the log subsystem. 2004-10-02 Al Riddoch * rulesets/Python_API.cpp: Add new python wrapper for relativePosition(). * common/Database.cpp: Don't need trailing ; on database queries. 2004-09-30 Al Riddoch * Fix a couple of autoconf macros to stop them from spitting errors. 2004-09-29 Al Riddoch * rulesets/mason/define_world.py: Add terrain init to default world init function. * Update rpm spec removing the acorn dependency from mason. * Release version 0.3.4. 2004-09-29 Al Riddoch * Fix the manpage rules to work with make dist. * Update rpm specs dependencies, and add man pages. * Increment version to 0.3.3. 2004-09-28 Al Riddoch * Complete the manpages, and add copyright and other metadata. 2004-09-28 Al Riddoch * Add manual pages to the build. * tools/cyloadrules.cpp: Fix usage information to be clearer. 2004-09-28 Al Riddoch * client/BaseClient.cpp, client/BaseClient.h: Rename files for already renamed CommClient class, to avoid name conflict. * client/ObserverClient.h: Update for new header name. 2004-09-27 Al Riddoch * common/Database.cpp, common/terrain_utils.cpp: Disable debugging output. * server/Persistor.cpp: Don't update the main entity table if we have no attributes modified other than terrain. 2004-09-27 Al Riddoch * rulesets/World.cpp: Remove some debug output. 2004-09-25 Al Riddoch * common/Database.cpp: Add multicolumn unique index to array tables to ensure contents is sane. 2004-09-25 Al Riddoch * common/Database.cpp: Supress debug output. * common/terrain_utils.cpp: Free up database results after processing and supress debug output. 2004-09-24 Al Riddoch * modules/Location.h, modules/Location.cpp: Remove obsolete broken distance functions. 2004-09-24 Al Riddoch * rulesets/World.cpp: Use new distance function for determining visible world contents. 2004-09-24 Al Riddoch * data/mason.xml, data/basic.xml: Tweak rules so that sty and house are light enough to move around. 2004-09-24 Al Riddoch * rulesets/basic/mind/goals/common/move.py: Update to use new Point3D type for pos. 2004-09-24 Al Riddoch * rulesets/Pedestrian.cpp: Make sure not to transform things with an invalid quaternion. * server/WorldRouter.cpp: Remove excessive debugging output. 2004-09-24 Al Riddoch * server/WorldRouter.cpp: Switch to new distance algorithm for broadcasts. 2004-09-24 Al Riddoch * modules/Location.cpp, modules/Location.h: Improve algorithm of distance function to handle corner cases, and add a second interface so that both scalar distance and relative position can be found. * tests/distancetest.cpp: Update tests to test for cases where distance to or from an entity directly below. 2004-09-23 Al Riddoch * modules/Location.cpp, modules/Location.h: Add new improved function to measure the distance between two entities. * tests/distancetest.cpp: New test for new distance measuring function. 2004-09-22 Al Riddoch * data/acorn.xml, data/mason.xml: Fixed spelling of alcohol. Well spotted anubis. 2004-09-22 Al Riddoch * rulesets/Entity.cpp: Transform velocity and orientation when parent changes due to parent destruction. 2004-09-22 Al Riddoch * common/const.cpp: Turn off persistence again by default. * rulesets/Pedestrian.cpp: Update collision resolution to transform velocity and orientation when parent changes. 2004-09-22 Al Riddoch * rulesets/Entity.cpp: Added comment about transforming velocity and orientation. * tests/transformtest.cpp: Add more tests for quaternion manipulation. 2004-09-21 Al Riddoch * rulesets/Creator.cpp: Ensure self-destruct delete ops have an argument. * tests/transformtest.cpp: Add a vector rotation test to clarify quaternion sign conventions. 2004-09-20 Al Riddoch * server/WorldRouter.cpp: Fixe debug output to work with new pos type. * modules/Location.cpp: Fix one of the transforms, so distance calculation works again. 2004-09-20 Al Riddoch * physics/Collision.cpp: Need to check whether orientation is valid, and if not apply just translation. * rulesets/Py_Location.cpp: Fix an error message to give the right type. 2004-09-20 Al Riddoch * physics/Vector3D.h, physics/Vector3D.cpp, modules/Location.h, modules/Location.cpp: Convert to using WFMath::Point instead of WFMath::Vector for position. * physics/Collision.h, physics/Collision.cpp: Update collision code to use new pos type. * rulesets/Py_Point3D.h, rulesets/Py_Point3D.cpp: New python wrappers for WFMath::Point. * rulesets/Py_Location.cpp, rulesets/Py_Vector3D.cpp, rulesets/Python_API.cpp: Update python wrappers to take into account new pos type. Ensure that only apropriate functionality is available for point and vector. * rulesets/Character.cpp, rulesets/Entity.cpp, rulesets/Entity.h, rulesets/Line.cpp, rulesets/Movement.cpp, rulesets/Movement.h, rulesets/Pedestrian.cpp, rulesets/Pedestrian.h, rulesets/Plant.cpp, rulesets/Thing.cpp, rulesets/World.cpp, server/EntityFactory.cpp, server/WorldRouter.cpp, server/WorldRouter.h: Update the rest of the code for new pos type, converting all places where entity parenting is changed to use WFMath toParentCoords() and toLocalCoords() methods, so that orientation is handled correctly. * tests/transformtest.cpp: New test to ensure that toParentCoords() and toLocalCoords() perform as expected. * tests/Creatortest.cpp, tests/Locationtest.cpp, tests/Worldtest.cpp, tests/collisiontest.cpp, tests/emergencetest.cpp: Update the rest of the tests. 2004-09-18 Al Riddoch * rulesets/mason/define_world.py: Fix some typos that messed up terrain, and put a mercenary in the wrong place. 2004-09-18 Al Riddoch * server/EntityFactory.cpp: Replace check for NULL factory pointer in installFactory() with an assert, as NULL should never occur. 2004-09-18 Al Riddoch * rulesets/mason/define_world.py: Reproduce bootstrap terrain from World.cpp. 2004-09-17 Al Riddoch * rulesets/mason/define_world.py: Install new terrain from the client. 2004-09-17 Al Riddoch * common/Database.cpp: Implement function for modifying array rows. * common/const.cpp: Enable persistence for testing. * common/terrain_utils.cpp: Implement function for updating terrain in database after a change. * rulesets/World.cpp, rulesets/attributes.h: Add an update flag for terrain, and use it to indicate to the Persistor. * rulesets/World.h: Add accessors for variables which track modified terrain, and a function to clear them. * server/Persistor.cpp: Implement call to function to update terrain in database. * server/Restoration.cpp: Ensure that if world entity is already in database, it gets hooked up appropriatly. 2004-09-14 Al Riddoch * common/Database.cpp, common/Database.h: Fix queries on ID relation tables. Add methods to result functions for decoding the contents of fields more directly. Implement selecting from array tables. * common/terrain_utils.cpp, common/terrain_utils.h: New functions for handling terrain in array database tables. * rulesets/World.cpp, rulesets/World.h: Add functionality to track changes to the terrain for persistence purposes. * server/EntityFactory.cpp, server/EntityFactory.h, server/server.cpp: Modify the way world entity persistence is bootstrapped to be more consistent. * server/Persistor.cpp: Provide specialisations to handle world so that terrain is persisted. Implement storing terrain at entity creation. * server/Restoration.cpp, server/Restoration.h: Remove obsolete restoration code. Return a status more accuratly representing when restoration fails because of error, or if there is nothing to restore. * server/Restorer.cpp, server/Restorer.h, server/Restorer_impl.h: Convert to using methods for restoring data in the Database class. Implement restoring terrain from the database. 2004-09-07 Al Riddoch * common/Database.cpp: Implement inserting into array tables. Modify tables so that key columns are NOT NULL. * server/Persistor.cpp: Test creating array rows. 2004-09-07 Al Riddoch * common/Database.h, common/Database.cpp: Implement creating tables for storing array data. * server/Persistor.cpp: Register a 2D array table for storing terrain height point data. 2004-09-06 Al Riddoch * common/Database.cpp: Add stubs for new methods. 2004-09-06 Al Riddoch * server/WorldRouter.cpp: Update FIXME so its clear its the same as all the other orientation related FIXMEs. * server/Connection.cpp: New FIXME for password based Logout which won't work. * common/Database.h: Add interface for an idea which may help with terrain persistence. 2004-09-06 Al Riddoch * server/Connection.cpp, rulesets/Creator.cpp, rulesets/Character.cpp: Check and clean up places where args are checked before querying their contents. * rulesets/Character.cpp: Assert that Movement::getMoveOperation() always returns an operation, rather than a normal tolerant test. Remove a FIXME about the Python code operations conversion functions. 2004-09-06 Al Riddoch * rulesets/Entity.cpp, rulesets/MemMap.cpp: Modify FIXME text so its clearer which ones are part of the same problem. * rulesets/Thing.cpp: Use a Delete pointer for a Delete operation. * server/CommServer.cpp, server/CommServer.h: Change references to clients into sockets. Remove unused version of removeSocket() which takes an error message. 2004-09-05 Al Riddoch * rulesets/Python_API.cpp: Use the Generic operation class for ops with no hard coded type. * rulesets/Movement.cpp: Make the time periods used when checking collisions dependent on the standard tick time. 2004-09-05 Al Riddoch * rulesets/Creator.cpp: Update a FIXME comment with a new possible solution. 2004-09-05 Al Riddoch * rulesets/BaseMind.cpp: Use parent of sub op when dispatching sight and sound ops to mind scripts. 2004-09-05 Al Riddoch * modules/WorldTime.cpp: Use 0-11 for months instead of 1-12. * tests/WorldTimetest.cpp: Test the "season" querying interface. 2004-09-05 Al Riddoch * modules/WorldTime.h, modules/WorldTime.cpp: Clean up typedef and member names, and implement querying the season. * client/CharacterClient.cpp: Remove some obsolete unconverted Python code. * physics/Collision.h: Update some comments. * rulesets/Py_WorldTime.cpp: Implement access to season lookup from scripts. 2004-09-05 Al Riddoch * rulesets/MemMap.cpp, rulesets/Py_Map.cpp, server/WorldRouter.h: Update comments to remove obsolete FIXMEs. 2004-09-05 Al Riddoch * rulesets/Character.cpp, server/Account.cpp: Add serialno assignments to character inventory creation ops, and ops from builtin mind. * server/WorldRouter.cpp: Remove an obsolete comment. 2004-09-04 Al Riddoch * client/CharacterClient.cpp, client/CharacterClient.h: Prefix members with m_. * client/CommClient.cpp, client/CommClient.h, client/ObserverClient.h: Rename CommClient to BaseClient to avoid name clash with CommClient in the server directory. 2004-09-04 Al Riddoch * client/CommClient.h, client/CommClient.cpp, client/ObserverClient.h, client/ObserverClient.cpp: Prefix members with m_, and remove pointless inheritance from BaseEntity. Add virtual destructors as we no longer inherit virtual destructors from BaseEntity. 2004-09-04 Al Riddoch * server/WorldRouter.cpp: Correct some comments. 2004-09-04 Al Riddoch * server/Connection.cpp, rulesets/Thing.h, rulesets/Entity.h, rulesets/Entity.cpp, rulesets/Creator.h, rulesets/Creator.cpp, rulesets/Character.h, rulesets/Character.cpp: Modify externalOperation() so it no longer returns anything, ensuring that Entity::externalOperation() passes its results back to the world. 2004-09-04 Al Riddoch * rulesets/Character.cpp: Check if a Setup op is for the mind before dispatching to script, and ensure that Appearance is always broadcast. * server/Account.cpp: No need to broadcase sight(create) when a character is created by an account. 2004-09-04 Al Riddoch * rulesets/Creator.h, rulesets/Creator.cpp: Rename sendMind() to sendExternalMind() to make it clear that its not the same as the method in Character. * rulesets/Character.h, rulesets/Character.cpp: Remove world2body() as it was identical in semantics to callOperation(). 2004-09-04 Al Riddoch * rulesets/Creator.cpp: Allow creator to handle a few more op types, and use switch to determine what to do. * rulesets/Character.cpp: Remove setting and checking of sub_to on Use and Wield ops as it is not relevant. 2004-09-03 Al Riddoch * tests/IGEntityExerciser.h: Fix to work with gcc 3.4 stricter template rules. 2004-09-03 Al Riddoch * tests/EntityExerciser.h: Update test harness for new dispatch mechanism. 2004-09-03 Al Riddoch * client/CharacterClient.cpp, client/CharacterClient.h, client/CommClient.cpp, common/BaseEntity.cpp, common/BaseEntity.h, common/OOGThing.cpp, common/OOGThing.h, common/op_switch.h, rulesets/BaseMind.cpp, rulesets/BaseMind.h, rulesets/Character.cpp, rulesets/Character.h, rulesets/Creator.cpp, rulesets/Creator.h, rulesets/Entity.cpp, rulesets/Entity.h, rulesets/Food.cpp, rulesets/Food.h, rulesets/Missile.h, rulesets/Plant.cpp, rulesets/Plant.h, rulesets/PythonMindScript.cpp, rulesets/PythonThingScript.cpp, rulesets/Stackable.cpp, rulesets/Stackable.h, rulesets/Thing.cpp, rulesets/Thing.h, rulesets/World.cpp, rulesets/World.h, server/Account.cpp, server/Account.h, server/Admin.cpp, server/Admin.h, server/CommClient.cpp, server/Connection.cpp, server/Connection.h, server/ExternalMind.cpp, server/ExternalMind.h, server/Lobby.cpp, server/Lobby.h, server/Player.cpp, server/Player.h, server/WorldRouter.cpp: Re-work basic op dispatch mechanism so result is passed by a reference argument rather than returning by value. 2004-09-01 Al Riddoch * common/BaseEntity.h, common/OOGThing.h, rulesets/Area.h, rulesets/BaseMind.h, rulesets/Entity.h, rulesets/Food.h, rulesets/Line.h, rulesets/MemEntity.h, rulesets/Missile.h, rulesets/Plant.h, rulesets/Stackable.h, rulesets/Structure.h, rulesets/Thing.h, rulesets/World.h, server/Account.h, server/Connection.h, server/Lobby.h: Update the comments describing the function of these classes. * rulesets/Character.h, server/Account.cpp, server/Connection.cpp, server/ExternalMind.cpp, server/ExternalMind.h: Make ExternalMind inherit from BaseEntity, eliminating the need for the name argument to the constructor and simplifying the class greatly by dropping loads of unused inherited functionality. 2004-08-29 Al Riddoch * common/BaseEntity.cpp, common/BaseEntity.h, rulesets/Character.cpp, rulesets/Creator.cpp, server/CommClient.cpp, server/ExternalMind.cpp, server/ExternalMind.h, client/CharacterClient.cpp, client/CommClient.cpp: Remove the message method from BaseEntity and everything that inherits from it - its redundant. * tests/Charactertest.cpp, tests/Creatortest.cpp, tests/EntityExerciser.h: Sort out the tests so they no longer use message, and try and get the character class tests working a bit better. 2004-08-28 Al Riddoch * common/BaseEntity.h, common/BaseEntity.cpp, rulesets/BaseMind.h, rulesets/Character.h, rulesets/Character.cpp, rulesets/Entity.cpp, rulesets/Entity.h, server/Connection.cpp, tests/EntityExerciser.h: Remove externalMessage() completely as its redundant, and remove externalOperation() from the BaseEntity class, and into Entity as its only applicable in-game. * tests/Charactertest.cpp, tests/Creatortest.cpp: Add tests for more IG classes. 2004-08-28 Al Riddoch * server/WorldRouter.cpp: Correct some comments. 2004-08-28 Al Riddoch * common/BaseWorld.h, server/CommSocket.h, server/CommIdleSocket.h: Make constructors of some base classes protected. * server/Account.cpp: Note a possible bug in the character creation code. * server/CommIdleSocket.cpp, server/CommIdleSocket.h, server/CommListener.cpp, server/CommListener.h, server/CommLocalClient.cpp, server/CommMetaClient.cpp, server/CommMetaClient.h, server/CommPSQLSocket.cpp, server/CommPSQLSocket.h, server/CommRemoteClient.cpp, server/CommSocket.cpp, server/CommSocket.h, server/CommUnixListener.cpp, server/CommUnixListener.h: Clean up the Comm classes for consistency and readability. 2004-08-27 Al Riddoch * rulesets/PythonMindScript.h, rulesets/PythonScript.h, rulesets/PythonThingScript.h, rulesets/Script.h, rulesets/Script.cpp: Make types in function declarations more concise. 2004-08-27 Al Riddoch * server/Account.cpp, server/Account.h, server/Connection.h, tools/cycmd.cpp: Tweak SigC++ includes to be compatible with SigC++ 2.0. 2004-08-24 Al Riddoch * client/Py_CreatorClient.cpp, common/BaseEntity.cpp, common/BaseEntity.h, modules/Location.cpp, modules/Location.h, rulesets/Area.cpp, rulesets/Area.h, rulesets/Character.cpp, rulesets/Character.h, rulesets/Entity.cpp, rulesets/Entity.h, rulesets/Line.cpp, rulesets/Line.h, rulesets/MemMap.cpp, rulesets/Pedestrian.cpp, rulesets/Plant.cpp, rulesets/Plant.h, rulesets/Py_Mind.cpp, rulesets/Py_Object.cpp, rulesets/Py_Thing.cpp, rulesets/Python_API.cpp, rulesets/Stackable.cpp, rulesets/Stackable.h, rulesets/Thing.cpp, rulesets/World.cpp, rulesets/World.h, server/Account.cpp, server/Account.h, server/Admin.cpp, server/Connection.cpp, server/Lobby.cpp, server/Lobby.h, server/Player.cpp, server/Player.h, server/ServerRouting.cpp, server/ServerRouting.h, tests/Areatest.cpp, tests/Entitytest.cpp, tests/Foodtest.cpp, tests/Linetest.cpp, tests/Planttest.cpp, tests/Stackabletest.cpp, tests/Structuretest.cpp, tests/Thingtest.cpp, tests/Worldtest.cpp: Replace addToObject() with addToMessage() throughout. * server/Account.cpp, server/Lobby.cpp: Use BaseEntity::addToMessage(). * server/Player.cpp: Make adding character types attribute to Message more efficient. 2004-08-17 Al Riddoch * rulesets/World.cpp: Correct a debug message, and clean up some code. * rulesets/Entity.cpp: Re-write handling for contains attribute to be more efficient in addToObject(). 2004-08-17 Al Riddoch * tests/Areatest.cpp, tests/Entitytest.cpp, tests/Foodtest.cpp, tests/Linetest.cpp, tests/Planttest.cpp, tests/Stackabletest.cpp, tests/Structuretest.cpp, tests/Thingtest.cpp, tests/Worldtest.cpp, tests/inheritancetest.cpp, tests/utilitytest.cpp, tools/cycmd.cpp, tools/cyconvertrules.cpp, tools/cydbload.cpp, tools/cyisoload.cpp, tools/cyloadrules.cpp, tools/cypasswd.cpp: Convert code to using Atlas Message typedefs as found in Atlas-C++ 0.6 to aid conversion later. 2004-08-17 Al Riddoch * client/ClientConnection.cpp, client/ClientConnection.h, client/CommClient.cpp, client/CommClient.h, client/CreatorClient.cpp, client/CreatorClient.h, client/Py_CreatorClient.cpp: Convert code to using Atlas Message typedefs as found in Atlas-C++ 0.6 to aid conversion later. 2004-08-16 Al Riddoch * common/BaseEntity.cpp, common/BaseEntity.h, common/BaseWorld.h, common/Database.cpp, common/Database.h, common/FormattedXMLWriter.cpp, common/FormattedXMLWriter.h, common/accountbase.cpp, common/accountbase.h, common/custom.cpp, common/inheritance.cpp, common/inheritance.h, common/operations.h, common/type_utils.h, common/utility.cpp, common/utility.h, modules/Location.cpp, modules/Location.h, rulesets/Area.cpp, rulesets/Area.h, rulesets/BaseMind.cpp, rulesets/Character.cpp, rulesets/Character.h, rulesets/Creator.cpp, rulesets/Entity.cpp, rulesets/Entity.h, rulesets/Entity_getLocation.h, rulesets/Food.cpp, rulesets/Line.cpp, rulesets/Line.h, rulesets/MemMap.cpp, rulesets/MemMap.h, rulesets/Pedestrian.cpp, rulesets/Plant.cpp, rulesets/Plant.h, rulesets/Py_Mind.cpp, rulesets/Py_Object.cpp, rulesets/Py_Object.h, rulesets/Py_Operation.cpp, rulesets/Py_Thing.cpp, rulesets/Python_API.cpp, rulesets/Stackable.cpp, rulesets/Stackable.h, rulesets/Thing.cpp, rulesets/World.cpp, rulesets/World.h, server/Account.cpp, server/Account.h, server/Admin.cpp, server/Admin.h, server/CommClient.cpp, server/CommClient.h, server/CommListener.cpp, server/CommListener.h, server/CommLocalClient.cpp, server/CommLocalClient.h, server/CommMetaClient.h, server/CommPSQLSocket.h, server/CommRemoteClient.cpp, server/CommRemoteClient.h, server/CommServer.cpp, server/CommServer.h, server/CommSocket.cpp, server/CommSocket.h, server/CommUnixListener.cpp, server/CommUnixListener.h, server/Connection.cpp, server/Connection.h, server/EntityFactory.cpp, server/EntityFactory.h, server/Lobby.cpp, server/Lobby.h, server/Persistance.cpp, server/Persistance.h, server/PersistantThingFactory.h, server/Persistor.cpp, server/Player.cpp, server/Player.h, server/Restorer.h, server/Restorer_impl.h, server/ServerRouting.cpp, server/ServerRouting.h, server/TrustedConnection.cpp, server/TrustedConnection.h, server/WorldRouter.cpp, server/WorldRouter.h: Convert code to using Atlas Message typedefs as found in Atlas-C++ 0.6 to aid conversion later. 2004-08-07 Al Riddoch * common/FormattedXMLWriter.h: Add some notes about converting this class for use with any Atlas codec. * server/CommClient.h, server/CommIdleSocket.h, server/CommServer.cpp, server/CommServer.h, server/CommSocket.h, server/ServerRouting.h, server/WorldRouter.cpp: Improve the names of some typedefs and clean up some comments. * server/WorldRouter.h: Remove declaration of obsolete unimplemented setSerialno() member function. 2004-08-05 Al Riddoch * server/WorldRouter.cpp, server/WorldRouter.h: Code formatting cleanups, and some improved comments. 2004-07-31 Al Riddoch * server/WorldRouter.cpp: Improve debug output. 2004-07-30 Al Riddoch * Makefile.am, index.dox, Doxyfile: Add support for doxygen. * server/ServerRouting.cpp, server/ServerRouting.h, server/ServerRouting_methods.h: Document a class a bit. 2004-07-30 Al Riddoch * server/WorldRouter.cpp, server/CommClient.cpp: Clean up some error output, making sure it goes to the right place. * common/FormattedXMLWriter.cpp, common/FormattedXMLWriter.h: Use ostream as we are only writing, not reading. Improve comments. 2004-07-30 Al Riddoch * rulesets/BaseMind.cpp: Remove some debug output. * Increment version to 0.3.2. 2004-07-28 Al Riddoch * rulesets/MemMap.cpp: Make sure LOC and CONTAINS are kept consistant and valid in memory maps. This might get rid of some segfaults. 2004-07-26 Al Riddoch * rulesets/Character.cpp: Don't give minds to player characters. Improve commenting. 2004-07-25 Al Riddoch * rulesets/Character.cpp: Remove some obsolete commented out code. 2004-07-22 Al Riddoch * Release 0.3.1. 2004-07-22 Al Riddoch * rulesets/basic/mind/goals/common/misc_goal.py: Remove debugging output from the spot_something() goal. 2004-07-22 Al Riddoch * common/Database.cpp, common/Database.h: Add function to check whether an Atlas table has a given key. * tools/cyloadrules.cpp: Use hasKey() function to make sure we don't get errors when inserting rules. 2004-07-22 Al Riddoch * rulesets/MemEntity.h, rulesets/MemMap.cpp, server/WorldRouter.cpp: Remove some debugging output. 2004-07-21 Al Riddoch * tests/Worldtest.cpp: Update test for new world base class. 2004-07-21 Al Riddoch * rulesets/BaseMind.cpp, rulesets/MemMap.cpp, rulesets/MemMap.h, rulesets/Py_Map.cpp: Modify python API so it passes in time to map.update and map.get. Use time elapsed to decide if something is ready for removal. Newly created entities are now less likely to get removed before they are verified. * rulesets/basic/mind/NPCMind.py, rulesets/basic/mind/goals/humanoid/mason.py, rulesets/acorn/mind/SkelMind.py, rulesets/mason/mind/SkelMind.py: Update python code to new API. 2004-07-21 Al Riddoch * Clean up files for distribution. 2004-07-21 Al Riddoch * rulesets/MemMap.cpp: Very carefully ensure that the garbage collection iterator is not reset to the beginning too often so that we cover the whole mind. * rulesets/MemEntity.h: Only report time skew if the time passed is non-zero. * rulesets/BaseMind.cpp: Some useful debugging output. 2004-07-21 Al Riddoch * rulesets/PythonMindScript.cpp: Go back to using getAdd. * rulesets/MemEntity.h: Tweak check for backwards time so we only report an error if it really is backwards. * rulesets/BaseMind.cpp, rulesets/MemEntity.h, rulesets/MemMap.cpp, rulesets/MemMap.h: Implement a function which slowly iterates over the contents of the mind checking for things which are obsolete, and removes them. 2004-07-20 Al Riddoch * tools/cyconvertrules.cpp: Add code to handle conversion of rules about minds. * Re-convert old rules files to make sure they include the mind data. 2004-07-20 Al Riddoch * client/CreatorClient.cpp, rulesets/BaseMind.cpp, rulesets/MemEntity.cpp, rulesets/MemEntity.h, rulesets/MemMap.cpp, rulesets/MemMap.h, rulesets/Py_Map.cpp: Set time on memory entities when we update them. * common/BaseWorld.h: Make object accessor const. * common/Database.cpp, common/Database.h, common/accountbase.cpp, server/Connection.cpp, server/Persistance.cpp, server/WorldRouter.cpp: Rename function to get new ID from database to more correctly reflect its role. * rulesets/PythonMindScript.cpp: Use get rather than getAdd to sort out to and from of ops send to mind scripts. 2004-07-20 Al Riddoch * rulesets/mason/define_world.py: Add a couple more test functions. * rulesets/MemMap.h: Add accessor for internal data for debugging. * rulesets/MemMap.cpp: Comments and debugging output to help solve memory bloat. * rulesets/MemEntity.h, rulesets/MemEntity.cpp: Add flag to track whether entities in memory are visible to the NPC. * rulesets/Entity.cpp: FIXME note for coordinate conversion. * rulesets/BaseMind.cpp: Track the visibility of entities in the mind. 2004-07-16 Al Riddoch * common/Database.cpp: Try out creating database tables without an OID column. 2004-07-14 Al Riddoch * common/Database.h, common/Database.cpp: Modify relation code to allow partial support for foreign key constrains to maintain referential integrity. Full support will work when (if) primary keys are inherited. * server/Persistance.h, server/Persistance.cpp: Use updated relation code for the accounts to characters relation. 2004-07-14 Al Riddoch * common/BaseWorld.h, rulesets/Creator.cpp, rulesets/Thing.h, rulesets/World.cpp, server/WorldRouter.cpp, server/WorldRouter.h: Modify the world interface to get rid of some pointless infeffiencies. * server/Account.cpp, server/Admin.cpp, server/Connection.cpp, server/Lobby.cpp, server/ServerRouting.h, server/WorldRouter.cpp, server/WorldRouter.h: Change getSerialNo to newSerialNo to make it clear what it does. 2004-07-14 Al Riddoch * common/BaseEntity.h, common/BaseEntity.cpp, common/refno.h, server/Account.cpp, rulesets/Creator.cpp, server/WorldRouter.cpp: Move refno functions which don't need to be methods into their own header. * common/BaseWorld.h, common/BaseWorld.cpp, rulesets/Character.cpp, rulesets/Creator.cpp, server/WorldRouter.cpp, server/WorldRouter.h: Make BaseWorld no longer inherit from anything, as we were not using this inheritance at all. 2004-07-14 Al Riddoch * server/WorldRouter.cpp: Get rid of leak from handling delete op reply. Eliminate unnecessary copy reading TO of all ops. 2004-07-13 Al Riddoch * rulesets/BaseMind.cpp: Make sure we don't delete ourself from map. * server/WorldRouter.h, server/WorldRouter.cpp: Add more advanced handling for delete ops, so the response is broadcast before it is removed. 2004-07-13 Al Riddoch * server/WorldRouter.cpp: Clean up a special case for TO="all" on ops, which we now disallow. Remove a verbose tests for NULL pointers in the world dictionary and replace with a simple assert. 2004-07-12 Al Riddoch * common/FormattedXMLWriter.cpp common/FormattedXMLWriter.h: Utility class to write Atlas to a stream with formatting for human readability. 2004-07-12 Al Riddoch * common/Database.cpp, common/Database.h: Add capability to specify extra columns in generic Atlas database tables. Query the results columns more robustly. Add a ruleset name column to the rules table. * server/EntityFactory.cpp: Re-write rule loader to handle new format rules. Tighten up strictness of rule data. It is no longer possible to specify defaults for location in the rule. * tools/cyconvertrules.cpp: Ensure that the playable flag is copied across when converting rules. * tools/cyloadrules.cpp: Adapt to load the new format rules, including handling the ruleset name column. 2004-07-08 Al Riddoch * client/CommClient.cpp, rulesets/MemMap.cpp, server/CommServer.cpp, server/EntityFactory.cpp, server/Persistor_impl.h, server/Restorer.cpp, server/Restorer_impl.h: Fix code to comply with stricter gcc 3.4.1 template rules. 2004-07-08 Al Riddoch * rulesets/mason/define_world.py: Remove duplicate fir tree. * rulesets/Entity.cpp: Remove duplicate copy of Entity::getLocation template. * rulesets/Entity_getLocation.h: Update real version of Entity::getLocation template to get latest changes. 2004-07-05 Kai Blin * mason.xml: Made the fir weight 150 kg * rulesets/basic/mind/goals/common/misc_goal.py: added browse() goal * rulesets/basic/mind/panlingua/interlinguish.py: added browse_word so we can learn the goal browse * rulesets/mason/define_world.py: added a test_browse function that tests deer browsing on trees. Also added a browse() entry into the deer's goal list. * rulesets/mason/world/objects/plants/Fir.py: made the fir react on the eat_operation 2004-07-05 Al Riddoch * rulesets/Plant.cpp: Slow down the rate of recovery for damaged plants. 2004-07-05 Al Riddoch * rulesets/Plant.cpp: Implement recovering damage/health in all plants. 2004-06-29 Al Riddoch * Warn if an up to date version of python is not available. 2004-06-29 Al Riddoch * rulesets/basic/mind/NPCMind.py, rulesets/BaseMind.cpp, modules/WorldTime.h: WorldTime now handles time in integer seconds. * rulesets/Python_API.cpp: Handle all variations of args with one call to PyArg_ParseTuple as multiple calls are not allowed. 2004-06-28 Al Riddoch * rulesets/Character.cpp: Ensure that Use and Wield ops are subscribed from mind. 2004-06-28 Al Riddoch * Fixes to nowhere's commit to define_world.py: Fix python syntax of wolf goal to predate squirrels. Fix m.learn for squirrel to use goals, not knowledge. Replace hard tabs with normal spaces. 2004-06-28 Al Riddoch * Update birch bounding box to new straight tree model. 2004-06-28 Al Riddoch * common/BaseEntity.cpp, common/BaseEntity.h, common/custom.cpp, common/inheritance.cpp, common/op_switch.h, common/operations.cpp, common/operations.h, common/types.h, rulesets/Character.cpp, rulesets/Character.h, tests/EntityExerciser.h, tests/allOperations.h: Add, install, implement and test new op types for Use and Wield. 2004-06-26 Kai Blin * Renamed pinekernel to fircone. 2004-06-26 Kai Blin * Add a pinekernel rule, and make squirrel forage for acorns and pine kernels. Make wolf hunt the squirrel, too. 2004-06-26 Al Riddoch * Add internal wall structure for house3, and setup rule for new blockhouse model. 2004-06-26 Al Riddoch * Add to the list of predators that chicken avoids. * rulesets/Thing.cpp, rulesets/Entity.cpp: Don't read bbox in Entity::getLocation, as it needs to be trivially modifiable, so it is now only read in Entity::merge. 2004-06-25 Al Riddoch * Add a mushroom rule, and make deer and pigs eat them. 2004-06-25 Al Riddoch * rulesets/Thing.cpp: Fix move op sight propagation so that the corrected height is sent. 2004-06-24 Al Riddoch * Fix bounding box for boat. 2004-06-24 Al Riddoch * rulesets/Creator.cpp: Allow a creator to create things. 2004-06-24 Al Riddoch * Add type for wooden building materials. 2004-06-24 Al Riddoch * Add a barrel type. 2004-06-24 Al Riddoch * Sort out sqirrel bounding box. 2004-06-24 Al Riddoch * rulesets/Creator.cpp: Allow a creator to move around the world. * rulesets/Character.cpp: Get rid of some extraneous debugging output. 2004-06-24 Al Riddoch * rulesets/Py_WorldTime.cpp, rulesets/Py_World.cpp: Change the rest of the methods to use METH_NOARGS for simplicity. * rulesets/Pedestrian.cpp: Experimental fix to stop desination based movement from bipassing the collision detection. 2004-06-24 James Turner * Add inn entity type to mason.xml 2004-06-23 Al Riddoch * rulesets/Py_Location.cpp, rulesets/Py_Map.cpp, rulesets/Py_Mind.cpp, rulesets/Py_Object.cpp, rulesets/Py_Operation.cpp, rulesets/Py_Quaternion.cpp, rulesets/Py_Thing.cpp, rulesets/Py_Vector3D.cpp, rulesets/Python_API.cpp: Change some methods to use METH_NOARGS for simplicity. 2004-06-23 Al Riddoch * Fix bounding boxes for fir and oak scaling. * common/globals.cpp: Default to starting at dawn. * modules/DateTime.h: Make accessors to static vars static. * server/WorldRouter.cpp: Handle time offest more sanely. 2004-06-23 Al Riddoch * Fix up bounding boxes for pig and chicken. * server/CommListener.cpp: Set linger option to prevent sockets clagging up on shutdown. 2004-06-23 Al Riddoch * Fix up bounding boxes for pig and chicken. 2004-06-21 Al Riddoch * common/const.h, common/const.cpp: Decrease sight range setting, and increase minimum box size. 2004-06-21 Al Riddoch * common/const.h, common/const.cpp: Increase sight range setting. 2004-06-21 Al Riddoch * server/WorldRouter.cpp: Change check in new Entity code to ensure that entities already have valid location at this point. * server/EntityFactory.cpp: Implement randomized starting position in entity factory. 2004-06-21 Al Riddoch * tests/Worldtest.cpp: Handle new pure virtual methods in world base class. 2004-06-21 Al Riddoch * server/WorldRouter.cpp: Slightly randomize starting position of characters to avoid getting stuck. * rulesets/mason/define_world.py: Move the world contents around a bit to make room for larger spawn area. * rulesets/World.cpp: Make sure we don't degfault if we get a height outside current area of terrain. * client/ClientConnection.cpp, client/CharacterClient.cpp: Set an error condition if the server disconnects unexpectedly, and thus return an error to the script causing an exit. 2004-06-20 Al Riddoch * rulesets/World.cpp, rulesets/World.h: Add accessor to get height at a particular point. * server/Account.cpp: Remove redundant check on new character location. * common/BaseWorld.h, server/WorldRouter.cpp, server/WorldRouter.h, rulesets/Thing.cpp: Add new function for correcting height of entities to ground level, and use it whenever new entities are created, or whenever an entity moves. 2004-06-20 Al Riddoch * server/Account.h, server/Admin.cpp: Add fallthrough case so that admin accounts can handle set ops the same way as player accounts do. 2004-06-20 Al Riddoch * rulesets/Python_API.cpp: Clean up use of standard error to go via the log subsystem. * rulesets/basic/editor.py, rulesets/basic/mind/NPCMind.py, rulesets/basic/mind/panlingua/interlinguish.py, rulesets/mason/define_world.py: Expand handling of the verb "know" so that knowledge is a triple, including predicate, so that know can be used to inform a character of any knowledge. Generalise the client code, and tweak the client data to include the right information. * mason.xml: Add new rule for mercenaries. * rulesets/basic/mind/goals/humanoid/transaction.py: Add new dynamic goal for NPCs offering their services for hire. * rulesets/basic/mind/panlingua/interlinguish.py: Add new words related to hirable NPCs * rulesets/mason/define_world.py: Start programming up warriors to be hirable. 2004-06-18 Al Riddoch * rulesets/mason/define_world.py, rulesets/World.cpp, mason.xml: New map work. 2004-06-15 Al Riddoch * common/Database.cpp, common/globals.cpp, rulesets/Area.cpp, rulesets/Python_API.cpp, server/Connection.cpp, server/Persistance.cpp: Ensure that all output goes either via the log system, or only in debug macros. 2004-06-15 Al Riddoch * server/Account.cpp: Remove debugging output. 2004-06-13 Al Riddoch * Make sure ruleset script files are correctly handled by a build run from outside the source directory. 2004-06-12 Al Riddoch * common/BaseEntity.h, common/BaseEntity.cpp, client/CommClient.cpp: Get rid of obsolete BaseEntity constructor. 2004-06-11 Al Riddoch * modules/Location.cpp: Get rid of dependency on Entity. * Fix up the tests. 2004-06-11 Al Riddoch * server/Restoration.h, server/CommUnixListener.h, server/CommSocket.h, server/CommSocket.cpp, server/CommServer.h, server/CommMetaClient.h, server/CommMetaClient.cpp, server/CommListener.h, server/CommListener.cpp, server/CommIdleSocket.h, server/CommIdleSocket.cpp, rulesets/Area.h, modules/WorldTime.h, common/OOGThing.h, common/OOGThing.cpp: Get rid of some naughty stray implicit constructors. 2004-06-11 Al Riddoch * modules/Location.h, modules/Location.cpp: Clean up constructors and interface to check whether bbox is solid. * rulesets/Area.cpp, rulesets/Movement.cpp, rulesets/Structure.h, rulesets/Structure.cpp: Update to modified Location API. * rulesets/World.cpp: Fix misuse of implicit construction. 2004-06-11 Al Riddoch * tools/cyconvertrules.cpp: Fully implement rule conversion to new format, including formatted output. 2004-06-10 Al Riddoch * Remove obsolete or useless tools, and clean up Makefile. * Clean up TODO files. 2004-06-09 Al Riddoch * rulesets/mason/world/objects/animals/Squirrel.py: Fix import error. * server/Admin.cpp: Add debug output to installing a class. * tools/cycmd.cpp: Implement a quick install command to add a new temporary type to the server. 2004-06-09 Al Riddoch * tools/cypasswd.cpp, tools/cyloadrules.cpp, tools/cycmd.cpp: Fix usage functions to output to standard error. * server/Admin.cpp: Add quick code to install new types. * tools/cyconvertrules.cpp: Add placeholder for tool to convert old format rules files into a new format to be common with indri. 2004-06-06 Al Riddoch * Fix dependencies in the rpm spec. 2004-06-03 Al Riddoch * common/Database.cpp: Handle empty strings in config file so they are less likely to cause problems. 2004-06-01 Al Riddoch * server/CommUnixListener.cpp, server/CommUnixListener.h: Clean up member variable names in CommUnixListener, store the socket path to avoid regenerating it, and provide an accessor for the path. * server/server.cpp: Report the pathname of failed listen socket if we can't open it. 2004-06-01 Al Riddoch * rulesets/Thing.cpp: Fix sight range calculations for Appearance and Disappearance ops. 2004-05-28 Al Riddoch * server/WorldRouter.cpp, rulesets/MemMap.cpp, server/server.cpp: Relegate some diagnostic output on shutdown to debug output. 2004-05-26 Al Riddoch * server/Account.cpp, server/Account.h: Added new code to allow players to securely modify guise and height of their character. 2004-05-25 Al Riddoch * Release 0.3.0 2004-05-25 Al Riddoch * cyphesis.spec.in: Final deps tweak. * cyphesis.vconf: Enable metaserver by default. 2004-05-25 Al Riddoch * cyphesis.sysconfig, cyphesis.init: Fix init script so it doesn't parameterise database name (which doesn't work) exits correctly on fatal errors, and remove the code to load obsolete server-side map files. * cyphesis.spec.in: Fix deps. 2004-05-24 Al Riddoch * common/stringstream.h: Get rid of local sstream implementation as all worthwhile compilers now include it. 2004-05-23 Al Riddoch * tools/cywatchdog.cpp, tools/cyctrl.cpp, tools/cycmd.cpp, server/CommUnixListener.cpp, client/ClientConnection.cpp: Use var/tmp for temporary files and sockets. * Give sty type a default bbox, rather than using instance attributes. * Clean up data files in the top level Makefile.am. * Remove some unused files from the distribution. 2004-05-21 Al Riddoch * Disable unused gettext. * Remove obsolete libs from spec. * Make sure all source files are included with distribution. * Fix tests to work with distcheck. 2004-05-17 Al Riddoch * rulesets/BaseMind.cpp: Re-order the way ops are handled to avoid re-adding deleted entities to memory. * Fix greet goals so it works more immediatly. * Add a quick client function for populating the world with a minimal test case for AI memory. 2004-05-16 Al Riddoch * rulesets/Python_API.cpp: Add to python search path directly, rather than using an environment hack. 2004-05-15 Al Riddoch * Fix the tests so they link. 2004-05-15 Al Riddoch * server/server.cpp, server/WorldRouter.cpp, rulesets/MemMap.cpp: Add logging of various shutdown faces, to try and track the excessive memory usage. 2004-05-14 Al Riddoch * rulesets/Thing.cpp: Use more efficient distance calculation. 2004-05-14 Al Riddoch * tests/collisiontest.cpp, tests/emergencetest.cpp: Fix up tests after header changes. 2004-05-14 Al Riddoch * rulesets/Thing.cpp, rulesets/World.cpp, server/WorldRouter.cpp: Delete commented out code for old range checks. * modules/Location.h, physics/BBox.h, physics/Collision.cpp, physics/Vector3D.h, rulesets/Entity.h: Remove obsolete math functions for doing silly calculations with boxes. 2004-05-14 Al Riddoch * server/WorldRouter.cpp: Remove some verbose debugging output. 2004-05-13 Al Riddoch * tests/Worldtest.cpp: Fix up tests. 2004-05-13 Al Riddoch * rulesets/World.cpp: Removed unused variables. 2004-05-12 Al Riddoch * rulesets/Thing.cpp: Convert movement appearance and disappearance to use new sight range calculations. 2004-05-12 Al Riddoch * common/const.cpp, common/const.h: Add constants for handling size based visibility calculations. * rulesets/World.cpp, server/WorldRouter.cpp: Convert op broadcast and viewing distance to being handled by a visibility calculation based on size and distance, rather than distance alone. Movement appearance and disappearance is yet to be done. 2004-05-11 Al Riddoch * rulesets/Thing.cpp: Send an Appearance op from new entities rather than Sight(Create). * server/WorldRouter.cpp: Accept Appearance and Disappearance as ops which can be broadcast. 2004-05-11 Al Riddoch * common/BaseWorld.h, server/CommServer.cpp, server/CommServer.h, server/ServerRouting.cpp, server/ServerRouting.h, server/ServerRouting_methods.h, server/WorldRouter.cpp, server/WorldRouter.h: Modify idle to return if there are ops due so that select can be called with zero timeout. Server now processes op as quickly as possible and hopefully is still responsive. 2004-05-11 Al Riddoch * client/CommClient.cpp, rulesets/Entity.cpp, rulesets/Entity.h, rulesets/Entity_getLocation.h, server/EntityFactory.cpp: Make Entity::getLocation a template, so it works with maps on types other than entity. * rulesets/BaseMind.cpp, rulesets/BaseMind.h, rulesets/MemEntity.cpp, rulesets/MemEntity.h, rulesets/MemMap.cpp, rulesets/MemMap.h, rulesets/Py_Map.cpp: Make MemEntity inherit from Entity, and BaseMind inherit from MemEntity, and use MemEntity for all objects in MemMap, so we can have extra functionality on MemEntity. 2004-05-11 Al Riddoch * modules/Location.h: Strip out obsolete collision code. 2004-05-11 Al Riddoch * physics/Vector3D.h, physics/BBox.h: Strip out obsolete collision code. 2004-05-11 Al Riddoch * rulesets/Entity.h: Remove redundant forward declaration. * rulesets/MemEntity.h, rulesets/MemEntity.cpp: New classes for entities in AI memory. 2004-05-10 Al Riddoch * Clean up building an externally available from code in the common directory. 2004-05-10 Al Riddoch * rulesets/MemMap.h, rulesets/MemMap.cpp: Clear up some terminology in variable and function names and comments. 2004-05-10 Al Riddoch * rulesets/MemMap.h, rulesets/MemMap.cpp: Merge add() and update() into a single method, as they are identical in function. Add comments documenting each method. * rulesets/Py_Map.cpp: Use the same function for add() and update() bindings, but maintain two methods in python for compatability. * rulesets/BaseMind.cpp, client/CreatorClient.cpp: Update calls to MemMap API. 2004-05-10 Al Riddoch * rulesets/MemMap.cpp, rulesets/MemMap.h: More cleanup of AI memory code. 2004-05-10 Al Riddoch * rulesets/MemMap.cpp, rulesets/MemMap.h: Major cleanup of AI memory code, including lots more error reporting, and more efficient handling of add/update. 2004-05-07 Al Riddoch * server/server.cpp, common/globals.cpp, client/client.cpp: Workaround C++s nasty implicit conversion behavoir. * common/system.cpp: Be smarted about POSIX signal handling for segfaults and aborts. * Update TODO. 2004-05-07 Al Riddoch * server/Account.cpp: Don't update character table when persistence is disabled. 2004-05-07 Al Riddoch * tools/cycmd.cpp: Improve server monitoring by correctly separating OOG ops from IG ops being monitored, and by calculating number and rate of ops monitored. 2004-05-07 Al Riddoch * common/system.cpp: Add handler for abort signals so they can be reported in the logs. 2004-05-07 Al Riddoch * common/system.cpp: Add handler for segfaults so they can be reported in the logs. 2004-05-06 Al Riddoch * common/BaseWorld.h, server/Connection.h, server/ServerRouting.cpp, server/ServerRouting.h, server/ServerRouting_methods.h, server/WorldRouter.cpp, server/WorldRouter.h: Get rid of obsolete return value, from idle functions, and adjust WorldRouter::idle() so it only dispatches a certain number of ops at a time. * server/Admin.cpp: Remove debugging output for monitoring code. * server/ExternalMind.cpp, server/ExternalMind.h: Rename member variables to fit with convention. * tools/cycmd.cpp: Document monitor features. 2004-05-03 Al Riddoch * common/inheritance.cpp: Fix Root type entry, which incorrectly had objtype "instance". 2004-05-01 Al Riddoch * common/BaseEntity.cpp, common/utility.cpp, rulesets/World.cpp, server/Account.cpp, server/Admin.cpp, server/ServerRouting.cpp, tools/cycmd.cpp: Change objtype from "object" to "obj" in keeping with the new Atlas spec., and tolerate either version from clients for now. 2004-04-27 Al Riddoch * common/const.cpp, common/const.h, server/EntityFactory.cpp, server/Restoration.cpp: Add flag to disable saving of state to the database. 2004-04-24 Al Riddoch * tools/cycmd.cpp: Handle all ops from server, including unknowns. Log them to screen including type, to and from. * server/Admin.cpp: Ensure we distconnect from World.Dispatch from signal once admin has logged out, or if account is destroyed. 2004-04-23 Al Riddoch * tools/cycmd.cpp: Add new command to enable and disable server monitoring. * server/WorldRouter.cpp, common/BaseWorld.h: Add facility to notify using a SigC signal each type an op is dispatched. * server/CommClient.h, server/CommClient.cpp: Fix typo in overridden method which meant it didn't work. * server/Admin.h, server/Admin.cpp: Add handler for Monitor operation which turns on and off sending all IG ops to the admin client. * rulesets/Python_API.cpp, common/types.h, common/Generic.h, common/BaseEntity.h: Fix Generic op so it can be used, and clean up its use. Add an enumeration for monitor ops. 2004-04-22 Al Riddoch * Add some chickens. * rulesets/Py_Map.cpp: Handle null entities cleanly. * rulesets/Plant.cpp: Don't drop generic seeds. * common/const.cpp: Cut down sight range. 2004-04-21 Al Riddoch * rulesets/MemMap.cpp: Ensure that updates can modify LOC of entities in characters memory, or it often doesn't get set at all. Simplify the process of adding a new id. * rulesets/Character.cpp: Don't need to send out nearly as many looks to bootstrap mind code. 2004-04-20 Al Riddoch * common/operations.cpp: Fix typo in Setup ops, which meant that setup never worked. * server/Restoration.cpp: Comment out unused obsolete function. 2004-04-20 Al Riddoch * server/Restorer.h, server/Restorer.cpp, server/Persistor_impl.h, server/Persistor.cpp, rulesets/Plant.h: Implement plant attribute persistance. * rulesets/Plant.cpp: Fix a few plant typos. * Add chicken goals. 2004-04-19 Al Riddoch * Fix some tree related rules * rulesets/Plant.cpp, rulesets/Plant.h: Implement touching to release seeds on all plants. * rulesets/World.cpp: Get rid of mountains on one side. * Add some auto generated forests to world init script. * rulesets/mason/world/objects/plants/Fir.py, rulesets/mason/world/objects/plants/Oak.py: Simplify some scripts. * server/CommListener.cpp: Set RESUSEADDR on listen sockets. * server/Persistor.cpp, server/Persistor.h, server/Persistor_impl.h: Fix persistance of plant's static fruits attribute. 2004-04-19 Al Riddoch * Add lists of forest areas for automatic forect population. 2004-04-19 Al Riddoch * Fix types for boat and jetty. * rulesets/World.cpp: New random terrain for Ludex demo. * Define new boandary objects, and start work on major map improvements. 2004-04-19 Al Riddoch * rulesets/Python_API.cpp: Add comments on new Python type API. 2004-03-20 Al Riddoch * common/const.cpp: Make sight range bigger. * rulessets/Area.cpp: Make area bboxes non-solid. 2004-03-15 Al Riddoch * server/WorldRouter.cpp: Add a FIXME for a very old obsolete test. * rulesets/World.cpp: Update setTerrain so it too accepts the data in new format. 2004-03-15 Al Riddoch * physics/Collision.cpp: Sort out a weird floating pointe problem with emergence test. Now works. Remove debug output. * tests/emergencetest.cpp: Implement a suitable minimal set of tests. * rulesets/Movement.cpp: Switch to using the new code. 2004-03-15 Al Riddoch * physics/Collision.h, physics/Collision.cpp: Work on code predicting when entity leaves parent. * tests/emergencetest.cpp: Add test for emergence code. 2004-03-08 Al Riddoch * common/Database.cpp: Fix bootstrap bug by ensuring that all pending queries are cleared before launching a new query directly. 2004-03-05 Al Riddoch * rulesets/World.cpp: Modify terrain structure to track the new format already implemented in apogee. 2004-03-05 Al Riddoch * aiclient/ClientConnection.cpp, client/CreatorClient.cpp, client/Py_CreatorClient.cpp, rulesets/Movement.cpp, rulesets/Pedestrian.cpp: Clean up some debug flags. 2004-03-02 Al Riddoch * modules/WorldTime.cpp: Remove an old #warning. * server/Admin.cpp: Comment out a currently unused variable. 2004-02-27 Al Riddoch * client/client.cpp, common/globals.cpp: Remove some dodgey casts required by strange versions of gcc, which should be handled by the provided patch. 2004-02-14 Al Riddoch * Clean up Makefile.ams a bit. 2004-02-12 Al Riddoch * physics/Collision.cpp: Improve comments, and describe exit prediction algorithm. 2004-01-22 Al Riddoch * client/CharacterClient.cpp, client/ClientConnection.cpp, client/CommClient.cpp, server/Account.cpp, server/CommClient.cpp, server/Connection.cpp, tools/cycmd.cpp: Update required headers, now that they are not all pulled in by Atlas/Objects/Decoder.h. 2004-01-22 Al Riddoch * Completely eliminate use of Instantiate() method throughout. 2004-01-22 Al Riddoch * common/custom.cpp, common/inheritance.cpp, common/operations.cpp, server/EntityFactory.cpp: Use new Atlas-C++ Class() method for class objects. 2004-01-15 Al Riddoch * rulesets/mason/define_world.py: Add a test forest object, called Sherwood. 2004-01-12 Al Riddoch * server/Connection.cpp, server/Admin.cpp: Improve some important error messages to include more context. * rulesets/World.cpp: Tweak default landscape so it has some water for testing boats. * Add boat type to ruleset, and an instance to the define_world script. 2004-01-12 Al Riddoch * rulesets/Character.cpp: Fix logic error in direction processing code. * rulesets/Area.cpp: Add debugging code. 2004-01-10 Al Riddoch * common/nls.h, server/server.cpp: Try out gettext based internationalisation. 2004-01-09 Al Riddoch * rulesets/Character.cpp: Fix some bugs which can occur if from normalising a zero-length vector. 2004-01-06 Al Riddoch * Add rule for forest entity. 2004-01-02 Al Riddoch * server/Connection.cpp: Clarify error messages and debug output. 2004-01-01 Al Riddoch * Fix postgreSQL autoconf macro so it handles version numbers with non-numeric suffixes. 2003-12-12 Al Riddoch * physics/Collision.cpp, physics/Collision.h: Update some comments, and implement getEmergenceTime. 2003-12-08 Al Riddoch * server/CommPSQLSocket.h: Change database vacuum intervals to more reasonable ammounts. * server/CommPSQLSocket.cpp: Init m_vacuumFull to false, rather than 0. 2003-12-05 Al Riddoch * tests/EntityExerciser.h: Delete all returned operations when testing. * rulesets/Plant.cpp: Check if bbox is valid before testing its height. Initialise the height at which plants produces fruit. 2003-12-05 Al Riddoch * tests/EntityExerciser.h, tests/utilitytest.cpp: Get rid of some warnings. 2003-11-25 Al Riddoch * physics/Collision.h, physics/Collision.cpp: Add stubs for functions to detect emergence from within an containing entity. 2003-11-25 Al Riddoch * server/WorldRouter.cpp: Improve debugging output. 2003-11-24 Al Riddoch * rulesets/Character.cpp: Fix logic when charging mind touch op args. 2003-11-22 Al Riddoch * common/Database.cpp: Additional error reporting for bad update queries. * rulesets/Plant.h: Add accessor for number of fruits. * rulesets/Python_API.cpp: Remove experimental Python type code. * server/Persistor_impl.h: Fix persisting plant fruits, and character attributes. 2003-11-22 Al Riddoch * rulesets/Plant.cpp: Fix TickOperation() so it only runs if the script doesn't handle it. * rulesets/mason/world/objects/plants/Tree.py: Remove tickop handler which is now in the base class. 2003-11-21 Al Riddoch * Ensure var directory for unix socket is available at install time. 2003-11-19 Al Riddoch * tools/cyphesis-setup: Comment out use of cydbload, no longer valid in this version. 2003-11-18 Al Riddoch * Remove unecessary AC_ARG_PROGRAM call from configure.ac 2003-11-14 Al Riddoch * tools/cyloadrules.cpp: Ensure that tools still work with modified non-blocking database API. 2003-10-30 Al Riddoch * common/const.h, common/const.cpp: Add constant for square sight range. * physics/Vector3D.h, physics/Vector3D.cpp: Move distance function into .cpp file. 2003-10-30 Al Riddoch * common/Database.cpp: Add for gcc 3.3 2003-10-29 Al Riddoch * common/const.h: Make constants static for efficiency. * common/const.cpp, common/const.h: Add constant minimum size for entities without boxes. * physics/BBox.cpp, physics/BBox.h: Move box size function into .cpp file, and make sure of minimum size if box is not valid. 2003-10-29 Al Riddoch * common/const.cpp, common/const.h, common/random.h, physics/BBox.h, physics/Collision.cpp, physics/Collision.h, physics/Quaternion.cpp, physics/Quaternion.h, physics/Vector3D.h, rulesets/Movement.cpp, rulesets/Plant.cpp, rulesets/Python_API.cpp, tests/collisiontest.cpp: Update variables relating to geometry from double to float as this is the type used internall by WFMath. * physics/Vector3D.cpp, physics/Quaternion.cpp, physics/Quaternion.h: Remove legacy code. * server/CommPSQLSocket.cpp: Reformatting. 2003-10-29 Al Riddoch * physics/BBox.h: Add functions for determing diagonal size of bounding box. 2003-10-28 Al Riddoch * common/Database.h: Add a registry for all tables. * common/Database.cpp: Add names of all database tables to the registry. Clean up, fix and fully implement running maintainance commands on all tables on request. * server/CommPSQLSocket.h, server/CommPSQLSocket.cpp: Implement timing variables for handling regular running of database maintainance commands. Add code to schedule the commands to idle method, alternating between VACUUM FULL and VACUUM ANALYZE. 2003-10-27 Al Riddoch * common/random.h: Fix code so there is no floating point exception if randint is passed min == max. * rulesets/Plant.cpp: Ensure that fruitchance is always initialised. 2003-10-27 Al Riddoch * common/Database.h, common/Database.cpp: Add function which schedules queries required for routine database maintainance. 2003-10-27 Al Riddoch * server/server.cpp: Add database socket to the idle set, so it gets called for regular database maintainance. * server/CommPSQLSocket.cpp, common/Database.cpp: Clean up and disable the debugging output. 2003-10-27 Al Riddoch * server/server.cpp: Add communications object to handle getting the response to database queries without blocking. * server/Persistance.h: Make database connection exposed so that CommPSQLSocket can access it. * server/CommPSQLSocket.cpp: Add debugging output, and implement dispatching new queries once we have response to previous. * common/Database.h, common/Database.cpp: Switch code to submit all command queries via the async que, so we don't block waiting for them to complete. Currently very noisy. 2003-10-26 Al Riddoch * rulesets/Pedestrian.cpp: Re-order and simplify code for handling characters mode string. Implement changing characters direction at collision. 2003-10-25 Al Riddoch * server/CommPSQLSocket.cpp: Implement processing the response to async queries. * common/Database.h, common/Database.cpp: Add new data and interface for managing a queue of queries so they can be processed asyncronously. 2003-10-24 Al Riddoch * tests/EntityExerciser.h, server/CommPSQLSocket.cpp: Add to keep gcc 3.3 happy. * tools/cyconfig.cpp: Clean up formatting. 2003-10-24 Al Riddoch * server/CommPSQLSocket.cpp: Add some query processing code, and comments about code to be written. 2003-10-24 Al Riddoch * server/CommPSQLSocket.h, server/CommPSQLSocket.cpp, common/Database.h: Work in progress on Comm object to handle non-blocking database communication. * physics/Collision.cpp: Remove obsolete FIXME about non-valid velocity. 2003-10-24 Al Riddoch * physics/Collision.cpp: Handle detecting collisions with a non-moving target. * rulesets/Movement.cpp: Turn off debugging output. 2003-10-23 Al Riddoch * rulesets/Pedestrian.cpp: Skip collision detection pass if we have stopped moving. 2003-10-23 Al Riddoch * rulesets/Movement.cpp: Add valid checks when comparing velocity. * rulesets/Character.cpp: Remove code which ignore pos if it is the same as current. 2003-10-23 Al Riddoch * rulesets/Character.cpp: Rename some variable in mindMoveOp() to more accuratly reflect their meaning. Move direction calculation code so it is now based on updated position, not old position. 2003-10-23 Al Riddoch * rulesets/Movement.h, rulesets/Pedestrian.h: Update movement interface to reflect the different jobs done by genMoveOperation(). * rulesets/Movement.cpp: Fix badly named argument. * rulesets/Pedestrian.cpp: Shift code around a little to ensure it is clear that genMoveUpdate() only produces an op if one is necessary, but genMoveOperation() should always return one. * rulesets/Character.cpp: Get rid of confusing logic now That we know genMoveOperation() never returns NULL. 2003-10-23 Al Riddoch * rulesets/Character.cpp: Re-work mind movement processing code, eliminating some nasty corner cases, and making the whole lot more readable. 2003-10-23 Al Riddoch * rulesets/Character.cpp, rulesets/Entity.cpp, rulesets/Thing.cpp: Avoid explicit constructor + copy constructor when assigning vector classes from Atlas. 2003-10-22 Al Riddoch * tests/collisiontest.cpp: Fix collisiontest to work with modified vertex/plane function interface. 2003-10-22 Al Riddoch * physics/Collision.h, physics/Collision.cpp: Fix vertex/plane collision function by removing returned normal, because it is always the plane normal. Implement returning collision normal from the mesh collision function. 2003-10-21 Al Riddoch * physics/Collision.cpp: Fix corner case in mesh collision code so it is no longer possible to creep slowly through a solid object. 2003-10-20 Al Riddoch * physics/Collision.cpp: Modify collision behavoir so we only detect collisions in the future, while still detecting collisions that are in progress. Add debugging and some FIXMEs. * rulesets/Movement.h, rulesets/Movement.cpp, rulesets/Pedestrian.cpp: Switch to using new collision code. 2003-10-18 Al Riddoch * tests/collisiontest.cpp: Add Location collision function test. * physics/Collision.cpp: Fix box transformation and displacement code. Handle locations which don't have an orientation. Test now works. 2003-10-18 Al Riddoch * physics/Collision.cpp: Small fix to mesh collision function, and add controlled debugging output. * tests/collisiontest.cpp: Fixes to mesh collision test. Now works. 2003-10-18 Al Riddoch * tests/collisiontest.cpp: Add mesh collision function test, and find that it doesn't work. 2003-10-17 Al Riddoch * physics/Collision.h, physics/Collision.cpp: Fix mesh collision functions. Modify return status of vertex/plane collision return value so its more useful. 2003-10-17 Al Riddoch * physics/Collision.cpp: Fix vertex/plane collision prediction function. 2003-10-17 Al Riddoch * physics/Collision.cpp: Add notes on how collision code has to be modified. 2003-10-17 Al Riddoch * physics/Collision.cpp: Main body of collision code in place. Needs cleaning, debugging and testing. 2003-10-17 Al Riddoch * physics/Collision.cpp: Collision code now builds again. 2003-10-16 Al Riddoch * physics/Collision.h, physics/Collision.cpp: More work on collision detection implementation. 2003-10-16 Al Riddoch * modules/Location.cpp, physics/Collision.cpp, physics/Collision.h, physics/Vector3D.h: Move recently developed collision code into module of its own, and give functions a new name. * tests/collisiontest.cpp: Update test accordingly. 2003-10-16 Al Riddoch * physics/Collision.h, physics/Collision.cpp: More work on collision detection. 2003-10-15 Al Riddoch * physics/BBox.h, physics/Vector3D.h: Remove historical vector and bbox classes. 2003-10-15 Al Riddoch * tests/collisiontest.cpp: Add unit test for new collision code. Seems to work. 2003-10-15 Al Riddoch * physics/Vector3D.h: Clean up notes, and implement collision prediction function. 2003-10-15 Al Riddoch * physics/Vector3D.h: Clean up collision code, and add work in progress on function to predict collision between point and plane. * modules/Location.cpp: Clean up methods and placeholder for new oriented box prediction code. 2003-10-12 Al Riddoch * server/CommSocket.h, server/CommUnixListener.cpp, server/CommUnixListener.h, server/CommServer.cpp, server/CommMetaClient.cpp, server/CommMetaClient.h, server/CommListener.cpp, server/CommListener.h, server/CommClient.cpp, server/CommClient.h: Add a new dispatch method to the socket interface, delaying dispatch of incoming data until after it has been read, so that a write timeout cannot occur during reading. 2003-09-22 Al Riddoch * aiclient/ClientAccount.cpp, aiclient/ClientAccount.h, aiclient/ClientConnection.cpp, aiclient/ClientConnection.h, aiclient/client.cpp, aiclient/client.h, client/CharacterClient.cpp, client/CharacterClient.h, client/ClientConnection.cpp, client/ClientConnection.h, client/CreatorClient.h, example/client/CyphesisClient.cpp, example/client/CyphesisClient.h, example/client/CyphesisClient2.cpp, example/client/CyphesisClient2.h, example/client/InheritanceClient.cpp, example/client/InheritanceClient.h, tools/cycmd.cpp, tools/cyconfig.cpp: Remove stray references to the LGPL. 2003-09-17 Al Riddoch * tests/Worldtest.cpp: Update test to take account of changes in the BaseWorld interface. * server/WorldRouter.cpp: Report an error if an entity creation attempt of unknown type is attempted. * server/EntityFactory.h, server/EntityFactory.cpp: Modify unbound rule queue so it handles multiple rules depending on a single parent. 2003-09-17 Al Riddoch * server/EntityFactory.h, server/EntityFactory.cpp: Add a wait queue for rules whose parent is not yet installed, so installing rules in any order can be handled, and there is no problem with rules inheriting from each other. 2003-09-17 Al Riddoch * server/EntityFactory.cpp: Be much stricter about missing types, and missing parents of types. Refuse to add types or instances which have non-existant parents. * common/BaseWorld.h, rulesets/Thing.cpp, server/Account.cpp, server/Account.h, server/EntityFactory.h, server/WorldRouter.cpp, server/WorldRouter.h: Change names of functions used to add new objects to the world to reflect that they do this. Handle failure to create an entity. 2003-09-15 Al Riddoch * tools/cyloadrules.cpp: Fix tool so that it detects if it cannot connect to the database, and does not incorrectly report that it has succeeded. 2003-09-10 Al Riddoch * rulesets/World.cpp: Assert that world is not NULL. * rulesets/Line.cpp: Turn off stray debugging flag. * tests/Areatest.cpp, tests/Foodtest.cpp, tests/Linetest.cpp, tests/Planttest.cpp, tests/Stackabletest.cpp, tests/Structuretest.cpp, tests/Thingtest.cpp, tests/Worldtest.cpp: New tests for most C++ base IG classes, derived from the Entity test. 2003-09-10 Al Riddoch * tests/allOperations.h: Add a header which pulls in headers for every type of operation. * tests/BaseEntitytest.cpp, tests/Entitytest.cpp, tests/OOGThingtest.cpp: Make use of the allOperations header, and common IG test thoroughly. 2003-09-10 Al Riddoch * tests/EntityExerciser.h: Make entity reference protected for use by other exercisers. * tests/IGEntityExerciser.h, tests/Entitytest.cpp: Implement and use the attribute testing code. 2003-09-10 Al Riddoch * common/BaseEntity.cpp: Add in the unimplemented subscribe method. * tests/EntityExerciser.h: Add new functionality to properlly exercise the dispatch/subscription mechansim. * tests/BaseEntitytest.cpp, tests/OOGThingtest.cpp: Update tests to use new EntityExerciser functionality. * tests/IGEntityExerciser.h, tests/Entitytest.cpp: New test for testing the IG Entity base class. 2003-09-10 Al Riddoch * tests/Locationtest.cpp: Quick simple test for Location. 2003-09-09 Al Riddoch * tests/OOGThingtest.cpp, tests/systemtest.cpp, tests/inheritancetest.cpp: Include as required. * tests/utilitytest.cpp: Test for Element to Objects conversion functions. 2003-09-09 Al Riddoch * tests/systemtest.cpp: Test for signal handling, daemon related, and password encryption code. * tests/EntityExerciser.h: Add testing dispatchers as well as simple calling the operation methods directly. * tests/OOGThingtest.cpp: Test for OOGThing class. * tests/BaseEntitytest.cpp, tests/inheritancetest.cpp, tests/logtest.cpp: Fix up copyright dates on recently added files. 2003-09-09 Al Riddoch * tests/inheritancetest.cpp: New unit test for inheritance code. 2003-09-09 Al Riddoch * tests/logtest.cpp, tests/EntityExerciser.h, tests/BaseEntitytest.cpp: Add some unit tests. Lots more to come. 2003-09-08 Al Riddoch * client/Py_CreatorClient.cpp, client/Py_CreatorClient.h, rulesets/Py_BBox.cpp, rulesets/Py_BBox.h, rulesets/Py_Location.cpp, rulesets/Py_Location.h, rulesets/Py_Map.cpp, rulesets/Py_Map.h, rulesets/Py_Mind.cpp, rulesets/Py_Mind.h, rulesets/Py_Object.cpp, rulesets/Py_Object.h, rulesets/Py_Operation.cpp, rulesets/Py_Operation.h, rulesets/Py_Oplist.cpp, rulesets/Py_Oplist.h, rulesets/Py_Optime.cpp, rulesets/Py_Optime.h, rulesets/Py_Quaternion.cpp, rulesets/Py_Quaternion.h, rulesets/Py_Thing.cpp, rulesets/Py_Thing.h, rulesets/Py_Vector3D.cpp, rulesets/Py_Vector3D.h, rulesets/Py_World.cpp, rulesets/Py_World.h, rulesets/Py_WorldTime.cpp, rulesets/Py_WorldTime.h, rulesets/PythonMindScript.cpp, rulesets/PythonThingScript.cpp, rulesets/Python_API.cpp: Clean up python API code, with decent names for types, decent error reporting, and making the more paranoid checks only present in debug build. * common/BaseEntity.cpp, common/BaseEntity.h, server/Account.cpp: Remove pointless method setRefnoOp, and put it in the body as an inline method. * common/BaseEntity.h, common/BaseWorld.cpp, common/Setup.h, common/Tick.h, common/operations.h, common/custom.cpp, common/types.h, common/utility.cpp, common/utility.h, modules/Location.h, physics/Vector3D.h, rulesets/BaseMind.cpp, rulesets/Script.h, server/EntityFactory.h: Clean up the dependency trees using more forward declarations. * common/inheritance.cpp, common/inheritance.h: Move most of the implementation into the .cpp file as its not suited to inlining. * rulesets/MemMap.cpp, rulesets/MemMap.h, rulesets/MemMap_methods.h: Move contents of MemMap_methods.h into the .cpp file, as it is not suited to inlining, and remove the file from the build. 2003-09-07 Al Riddoch * client/Py_CreatorClient.cpp: Clean up and re-classify error reports in python code. 2003-08-30 Al Riddoch * server/Makefile.am: Move cyslave into EXTRAs so that its not built by default. * server/CommListener.cpp: Check that listener is open before using it. * common/log.h, common/log.cpp: Add log levels for output from scripts. * rulesets/Python_API.cpp: Add new python objects which replace sys.stdout and sys.stderr, and redirect output to the cyphesis logging mechanism. 2003-08-25 Al Riddoch * tools/cypasswd.cpp: Fix up cypasswd to work with updated accountbase. Needs more work on options, and admin account feature. 2003-08-25 Al Riddoch * common/accountbase.h, common/accountbase.cpp: Add init method required to make the database connection. Clear up bugs in putAccount, and get putAccount to return true/false correctly. * common/Database.h, common/Database.cpp: Add extra arg to updateSimpleRow so it can use any column as the key. 2003-08-24 Al Riddoch * tools/cypasswd.cpp: Remove an obsolete comment. * common/Database.h, common/Database.cpp: Add the method required to update a row of a simle database table. * common/accountbase.h, common/accountbase.cpp: Re-implement accountbase to use the new style accounts table. 2003-08-23 Al Riddoch * server/CommIdleSocket.h, server/CommIdleSocket.cpp, server/CommListener.h, server/CommListener.cpp: Fix virtual destructors. * server/CommMetaClient.h: Remove obsolete includes. * server/CommUnixListener.cpp, server/CommUnixListener.h: Convert unix listener class to use the skstream listener code. 2003-08-23 Al Riddoch * server/server.cpp: Handle the case correctly if the metaserver socket setup does not work. * server/CommMetaClient.h, server/CommMetaClient.cpp: Re-write CommMetaClient to use skstreams udp_socket_stream. 2003-08-23 Al Riddoch * server/CommListener.h, server/CommListener.cpp: Convert listener class to use the skstream listener code. 2003-08-21 Al Riddoch * configure.ac: Fix up help for python prefix option. 2003-08-19 Al Riddoch * common/Database.h: Workaround for older compilers which don't handle private sanely. * configure.ac: Re-write pthread test to handle more platforms. 2003-08-16 Al Riddoch * rulesets/World.cpp: Make server terrain random. 2003-08-16 Al Riddoch * rulesets/World.cpp: Add more terrain for testing. 2003-08-14 Al Riddoch * rulesets/World.cpp: Add lots more terrain to stress test clients. 2003-08-13 Al Riddoch * rulesets/Py_Vector3D.cpp, rulesets/Py_Quaternion.cpp, rulesets/Py_BBox.cpp: Add in-place construction and destruction for all three python types which embed C++ objects. 2003-08-13 Al Riddoch * rulesets/Py_Vector3D.cpp: Use in-place operator new on vector object embedded in python object. 2003-08-13 Al Riddoch * common/const.cpp, common/const.h: Remove the now obsolete hard coded default admin password. 2003-08-13 Al Riddoch * tools/cycmd.cpp: Make cycmd a little more flexible about remote connections and account details, and allow it to attempt commands without logging in. 2003-08-13 Al Riddoch * client/ObserverClient.cpp: Remove obsolete database include. * tools/cycmd.cpp: Modify cycmd so it now uses a unix socket connection for local server by default. 2003-08-13 Al Riddoch * common/const.cpp, common/const.h: Add a const for the default admin password hash, with a view to removing the plain text default admin password. * server/Persistance.cpp: Ensure that the database contains an admin account on startup. * common/Database.cpp: Move the call to register the ID generating sequence out of the code for creating IG entity tables, as it is also required by OOG entities, in particular the admin account bootstrap. * client/ObserverClient.cpp, client/ObserverClient.h, client/client.cpp: Modify client so that it no longer attempts to get account details from the database, or from a hard coded default. It will now attempt a trusted login, or rely on password provided by config option. 2003-08-12 Al Riddoch * Add a define which indicates if we are building against python 2.0 or later. 2003-08-08 Al Riddoch * Comment out the exported libs, as nothing is using them. 2003-08-07 Al Riddoch * server/Lobby.cpp: Add some debugging messages. * server/CommServer.cpp: Tweak select loop so that closed connections are cleaned up as soon as they are detected. * rulesets/World.cpp: Make demo terrain a bit more mountainous. * Convert entire codebase over to using Atlas-C++ 0.4.90, as start of transition to 0.6 API. 2003-07-25 Al Riddoch * common/type_utils.h, server/Account.cpp: Use wfmath Atlas conversion functions correctly. 2003-07-21 Al Riddoch * rulesets/Python_API.cpp: Clean up initialisation of python modules to make code readable. 2003-07-21 Al Riddoch * server/Persistance.cpp, server/Restoration.cpp: Use DatabaseResult clear() method to free result objects. * server/CommMetaClient.cpp: Free address info in the event of a socket failure. 2003-07-21 Al Riddoch * common/Database.h, server/Account.cpp, server/Account.h, server/Admin.h, server/Connection.cpp, server/Player.h, server/WorldRouter.cpp: Change the form of the getEntityId() method in the database code and re-work the code that uses it. * common/Database.cpp, common/Database.h: Use PQClear() to free up database result objects, and provide a method to free the contents of a DatabaseResult instance. 2003-07-21 Al Riddoch * rulesets/Python_API.cpp: Fix leaked python reference. * rulesets/World.cpp: Fix leaked terrain object. 2003-07-20 Al Riddoch * common/system.cpp: Add handler for SIGHUP, and clarify name of signal handler. Fix error message typo. 2003-07-20 Al Riddoch * server/WorldRouter.cpp: Ensure world entity has its type set. 2003-07-20 Al Riddoch * common/BaseWorld.h, server/WorldRouter.cpp, server/WorldRouter.h: Remove old obsolete code for handling id generation. 2003-07-20 Al Riddoch * server/Persistor_impl.h: Avoid storing un-unitialised quaternion values into database. 2003-07-19 Al Riddoch * server/EntityFactory.cpp: Add debugging output required to monitor use of entity factory. 2003-07-19 Al Riddoch * server/Persistor_impl.h: Force zero's when persisting a non valid bounding box, to ensure nan doesn't get sent to the database. 2003-07-19 Al Riddoch * common/Database.cpp: Add support for boolean columns. * server/Persistor.cpp, server/Persistor_impl.h, server/Restorer.h, server/Restorer_impl.h: Use a bool column to store whether or not an entity has a bounding box, and use it apropriatly. 2003-07-19 Al Riddoch * Switch to using configure.ac 2003-07-19 Al Riddoch * rulesets/Character.cpp: Debugging output to help debug orientation. 2003-07-19 Al Riddoch * rulesets/Py_BBox.cpp, rulesets/Py_Quaternion.cpp, rulesets/Python_API.cpp, server/Restorer_impl.h: Add some casts and tweaks so that wrappers and database code work with wfmath structures. 2003-07-18 Al Riddoch * rulesets/Py_BBox.cpp, rulesets/Python_API.cpp, server/Restorer_impl.h: Put back the code won't work with WFMath. 2003-07-18 Al Riddoch * physics/BBox.h, physics/Quaternion.cpp, physics/Quaternion.h, physics/Vector3D.h: Some cleanups. 2003-07-18 Al Riddoch * physics/BBox.cpp: New file to check BBox.h. 2003-07-18 Al Riddoch * rulesets/World.cpp: Tweak terrain to look a little better. 2003-07-18 Al Riddoch * rulesets/Character.cpp, rulesets/Pedestrian.cpp: Include atlasconv.h so that the conversions work. 2003-07-18 Al Riddoch * Migrate maths code to wfmath. Compiles and links, but lots has been commented out. 2003-07-02 Al Riddoch * Clean up and improve rpm spec using new found techniques. 2003-06-20 Al Riddoch * server/WorldRouter.cpp: Fix variable name bug in non-debug build. * Update Makefile.ams so that distcheck works. 2003-06-20 Al Riddoch * rulesets/World.cpp: Take account of Mercator API changes. 2003-06-15 Al Riddoch * server/Connection.cpp, rulesets/Entity.cpp: Add the assert header where required. 2003-05-29 Al Riddoch * physics/Quaternion.h: Intialise quaternion to unit length, in case it leaks. 2003-05-28 Al Riddoch * server/Connection.cpp: Refuse to create an account if this connection already has one. 2003-05-16 Al Riddoch * rulesets/World.cpp: Flatten out terrain a little, for a more realistic test. 2003-05-13 Al Riddoch * rulesets/World.cpp: Add a bit more terrain. 2003-05-12 Al Riddoch * server/CommServer.cpp: Don't report Interrupted System Call on select(), as this is normal when program is interrupted. 2003-05-11 Al Riddoch * tools/cycmd.cpp: Provide full details of entity attributes. * rulesets/World.cpp: Provide terrain basepoints by x,y index rather than x,y position, as it makes more sense. 2003-05-09 Al Riddoch * rulesets/Movement.cpp, rulesets/Movement.h, rulesets/Pedestrian.cpp, rulesets/Pedestrian.h: Make movement classes a little more generic by removing references to character. 2003-05-09 Al Riddoch * server/CommServer.cpp: Ensure that idle() gets called if there are no waiting sockets. 2003-05-06 Al Riddoch * server/CommClient.h: Switch to using tcp_socket_stream. 2003-05-06 Al Riddoch * server/CommListener.cpp: Ensure that IPv6 bind address is fully and correctly initialised. 2003-05-06 Al Riddoch * server/CommServer.cpp: Report errors with select(2). 2003-05-05 Al Riddoch * server/EntityFactory.cpp, rulesets/Python_API.h, rulesets/Python_API.cpp, rulesets/PythonThingScript.h, rulesets/PythonThingScript.cpp, rulesets/PythonMindScript.cpp, rulesets/Py_World.cpp, rulesets/Py_Thing.h, rulesets/Py_Thing.cpp, rulesets/Py_Operation.cpp, rulesets/Py_Map.cpp, rulesets/Py_Location.cpp, rulesets/Movement.h, rulesets/MemMap_methods.h, rulesets/MemMap.h, rulesets/MemMap.cpp, rulesets/Entity.cpp, rulesets/BaseMind.cpp, client/Py_CreatorClient.cpp: Rename all references from thing to entity, as thing is no longer the base class for IG entities. * rulesets/World.h, rulesets/World.cpp, rulesets/Thing.h, rulesets/Structure.h, rulesets/Stackable.h, rulesets/Stackable.cpp, rulesets/Plant.h, rulesets/Plant.cpp, rulesets/Missile.h, rulesets/Line.h, rulesets/Line.cpp, rulesets/Food.h, rulesets/Food.cpp, rulesets/Creator.h, rulesets/Character.h, rulesets/Character.cpp, rulesets/Area.h, rulesets/Area.cpp: Add a typedef for the parent class of all entity classes. * rulesets/Plant.h, rulesets/Plant.cpp: Add in code to fully integrate hardcoded attributes. 2003-05-04 Al Riddoch * Clean up member variable names. 2003-05-03 Al Riddoch * server/Restoration.cpp: Send restored entities a setup op, so the AI gets initialised as if the entity had just been created. * Clean up member variable names. * rulesets/mason/mind/SkelMind.py: Get skeleton to recognise settlers. 2003-05-01 Al Riddoch * rulesets/World.cpp, rulesets/World.h: Rework terrain attribute handling to use new agreed format. Add terrain attribute to the special ranged sight handling. 2003-04-30 Al Riddoch * tools/cyphesis-setup: Add #!/bin/sh to be sure it gets treated as a script. * Add configure checks for Python 2.3, and update varconf checks. 2003-04-24 Al Riddoch * common/system.cpp: Clear the string portably. * Add some missing headers to the source lists. 2003-04-23 Al Riddoch * server/CommListener.cpp: Sort out error messages if we can't work out what the address is. 2003-04-23 Al Riddoch * server/CommListener.cpp, server/CommLocalClient.cpp, server/CommRemoteClient.cpp, server/CommRemoteClient.h, server/CommClient.cpp: Clean up code for getting presentation format addresses as connection id. 2003-04-23 Al Riddoch * server/CommListener.cpp: Add IPv6 listen code. 2003-04-22 Al Riddoch * rulesets/Thing.cpp, server/Account.cpp, server/Admin.cpp, server/Connection.cpp, server/Lobby.cpp: Make setting op args more efficient. 2003-04-22 Al Riddoch * server/CommMetaClient.h, server/CommMetaClient.cpp: Make metaserver code IPv6 compatable. 2003-04-19 Al Riddoch * server/CommServer.h: Prevent copying of CommServer. * server/Connection.cpp: Handle setting args more efficiently. 2003-04-19 Al Riddoch * rulesets/World.h, rulesets/World.cpp, rulesets/Stackable.h, rulesets/Stackable.cpp, rulesets/Plant.h, rulesets/Plant.cpp, rulesets/Line.h, rulesets/Line.cpp, rulesets/Entity.h, rulesets/Entity.cpp, rulesets/Character.h, rulesets/Character.cpp, rulesets/Area.h, rulesets/Area.cpp, common/type_utils.h, rulesets/Py_Thing.cpp, rulesets/Py_Mind.cpp, client/Py_CreatorClient.cpp: Modify the way entities are queried to avoid return by value, and use references instead. 2003-04-19 Al Riddoch * Switch to requiring pkg-config versions of libs, and make postgres check more verbose. * Disable metaserver by default. This is a devel server. * rulesets/World.cpp, rulesets/World.h: Add terrain using Mercator to the world entity, including the required attribute handlers. 2003-03-22 Al Riddoch * client/CommClient.cpp, client/CreatorClient.cpp, client/ObserverClient.cpp, client/Py_CreatorClient.cpp, common/BaseEntity.cpp, common/BaseEntity.h, common/types.h, rulesets/Area.cpp, rulesets/BaseMind.cpp, rulesets/Character.cpp, rulesets/Entity.cpp, rulesets/Food.cpp, rulesets/Line.cpp, rulesets/MemMap.cpp, rulesets/Pedestrian.cpp, rulesets/Plant.cpp, rulesets/Py_Mind.cpp, rulesets/Py_Object.cpp, rulesets/Py_Thing.cpp, rulesets/Python_API.cpp, rulesets/Stackable.cpp, rulesets/Thing.cpp, rulesets/World.cpp, server/Account.cpp, server/Admin.cpp, server/CommClient.cpp, server/CommServer.cpp, server/Connection.cpp, server/EntityFactory.cpp, server/Lobby.cpp, server/Persistance.cpp, server/Player.cpp, server/ServerRouting.cpp, server/WorldRouter.cpp: Switch to using Element as name for Atlas::Message::Object, to avoid name clashes on Object, and bring into line with the way Atlas-C++ will be. 2003-03-22 Al Riddoch * common/system.h, common/system.cpp: Add code to md5 hash strings, like passwords. * server/Connection.cpp: Use md5 hash code for storing and verifying passwords. 2003-03-21 Al Riddoch * modules/Location.h, modules/Location.cpp: Change location member names to fit the Atlas attributes they map to, and make it clear they are members. 2003-03-21 Al Riddoch * client/Py_CreatorClient.cpp, common/BaseEntity.cpp, common/BaseEntity.h, rulesets/MemMap.cpp, rulesets/Py_Mind.cpp, rulesets/Py_Thing.cpp, rulesets/Thing.cpp, rulesets/Thing.h, server/Account.cpp, server/Admin.cpp, server/Connection.cpp, server/Lobby.cpp, server/ServerRouting.cpp: Use a more efficient technique to set the attributes on operation arguments without a copy. * common/BaseEntity.cpp, rulesets/Entity.cpp, rulesets/Thing.h, rulesets/World.cpp, server/WorldRouter.cpp: Move handling IG Look ops into the IG code in rulesets. 2003-03-20 Al Riddoch * server/WorldRouter.cpp: Re-work handling look ops for efficiency. 2003-03-18 Al Riddoch * Depend on devel skstream. * server/CommLocalClient.cpp, server/TrustedConnection.h, server/TrustedConnection.cpp: Added trusted connection on local unix socket clients, which does not require a password for logins. 2003-03-18 Al Riddoch * server/Connection.h, server/Connection.cpp: Add virtual method to verify account credentials. 2003-03-16 Al Riddoch * common/globals.cpp, common/globals.h: Add global variable for the local state directory. * server/Account.cpp, server/Admin.cpp, server/Admin.h, server/Player.cpp: Tighten up some operation checking and add Create handler to Admin in preparation for handling creation of new OOG things. * server/CommLocalClient.cpp, server/CommLocalClient.h, server/CommRemoteClient.cpp, server/CommRemoteClient.h, server/CommUnixListener.cpp, server/CommUnixListener.h, server/CommClient.cpp, server/CommClient.h, server/CommListener.cpp, server/Connection.cpp, server/Connection.h, server/server.cpp: Create new listener and connection classes using unix sockets to allow local trusted connections. * client/ClientConnection.cpp, client/ClientConnection.h, client/CommClient.h, client/CreatorClient.cpp, client/ObserverClient.cpp: Add capability to connect over unix socket. 2003-03-07 Al Riddoch * Use " instead of < when including application headers. * Re-work the interface between server and worldrouter objects so that the are less tied together, and more flexible. 2003-03-05 Al Riddoch * server/Admin.cpp, server/CommClient.h, server/ServerRouting.h: Small cleanups. 2003-02-27 Al Riddoch * Clean up pkgconfig checks. 2003-01-30 Al Riddoch * Make use of new Atlas-C++ pkgconfig checks. 2003-01-30 Al Riddoch * Make use of new varconf pkgconfig checks. 2003-01-16 Al Riddoch * mason.xml, rulesets/mason/world/objects/plants/Fir.py: Add new fir tree rule. 2003-01-12 Al Riddoch * mason.xml, rulesets/mason/world/objects/outdoor/Campfire.py: Add three missing rules. * server/EntityFactory.cpp: Remove some old obsolete FIXMEs. * server/Restoration.cpp: Remove redundant extra connection of world persistor. 2003-01-12 Al Riddoch * common/Database.cpp, common/Database.h: Add functions for removing relation rows. Modify entity select method to handle an empty loc correctly. * rulesets/Thing.cpp: Correct indenting. * rulesets/World.cpp: Trigger update in SetOperation() correctly. * server/Account.cpp, server/Persistance.cpp, server/Persistance.h: Inform Persistance modules when the account loses a character, so this change is reflected in the database. * server/Persistor.cpp: Move comments into the correct place. * server/Restoration.cpp, server/Restorer.cpp, server/Restorer.h, server/Restorer_impl.h: Persist and restore the world entity attributes. Remove redundant argument from Restorer::populate(). 2003-01-12 Al Riddoch * server/Restorer.h, server/Restorer_impl.h: Add method to allow decoding of a complete atlas map from a database record. * common/Database.cpp: Ensure failure is only returned if string is not empty. 2003-01-11 Al Riddoch * common/Database.cpp, common/Database.h: Add method to generalise encoding atlas maps to string. Make the codec used by the database code into a typedef, so production systems can use a more efficient one. * server/Persistor.cpp, server/Persistor_impl.h: Persist Entity::attributes as an atlas encoded string column. Not yet restored. 2003-01-06 Al Riddoch * server/Persistor.cpp, server/Persistor.h, server/Persistor_impl.h: Separate the insertion of a new row from connecting and entities signals to the persistor, and put them into different methods. Modify constructor to allow subsidiary persistor objects to be constructed, which don't try to register with the database. * server/Restorer.cpp, server/Restorer.h, server/Restorer_impl.h: Each Restorer template instance has a static Persistor which it connects up to entities as it restores them, ensuring that changes to restored entities are persisted. 2003-01-06 Al Riddoch * rulesets/Character.cpp: Re-write the way ops are passed to mind so that a character still works if it has no AI mind. 2003-01-05 Al Riddoch * common/Database.cpp: Fix some errors in the entity table creation code. * server/Persistor.cpp, server/Persistor.h, server/Persistor_impl.h: Switch to using pointers instead of references with signals to comply with sigc++ 1.2. * tools/cycmd.cpp: Add a missing header, require for sigc++ 1.2. * server/Persistance.cpp: Fixed error message. 2003-01-05 Al Riddoch * common/Database.cpp, common/Database.h: Modify relation table create query to allow different types of relation, with constraints to be added. Implement function to add rows to a relation. Modify result iterator constrcter so it returns end() if the result is empty. * server/Persistance.cpp, server/Persistance.h: New methods to handle populating a newly restored account object with characters, and syncing newly created characters to the relation that links them with their account. * server/Account.cpp, server/Account.h: New method to add existing characters to this account. Inform persistance system when we get a newly created character. * server/Connection.cpp: Ask persistance system to populate newly restored account with its characters. 2003-01-05 Al Riddoch * server/Connection.cpp, server/ServerRouting.h: Rename function for querying account by its name. * server/Persistance.cpp, server/Persistance.h: Remove obsolete function for loading Admin account. 2003-01-05 Al Riddoch * common/globals.cpp, common/globals.h, server/Connection.cpp, server/Persistance.cpp, server/Persistance.h, server/ServerRouting.cpp, server/server.cpp: Move restricted flag out of persistance into globals. * server/Account.h, server/Admin.cpp, server/Connection_methods.h, server/WorldRouter.cpp: Remove unnecessary includes. * server/ServerRouting.cpp: No longer necessary to load the admin account at startup. Can be loaded on demand. 2003-01-03 Al Riddoch * common/BaseEntity.h, server/Persistor.h: Make inheritance of SigC::Object virtual, although multiple inheritance is not planned. * common/Database.cpp, common/Database.h: Remove legacy account table, and add support for generic non-inherited tables for OOG data. * common/Database.cpp, common/Database.h: Add general methods for running queries and reporting errors, and cut down duplicated code elsewhere by using them. * common/accountbase.cpp, common/accountbase.h: Remove code that used old account table, and replace with stubs. New account yet to be written. * server/Account.cpp, server/Account.h, server/Admin.cpp, server/Admin.h, server/Player.cpp, server/Player.h: Allow an id to be specified when creating an account. * server/Persistance.cpp: Re-write account persistance methods to use new table. * server/Restoration.cpp: Clarify debug output. 2003-01-02 Al Riddoch * common/Database.h: Declaration for register relations. * server/Account.cpp, server/Account.h, server/Admin.cpp, server/Admin.h, server/Connection.cpp, server/Player.cpp, server/Player.h, server/ServerRouting.cpp, server/ServerRouting.h: Properlly separate username and id from account, and use the database code to assign numerical ids to account objects. Eliminate extraneous member variables in account. * server/CommClient.cpp, server/CommServer.cpp, server/CommServer.h, server/server.cpp: Eliminate storing server name string twice. 2003-01-01 Al Riddoch * client/CreatorClient.cpp: Make reporting a little more verbose now that ids are opaque. 2002-12-30 Al Riddoch * common/Database.cpp: Don't make update requests if no columns are given to be updated. * common/Database.cpp, common/Database.h: Add new method to select all rows in a given class table with a given location. * rulesets/Entity.cpp, rulesets/Entity.h: Make update_flags public. * rulesets/Entity.cpp, rulesets/Thing.cpp, rulesets/attributes.h, server/Persistor.cpp, server/Persistor_impl.h, server/WorldRouter.cpp: Add new cont column to entity tables which is zero if the entity has no contained entities. * server/Restoration.cpp, server/Restoration.h, server/Restorer.cpp, server/Restorer.h, server/Restorer_impl.h: Modify restorers so they now use a database result iterator to indicate the row they should restore from. * server/Restoration.cpp: Implement new way of restoring world from database using new function to fetch multiple complete entities from database at the same time. Massive speedup. 2002-12-28 Al Riddoch * common/BaseEntity.cpp, common/BaseEntity.h, rulesets/Character.cpp, rulesets/Food.cpp, rulesets/Thing.cpp, rulesets/World.cpp: Add arg to error method specifying where the error should go. Use this arg to ensure that errors don't get broadcast. * common/Database.cpp, common/Database.h, common/const.cpp, server/Persistor.cpp, server/Restoration.cpp, server/WorldRouter.cpp: Change id and loc column in entity tables to integer for performance. Add id generator sequence to database. * common/Database.cpp, common/Database.h, server/Persistance.cpp, server/Persistance.h: Remove old legacy world, mind and server tables as they are no longer used. * common/BaseEntity.cpp, common/Load.h, common/Save.h, common/custom.cpp, common/op_switch.h, common/operations.cpp, common/operations.h, common/types.h, rulesets/BaseMind.cpp, rulesets/BaseMind.h, rulesets/Character.cpp, rulesets/Character.h, server/Admin.cpp, server/Admin.h, server/server.cpp, tools/cycmd.cpp: Remove Load and Save ops. * rulesets/Area.cpp, rulesets/Character.cpp, rulesets/Line.cpp, rulesets/Plant.cpp: Fix != to |= when setting update flags. * server/CommMetaClient.cpp, server/CommMetaClient.h, server/CommIdleSocket.h, server/CommServer.cpp, server/CommServer.h, server/server.cpp: Add mechanism for sockets to be called whenever the server is idle, so that they do period things. Use this mechanis, to handle sending periodic packets to the metaserver, removing special case code from CommServer. 2002-12-23 Al Riddoch * common/BaseEntity.h, common/BaseWorld.cpp, common/BaseWorld.h, common/OOGThing.h, rulesets/Area.cpp, rulesets/Area.h, rulesets/BaseMind.cpp, rulesets/Character.cpp, rulesets/Character.h, rulesets/Creator.cpp, rulesets/Creator.h, rulesets/Entity.cpp, rulesets/Entity.h, rulesets/Food.cpp, rulesets/Food.h, rulesets/Line.cpp, rulesets/Line.h, rulesets/MemMap.cpp, rulesets/Plant.cpp, rulesets/Plant.h, rulesets/Stackable.cpp, rulesets/Stackable.h, rulesets/Structure.h, rulesets/Thing.cpp, rulesets/Thing.h, rulesets/World.cpp, rulesets/World.h, server/Account.cpp, server/CommClient.cpp, server/CommClient.h, server/Connection.cpp, server/Connection.h, server/EntityFactory.cpp, server/Lobby.cpp, server/Lobby.h, server/PersistantThingFactory.h, server/PersistantThingFactory_impl.h, server/Restorer.cpp, server/Restorer_impl.h, server/ServerRouting.cpp, server/WorldRouter.cpp: Assign ID at entity construction time, and make it constant, and thus unmodifiable. 2002-12-23 Al Riddoch * common/BaseEntity.cpp, common/BaseEntity.h, common/OOGThing.h: Add a protected constructor for initialising id at construction time. * common/Database.cpp, common/Database.h, server/Restorer_impl.h: Switch argument order so default row can be first row. * server/Persistor.cpp: Don't persist Creator objects. * server/Restoration.cpp: Clean up debugging output, and report serious errors. * server/Restorer.cpp, server/Restorer.h: Add restorers for Character. * server/server.cpp: Add log calls for restoring from database. 2002-12-22 Al Riddoch * physics/Quaternion.h, physics/Vector3D.h: Add accessors to allow direct modification of coordinates. * server/Persistor_impl.h: Remove duplicate attribute handler. * server/Restoration.cpp: And in the final code for loading restored entities from database. * server/Restoration.h, server/Restorer.h, server/Restorer_impl.h: Implement handler that populate member variables of entity objects from database structures. * server/ServerRouting.h: Make WorldRouter reference public. * server/WorldRouter.cpp, server/WorldRouter.h: Slight modification to addObject(Entity *) to allow restored objects to be added as well as new ones. 2002-12-21 Al Riddoch * server/WorldRouter.cpp, server/Admin.cpp: Use consts::rootWorldId correctly. * server/Persistor.cpp, server/PersistantThingFactory.cpp, server/PersistantThingFactory.h, server/EntityFactory.h, server/EntityFactory.cpp: Add World specialisation of Persistor so that row in entity database is maintained, but not created. * common/Database.h: Ensure iterator has != as well as ==. * common/Database.cpp: Check that tuples have been returned in response to a select. * server/Restoration.cpp, server/Restoration.h, server/Restorer.cpp: Restoration code now iterates over the contents of the database, but does not attempt to actually restore it yet. 2002-12-21 Al Riddoch * common/Database.cpp, common/Database.h: Implement methods to query database results. * common/const.cpp, common/const.h: Add a const for the root id. * server/Restoration.cpp, server/Restoration.h: Start implementing code to restore world from database. 2002-12-21 Al Riddoch * common/Database.h, common/Database.cpp: Add base to get rows from entity tables. Flesh out the result iterator - untested. Tweak various bits of query generating code to be a little more efficient. 2002-12-20 Al Riddoch * common/Database.h: Add class for handling results from database. * server/Restoration.cpp: Comment out pseudo-code. * server/Restorer.h: Methods declarations for code to decode database results. 2002-12-19 Al Riddoch * server/EntityFactory.h, server/ExternalMind.h, server/PersistantThingFactory.h: Fix header guard names. * server/server.cpp, server/Restoration.h, server/Restoration.cpp: Add beginning of class to handle restoring world state from database. 2002-12-19 Al Riddoch * server/CommClient.cpp, server/CommServer.cpp, server/CommServer.h, server/ServerRouting.cpp, server/ServerRouting.h, server/server.cpp: Change the way main server object are created to be more logical. 2002-12-19 Al Riddoch * common/Database.cpp: Make id column of entity tables a unique primary key. 2002-12-19 Al Riddoch * common/Database.cpp, server/Persistor.cpp, server/Persistor_impl.h: Clean up debugging output. 2002-12-19 Al Riddoch * server/EntityFactory.cpp, server/PersistantThingFactory.cpp, server/PersistantThingFactory.h, server/PersistantThingFactory_impl.h, server/Persistor.cpp: Cut down template bloat by minimising the places where template instances are created. 2002-12-19 Al Riddoch * common/Database.cpp: Add in code to send the entity requests to the database. * server/Persistor.cpp, server/Persistor_impl.h: Add type and class columns, correct the name of the drunkness column, and remove a bad test from the update query generator. 2002-12-18 Al Riddoch * common/Database.cpp, common/Database.h: Handle the way SQL INSERT requires column headers and values to be separated. * server/Persistor.cpp, server/Persistor.h, server/Persistor_impl.h: Add functions to generate INSERT queries for new entities. 2002-12-18 Al Riddoch * common/Database.cpp: Fix badly generated insert query. * rulesets/Character.h: Add accessors for some hard attributes. * rulesets/Entity.h, server/EntityFactory.cpp: Add a way of clearing all the update flags, and clear them after creating the database row. * server/Persistor.h, server/Persistor_impl.h, server/Persistor.cpp: Progress on the SQL update query generating code. Now generates what looks like good update queries. 2002-12-18 Al Riddoch * rulesets/Entity.h: Provide accessor for update flags. * server/Persistor.h, server/Persistor_impl.h: Start adding functions to build update query strings. 2002-12-17 Al Riddoch * server/CommMetaClient.cpp: Correctly initialise the size of the from address structure. * server/EntityFactory.cpp: Delete persistor connection once its been used. * server/EntityFactory.h: Ensure constructor is explicit. 2002-12-15 Al Riddoch * server/WorldRouter.cpp: Shuffle the way id is generated, so its available for persistance. * server/EntityFactory.h, server/EntityFactory.cpp: Pass id into entityfactory so it can be passed to database. 2002-12-15 Al Riddoch * server/server.cpp, server/WorldRouter.cpp, server/EntityFactory.h, server/EntityFactory.cpp: Change the way the EnitityFactory is created so it has a reference to the world. * rulesets/Entity.h, rulesets/Entity.cpp: getLocation returns whether an error occured setting location data. * common/Database.h, common/Database.cpp: Add stub functions for generating queries to new format entity tables. * server/Persistor_impl.h, server/Persistor.h, server/Persistor.cpp: Add hooks for syncing update to database using new database functions. 2002-12-11 Al Riddoch * server/EntityFactory.cpp: Make sure each factory is unique so that they can be deleted. 2002-12-11 Al Riddoch * common/Database.cpp: Fix error creating tables. 2002-12-11 Al Riddoch * server/PersistantThingFactory.h: Prevent a new Persistor from being created when a factory is cloned. * server/EntityFactory.cpp: Add in the persistor hooks. 2002-12-10 Al Riddoch * common/Database.cpp: Clean up errors in new entity table code. * server/EntityFactory.cpp: Switch to using new persistant factories. * server/Persistance.cpp: Don't create test tables. * server/PersistantThingFactory.h: Clean up the way templates are used here, and simplify. * Persistor.h, Persistor.cpp, Persistor_impl.h: Implement object handles the persistance of the rulesets classes. Currently does not implement any of the actual persistance. 2002-12-10 Al Riddoch * server/PersistantThingFactory.h, server/PersistantThingFactory.cpp: Work in progress on code to handle creating entities to be persisted. * server/WorldRouter.cpp: Get rid of hard tab. * rulesets/Thing.cpp: Clean up checks on new entities. * server/EntityFactory.cpp: Be stricter about entity classes which aren't installed properlly. Add comments about implementing persistance. Removed redundant handling of name attribute. 2002-12-06 Al Riddoch * server/Connection.cpp: Remove redundant includes * tools/cycmd.cpp: Re-factor code to work non-blocking, allow non-admin logins, and generally be more useful. 2002-12-01 Al Riddoch * rulesets/Thing.cpp: Fix very long standing moving bug, which sometimes caused big jumps in character position. * rulesets/Area.cpp, rulesets/Character.cpp, rulesets/Entity.cpp, rulesets/Entity.cpp, rulesets/Entity.h, rulesets/Line.cpp, rulesets/Plant.cpp, rulesets/Thing.cpp: Add in the hooks required to inform persistance system when changes have taken place. 2002-11-28 Al Riddoch * common/const.cpp, common/const.h, rulesets/Creator.cpp, rulesets/Entity.cpp, rulesets/Entity.h, server/WorldRouter.cpp: Re-work omnipresent flag so it can only work in a debug build, and has no performance impact on the production code. 2002-11-25 Al Riddoch * common/Database.h, common/Database.cpp, server/Persistance.cpp: Finish entity table creation code, and test it. * rulesets/Entity.cpp, rulesets/Entity.h, rulesets/EntityFactory.h, rulesets/PythonThingScript.cpp, rulesets/PythonThingScript.h, rulesets/Python_API.cpp, rulesets/Python_API.h, rulesets/Thing.cpp, rulesets/Thing.h, server/EntityFactory.cpp, server/EntityFactory.h, server/WorldRouter.cpp: Sort out some incorrect use of Thing instead of Entity. Move some code from Thing into Entity. 2002-11-25 Al Riddoch * common/Database.h, common/Database.cpp: Method to register new entity tables. 2002-11-24 Al Riddoch * server/CommListener.cpp: Report socket errors. * common/Database.h, common/Database.cpp: Re-write db code to use the non-blocking C API. 2002-11-23 Al Riddoch * server/CommClient.cpp, server/CommClient.h, server/CommListener.h, server/CommServer.cpp, server/CommServer.h: Remove code commented out during refactoring. 2002-11-23 Al Riddoch * server/CommMetaClient.cpp: Compliance fix. htons is not a function. 2002-11-23 Al Riddoch * Increment to devel version 0.3, and start breaking things. * server/CommClient.cpp, server/CommClient.h, server/CommServer.cpp, server/CommServer.h, server/server.cpp, server/CommListener.cpp, server/CommListener.h, server/CommMetaClient.cpp, server/CommMetaClient.h, server/CommSocket.cpp, server/CommSocket.h: Refactor network code so metaserver and listen socket are no longer special cases, opening up the way for a database connection handler. 2002-11-21 Al Riddoch * Enable static libs in the rpm spec. * Version 0.2 release. 2002-11-04 Al Riddoch * server/Connection.cpp: Reject account creation or login with zero length username. 2002-11-04 Al Riddoch * server/Account.cpp: Correctly set refno on responses to OOG ops. 2002-11-02 Al Riddoch * acorn.xml, mason.xml: Fix weight to be mass. 2002-11-01 Al Riddoch * tools/cycmd.cpp, server/Admin.cpp: Clean up admin interface so its a bit more Atlas compliant. * server/Connection.cpp, server/Player.cpp: Improve some checking. * server/EntityFactory.cpp: Remove dead commented out code. 2002-10-31 Al Riddoch * cyphesis.init: Add code to load rules and map into the database before the service first starts up. * cyphesis.spec.in, cyclient.init: Add cyclient service, to populate running server with game stuff. * configure.in: Bump up to version 0.1.95 2002-10-26 Al Riddoch * client/CreatorClient.cpp, rulesets/BaseMind.cpp, rulesets/Character.cpp, rulesets/Food.cpp, rulesets/Thing.cpp, server/Connection.cpp: Tighten up some atlas type checks, to reduce the chances of bugs caused by malicious or buggy clients. 2002-10-17 Al Riddoch * common/system.cpp: Ignore sigpipe so we don't abort on some systems if the client quits unexpectedly. 2002-10-17 Al Riddoch * configure.in, cyphesis-config.in: Fix the way sysconfdir and datadir are handled in the config script. 2002-10-10 Al Riddoch * init script fixes. * common/system.cpp: Ensure that parent of daemon exit status indicates whether the daemon has started properlly. * server/Connection.cpp: Clarify error reporting. 2002-10-07 Al Riddoch * server/Account.cpp: Fix up handling of imaginary ops. * server/Connection.cpp: Clarify error reporting. * rpm spec fixes. 2002-10-05 Al Riddoch * tools/cyphesis-setup: Clean up syntax. * cyphesis.init, cyphesis.sysconfig, cyphesis.spec.in: Init script and sysconfig for rpm and other packaging. 2002-10-03 Al Riddoch * Clean up README. * Set version to 0.1.93 and release. 2002-10-03 Al Riddoch * rulesets/Python_API.cpp: Add environment variables using a more portable call to putenv() instead of setenv(). 2002-10-03 Al Riddoch * Build file fixes. 2002-10-03 Al Riddoch * common/system.h, common/system.cpp, server/server.cpp: Moved all the system dependant signal handling and background handling code into system module, and implemented propper handling of going into the background, including reporting error status back to the waiting parent using exit status and user signals. 2002-10-02 Al Riddoch * physics/Vector3D.h: Cleaned up arithmetic operators. * Clarified rpm descriptions. * Big changes to make README more accurate and readable. 2002-09-17 Al Riddoch * tools/cyphesis-setup: Re-write of script to handle server setup. Should handle more weird happenings now. 2002-09-14 Al Riddoch * server/Admin.cpp: Cleaned up an unimplemented feature, and added it to the TODO. * server/Account.h, server/Account.cpp: Removed unused obsolete code for checking character types. * rulesets/Python_API.cpp: Add new globals module to python API which exposes core settings to the python scripts. * rulesets/basic/hooks/ruleset_import_hooks.py: Abolish autogeneration of this file using new globals module in the python API. * configure.in, cyphesis-config.in: Expose conf and data dirs. * tools/cyphesis-setup: New script to set the server up. * tools/cyconfig.cpp: New tool to make persistant changes to the server config. 2002-09-13 Al Riddoch * server/ServerRouting.cpp, common/const.h, common/const.cpp: Put all the build dependant code in const.cpp, so no other file is dependant on config.h. * Add a cyphesis-config script, so other programs can tell where its installed. * Rework many of the build files so they are cleaner. * Fix the readline C++ sanity check. 2002-09-11 Al Riddoch * Added IG help. 2002-09-08 Al Riddoch * tools/cycmd.cpp: Add support for server OOG chat to admin client, and note its shortcomings in BUGS. 2002-09-06 Al Riddoch * physics/BBox.h: Fixed farPoint() so it now does return the far point, rather than the near point. * modules/Location.h, rulesets/Python_API.cpp: Handle NULL parent in location. * NPC script bug fixes. 2002-09-05 Al Riddoch * rulesets/PythonMindScript.cpp: Increase verbosity of reported python script errors. * rulesets/basic/mind/goals/animal/herd.py: Fix typo which meant mind code was not working. 2002-09-04 Al Riddoch * Added various nifty bits of mason behavoir. * rulesets/Py_Operation.cpp: Always return an error, if the script does something invalid with the python API. * rulesets/BaseMind.cpp: Implement operation triggers in the mind scripts. * Document some bugs, bring TODO up to date, and bump up version to 0.1.92. 2002-08-30 Al Riddoch * common/globals.cpp: Only persist this sessions command line options if the user is overriding the installation directory. * cyphesis.vconf, client/Py_CreatorClient.cpp, client/Py_CreatorClient.h, client/client.cpp: Add client functionality to allow diferent scripts to be run to perform different functions on the server. * client/CharacterClient.cpp: Add debug option. * rulesets/Character.h: Make mind operation functions virtual, so they can be overridden. * common/BaseWorld.h, server/WorldRouter.cpp, server/WorldRouter.h: Add server functions to search for entities by name or type. * rulesets/Creator.h, rulesets/Creator.cpp: Allow creator to specify a look without an id to search for entities with a given name or type. * client/CreatorClient.cpp, client/CreatorClient.h, client/ObserverClient.cpp, client/ObserverClient.h, client/Py_CreatorClient.cpp, rulesets/basic/editor.py, rulesets/mason/define_world.py: Add support for looking for entities in the world by name or type from client script, so client scripts can modify existing world. * rulesets/Entity.cpp, rulesets/Movement.cpp, rulesets/Py_Object.cpp, rulesets/Py_Operation.cpp, rulesets/Py_Oplist.cpp, rulesets/Python_API.cpp, rulesets/Stackable.cpp, rulesets/Thing.cpp, rulesets/World.cpp, server/Account.cpp, server/CommServer.cpp, server/Connection.cpp, server/Player.cpp, server/ServerRouting.cpp, server/server.cpp, tools/cycmd.cpp, tools/cywatchdog.cpp: Code formatting cleanups. * rulesets/basic/world/objects/tools/Bow.py: Fix up bow so it now fires correctly. 2002-08-26 Al Riddoch * server/CommServer.cpp: Simplify handling of socket errors, and remove pointless warning. 2002-08-23 Al Riddoch * mason.xml, rulesets/mason/world/objects/plants/Birch.py, rulesets/mason/world/objects/plants/Hickory.py, rulesets/mason/world/objects/plants/Willow.py: Fix missing scripts for trees. 2002-08-22 Al Riddoch * rulesets/Py_Operation.cpp: Filled in missing SetArgs() functionality for operations in the Python API. * moraf.xml: Add an atlas entity map for mason. 2002-08-14 Al Riddoch * server/CommClient.h, server/CommClient.cpp: Move exception class to body, so noone else feels tempted to use it. Remove excess debugging output. 2002-08-14 Al Riddoch * server/CommClient.cpp, server/CommServer.cpp: Move exception handling into the read method, and ensure correct handling of the reading flag. * server/CommClient.h: Fix exception constructor to be ISO compliant. 2002-08-14 Al Riddoch * server/CommServer.cpp, server/CommClient.h, server/CommClient.cpp: Experimental version of a more comprehensive way to handle client write timeouts, and a possible way to handle traffic shaping in future. 2002-08-13 Al Riddoch * server/CommClient.h: Don't disconnect connections when writing times out. 2002-08-11 Al Riddoch * Added pkgconfig and sigc++ autotools macros into acinclude.m4 as only one or the other should be required, not both. * server/Connection.h, server/Connection.cpp: Move large methods into .cpp file to avoid bloat. Add in non ref method for removing deleted objects, as references are a problem. * Account.h, Account.cpp: characterDestroyed method now takes value rather than reference because of sigc++. Add necessary headers. 2002-08-11 Al Riddoch * Modifify configure tests to detect sigc++ 1.2. * common/BaseEntity.h, server/Connection.h: Fix sigc++ headers for sigc++ 1.2 2002-08-08 Al Riddoch * rulesets/EntityFactory.cpp, server/Account.cpp, server/Connection.h, server/EntityFactory.h: Ensure code is complient with the published sigc++ api. 2002-07-28 Al Riddoch * server/Account.cpp, server/Connection.cpp: Get rid of character existance check on login, as dead ones are now handled using SigC signals. * rulesets/Entity.h, rulesets/Entity.cpp, rulesets/Py_World.cpp: Remove pointless deleted flag, as the only time its true is when the object has been deleted, and accessing would cause a segfault. 2002-07-27 Al Riddoch * tools/cyloadrules.cpp, server/server.cpp, aiclient/ClientConnection.cpp, client/ClientConnection.cpp, common/inheritance.h: Use const iterators and references whenever possible. * client/CommClient.cpp, client/CreatorClient.cpp, client/ObserverClient.cpp, client/Py_CreatorClient.cpp, common/BaseEntity.cpp, common/BaseEntity.h, common/types.h, rulesets/Area.cpp, rulesets/BaseMind.cpp, rulesets/Character.cpp, rulesets/Entity.cpp, rulesets/Food.cpp, rulesets/Line.cpp, rulesets/MemMap.cpp, rulesets/Pedestrian.cpp, rulesets/Plant.cpp, rulesets/Py_Mind.cpp, rulesets/Py_Object.cpp, rulesets/Py_Thing.cpp, rulesets/Python_API.cpp, rulesets/Stackable.cpp, rulesets/Thing.cpp, rulesets/World.cpp, server/Account.cpp, server/Admin.cpp, server/CommClient.cpp, server/CommServer.cpp, server/Connection.cpp, server/EntityFactory.cpp, server/Lobby.cpp, server/Persistance.cpp, server/Player.cpp, server/ServerRouting.cpp, server/WorldRouter.cpp: Switch to using Fragment as name for Atlas::Message::Object, to avoid name clashes on Object. * common/BaseEntity.h: Make BaseEntity inherit from SigC::Object, so signals and callbacks can be used, and add destroyed signal. * common/accountbase.h, physics/BBox.h, physics/Quaternion.h, physics/Vector3D.h, rulesets/MemMap_methods.h, rulesets/Movement.cpp, rulesets/Plant.h, rulesets/Py_Operation.cpp, rulesets/PythonMindScript.cpp, rulesets/PythonThingScript.cpp, rulesets/Script.cpp, common/inheritance.cpp: Cleaned up Atlas::Message::Object use, and excessive use of "using ...". * rulesets/Movement.h, rulesets/Pedestrian.h: Use forward declarations rather than including Move.h. * server/Account.cpp, server/Account.h, server/Connection.cpp, server/Connection.h: Use destroyed signal to ensure references to in game entities are removed when those entities are destroyed. Ensure Connection is only destroyed once. 2002-07-25 Al Riddoch * tools/cycmd.cpp, client/CommClient.h, client/CommClient.cpp: Fixed up client code so it does not rely on username being the same as account id. * tools/cycmd.cpp: Added look and logout commands to administrate users logged in. * server/server.cpp: Fixed metaserver code so it only sends termination packet if metaserver functionality is enabled. * server/Connection.h, server/Connection.cpp, server/CommServer.cpp, server/CommClient.h, server/Account.cpp: Fix logouts so they do cause the client connection to be closed. * Finished switch from Fire operation to Burn. 2002-07-25 Al Riddoch * Change fire operation to burn operation, to avoid clash with fire entity. Change currently incomplete. 2002-07-23 Al Riddoch * common/const.h: Fix } position. 2002-07-23 Al Riddoch * common/const.cpp, common/const.h: Make consts modifiable in the debug build. * common/op_switch.h, rulesets/Character.cpp, rulesets/Character.h: Fix missing logout op in op switchers. * server/Account.cpp, server/Connection.cpp: Handle logouts a bit differently, and return the info response process expects. * server/CommClient.cpp: Set connection id to client ip and port. * server/CommServer.cpp: Tighten up the way eof is handled. * server/ServerRouting.cpp: Set lobby id. 2002-07-21 Al Riddoch * server/Connection.cpp: Clarified errors on malformed logins. 2002-07-14 Al Riddoch * ALL: Cleaned up headers into correct order. * common/log.h, common/log.cpp: Write some logging code which handles message of different types using syslog or standard error, depending on whether we are running as a daemon. * ALL: Switched to using log() for all output. 2002-07-14 Al Riddoch * tools/cyloadrules.cpp: Give rules in heigher level rulesets priority over base rulesets. * common/Database.cpp: Supress debugging output. 2002-07-10 Al Riddoch * server/Connection.cpp: Spelling errors. * configure.in: Remove unused cruft. 2002-07-01 Al Riddoch * tools/cypasswd.cpp, tools/cyloadrules.cpp: Cleaned up tool source. 2002-06-26 Al Riddoch * server/CommClient.h: Cleaned some stray headers. 2002-06-26 Al Riddoch * tools/cycmd.cpp, server/CommClient.h, example/client/InheritanceClient.h, client/ClientConnection.h, client/ClientConnection.cpp: Switched to new skstream header location. 2002-06-26 Al Riddoch * common/Database.h: Remove stray code. * common/globals.cpp: Fix incorrect usage of share dir. * server/Account.cpp, server/CommClient.cpp, server/CommClient.h, server/CommServer.cpp, server/Connection.cpp, server/Connection.h, server/Connection_methods.h, server/ExternalMind.cpp, server/Lobby.cpp: Use reference instead of pointer in send methods. * server/CommClient.h, server/CommClient.cpp: Adding missing handling for Logout. 2002-06-24 Al Riddoch * common/Database.cpp, rulesets/Python_API.cpp: Remove some debugging output. * tools/cydbload.cpp, tools/cyloadrules.cpp: Check atlas files exists. 2002-06-23 Al Riddoch * server/CommClient.cpp: Fix leak if connection is deleted before negotiation is complete. 2002-06-19 Al Riddoch * server/CommServer.h, server/CommClient.h, server/CommServer.cpp, server/CommClient.cpp: Re-factor the way client connections are handled, so closed and blocked connections are disposed of more cleanly. 2002-06-14 Al Riddoch * client/CreatorClient.cpp, client/CreatorClient.h, client/Py_CreatorClient.cpp, rulesets/basic/editor.py: Add features to allow query and manipulation of the world from the client. * rulesets/mason/define_world.py: Give the world a name. 2002-06-12 Al Riddoch * rulesets/acorn/world/objects/plants/seeds/Apple.py, rulesets/mason/world/objects/plants/seeds/Apple.py, rulesets/Character.cpp: Fix spelling of alcohol. 2002-06-11 Al Riddoch * configure.in: Bug fixes and tidying up. * rulesets/mason/define_world.py: Remove acorn stuff, and get it running. * cyphesis.spec.in: Fix library dependancies. 2002-06-11 Al Riddoch * tools/Makefile.am, server/Makefile.am, client/Makefile.am, autogen.sh, configure.in: Removed some overcomplicated and unrealistic build options. Sort out all the library checking to use the macros. * Makefile.am: Reinclude acorn maps for packaging as Acorn. * cyphesis.spec.in: Bring rpm spec up to date, with packages for server, libs and game data. * rulesets/Makefile.am: Fixed distribution of ruleset hooks .in file. 2002-06-10 Al Riddoch * Write rpm spec dividing stuff up into server package, lib packages, and game packages. Clean up configure, and use autoconf to process ruleset_import_hooks.py. 2002-06-10 Al Riddoch * Makefile.am, cyphesis.spec.in: Clean up install process, and update rpm spec. 2002-06-09 Al Riddoch * rulesets/mason/define_world.py: Start re-work of NPC initialisation for mason. 2002-06-08 Al Riddoch * common/const.h: Increase the sight range. * server/WorldRouter.cpp: Put in some warnings, as I want to know when ops are getting broadcast. * server/server.cpp: Ensure stdout is not used when in daemon mode. * tools/cydbload.cpp: Rename the daftly named class WorldBase to WorldAccessor. * mason.xml, cyphesis.vconf: Stop using the Acorn ruleset in Mason, as it contains strange stuff, and remove the playable farmer class from basic. Now games themselves define the only playable types, and mason contains its own copies of classes it has in common with acorn. 2002-05-21 Michael Koch * configure.in: added --enable-debug 2002-05-21 Al Riddoch * server/ServerRouting.cpp, server/ServerRouting.h, server/ServerRouting_methods.h: Workaround for older GNU compilers that can't inline under certain circumstances. 2002-05-19 Al Riddoch * server/Account.cpp: Provide names on accounts for uclient. 2002-05-19 Al Riddoch * rulesets/Character.cpp: Fix loss of set ops from mind. 2002-05-18 Al Riddoch * client/ObserverClient.cpp, server/Account.cpp, server/Connection.h, server/Routing.h: Formatting cleanup * client/Py_CreatorClient.cpp, rulesets/Area.cpp, rulesets/Area.h, rulesets/Character.cpp, rulesets/Character.h, rulesets/Entity.cpp, rulesets/Entity.h, rulesets/Line.cpp, rulesets/Line.h, rulesets/Plant.cpp, rulesets/Plant.h, rulesets/Py_Mind.cpp, rulesets/Py_Thing.cpp, rulesets/Stackable.cpp, rulesets/Stackable.h: Replace operator[] with get() method for querying attributes. Make this get() method const, and re-write the internals so that it more cleanly handles attributes. * common/BaseWorld.h: Re-write world.getObject() so that it no longer uses std::map::operator[], as the old method was inserting NULLs into the world dictionary when non-existant entities were queried. * rulesets/Character.cpp: Clean up outstanding issues when movement position is supplied, and is very close to being correct, and clarify comments about movement when neither destination nor source are provided. * rulesets/Character.cpp: Modify mind2body interface so that setting the TO of ops is done in the individual handlers, and copying the operation globally is avoided. * rulesets/MemMap_methods.h: Remove dodgy debug code. * rulesets/Pedestrian.cpp: Clarify movement fixme. * rulesets/Py_Operation.cpp: Clarify operation time handler fixme. * rulesets/Stackable.cpp: Clarify fixme's in combine and divide handlers. * server/CommServer.cpp: Remove redundant fixme. * server/Connection.cpp, server/ServerRouting.cpp, server/ServerRouting.h, server/ServerRouting_methods.h, server/server.cpp: Move inline ServerRouting::getObject into class header. * server/WorldRouter.cpp, server/WorldRouter.h: Clean up includes, and move updateTime into the main body of the file. Clean up code formatting when handling maps and dictionaries. Clarify error output and comments about NULL objects in the world dictionary. 2002-05-17 Al Riddoch * rulesets/Py_Operation.cpp, rulesets/Py_Operation.h: Add a variant of the python Operation wrapper which handles const operations. * rulesets/PythonMindScript.cpp, rulesets/PythonThingScript.cpp: Pass const versions of operations to the python scripts, rather than having to copy them. * server/ServerRouting.cpp: Add build date, time and version to server info. 2002-05-16 Al Riddoch * rulesets/MemMap.h: C++ compliance fix. 2002-05-16 Al Riddoch * client/CommClient.cpp, client/ClientConnection.cpp, tools/cycmd.cpp: Ensure clients use username in login ops. * common/BaseEntity.cpp, common/op_switch.h, rulesets/BaseMind.cpp: Modify the way op switchers work so they can be used for functions that return any type. * rulesets/Character.cpp, rulesets/Character.h: Re-write world2mind layer so that rather than copying ops that are to be sent to the mind, the w2m functions returning a flag indicating whether the op should be passed to the mind. Made w2m and mind op handlers final, as they are never overridden. * rulesets/Creator.cpp: Correct comments. * rulesets/MemMap.cpp: Add comments clarifying behavoir, and remove old pseudo-code. * server/Account.cpp, server/Account.h: Ensure that an accounts character dictionary only ever contains characters. Other entities that the account chooses to create will no be stored here. Add function to be called at login time to make sure that characters stored here are still around. * server/Connection.cpp, server/Connection.h, server/ExternalMind.cpp, server/ExternalMind.h: When external mind of a character is destroyed, ensure that the character is removed from the connection's object reference store. 2002-05-15 Al Riddoch * server/WorldRouter.h, server/WorldRouter.cpp, common/BaseWorld.h, rulesets/Creator.cpp, rulesets/World.cpp: Removed unused and unnecessary code from BaseWorld class, and move some stuff into the WorldRouter where it belongs. * rulesets/Character.cpp: Fixed a bug in the way ops from the mind are handled which caused a segfault. * rulesets/Character.h, rulesets/Creator.h: Made some functions which are never overridden non-virtual for speed. * rulesets/MemMap.cpp, rulesets/MemMap.h, rulesets/MemMap_methods.h: Cleaned up the memmap code to get rid of inefficiency, and badly written code. * rulesets/Movement.cpp: Code formatting cleanup. * server/Routing.h: Remove old commented out code. 2002-05-14 Al Riddoch * server/Account.cpp, server/Connection.cpp: Switched to using USERNAME of accounts rather that ID for login and account creation. Toughened up the connection code, so invalid login/create ops are handled. * server/Connection.h: Removed unused getObject method. * rulesets/Character.cpp, rulesets/Character.h: Get rid of inefficiency handling ops from internal and external mind. Fix leak of some ops. * common/BaseWorld.h, server/WorldRouter.cpp, server/WorldRouter.h: Add method for getting a new serialno. * rulesets/Thing.cpp, rulesets/Thing.h, server/WorldRouter.cpp: Set refno on ops as they come back from entities. Set serialnos on same ops at the same time, but do not set serialnos on ops that come in from elsewhere, as those are now handled at source. * rulesets/Creator.cpp, rulesets/Character.cpp: Ensure that ops from external client preserve their serialno, and assign new serialnos to other ops created at the same time. 2002-05-13 Al Riddoch * server/Connection.cpp: Fix slight inefficiency in processing ops. * server/Account.cpp: Make sure accounts have names. 2002-05-11 Al Riddoch * rulesets/BaseMind.cpp: Fix NPC behavoir by ensuring that tick and setup ops reach scripts. 2002-05-11 Al Riddoch * rulesets/Character.cpp, rulesets/Movement.cpp, rulesets/Movement.h: Tweaked movement code to cut down on redundant ticks when movement has reached destination. Fixed bug where character jumped if it walked into a building. * rulesets/Pedestrian.cpp: Modified collision resolution so that movement does not slow down if it is deflected. 2002-05-10 Al Riddoch * modules/Location.cpp, modules/Location.h, physics/BBox.h, physics/Vector3D.h, rulesets/Character.cpp, rulesets/Entity.cpp, rulesets/MemMap.cpp, rulesets/Movement.cpp, rulesets/Pedestrian.cpp, rulesets/Py_BBox.cpp, rulesets/Py_Location.cpp, server/Account.cpp, server/WorldRouter.cpp: Get rid of operator bool() in vector and related classes, so that errors are less likely to emerge in code. Make use of Vector3D::isZero() where apropriate. 2002-05-10 Al Riddoch * physics/Quaternion.h: Added required comparison operators, and get rid of operator bool, to ensure that no implicit conversion happens where it shouldn't. Add operator required for debugging Quaternion. * modules/Location.cpp: Use new isValid() method instead of relying on operator bool. * rulesets/Movement.h, rulesets/Pedestrian.cpp, rulesets/Pedestrian.h: Fix up interface for genFaceOperation() so it works the right way round, and orientation is not actually set until the Move op is genuinly dispatched. * rulesets/Character.cpp: Add clearer debugging output. Fix up handling orientation in move ops from mind, and generate the move ops for simple change in orientation correctly. 2002-05-10 Al Riddoch * physics/Quaternion.cpp, physics/Quaternion.h: Revert hack to quaternion sign convention, now that this has been resolved by Ron in wfmath. 2002-05-09 Al Riddoch * rulesets/Pedestrian.cpp: Fixed collision resolution so it no longer affects orientation of colliding entities. 2002-05-08 Al Riddoch * rulesets/Movement.cpp, rulesets/Pedestrian.cpp: Hardened collision code to try and catch the bug simon is seeing. Fixed some slight bugs and inefficiencies in the process. 2002-05-07 Al Riddoch * rulesets/Pedestrian.cpp: Fix bug in movement logic that meant small moves occured instantaneously. * rulesets/Line.cpp: Fix to line code. Thanks to Wolfgang Beutner for pointing out the bug. 2002-05-05 Al Riddoch * rulesets/Creator.cpp: Admin's creator entity serves no purpose if it is no longer connected to a client, so it now destroys itself if it is disconnected. 2002-05-03 Al Riddoch * tools/cycmd.cpp: Fix atlas object output, so list and map contents are shown. 2002-05-02 Al Riddoch * tools/cydbload.cpp, tools/cyisoload.cpp, tools/cyloadrules.cpp: Clean up unused headers, and incorrect use of fstream in some tools. 2002-04-30 Al Riddoch * common/Database.cpp: Get rid of default db username, so that the current unix username is used instead. 2002-04-30 Al Riddoch * server/Persistance.h, server/Persistance.cpp: Removed legacy code for passing admin account data to the python client. 2002-04-25 Al Riddoch * server/Connection.cpp: Correctly handle connections on account object, so multiple logins on same account does not result in corruption or crashes. 2002-04-25 Al Riddoch * rulesets/Entity.cpp, rulesets/Entity.h, rulesets/Character.cpp, rulesets/Character.h, rulesets/Thing.cpp, rulesets/Food.cpp: Renamed weight member as mass, and use this name in Atlas, as this is a better convention, and has already been adopted in stage. * Switched python code to using mass instead of weight, as it is a more accurate term. * common/globals.cpp, common/globals.h, tools/cyloadrules.cpp: Put admin modifiable config in etc instead of share directory. * Don't build cycmd if readline is not available. Untested, and probably nasty. 2002-04-12 Al Riddoch * common/BaseEntity.cpp, common/BaseEntity.h, common/BaseWorld.cpp, common/Database.cpp, common/accountbase.h, modules/WorldTime.h, rulesets/Py_World.cpp, server/Admin.cpp, server/Persistance.cpp, server/Persistance.h: Clean up includes. * rulesets/Entity.cpp, rulesets/Entity.h: Write improved way of handling immutable object attributes. * server/EntityFactory.cpp, server/Player.cpp, server/Player.h: Implement a character_types attribute on the player account, by adding "playable" tag to rules database, and setting up a set of character types when rules are read from database. 2002-03-19 Al Riddoch * server/WorldRouter.cpp, server/ServerRouting_methods.h, server/ServerRouting.h, server/ServerRouting.cpp, server/Routing.h, server/Routing.cpp, server/Connection.h, server/Admin.cpp: Removed inheritance from Routing by Connection and ServerRouting, as there is almost no functionality in common. Get rid of global idDict in ServerRouting is it serves little or no useful purpose. IG objects are now managed in WorldRouter, and OOG objects in ServerRouting. * common/BaseWorld.h: Made accessor method const, as it should be. 2002-03-12 Al Riddoch * server/server.cpp, rulesets/Python_API.cpp, rulesets/Line.cpp, modules/Location.cpp, client/CreatorClient.cpp: Removed some obsolete comments. * server/WorldRouter.h, server/WorldRouter.cpp: Add member to deliver operation to known entity. Make use if it to avoid having to recurse in operation() when broadcasting. Ensure that the container of new entities is managed from here. * rulesets/Thing.cpp: Tell world to create new entities at the same position as the creator if no other info is provided. Do not attempt to handle setting up the default containership of entity once created, as this is always handled by the WorldRouter from now on. * rulesets/Py_World.cpp: Implement getting time info from world. * rulesets/Py_Location.cpp: Implement handling of the orientation attribute from python. * rulesets/MemMap.cpp: Update comments about unimplemented code. * rulesets/Creator.cpp: Check for string.empty() instead of "". * rulesets/BaseMind.cpp: Remove reference python code. Cleanly handle and delete operations returned when savinf mind state. * client/CharacterClient.cpp: Move delete to the right place. 2002-03-11 Al Riddoch * tools/cycmd.cpp, server/Lobby.cpp, server/Connection.cpp, rulesets/Character.cpp, client/client.cpp, client/ObserverClient.cpp: ISO C++ compliance fixes. 2002-03-11 Al Riddoch * client/ClientConnection.h, client/ClientConnection.cpp: Added a select() timeout to the connection polling, so the client thrashes a bit less. 2002-03-11 Al Riddoch * server/WorldRouter.cpp: Eliminate unnecessary call to opEnumerate() and enhance debugging output. * server/Player.cpp: Correct the use of string.compare() in older versions of libstdc++. * common/types.h: Added enumeration for other operations, not handled by the core, but considered valid. Added new type for storing mapping between operation parents and their enumerated type. * common/op_switch.h: Separate handling of operations known to be invalid from operations which are valid, but not explicitly added to the core. * common/inheritance.h, common/inheritance.cpp, common/custom.cpp: Provide global operation mapping where enumeration of operations can be looked up. Install all types handled by the core, and types known to be used in scripts. * common/BaseEntity.h, common/BaseEntity.cpp: Add object specific operation mapping where operation types each object is subscribed to can be enumerated, and others are rejected. Add mechanism so that objects can add to the mapping, this subscribing to operations. This makes enumerating operations much cheaper, and eliminates the overhead of handling ops an object has no interest in. * rulesets/Thing.h, rulesets/Thing.cpp: Add mechanism so scripts can subscribe to operations. * rulesets/Character.h, rulesets/Character.cpp: Add subscription mechanism for ops going to and from the mind. * rulesets/BaseMind.h, rulesets/BaseMind.cpp: Add subscription mechanism for sight and sound perception operations sub operations, and provide an interface to it for scripts. * server/Connection.cpp, server/Admin.cpp, server/Account.cpp, rulesets/World.cpp, rulesets/World.h, rulesets/Thing.cpp, rulesets/Stackable.cpp, rulesets/Plant.cpp, rulesets/Food.cpp, rulesets/Character.cpp, rulesets/BaseMind.cpp: Add subscriptions to operations for all core base classes. * rulesets/Python_API.cpp: When script is created, go through methods, and subscribe to the operations which are handled by them. * rulesets/Character.cpp: When calculating orientation of a walking character, assume it is standing upright. * physics/Vector3D.h: Add versions of mag() and distance() which omit the square root calculations, so that when their values are only used for comparison, the expensive square root calculations can be ommited. Add new version of collision and range checking functions which provide the optimal interface to the application. Add versions of methods which modify this rather than creating a new operation to eliminate wasted copies. * physics/Quaternion.cpp: Make use of faster interface provided by Vector3D. * physics/BBox.h: Add new version of collision checking function which provides optimal interface to the application. * modules/Location.h, modules/Location.cpp: Add new functions to optimally calculate the distance between any two entities. * modules/Location.h: Re-write collision and range functions to make much more optimal use of Vector3D, BBox and distance functionality. * rulesets/Py_Vector3D.cpp, rulesets/Pedestrian.cpp, rulesets/Movement.cpp, rulesets/Entity.cpp, rulesets/Character.cpp: Eliminate implicit copies from vector arithmetic. * rulesets/Pedestrian.cpp, rulesets/MemMap.cpp, common/const.h: Re-write code which uses magnitude of vectors to use the square of the magnitude instead, as it is much cheaper to calculate. 2002-03-09 Al Riddoch * rulesets/Py_Location.cpp: Re-wrote commented out orientation code so it uses the correct variable names. 2002-03-08 Al Riddoch * common/BaseEntity.cpp, common/BaseEntity.h, rulesets/Entity.h, server/Connection.cpp: Remove destroy from the base class, and make it non-virtual, as it is not used this way. * rulesets/Entity.cpp: Clean up destroy, ensuring that contains is managed correctly. * server/WorldRouter.cpp: Eliminate duplicate contains management. 2002-03-08 Al Riddoch * server/Persistance.cpp, server/Connection.cpp, server/Admin.cpp, server/Account.cpp, rulesets/Thing.h, rulesets/Thing.cpp, rulesets/Stackable.cpp, rulesets/Py_Location.cpp, rulesets/Entity.h, rulesets/Entity.cpp, rulesets/Creator.cpp, rulesets/Character.cpp, common/BaseEntity.h, common/BaseEntity.cpp: Get rid of flags used to determine object type, and get rid of use of C style casts to cast between object pointers. Replace both with dynamic casts. Clean up some stray casts left behind from older versions of object structure. * physics/Vector3D.cpp: Added note explaining when to use Vector3D::relMag() instead of mag(). 2002-03-08 Al Riddoch * Changed typedef names to ones which make more sense, and are clearer. There is no change in functionality in this commit. 2002-03-08 Al Riddoch * common/globals.cpp, common/globals.h, rulesets/Python_API.cpp, tools/cyloadrules.cpp: Make rulesets list a vector for efficiency. * common/utility.cpp, common/utility.h: New function to create an operation from a message Object. * rulesets/BaseMind.cpp, rulesets/MemMap.cpp, rulesets/MemMap.h, rulesets/MemMap_methods.h, rulesets/Py_Map.cpp: Clean up mind/memory interface, eliminating copies, unecessary allocations, and passing more apropriate types around. * server/CommClient.cpp, rulesets/Py_Operation.cpp: Make use of operation converter where it is apropriate. 2002-03-07 Al Riddoch * common/inheritance.h: Cleaner handling of erroneous type additions, and eliminate leakage. 2002-03-07 Al Riddoch * server/WorldRouter.h, server/WorldRouter.cpp, rulesets/Thing.cpp, rulesets/Entity.h, rulesets/Entity.cpp, common/types.h, common/BaseWorld.h: Switched to using sets instead of lists for contains, and other data structore for performance. * rulesets/Line.cpp: Added debugging. * rulesets/MemMap.cpp, rulesets/MemMap.h, rulesets/MemMap_methods.h: Switch to using vectors instead of lists for performance. 2002-03-06 Al Riddoch * common/types.h: Added typedefs for some sequences used in geomaps. * common/type_utils.h: Utility functions for types in types.h, used with Atlas. * rulesets/Line.h, rulesets/Line.cpp, rulesets/Area.h, rulesets/Area.cpp: Converted hard attributes over to the correct type, and implemented setting and observing those attributes. 2002-03-06 Al Riddoch * server/Routing.h: Map dictionary function more robust. * rulesets/Pedestrian.cpp: Increased debugging output. * rulesets/Character.cpp: Ensure it is handled if no move op is created. * physics/Vector3D.h: Ensure operator!= is implemented as compiler cannot be relied upon to use operator== instead. * common/inheritance.h, common/Database.cpp: ISO C++ fixes. 2002-03-06 Al Riddoch * rulesets/Line.h, rulesets/Line.cpp, rulesets/Area.h, rulesets/Area.cpp, server/EntityFactory.cpp: Added stub base classes for new geometric entities. * server/ServerRouting.cpp, server/Lobby.h, server/Lobby.cpp, server/Connection.cpp: Fleshed out lobby functionality, so that accounts/connections are no longer responsible for managing their own appearance and disappearance. * server/Account.cpp: Send info of logout. 2002-03-06 Al Riddoch * tools/cycmd.cpp, server/WorldRouter.cpp, server/EntityFactory.cpp, server/Connection.cpp, server/Admin.cpp, server/Account.cpp, rulesets/World.cpp, rulesets/Thing.cpp, rulesets/Py_Operation.cpp, rulesets/MemMap_methods.h, rulesets/MemMap.cpp, rulesets/Entity.cpp, rulesets/Character.cpp, rulesets/BaseMind.cpp: Use empty() instead of size() == 0 for STL sequence types. * rulesets/ThingFactory.h, server/EntityFactory.cpp: Modified the way adding classes to the inheritance tree is handled, so types no longer have to inherit directly from a C++ class. * server/WorldRouter.cpp: Modified the way broadcast operations are handled to make them more efficient, and catch NULL pointers in the world dictionary. 2002-03-05 Al Riddoch * tools/cycmd.cpp, client/ClientConnection.cpp: Removed c_str() where not required. * server/CommServer.cpp: Cleaned up removal of dead connections. * server/server.cpp, server/Persistance.cpp: Get rid of leaks of factory and database connection objects. * common/inheritance.h: Detect and flag errors introduced into type tree. * rulesets/MindFactory.h: Add method to shutdown factory. 2002-03-03 Al Riddoch * common/Database.cpp, common/Database.h, common/accountbase.h, server/Persistance.cpp, server/Persistance.h, tools/cydbload.cpp, tools/cyloadrules.cpp, tools/cypasswd.cpp: Modified class structure of database related classes to get rid on nasty inheritance based idea. Add functionality to handle updating a row as distinct from inserting. Made id column the primary key. Updated tools to make propper use of update functionality. 2002-03-03 Al Riddoch * client/CreatorClient.cpp: Fix operation semantics for admin puppetting to new convention. * common/Database.cpp: Add optional support for database password. * physics/Quaternion.h: Add extra way of setting up a Quaternion. * rulesets/MindFactory.cpp, server/Connection.cpp: Move some output into debugging. * rulesets/Python_API.cpp, rulesets/Py_Quaternion.h, rulesets/Py_Quaternion.h: Add support for quaternions into the scripting API. * rulesets/mason/define_world.py: Switch to using quaternions to send orientation data to the server. 2002-02-22 Al Riddoch * server/WorldRouter.h, server/WorldRouter.cpp, server/EntityFactory.h, server/Account.h, server/Account.cpp, common/BaseWorld.h: Clean up interface so that entities are passed around more simply. * server/EntityFactory.cpp: Get rid of redundant code, and ensure that all classes, even undefined ones, have a type info node. 2002-02-18 Al Riddoch * common/BaseWorld.h: Prevent slicing. * ./server/Player.cpp: Add settler class to mason ruleset. 2002-02-18 Al Riddoch * common/BaseEntity.h: Private un-implemented copy constructor and assignment operator, so slicing won't occur. * physics/Vector3D.h: Switched collision detection with parent so only the case where the subject is completely clear of the object is checked for. * rulesets/Creator.cpp: Implemented differentiation between priveleged in-game ops, and normal in-game ops. * rulesets/Movement.cpp: Increased verbosity of debugging output. * rulesets/Pedestrian.cpp: Correctly implemented target based movement with changing containers. 2002-01-28 Al Riddoch * client/ClientConnection.cpp, client/CommClient.h, common/globals.cpp, common/globals.h, server/server.cpp, tools/cycmd.cpp: Make the TCP port number a global config setting, and ensure it is used everwhere, so it can be overriden, and all clients and tools will use it. Modify behavoir so that any settings overridden on the command line are made semi-permanent in the users home directory, making it easier for users to run two versions on one machine at the same time. * common/Database.cpp, common/Database.h: Remove obsolete iterator code. Add a method to clear a given database table. * server/Persistance.h, tools/cyloadrules.cpp: Automate loading of the ruleset given in the config file, and the rulesets it depends on, ensuring that the rules table is cleared first. 2002-01-27 Al Riddoch * server/server.cpp, client/client.cpp, common/globals.cpp: Move loading of ruleset list from config file into the generic loadConfig function. * server/EntityFactory.cpp, server/EntityFactory.h: Add support for reading mind data from rules database. Remove old code for installing classes from varconf. Clean up debugging output. * server/Admin.cpp: Remove setting of varconf class when new type is installed from client. * rulesets/MindFactory.h, rulesets/MindFactory.h: Get MindFactory working, and set it up so EntityFactory installs info here as it reads the rules from the database. * rulesets/Character.cpp: Use MindFactory to create minds. * common/Database.cpp: Clean up some obsolete comments. * aiclient/client.cpp: Get rid of invalid setup of varconf. 2002-01-27 Al Riddoch * common/Database.cpp, common/Database.h, server/Persistance.cpp, server/Persistance.h: Add a new table to store rulesets, so they can be persisted, and edited online. The new ruleset format integrates information about the class hierarchy, scripting and default attributes. Added low level method to fetch an entire database table as an Atlas map. * tools/cyloadrules.cpp: New tool to load rulesets in new xml format into database table. * server/EntityFactory.cpp, server/EntityFactory.h: New re-written Entity Factory, to support new rules database table, and better class definition capabilities. * rulesets/EntityFactory.cpp, rulesets/EntityFactory.h: Removed from build. * client/CommClient.cpp: Redundant include removed. * rulesets/ThingFactory.h: Add storage to factory for script info and default attributes. * server/WorldRouter.cpp: Switch to using new EntityFactory. * server/server.cpp: Removed old ruleset loading code, and now simply load the ruleset names from the config file. * tools/cycmd.cpp: Exit correctly if connection fails. 2002-01-23 Al Riddoch * client/ClientConnection.h, server/CommClient.h, tools/cycmd.cpp: Ported to using skstream2. 2002-01-17 Michael Koch * configure.in, tools/cypasswd.cpp: check for termios.h and use it to turn off echo during input of password in cypasswd when available 2002-01-14 Al Riddoch * C++ compliance fixes for gcc 3. 2002-01-13 Al Riddoch * modules/DateTime.cpp, modules/DateTime.h, modules/WorldTime.cpp, modules/WorldTime.h: Patch by Michael Koch to fix bugs, and pad out the implementation of the time and date code. 2002-01-13 Al Riddoch * client/client.cpp, server/server.cpp, common/globals.cpp, common/globals.h, tools/cycmd.cpp, tools/cydbload.cpp, tools/cypasswd.cpp: Move code for handling loading of config from the command line, user config and global config, into globals.cpp, and make use of it in all tools. * tools/cycmd.cpp: Fix objtype on server set commands. * common/Database.cpp, common/Database.h: Implemented new database interface to PostgreSQL to replace inadequate db3 code. * common/database.cpp, common/database.h: Old code removed from the build. * common/accountbase.h, server/Admin.cpp, server/Persistance.cpp, server/server.cpp, tools/cydbload.cpp: Fixed for minor changes in the low level database API. * common/globals.h, common/globals.cpp, rulesets/EntityFactory.cpp, server/Admin.cpp, server/CommServer.cpp, Remove varconf header from globals.h, and put in .cpp files where it belongs. 2001-12-15 Al Riddoch * physics/Quaternion.cpp, physics/Quaternion.h: Corrected bugs in the constructor which takes 2 vectors, and moved it out of the header file. This appears to work now that the args have been swapped round. See comments in Quaternion.cpp for details. 2001-12-14 Al Riddoch * common/database.h: Add function to query database path for error reporting. * server/server.cpp: Added check to database initialisation so that an error opening the databases is reported with explanation, or logged as apropriate, and startup is aborted. * phyics/Quaternion.h: Added quaternion class for represening rotation. * modules/Location.cpp, modules/Location.h: Removed face attribute and replaced with orientation which is a quaternion. * rulesets/Character.cpp: Modified code which handles the direction of movement, and how this affects the character rotation so it now uses orientation. * rulesets/Entity.cpp: Switch attribute checks from face to orientation. * rulesets/Movement.h, rulesets/Pedestrian.cpp: Modify movement code so that orientation used instead of face. * rulesets/Py_Location.cpp: Removed support for obsolete and unused rotation attriute from python code. * rulesets/Thing.cpp: Modified attriute handling to use orientation instead of face. 2001-12-10 Al Riddoch * Fixed build files for debian, and converted bbox in define_world.py to new format. 2001-12-06 Al Riddoch * common/database.h, common/database.cpp: Cleaned up header so it no longer requires db3 headers, and reimplemented support for debian. * tools/cycmd.cpp: Fixed to work with new database headers. 2001-11-30 Al Riddoch * physics/BBox.h, rulesets/Py_BBox.h, rulesets/Py_BBox.cpp: Added direct support for new format bounding boxes. * modules/Location.cpp, modules/Location.h, physics/Vector3D.h, rulesets/Character.cpp, rulesets/Creator.cpp, rulesets/Entity.cpp, rulesets/Movement.cpp, rulesets/Plant.cpp, rulesets/Py_Location.cpp: Switched over to using new format bounding boxes, and re-wrote collision code for this format, making it clearer and more efficient at the same time. 2001-11-26 Al Riddoch * common/persistance.cpp, rulesets/BaseMind.cpp, rulesets/Character.cpp, rulesets/Entity.cpp, rulesets/EntityFactory.cpp, rulesets/Food.cpp, rulesets/MemMap.cpp, rulesets/Thing.cpp, server/Admin.cpp: Improved robustness and readability of code handling Atlas attributes. 2001-11-26 Al Riddoch * server/Connection.cpp: Toughened up Logout handling, and made type info Get handling more robust. * server/Admin.cpp, server/Admin.h: Added capability for admin to forcefully logout users. * server/Account.cpp: Made handling of OOG Look ops more inline with Atlas conventions, made args handling more robust. 2001-11-24 Al Riddoch * server/server.cpp, server/Admin.cpp, rulesets/EntityFactory.h, rulesets/EntityFactory.cpp, common/inheritance.h, common/custom.cpp: Modified EntityFactory so entity classes are automatically installed in the inheritance tree as they are loaded. * server/CommClient.cpp, server/Connection.cpp: Removed some debugging output. 2001-11-23 Al Riddoch * common/custom.cpp, common/inheritance.cpp, common/inheritance.h: Simplified and cleaned up inheritance query code, and hacked in some of the OOG and IG classes. 2001-11-22 Al Riddoch * common/operations.cpp, common/Save.h, common/Nourish.h, common/Load.h, common/Fire.h, common/Eat.h, common/Cut.h, common/Chop.h: Fixed custom operations so they really do inherit from what I claim they do. 2001-11-21 Al Riddoch * common/BaseEntity.cpp: Set serialnos on error ops. * common/inheritance.cpp, common/inheritance.h, common/custom.cpp: Rationalise the way types are stored in the inheritance system and install info about cyphesis custom operations. * example/client/InheritanceClient.cpp, example/client/InheritanceClient.h: Update to use skstream. * server/ServerRouting.cpp, server/ServerRouting.h, common/serialno.h, common/serialno.cpp: Switch to using a more global easier to access source of serial numbers. 2001-11-11 Al Riddoch * Release cyphesis 0.1. 2001-11-10 Al Riddoch * Cleaned up auto* build files. Added more updated info to README. * modules/Location.cpp: Removed redundant includes. * rulesets/mason/define_world.py: Drop in copy of Acorn world. * server/WorldRouter.cpp: Removed double delete of gameWorld. * server/server.cpp: Modified comments about segfault in Python shutdown, as this has now been eliminated. 2001-11-08 Al Riddoch * common/inheritance.h, server/Connection.cpp: Simplify behavoir when type is unknown, and return an error to the client. * server/Admin.cpp, server/Account.cpp, server/Connection.cpp: Ensure serial number is set on all OOG operations. 2001-11-08 Al Riddoch * server/Lobby.cpp: Removed debugging output. * server/Account.cpp: Added handling of private chat. * physics/Vector3D.h: Added more operators for efficient arithmetic with vectors. * Added basis for mason ruleset. Sunday, October 28 2001, James Turner * Updated configure.in to work with automake 2.5 (out here on the edge, the blood is flowing thick and fast). * Certain distributions do not have libTermcap, and instead combine that functionality into NCurses; configure now checks for this. This should behave correctly on both RedHat and SuSE, particularly. 2001-10-28 Al Riddoch * server/WorldRouter.h, server/Connection.h, rulesets/Pedestrian.h, rulesets/Movement.h, rulesets/MemMap.h, physics/Vector3D.h, modules/WorldTime.h, modules/Location.h, modules/DateTime.h, common/Generic.h, common/BaseWorld.h: Ensure that single argument constructors are explicit, so we don't get any naughty implicit type conversion going on. * server/CommClient.h: Added an operation dump feature for debugging. 2001-10-19 Al Riddoch * client/ClientConnection.cpp, client/ClientConnection.h, tools/cycmd.cpp: Switched to using skstream to completely handle client socket connections. * client/ClientConnection.cpp, client/ClientConnection.h, common/log.cpp, rulesets/EntityFactory.h, rulesets/MemMap.h, server/server.cpp, tools/cycmd.cpp: Removed unused includes. * client/Py_CreatorClient.cpp, client/client.cpp, client/define_world.cpp, rulesets/Py_Location.cpp, rulesets/Py_Location.h, rulesets/Py_Map.cpp, rulesets/Py_Map.h, rulesets/Py_Mind.cpp, rulesets/Py_Mind.h, rulesets/Py_Object.cpp, rulesets/Py_Object.h, rulesets/Py_Operation.cpp, rulesets/Py_Operation.h, rulesets/Py_Oplist.cpp, rulesets/Py_Oplist.h, rulesets/Py_Optime.cpp, rulesets/Py_Optime.h, rulesets/Py_Thing.cpp, rulesets/Py_Thing.h, rulesets/Py_Vector3D.cpp, rulesets/Py_Vector3D.h, rulesets/Py_World.cpp, rulesets/Py_World.h, rulesets/Py_WorldTime.cpp, rulesets/Py_WorldTime.h, rulesets/PythonMindScript.cpp, rulesets/PythonThingScript.cpp, rulesets/PythonThingScript.h, rulesets/Python_API.cpp, rulesets/Python_API.h, server/server.cpp: Reorganised python header files so that each header includes all the code relevant for a particular type. Tidied up the type implementations. Added prototypes to init_python_api() to the Python_API.h header, and removed other dependencies from it. 2001-10-18 Al Riddoch * common/BaseWorld.cpp, common/OOGThing.cpp, rulesets/Entity.cpp, rulesets/EntityFactory.cpp, rulesets/MindFactory.cpp, rulesets/Stackable.cpp, server/Account.cpp, server/Admin.cpp, server/CommClient.h, server/CommServer.cpp, server/CommServer.h, server/Connection.cpp, server/ExternalMind.cpp, server/Persistance.cpp, server/Persistance.h, server/ServerRouting.cpp, server/WorldRouter.cpp, server/server.cpp: Removed unused includes and code. Added some FIXMEs. * rulesets/Thing.cpp: Added TO and FROM to faked Sight(Create()) ops. * server/OOG_Thing.cpp, server/OOG_Thing.h: Marked files as removed. 2001-10-17 Al Riddoch * tools/cyisoload.cpp: Removed unused iso map loader tool, and get rid of coal dependancy. 2001-10-17 Al Riddoch * aiclient/ClientConnection.cpp, aiclient/client.cpp, client/ClientConnection.cpp, common/database.h, common/globals.cpp, common/persistance.cpp, common/stringstream.h, server/CommClient.cpp, server/CommServer.cpp, server/Persistance.cpp, tools/cyctrl.cpp, tools/cyctrl.cpp, tools/cydbload.cpp, tools/cyisoload.cpp, tools/cypasswd.cpp: Removed unused config.h. * client/ObserverClient.cpp, common/const.h, tools/cycmd.cpp: Use default password if the admin account cannot be fetched from the database. * client/Py_CreatorClient.cpp, common/BaseEntity.cpp, common/BaseEntity.h, rulesets/Character.cpp, rulesets/Creator.cpp, rulesets/Entity.cpp, rulesets/Entity.h, rulesets/EntityFactory.cpp, rulesets/MemMap.cpp, rulesets/Py_Mind.cpp, rulesets/Py_Thing.cpp, rulesets/Py_World.cpp, rulesets/Thing.cpp, server/Account.cpp, server/Admin.cpp, server/Connection.cpp, tools/cywatchdog.cpp: Make many of the member variables of Entity protected, and add the required accessors. Changed the name of the id attribute to m_id. * common/BaseWorld.h, common/database.cpp, common/persistance.cpp: Removed unused includes. * common/Chop.h, common/Cut.h, common/Eat.h, common/Fire.h, common/Generic.h, common/Load.h, common/Nourish.h, common/Save.h, common/Setup.h, common/Tick.h: Moved definition of virtual functions into cpp file, to reduce wasted code. * common/Makefile.am: Create cyphesis library, which can be used by other applications to access cyphesis databases. * common/config.h, common/database.h, server/Persistance.cpp, tools/cydbload.cpp, tools/cyisoload.cpp, tools/cypasswd.cpp: Remove conditional compilation of db code. db3 is now required. * server/WorldRouter.h: Fixed getNewId() so it take const string. * server/server.cpp: Removed python shutdown, so it does not mess up the db if it causes a segfault. 2001-10-10 Al Riddoch * server/Account.cpp: Modified semantics of OOG ops, so the args have a loc attribute indicating what room they take place in. * server/Connection.cpp: Added support for OOG appearance and disappearance ops. 2001-10-10 Al Riddoch * rulesets/Python_API.cpp: Made variable names clearer. * server/Connection.cpp: Fixed adding accounts to lobby on login. * server/server.cpp: Limited the scope of the CommServer object so that it is destructed before the rest of shutdown can take place. 2001-10-10 Al Riddoch * server/Account.cpp, server/Lobby.cpp: Fixed OOG chat semantics. 2001-10-09 Al Riddoch * rulesets/Python_API.cpp: Fixed another leak in the python code. 2001-10-09 Al Riddoch * rulesets/Python_API.cpp, rulesets/PythonMindScript.cpp, rulesets/Py_Oplist.cpp, rulesets/Py_Operation.cpp, rulesets/Py_Map.cpp: Fixed some points in the code where Python objects are not decreffed, and are thus leaked. 2001-10-09 Al Riddoch * server/server.cpp, rulesets/Python_API.cpp: Added function to shutdown python. Ensure that all references that should be decrefed during initialisation are. * tools/cywatchdog.cpp: Moved watchdog pidfile, so it is in cyphesis specific dir. * tools/cyctrl.cpp: Moved in watchdog control program, which makes controlling the watchdog easier. 2001-10-07 Al Riddoch * tools/cywatchdog.cpp: New watchdog which works with new server behavoir. 2001-10-07 Al Riddoch * watchdog/watchdog.c: Deprecated non-working watchdog program. * tools/cypasswd.cpp, tools/cycmd.cpp, client/ObserverClient.cpp, common/accountbase.h Added database delete method, which closes the database, and make sure it is used. * server/server.cpp: Moved the point where the server drops to a daemon, as doing this after the db was open seems to corrupt the db. * common/database.cpp: If a db is opened but not created, then it is read only. 2001-10-06 Al Riddoch * configure.in: Switch to using improved checks for Atlas-C++ and python. * common/const.h, common/const.cpp, rulesets/Python_API.cpp: Removed unused consts. * common/globals.h, common/globals.cpp, server/server.cpp: Enable running as a daemon in the background by default. This improves usability by removing dependance on users session. Install signal handlers so signals cause clean shutdown. * tools/cycmd.cpp: If adminning server on localhost, get admin password directly from database, instead of asking user. Allows cycmd to be used in scripts. Ensure that exit status accuratly reveals whether the command was sent. * tools/cypasswd.cpp: Switch to using common/accountbase.h. 2001-10-06 Al Riddoch * rulesets/Py_Mind.cpp: Fixed a leak python object. 2001-10-03 Al Riddoch * server/CommServer.cpp: Remove non-fatal "FATAL..." message when client closes connection. * rulesets/Thing.cpp: If object to be created has no loc, set loc to be the same as creator before passing to the factory. * rulesets/Entity.cpp: Clarify debug output when determining location of new entities. * client/CommClient.cpp: Push output into debug mecanism. Switch order of Create/Login for admin account so ordinary operation does not issue an error. Admin account is created at startup, so there is no need for the client to create it. 2001-09-13 Al Riddoch * server/CommClient.cpp, server/CommClient.h, server/CommServer.cpp: Re-organised negotiation code so it is non-blocking. Server is now a bit less easy to attack. * Marked files that are no longer part of the build with #error so they never get built by accident. 2001-09-13 Al Riddoch * server/server.cpp: Moved CommServer and CommClient into their own files. Cleaned up debugging output. * rulesets/EntityFactory.h, server/CommServer.h: Fixed headers so the required ones are included. * server/Persistance.cpp: Re-wrote shutdown method so it deletes the class instance. 2001-09-13 Al Riddoch * BUGS: Note that C++ version of client currently does not work. * TODO: Update on important issues which allow easy DOS attacks. * client/ClientConnection.cpp, client/ClientConnection.h: Cleaned up unused code from ClientConnection class. * client/client.cpp: Removed monitoring section of client so it simply exits once the world is initialised. * rulesets/basic/mind/goals/humanoid/werewolf.py: Started work on dynamic goals for playing werewolf. * rulesets/werewolf/define_world.py: Added in the mayor, who runs werewolf games. * common/BaseEntity.h: Made id of entity private, and implemented accessors. 2001-08-19 Al Riddoch * client/CharacterClient.cpp: Removed commented out code. * client/CreatorClient.cpp: Fixed processing the response to a create operation, and cleaned up debugging output. * client/ObjserverClient.cpp, client/ObserverClient.h, client/client.cpp: Added setup method, which which handles connecting, negotiation, logging in and creating character. * client/Py_CreatorClient.cpp: Added check if make() failed. * rulesets/Python_API.cpp: Fixed setting the import hooks list properlly to include the ruleset list in use, instead of hardcoding it. * rulesets/acorn/define_world.py: Copied define_world.py script from client directory for Acorn. * rulesets/basic/editor.py: Modified to be used from C++ core. * rulesets/basic/mind/goals/__init__.py, rulesets/basic/mind/goals/humanoid/werewolf.py: Added in goals file to contain goals related to werewolf. * rulesets/basic/mind/panlingua/interlinguish.py: Added in vote and execute verbs for werewolf. * rulesets/werewolf: Added in new ruleset for werewolf. 2001-08-16 Al Riddoch * tools/cycmd.cpp: Ensure that login op is flushed after it is sent. * server/Player.cpp: Arg order of std::string.compare() is incompatable between recent libstdc++ versions. Switch back to old version, still in most common use. * rulesets/Thing.cpp: Set refno on ops handled in game. * rulesets/Python_API.cpp: Modify Entity() python constructor so that commonly used attributes from old atlas are translated to their modern equivalents. * rulesets/Py_Thing.cpp, rulesets/Py_Mind.cpp: Differentiate between previously identical error messages in several places. * rulesets/Py_Object.cpp: Rework conversion of python dict to Atlas map to be more efficient and clean. * rulesets/Py_Location.cpp: Rework setting of vector parts of location so that it can accept vectors from python in more formats, including lists and tuples. * rulesets/Creator.h, rulesets/Character.h, common/BaseEntity.h: Re-order virtual methods declarations to fit a convention. * common/stringstream.h: Hardcode use of local stringstream class, as the version provided with older libstdc++ seems to be broken. * common/database.cpp: Use the common header to pick the right stringstream implementation. * common/BaseWorld.cpp, server/Persistance.cpp: Removed unused stringstream include. * rulesets/Creator.cpp: Added extra debug output. * client/define_world.h, client/define_world.cpp, client/CommClient.h: Use CreatorClient to store Creators mind, instead of BaseMind. * client/client.cpp, client/ObserverClient.h, client/ObserverClient.cpp, client/CreatorClient.h, client/CommClient.h, client/CommClient.cpp: Modify method names to fit capitalisation conventions. * client/CreatorClient.cpp: Implement creation of in-game entities, using creator entity. * client/CommClient.cpp: Added correct client side monitoring of creator entity. * client/ClientConnection.h, client/ClientConnection.cpp: Added pending method to establish if ops are in the queue. Switched send() method so we only send ops. Add setting of serialno of sent ops, starting with an offset of 512. * client/CharacterClient.h: Removed unused member, opFound. * client/CharacterClient.cpp: Debugged sendAndWait() method. 2001-08-14 Al Riddoch * server/server.cpp, server/CommClient.h, client/ClientConnection.h, tools/cycmd.cpp: Switched to using skstream library for socket comms instead of hand rolled fstream based version. * ALL FILES: Fixed use of std namespace throughout all code. 2001-08-14 Al Riddoch * module/DataTime.h: Added includes so header is independant. * client/CommClient.cpp: Fixed leak of operations. * client/CharacterClient.h, client/CharacterClient.cpp, client/CreatorClient.h, client/CreatorClient.cpp: Added in mind classes for handling creator on client side. 2001-08-13 Al Riddoch * client/client.cpp, client/ObserverClient.cpp, client/ObserverClient.h, client/ClientConnection.cpp, client/ClientConnection.h, client/define_world.cpp, client define_world.h: Started re-coding of python client code in C++. * common/accountbase.h: Database class used for simply accessing accounts. * common/OOGThing.cpp, common/OOGThing.h, server/Account.h, server/Routing.h: Moved OOGThing class into common as it is not server specific. * common/BaseWorld.cpp, common/BaseWorld.h, server/WorldRouter.cpp, server/WorldRouter.h, rulesets/Entity.h, rulesets/Py_World.cpp, rulesets/PythonThingScript.cpp, rulesets/Python_API.h, rulesets/Thing.cpp, rulesets/Thing.h: Added base class for WorldRouter so that code that previously used WorldRouter now used the interface defined by this new class. This means that the code in rulesets no longer has dependencies on code in server, so can be used in the client. * server/ExternalMind.cpp, server/ExternalMind.h, rulesets/Character.h, rulesets/Creator.cpp, server/Account.cpp: Moved ExternalMind class into server as it is server specific, so that there is no dependancy on server in rulesets. * server/Persistance.cpp. server/Persistance.h, server/Admin.cpp, server/ServerRouting.cpp, server/server.cpp: Moved high level server specific persistance class into server, so there is no dependency on server in common. * common/database.cpp, common/database.h, server/Admin.cpp, tools/cydbload.cpp, tools/cyisoload.cpp, tools/cypasswd.cpp: Increases efficiency of some interfaces by passing Object::MapType instead of MapType, when the value must be a map. * modules/WorldTime.cpp, modules/WorldTime.h, rulesets/Py_WorldTime.cpp, rulesets/Python_API.cpp: Brought the version of WorldTime in modules up to date, as this is the version now used. * rulesets/Character.cpp, server/WorldRouter.cpp, rulesets/Thing.cpp, server/Admin.cpp: Made world objects dictionary private. * rulesets/EntityFactory.cpp, rulesets/EntityFactory.h: Change newThing parameters so entity factory does not need to know about WorldRouter. * server/Lobby.cpp: Added support for people and rooms attributes of OOG room class. 2001-08-02 Al Riddoch * common/inheritance.cpp, common/inheritance.h: Added code to store atlas object inheritance tree. * server/Connection.cpp: Added code to allow client to query atlas object inheritance using get ops. * example/client/InheritanceClient.*: Added example client which queries the inheritance tree of the server. * rulesets/MemMap.h, rulesets/Py_Map.cpp: Made hooks lists private, and added methods to access them. * server/Account.cpp, server/Lobby.h: Added correct handling of OOG look ops when looking at own characters, other accounts, or the lobby. * server/ServerRouting.h: Added function to generate serial numbers for operations. * server/WorldRouter.cpp: Assign genuine serial number to all in game operations as they are pulled off the queue. * Cleaned up header file multiple inclusion checks for uniqueness, and made sure of ISO compliant use of std::string. 2001-07-28 Al Riddoch * server/WorldRouter.cpp: Fixed setting parents and objtype on world entity. 2001-07-23 Al Riddoch * server/Account.cpp: Fixed setting name of characters startup coin objects. * modules/Location.cpp: Added bounding median to attributes sent using Atlas. * common/BaseEntity.cpp: Always set the id on an entity. 2001-07-16 Al Riddoch * server/server.cpp, server/ServerRouting.h, server/ServerRouting.cpp, server/CommServer.h: Added support for server "name" which defaults to the hostname of the server machine, but is customisable in the config. This can be used in preference to IP address when doing lookups with the metaserver. * server/Lobby.h, server/ServerRouting.h, server/Account.h, server/Account.cpp, rulesets/Stackable.h, rulesets/Stackable.cpp, rulesets/Python_API.cpp, rulesets/Py_Object.cpp, rulesets/Plant.cpp, rulesets/Pedestrian.cpp, rulesets/Entity.h, rulesets/Entity.cpp, rulesets/Character.h, rulesets/Character.cpp, common/BaseEntity.h, common/BaseEntity.cpp: Modied asObect() and addToObject() methods to make them more efficient. * modules/Location.h, modules/Location.cpp: Removed old obsolete Message::Object based addToObject() method. * rulesets/Thing.cpp: Optimised apperance/disappearance code. 2001-07-12 Al Riddoch * server/server.cpp: Cleaned up loading of config files, so that an invalid installation is reported more clearly, and more usefully. * rulesets/acorn/world/objects/animals/Pig.py: Fixed creating ham in the right place. * rulesets/Movement.cpp: Fixed leaving containers so that if the initial collision with parnet bounding box is missed, character does not get stuck. * rulesets/EntityFactory.h: Cleanup code is now cleaner. * rulesets/EntityFactory.cpp: Removed unecessary varconf dependancy in rulesets code. * rulesets/Character.cpp: Allow move ops from mind with no loc set. * physics/Vector3D.h: Included check for inTime so that if entering time is in the future, this is detected. * modules/Location.cpp, modules/Location.h: Provided method to add location to a map. 2001-07-04 Al Riddoch * client/define_world.py: Fixed and refined the market traders. Sorted out random face direction. * tools/cypasswd.c: Re-wrote tool to use database class, and thus ensure it is trying to access the right database. * common/database.cpp, common/database.h: Added function to remove accounts from the account database. 2001-07-01 Al Riddoch * rulesets/Character.cpp: Characters now sober up over time. * client/define_world.py: Add in market traders to run all the stalls in the market. * common/persistance.cpp: Set default admin password to something a bit more difficult to guess. * rulesets/basic/mind/goals/common/misc_goal.py: Fixed run_shop() goal, so NPCs now open and close their market stall. * agrilan*.xml: These really are the final versions for Acorn 0.4 2001-06-26 Al Riddoch * agrilan*.xml: Final versions for Acorn 0.4 2001-06-24 Al Riddoch * server/Lobby.h, server/Lobby.cpp, server/Account.cpp: Added code for querying lobby, then disabled it as it seems to hang uclient. * rulesets/basic/mind/panlingua/interlinguish.py, rulesets/basic/mind/goals/common/misc_goal.py, client/mind/panlingua/interlinguish.py: Added goal to maintain opening and closing market stalls, and goal for having a meal. * rulesets/basic/mind/goals/common/move.py: Fixed assemble goal meaning lych now works again. * rulesets/basic/mind/Memory.py: Adapted query for location of entity so that it accepts lists of possible types. * rulesets/Character.cpp: Enabled creating items by NPCs. * client/define_world.py: Updated NPC behavoir. 2001-06-23 Al Riddoch * server/server.cpp: Fixed leak of codec and varconf configuration. 2001-06-22 Al Riddoch * server/server.cpp: Handle cleaning up after database load. * server/WorldRouter.cpp: Switch to using stringstream to generate ids. * rulesets/Thing.cpp: Re-write SetupOperation so Sight operation is not lost and leaked. * rulesets/Python_API.h, rulesets/Python_API.cpp, rulesets/Py_WorldTime.cpp, rulesets/Py_World.cpp, rulesets/Py_Thing.cpp, rulesets/Py_Operation.cpp, rulesets/Py_Object.cpp: Sort out correct handling of python references, and ensure C++ objects are deleted as required. 2001-06-19 Al Riddoch * rulesets/acorn/world/objects/plants/seeds/Seed.py, rulesets/acorn/world/objects/plants/seeds/Apple.py, rulesets/acorn/world/objects/plants/Tree.py, rulesets/acorn/world/objects/plants/AppleTree.py: Adjusted the weight and therefor the nutritional value of apples and acorns. Reduced the number dropped by trees to improve game performance. 2001-06-18 Al Riddoch * rulesets/acorn/world/objects/plants/Tree.py, rulesets/acorn/world/objects/plants/Oak.py, rulesets/acorn/world/objects/plants/AppleTree.py: Modified tree code so mode is set to fruit if they are carrying any fruit. * Added xml entity maps for agrilan. 2001-06-17 Al Riddoch * tools/cydbload.cpp: Modified database loader so it can load multiple maps and merge them into the database. * rulesets/acorn/world/objects/buildings/FarmHouse2.py: Fix typo in the class name. * acorn.vconf, rulesets/acorn/world/objects/buildings/Stall.py: Added proper support for market stalls. 2001-06-17 Al Riddoch * server/Account.cpp: Fixed bug in looking at characters code. * rulesets/acorn/world/objects/buildings/Inn2.py: Fix walk bounding box. * acorn.vconf: Added normal square brown tent. 2001-06-17 Al Riddoch * server/Account.cpp, server/Account.h: Added ability to look at characters to get details fter login before joining game. 2001-06-16 Al Riddoch * Manual tweaks of build files to build static binaries. 2001-06-16 Al Riddoch * Fixed up build files to install in a conformant way. * acorn.vconf: Added in new building classes which set up wall objects for collision purposes. Building now seem to work. * common/database.cpp, common/database.h, common/globals.cpp, common/globals.h, rulesets/Python_API.cpp, server/server.cpp, watchdog/control.c, watchdog/watchdog.c: Implemented correct way of getting installation directories from autoconf. * rulesets/Movement.h, rulesets/Movement.cpp, rulesets/Pedestrian.h, rulesets/Pedestrian.cpp: Fixed collisions with the solid wall of a structure. * rulesets/Thing.cpp: Modified setup operation so that a sight of create operation is always generated even if setup is overloaded. * Many fixes from Anders Petersson to get the build working under debian. 2001-06-12 Al Riddoch * client/define_world.py: Removed heap of coins from startup. No longer required as characters get given coins at startup. * rulesets/ThingFactory.h, rulesets/ThingFactory.cpp, rulesets/EntityFactory.h, rulesets/EntityFactory.cpp: Removed bulky manual factory system with a proper template based factory system. 2001-06-11 Al Riddoch * client/define_world.py: Add bounding boxes to oak trees. * rulesets/Entity.cpp: Added support for setting bounding box. * rulesets/MemMap.cpp, rulesets/MemMap.h: Add looking at contains attribute of entities to mind's map. 2001-06-09 Al Riddoch * tools/cycmd.cpp: Code cleanup and rationalisation. The arguments now make more sense, the usage info is correct, and works, and the code should be more portable. * server/server.cpp, rulesets/Pedestrian.cpp: Shifted output over to debug only. * server/Account.cpp: Added in a hack which gives characters some money on startup. * modules/DateTime.cpp: Hardcoded Acorn 1:3 time. * common/const.h: Increased sight range to be closer to the client view size. * client/world/objects/Thing.py: Tweak so that server side money creation does not crash client. * client/define_world.py: Move warriors to be spead around the inn courtyard. * cyphesis.vconf: Enable metaserver by default, and automatic loading of world state from db at startup. 2001-06-04 Al Riddoch * server/WorldRouter.h, server/WorldRouter.cpp, rulesets/Thing.cpp, server/Account.cpp: Modified server to use Entity * instead of Thing *. * Removed unnecessary includes from many files. * common/config.h, configure.in, common/persistance.cpp: More config changes to try and get it working on Debian. 2001-06-04 Al Riddoch * tools/cydbload.cpp: Added parameter handling so any file can be loaded into the database. * tools/cycmd.cpp: Cleaned up usage and help functions. * tools/cyisoload.cpp: Cleaned up usage(), and made sure build completes okay if libraries are missing, and missing functionality is reported to the user. * server/server.cpp: Added config options that specifies that the contents of the db should loaded on server startup. Cleaned up some debug code. * server/WorldTime.cpp, server/WorldRouter.cpp, server/Connection.cpp, rulesets/Structure.h, rulesets/Python_API.cpp, rulesets/Py_WorldTime.cpp, rulesets/Movement.cpp, rulesets/Entity.cpp, physics/Vector3D.h, common/persistance.cpp, common/database.h, common/database.cpp: Removed output either to debug mode, or removed altogether. * common/BaseEntity.h, common/BaseEntity.cpp: Removed redundant header includes. * server/ServerRouting.cpp, common/persistance.h, common/persistance.cpp: Modified admin account function names it fit convention. * module/Location.h: Fixed collision detection so that entities with velocity set to 0 still get checked. * rulesets/Entity.cpp, rulesets/Thing.cpp, rulesets/Character.cpp, rulesets/BaseMind.cpp, rulesets/Creator.cpp, rulesets/ExternalMind.cpp, rulesets/Food.cpp, rulesets/MemMap.cpp, rulesets/Movement.cpp, rulesets/Pedestrian.cpp, rulesets/Plant.cpp, rulesets/Py_Location.cpp, rulesets/Py_*.cpp, rulesets/World.cpp: Removed unnecessary #includes. 2001-06-03 Al Riddoch * configure.in: Tiny fix to jmt's improved sigc detection. Bumped version up to 0.0.13 for pre-release of Acorn 0.4. 2001-06-01 Al Riddoch * rulesets/Pedestrian.cpp: Fixed setting of walking direction when a collision occurs. * server/WorldRouter.cpp, server/WorldRouter.h: Fixed uptime measurement which was grossly out because it subtracted the server initTime twice, and did not take account of the in game start time offset. 2001-05-30 Al Riddoch * configure.in, common/config.h, common/database.h, tools/cypasswd.cpp: Added config check that looks for DB3's db_cxx.h on default include path if it cannot be found in db3/. This fixes building on Debian. * server/server.cpp, server/WorldRouter.cpp, acorn.vconf, globals.h, globals.cpp: Added inittime config option used to influence the game time used at server startup. * server/WorldTime.cpp: Added in new time of day descriptions for more flexible goals. * server/ServerRouting.cpp: Removed output used to debug memory cleanup code. * rulesets/basic/mind/goals/common/misc_goal.py: Added time parameters to trading goals. * rulesets/Thing.cpp: Fixed appearance/disappearance operations which were not getting sent most of the time. * client/define_world.py: Added in more NPC and modified behavoir. Everyone now goes to the inn for lunch and in the evening, and market traders only work during the day. 2001-05-29 Al Riddoch * server/server.cpp, server/CommClient.h, server/Account.h, server/Account.cpp, rulesets/Entity.h, rulesets/Entity.cpp, rulesets/Character.h, rulesets/Character.cpp, rulesets/BaseMind.h, rulesets/BaseMind.cpp, common/types.h, common/operations.h, common/op_switch.h, common/BaseEntity.h, common/BaseEntity.cpp: Added support for imaginary operations used in a similar way to emoting. * server/WorldTime.h: Added update method so underlying DataTime can be updated. * server/ServerRouting.h, server/Lobby.h, server/Lobby.cpp, server/ServerRouting.cpp, server/Connection.h, server/Connection.cpp, server/Account.h, server/Account.cpp: Added a lobby object which handles lobby chat. Essentially it stores a list of accounts and allows operations to be sent or broadcast to other accounts. * rulesets/Py_WorldTime.cpp: Added python is_now() method because using comparison does not appear to work. * rulesets/BaseMind.cpp: Added updating of minds WorldTime each time an operation is received. * modules/DateTime.h: Added operator << so DateTime can be sent to cout. * common/types.h: Added types for storing accounts in Lobby. 2001-05-28 Al Riddoch * Renamed Operataion method names throughout so they no longer all have the name Operation but are now called MoveOperation, according to the type of operation they handle. * modules/DateTime.cpp, modules/DataTime.h: Filled in functionality, allowing initialisation and updating from a time values in seconds. * modules/Location.h: Modified collision detection code so no checking is done between two moving objects. * rulesets/BaseMind.h, rulesets/BaseMind.cpp, rulesets/Entity.h, rulesets/Entity.cpp: Removed virtual getMap() method and replaced with a fixed method in BaseMind only. Added time member veriable to BaseMind so each mind keeps track of time by itself. * rulesets/Python_API.h, rulesets/Py_Mind.cpp, rulesets/Py_Mind.h: Added specific python interface for mind objects, because if increasing differences in the way this must be handled. * rulesets/Character.h, rulesets/Character.cpp: Added isAlive flag which is cleared if the character is dead. If this flag is cleared, operations are no longer sent to the mind. * rulesets/Movement.h, rulesets/Movement.cpp, rulesets/Pedestrian.h, rulesets/Pedestrian.cpp: Cleaned up the code, made members more distinctive, and make interface more general. * rulesets/Py_Thing.cpp: Removed features used to support mind. * rulesets/Py_WorldTime.cpp: Added support for comparison of time with strings, to establish whether it matches descriptions of time. * rulesets/Python_API.cpp: Modified creating of scripts so mind scripts use a slightly different interface from entity scripts, to support the fact that a mind handles its own timekeeping, has a memory map, and has no access to the world. * server/WorldTime.cpp, server/WorldTime.h: Brought WorldTime into the build. Used to track details of the time. Added support for checking time descriptions such as "midday", "summer" against DateTime. 2001-05-24 Al Riddoch * rulesets/Entity.cpp: Added dynamic attributes to atlas entity representation. * rulesets/Py_World.cpp: Added get_object() method so that python scripts can actually interact with other objects. * rulesets/basic/mind/goals/common/misc_goal.py: Fixed hunt goal so that the arrow is removed from inventory as it is fired. * client/define_world.py: Added archer, arrow and deer to test shooting code. * server/server.cpp: Made CommClient more robust in the event if immediate disconnection by initialising pointers to NULL; 2001-05-23 Al Riddoch The memory leak crackdown * rulesets/BaseMind.cpp, rulesets/MemMap.h, rulesets/MemMap.cpp: Add code to flush a characters memory as its mind is deleted. * rulsets/Character.cpp: Delete movement class associated with character when character is deleted. * rulesets/EntityFactory.h, rulesets/EntityFactory.cpp: Delete all the entity factories when the server shuts down. * rulesets/PythonScript.cpp: Decrease reference of and thereby delete the python script at delete time. * server/ServerRouting.cpp: Delete all the objects in idDict, which should include all in game objects, and all explicitly out of game objects, like accounts. * server/WorldRouter.cpp: Delete all pending operations, gameWorld object. Ensure that an object is deleted from ServerRouting's idDict when it is deleted from the world. * server/CommServer.h, server/server.cpp: Added CommServer destructor which deletes all client objects and the server object. * server/server.cpp: Delete the database persistant object and the entity factory at shutdown. 2001-05-22 Al Riddoch * client/define_world.py: Added archers who can hunt deer. * rulesets/basic/mind/goals/common/misc_goal.py: Added the hunting goal. * rulesets/basic/mind/goals/common/move.py: Modified hunt_for() goal so it has variable attack proximity. * common/op_switch.h, common/operations.h, common/Generic.h, rulesets/Character.cpp, rulesets/Entity.h, rulesets/Entity.cpp, rulesets/Python_API.cpp: Added handling of operation types not directly supported by C++ classes in the scripting engine. In order for these to be used they must be created in a script, and received in a script. * rulesets/Character.cpp: Avoid using RootOperation pointers unless that is really what we mean. * rulesets/Character.cpp: Added code to delete operations from internal mind when external mind is active. * rulesets/Entity.cpp: Handled leaking of null script objects, and python script objects. * rulesets/Connection.cpp: Delete characters external mind when connection goes down. 2001-05-22 Al Riddoch * client/define_world.py: Started coding new NPC's for Acorn 0.4 * rulesets/basic/mind/goals/common/misc_goal.py: Fixed bug in announcing trade left over from old mode code. 2001-05-21 Al Riddoch * rulesets/Character.cpp: Added sending of appearance and disappearance operations to mind and client. * rulesets/BaseMind.cpp, rulesets/MemMap.cpp: Removed redundant debug output. 2001-05-20 Al Riddoch * rulesets/BaseMind.h/cpp: Added isAwake flag to indicate whether the mind is active or not. Defaults to true. * rulesets/Py_Object.cpp: Reverted to storing complex attributes in a python dict. * rulesets/Python_API.cpp: Get complex attributes from operation arguments. * rulesets/Thing.cpp: Added in broadcast of sight(create) operation to setup when object is created. See Thing::Opertion(Create) for details. * rulesets/basic/mind/goals/common/misc_goal.py: Cleaned up comments. 2001-05-18 Al Riddoch * Added ruleset entries for characters to match all the recently added animations. * server/Player.cpp: Added checks which allow player to be any of the currently available characters. 2001-05-14 Al Riddoch * configure.in: Added termcap to sort out dependency on termcap by readline on some systems. * physics/Vector3D.cpp: Added definition of static consts members. I really don't understand why these are required, and as far as I can tell this does not conform to the C++ spec. * server/Makefile.am, aiclient/Makefile.am: Re-ordered linking so that physics is picked up. 2001-05-14 Al Riddoch * server/server.cpp: Added several options to the config file to make server operation customisable. Added comments. * server/server.cpp, server/CommServer.h: Changed methods which return int to returning bool if they are success/faul results. * server/WorldRouter.cpp: Removed some unused debugging code. Optimised heavily used code. Changed error message on sending to a non-existant entity so that it is no longer reported as a critical error. * server/ServerRouting.h, server/Connection.h, server/Connection_methods.h: inlined simple methods. * server/Connection.cpp: Optimised frequently used code. * server/CommClient.h: Simplified read method so it no longer checks status redundantly. * common/BaseEntity.h, rulesets/Thing.h, rulesets/Entity.h: Added comments explaing purpose of classes. * rulesets/Thing.cpp: Added detailed comments, and removed unnecessary initialisation of some attributes. * rulesets/PythonMindScript.cpp: Removed redundant NULL check. * rulesets/MemMap.h: Added inlines for inlined methods. * rulesets/Entity.h, common/BaseEntity.h: Moved seq from BaseEntity to Entity as it does not apply to Out Of Game objects. * rulesets/Entity.cpp: Added in stamp/seq attribute. Nade name attribute optional. * rulesets/Character.cpp: Simplified some op handling code to make it more readable and hopefully faster. Added comments explaining movement, removed unused commented out code, and removed some unnecessary debugging code. * common/operations.h: Explanatory comments. * common/*.h: Re-wrote extended operations to fit in with Atlas-C++ 0.4.2 conventions. * common/log.*: Commented out unused logging code. 2001-05-06 Al Riddoch * server/Admin.cpp: Modified database loading code so it picks up the object parent correctly instead of looking for a type attribute. * server/server.cpp: Made metaserver address a config file option. * common/database.h: Put in compiler error if code is built without database support. * common/BaseEntity.cpp: Switched over to using stamp instead of seq as the attribute used to check whether entity needs to be updated. * Used action operation throughout python code to denote performing an action, as differentiated from setting mode. * rulesets/skills: Added the beginnings of a skill system. * example/client: Fixed Atlas-C++ 0.5 example client so it compiles again. * README: Wrote a README file 2001-05-04 Al Riddoch * Added handling of action operations to operation handling core. 2001-05-03 Al Riddoch * rulesets/Py_Object.cpp: Added support for complex attributes for Entities used as argument for operations. 2001-04-20 Al Riddoch * configure.in: Added a bit of support for later version of the Python interpretter to configure script. 2001-04-20 Al Riddoch * common/database.*, common/persistance.*: Added new database tables for mind data, and server data. * common/persistance.*, server/Admin.cpp: Implemented saving and loading of mind state to mind table. Initially only saving the contents of the memory map is supported. * rulesets/MemMap.h: Added asObject() method to convert contents into Atlas representation. * rulesets/BaseMind.*: Added handling of load and save operations which in conjunction with the Python mind component build an Atlas representation of the mind state. 2001-04-19 Al Riddoch * common/persistance.cpp, server/Admin.cpp: Modified database loading of world entities so that it is done hierarchically starting with the top level container. * rulesets/Entity.cpp, rulesets/Character.cpp: Added some needed attributes to those added to Atlas Objects when converting in game entities. 2001-04-17 Al Riddoch * Changed many return statements to match convention. * rulesets/Thing.cpp: Tweaked ranges code in movement to cut down CPU time used. * common/BaseEntity.cpp: Re-ordered opEnumerate so that most frequently used ops are detected soonest. * modules/WorldTime.h/.cpp: Moved WorldTime to modules directory. 2001-04-16 Al Riddoch * Substantial re-work of object model. Moved many attributes out of BaseEntity class. Changed WoldRouter so it now handles objects in terms of Entity, rather than BaseEntity. * Code cleanups, including removing reduntant includes, and getting rid of C style comments. * Fixed the way attributes are handled in Set operations and when merging from an Atlas::Message::Object. This fixed problem with setting gender of characters. * rulesets/Pedestrian.*, rulesets/Movement.*: Re-named Movement variables to make them clearer. Added in separate handling for collisions from moving to target position. Modified collision handling so objects can slide next to each other. * rulesets/Thing.cpp, rulesets/Character.cpp: Cleaned up and rationalised movement code. Much shorter, faster and more compact than before. * Made better use of iterators throughout, eliminating unnecessary lookups, and copying of data. * Moved all virtual functions out of header files, making less work for the linker. * Made more use of const references to avoid the need to copy data before being able to inspect it. 2001-04-12 Al Riddoch * common/BaseEntity.*: Changed addToObject to take reference instead of pointer. * physics/Vector3D.h: Re-ordered functions to allow correct inlining. Changed member names to correct convention. * rulesets/MemMap.cpp,rulesets/MemMap_methods.h: Re-ordered function to allow inlining, and moved non-inlinable functions into .cpp file. * Changed new operation initialisation to be done at construction time instead of imediatly after construction for performance reasons. * server/WorldTime.*: Modified member names for convention, and moved non-inlineable function to .cpp file. 2001-04-11 Al Riddoch * common/WorldInfo.*: Removed WorldInfo class, a hangup from the python Atlas implementation. 2001-04-11 Al Riddoch * Re-wrote class headers files so that all class members now begin with a lower case letter and do not contain _. * Fixed retrieval of Account from database so that the Account is now correctly referenced in the server object. * common/types.h: Changed type name to make them clearer. * rulesets/Character.h: Moved MovementInfo into its own class file, and made it a base class, with a Pedestrian super class. This allows different types of movement handling classes to be used to handle things that move differently. 2001-04-10 Al Riddoch * Complete re-write of python script interface to allow other script types to be cleanly dropped in. * Re-work on server and communication related classes to use references where they are apropriate. Code is now much more robust. * Huge cleanup of header files removing redundant includes. * server/WorldRouter.h: Removed is_object_deleted because it is broken and not used. * server/Connection.h: Removed unused disconnect() methods. * rulesets/Entity.*: Added new in game base class from which all mind and object classes are derived. This removes clutter of Thing class from mind classes. * aiclient/*: Progress with creating AI client for mind handling. * common/globals.*: Moved some globals out of server specific files. * rulesets/Makefile.am: Separated rulesets code into 3 almost stand alone packages; entities, mind and python interface code. 2001-04-05 Al Riddoch * common/BaseEntity.h: Moved many of the extra parts of this file into individual files for each bit. * aiclient/*: Added client mode cyphesis for handling AI in another server. Not yet operational. * */*: Moved large and virtual functions out of headers to reduce multiple instance problems, keep the binary size down, and speed up compilation. * server/Admin.h/cpp: Added Get operation handling, thus dividing admin commands into two classes, one which does not alter the state of the server, the other which does. Added query command which allows admin client to retrive arbitrary objects from server id dictionary. 2001-04-02 Al Riddoch * rulesets/acorn/world/objects/animals/Deer.py, acorn.vconf: Added deer, with same basic code as pig. * server/server.cpp: Pass on objects which are not know by the Atlas::Objects::Decoder straight to the operation handler. * server/Admin.*: Re-structured the way commands are handled from admin client, so that apropriate operations are used instead of always using Set. * server/Admin.cpp: Added saving world state to the database. * tools/cycmd.cpp: Updated to use the new admin command semantics. Added save command. * common/persistance.*: Added interface for saving world status. * common/database.*: Added interface for deleting contents of database. 2001-03-30 Al Riddoch * tools/cycmd.cpp: Added support for interactive mode. * server/Admin.cpp: Fixed returning of info op from database load message, and counting of objects loaded from database. * configure.in: Added readline check for cycmd. 2001-03-29 Al Riddoch * tools/cyisoload.cpp: Complete functionality for loadin iso map into world database. * example/client/CyphesisClient.cpp: Fixed ListType usage in example client. 2001-03-28 Al Riddoch * tools/cyisoload.cpp: Added tool which loads an iso format map into the server database. * configure.in: Added check for coal (0.2) which is used in map loader tool. * common/database.cc: Modified database initialisation functions so that whether or not the database should be created can be specified. Added separate function for decoding a database object into an Atlas::Message::Object. Fix to the way objects are added to the database which solves some corruption problems. * common/database.*: Added database iterator class that can be used to iterate over the database. * server/Admin.cpp: Added handler for admin load command, which loads world state from database. * server/WorldRouter.*: Tweak to allow objects added to world to have pre-defined id. 2001-03-26 Al Riddoch * common/persistance.*: Re-designed persistance code is it uses a database subclass rather than implementing the databse code itself. * common/database.*: Added generic class for accessing database, which can be used from any program. * tools/cydbload.cpp: Added simple tool to load objects into the world database from a flat map file. * basic.vconf: Shifted houses over to using the structure base class. 2001-03-21 Al Riddoch * physics/Vector3D.h: Changed boundary condition of inBox() from when part of entity leaves box to when the whole entity leaves the box. * basic.vconf: Make tent use the structure base class. * client/define_world.py: Add bounding box to tent. * tools/cycmd.cpp: Added password entry. * server/Admin.cpp: Added "stat" admin command, to get server details. * server/CommClient.h: Fixed include dependencies. * common/persistance.cpp: Added findAccount() method for systems without db3. * rulesets/Thing.cpp: Added sending Apperance and Disappearance operations to static entities when another entity moves out of sight. * rulesets/Character.cpp: Added check to make sure an entity does not collide with itself. * rulesets/Thing.cpp: Added check to make sure entity does not move inside itself. * rulesets/Py_Location.cpp: Modified python location.copy() method so that only the position and velocity is copied. This should bounding boxes getting set on things which should not have them. * rulesets/Character.cpp: Added return statement to movement handling, so move ops without arguments are not handled. 2001-03-20 Al Riddoch * physics/Vector3D.h: Detect leaving time of bounding box, even if entity is not yet in it. * modules/Location.h, modules/Location.cpp: Added get_xyz() to find absolute coordinates. * modules/Location.h: Added true location based range checking. * servers/WorldRouter.cpp: Implemented new location based range checking so that operations that take place inside buildings are range checked properly. * servers/WorldRouter.cpp: Re-wrote id generation code to be a bit more robust. 2001-03-19 Al Riddoch * physics/Vector3D.h: Corrected variable name convention error in inTime() function. * rulesets/Character.cpp: Detect what if entity has already left refs bounding box. * basic.vconf: Made sty use the Structure base class. 2001-03-19 Al Riddoch * modules/Location.h, physics/Vector3D.h: Added collision checking functions to work out when an entity inside a box will hit the outside. * rulesets/Character.cpp: Added check in collision code to see when entity will leave the bouding box of its current parent. 2001-03-18 Al Riddoch * Modified database code so that entries have the correct begin and end encodings, which is .. in the case of XML-like codec. * modules/Location.h: Added a flag which indicates whether the bounding box of an entity is solid. If it is not solid, then the entities contents much be checked for collisions rather than the entity itself. * rulesets/Character.h: Added target_ref attribute to MovementInfo as a means to track character movement between entities. * rulsets/Character.cpp: Modified collision code to handle detecting of collisions with non-solid objects, and handling movement when characters moves into a non-solid object but does not collide with it. * rulesets/Structure.h, StructFactory.*: Added base class for buildings and other structure, which are not solid, and the character can move in and out of freely. * server/server.cpp: Made metaserver functionality optional, and added a config option to the config file. 2001-03-16 Al Riddoch * tools/cycmd.cpp: Added functionality to allow commands to be sent to the admin account on the server. * server/WorldRouter.cpp: Removed mechanism for shutting down server after a fixed run period. * server/Admin.*: Added reception of Set operation by admin account ` which contain commands from an admin client. Implemented shutdown command, which sets a flag indicating server shutdown should start. * server/server.cpp: Added output indicating that shutdown is taking place, to make it clear that it is not a crash. 2001-03-16 Al Riddoch * watchdog/*.c: Corrected C++ style comments in c code. * */*: Fixed mistake in copyright statement. * tools/cypasswd.cpp: Fixed usage message. * tools/cycmd.cpp: Added tools for sending administrative commands to server. * server/server.cpp: Send terminate instruction to metaserver on server shutdown. 2001-03-15 Al Riddoch * server/server.cpp: Increased time between pings to metaserver to 5 minutes instead of 5 seconds. * common/persistance.*: Implemented de-serialisation of database objects, and added the necessary code for pulling accounts out of the database. * common/sstream.*: Added an implementation of stringstream which is the preferred ANSI form of strstream, but is missing from the GNU std C++ library. * configure.in: Added check for system sstream.h, which falls back to using version included. * server/Connection.cpp: Check for account in database when user tries to create new account. * tools/cypasswd.cpp: Use stringstream instead of strstream. 2001-03-15 Al Riddoch * common/persistance.*: Added restricted mode set by config file, which prevents users from being able to create accounts. * server/ServerRouting.cpp: Added restricted flag to the server Object passed to client as result of a Get operation, so the client can report it to the user. * tools/cypasswd.cpp: Added tool to administrate password database table. * server/server.*: Added exit flag to ensure that of exit is requested database is shutdown properlly. * server/WorldRouter.cpp: Maintenance shutdown is now done cleanly. * server/Connection.cpp: Added code to handle accounts using the persistance system. Accounts would now be handled by the database if the persistance code was complete. * common/persistance.*: More work on database code. 2001-03-14 Al Riddoch * common/persistance.*: More progress on database persistance code. 2001-03-14 Al Riddoch * *: Removed use of "using namespace ..." throughout. * modules/Location.h: Fixed error in inRange() and finally got rid of the Compiler warning. * rulesets/Food.cpp: Fleshed out the cooking code, including how food burns when it is overcooked. * rulesets/Stackable.cpp: Implemented divide. * common/persistance.*: Added the beginnings of a database backend using the Berkeley db library. * server/Account.cpp: Modified addObject, because the attrivutes added by BaseEntity::addObject are not important to accounts. 2001-03-09 Al Riddoch * rulesets/EntityFactory.cpp: Removed ThingShape.h which was unused, and thus removed dependancy on SOLID. 2001-03-09 Al Riddoch * rulesets/Stackable.cpp: Fixed Stackable code so it now compiles. 2001-03-05 Al Riddoch * Added Fire operation handling to Thing class, so that any entity with a burn_speed attribute will burn. * Added Food C++ base class, which implements cooking. * Altered the semantics of the Eat/Fire/Nourish operations so multiple arguments are no longer required. from is used to determine the other entity involved. * Added the beginnings of an astronomy system, but not yet used anywhere. * Added appearance handling to BaseMind and Memory. * Added sequence no to all entities, which is incremented each time a move or set operation is received. sequence no "seq" is included in args of Appearance operations. * Moved functionality from Animal python base class into Character C++ base class. This much improves the performance of modelling animals, and means that player characters, and NPCs get hungry and need to eat. Reduced the speed at which animals consume energy so they don't starve quite as quickly. * Added collision prediction functions that handle both entities having velocity. * Added combine functionality to Stackable. Divide comes next. 2001-03-01 Al Riddoch * rulesets/Py_Location.cpp: Added bbox and bmedian attributes of location object to python wrappers. * rulesets/Character.cpp: Added initialisation of bounding box median for characters. * modules/DateTime.*: Added configurability to date so that each period of time has definable number of divisions. Default is as per real world calendar restricted to 30 day months. 2001-02-27 Al Riddoch * server/CommServer.h, server/server.cpp: Added metaserver code to network classes. * server/CommServer.h, server/WorldRouter.h, server/ServerRouting.cpp: Added fields to server entity for number of players and uptime in seconds. * Started implementation of WorldTime class for processing of calendric time. 2001-02-26 Al Riddoch * Re-wrote the way creating various types of in-game objects is handled to allow for easier adding of more classes. 2001-02-25 Al Riddoch * Changed oplist to use std::vector. Recoded and re-optimised use of oplist to take advantage of vector's best performance. * Modified OP_SWITCH macros to improve speed, and made it inlinable. * Cleaned up python interface code to improve compile and link time. * Moved custom operation definitions in one header file per class to improve modularity and compile time. * Modified boundingbox handling so it now uses size and median. * Added collision check and inbox member function to Vector3D class. * Added collision prediction and checking to Location and Vector3D classes. * Added collision prediction into MovementInfo class. * Modified Thing::operator[] so that static attributes can be handled and added Thing::set() which must be used to modify attributes. * Added collision resolution so characters can no longer walk through each other. * Moved weight attribute to being static attribute of Thing, so it can be much more easily handled in movement code. 2001-02-19 Al Riddoch * Added handling of Get operation from client before login, to determine game type, status and other info. 2001-02-18 Al Riddoch * Commiting tweak to guards patrol route which was included in Acorn 0.3. 2001-02-17 Al Riddoch * Implemented beginnings of ranges code: * modules/Location.h: Added inRange() method which can be used to check whether location, including bounding box, is within given range of a given location. Changed parent member variable to ref to fit with Atlas spec. Changed all code related to using the term ref instead of parent so that there is no confusion between ref for coordinates and parent in the Atlas hierarchy. * rulesets/Thing.cpp: Added code to move operation to check what entities come into and out of range when entity moves. Appearance and Disappearance operations are sent to the moving entity with a list of the relevant entities as their argument. * server/WorldRouter.h/cpp: Added overloaded Look operation handler which applies range constraints to the contains attribute before returning. * common/BaseEntity.h, rulesets/Thing.h, rulesets/Character.h: Added handling of Appearance and Disappearance operations. * server/WorldRouter.cpp: Added primitive check to broadcast operations to avoid delivering broadcast operation to entities out of range. * Removed world.get_object() use from server python code, as its use is not required. * server/WorldRouter.h: Implemented fetching of floating point time from the OS so movement is much smoother. 2001-02-07 Al Riddoch * watchdog/*: Watchdog and control program now work just fine, though it is not always easy to tell whether the acorn script is working or not. 2001-02-05 Al Riddoch * watchdog/*: Fleshed out watchdog functionality, which is now working and in long term testing. Added control script which handles sending signals to the daemon in a more friendly way. 2001-02-05 Al Riddoch * Added watchdog daemon which handles maintaining a running server automatically. Work in progress. 2001-02-03 Al Riddoch * all files: Re-worked the way debugging is handled to that it no longer gives warnings. 2001-01-26 Al Riddoch * all file: Added copyright statement 2001-01-25 Al Riddoch * rulesets/Character.cpp: Removed debuggin output. * client/define_world.py: Modified entity positions for use with new agrilan.map 2001-01-24 Al Riddoch * server/Makefile.am: Added libstdc++ to static libraries list. 2001-01-24 Al Riddoch * Added THANKS file. * Added rules to top level Makefile to install some docs. 2001-01-24 Al Riddoch * Throughout entire code base: Removed all obsolete code and commented out code relating to porting from python. Removed interim data types bad_type and None. Added const throughout where apropriate. Change various flags to bool type. Removed unused members. * Added TODO list. 2001-01-23 Al Riddoch * rulesets/Thing.cpp: Removed default description. 2001-01-23 Al Riddoch * configure.in: Re-ordered lib checks so that python gets libdl and pthread. 2001-01-23 Al Riddoch * rulesets/Character.cpp: Set character mode to "touching" when a touch operation is created by the mind. 2001-01-23 Al Riddoch * Modified build system so a static binary can be built. * server/WorldRouter.cpp: Modified some behavoir on critical errors. Server no longer aborts on criticial errors. 2001-01-20 Al Riddoch * server/Character.cpp: Modified mind2body so that to is not set on look operations from mind. 2001-01-20 Al Riddoch * server/server.cpp: Modified argument processing so that installation directory can be set as a command line argument, and then stored persistantly in users config file. 2001-01-18 Al Riddoch * Change default acorn script to be text, and made the alternative acorn graphic. * Fixed addition of client scripts to distribution. 2001-01-14 Al Riddoch * Added client python code to RPM spec. 2001-01-13 Al Riddoch * Copied client code across from cyphesis, and created infrastructure so it can be cleanly installed and run with the rest of cyphesis. 2001-01-06 Al Riddoch * Added code so that error operations are reported on standard error. * Added re-connection of client connection object to character when a player logs in and wants to use the same character again. 2001-01-04 Al Riddoch * Fixed pig behavoir bug so location coordinates are now not added to object if they have not been set. * Added code to example client so it now reads characters list when it logs in. * Removed support for obsolete old-atlas locations. * Changed behavoir on unexpected error from client socket, so it no longer causes an abort. 2001-01-02 Al Riddoch * Fixed pig mind so it is now better able to detect "Sowee" * Removed map from Thing, and put it into basmind. Re-wrote script_Operation for thing so it now looks things up in world dictionary rather than in local map. This removes a memory leak. 2000-12-27 Al Riddoch * Fixed inheritance bug in BaseMind::operation() * Tweaked the way Look operations are handled when sent from mind, so an argument is not required if to is set. * Made some performance enhancements. 2000-12-26 Al Riddoch * Implemented nourish operation. 2000-12-25 Al Riddoch * Modifed move_me() goal so it sets face direction. * Fixed memory leak in MemMap. * Implemented fully deleting of entities. 2000-12-23 Al Riddoch * Cleaned up and tweaked python scripts so eating acorns now works. * Implemented hooks in MemMap for python scripts. 2000-12-17 Al Riddoch * Cleaned up auto-* stuff, and created spec file for RPMs. 2000-12-16 Al Riddoch * Fixed error in Thing::operator[] which meant attributes could not be accessed, and certain move operations caused an abort. * Removed attributes from python object which don't have attributes. * Added Py*_Check() macros, and used them for easier code reading. * Added snow attribute to weather. * Commented out code which makes server exit(0) after a certain time. 2000-12-16 Al Riddoch * Removed unecessary type checks 2000-12-16 Al Riddoch * Modifed initialisation of Vector3D from python to be less error prone, and more complete. 2000-12-16 Al Riddoch * Another bit of code to prevent code from aborting if weight is not a float. 2000-12-15 Al Riddoch * Added in exception handler to catch if weight is not a float. * Tweaked SkeletonMind so it now works. 2000-12-14 Al Riddoch * Modifed python interface Operation() function so that it accepts strings for to and from as well as entities. * Adapt python Operation() function so operations can be given as arguments. * Add Eat, Chop, Cut and Fire operations into the main operation handling functions. * Added code so that intelligent entities can use python mind classes other than NPCMind, and added config section for specifying which. * Tweaked python mind code for Pig, Wolf and Skeleton so they work. 2000-12-13 Al Riddoch * Set up rulesets processing so that everything is handled dynamically from config files. Global ruleset should indicate top level ruleset which can depend on a list of other rulesets. * Sorted out installation directories. Cyphesis will now need to be installed before it can be run. * Cleaned up a load more python scripts for more Acorn stuff. * Added getting x y and z from Vector3D. * Made acorn the default ruleset. 2000-12-12 Al Riddoch * Started work on auto* files to make cyphesis install correctly. 2000-12-12 Al Riddoch * Massive code cleaning efforts, removing dead code, trimming reviewing and shifting code around to optimise it. * Heavy use of inlining to improve code performance. * Added global exception handler to catch exceptions while processing operations. 2000-12-11 Al Riddoch * Removed lots of extraneous debugging output, and turned the rest off using debug flags. * Added halt_time, which is number of seconds server should run before it exits. * Cleaned a bunch if the remaining memory leaks. * Cleaned up the way time is handled. * More tweaks to Python code and API to get Acorn working. * Inlined some methods into the class definitions, for performance. * Updated movement code to sort out setting mode properlly, and deal with stuttering NPC movement. 2000-12-08 Al Riddoch * Major attack on the more fiddly memory leaks. The only noticable leak now is copied Location objects in the python interface code. * Added hook into the time code so the server can be set to exit after a given number of seconds. This is required for LeakTracer to generate its report. 2000-12-07 Al Riddoch * Fixed so that we are no longer sending broadcast look ops, which clag the server up and are not correct behavoir. * Minor fixes/python tweaks. * Slight change to ordering of ops in the queue, so more recently created ops with the same time stamp come of the queue after older ops. * Implemented contains attribute so newly created objects are added to their parents contains list, and when objects are move, they are transfered from old parents to new parents contains list. 2000-12-07 Al Riddoch * Added handling for removing connections. * Removed some unused code. * Tweaked some python scripts so they import correctly. * Added in_game flag to BaseEntity so it is possible to tell if an object is in game. * Increased the number of operations handled by Message() * Added handling for initialisation of location.parent using me in mind code. * Added is_object_delete() functionality to python interface to world object. * Added handling for converting Tuple into Message::Object, and then ensured that non-basic python types don't get stored as attributes of a Message::Object. 2000-12-06 Al Riddoch * Fixes to worlds object list so it now contains world. * More python code tweaks to work with modifications to interface. * Modified code which gets Thing attributes from Message::Object so it can use any object dictionary to look up parent object. * Fixed handling of Thing's static type attribute. * Modified creation of operations from python to eliminate some strange segfaults. * Re-wrote and fixed Entity creation from python. * Implemented dictlist.remove_value for removing things from inventory. * Implemented Vector3D arithmetic and methods from python. * Implemented as_entity() and get_xyz() methods for Thing from python. * Commented out deletion of operations from python OperationObject dealloc() function as it was causing segfaults. There is a problem somewhere with ownership not being cleared, but I can't find it. * Implemented conversion of Python Operation and Oplist objects to Message::Object. * Fixed MemMap so that attributes of Things are accuratly updated. * Fixed it so that look ops from mind are broadcast rather than sent to world. This may have to be reverted. * Tweaked autoconf to make it cleaner and work better. Still needs alot of work. 2000-12-05 Al Riddoch * Added new common namespace to prevent collision with math function log. * Added in lots of deletes to sort memory leaks. * More python tweaks. * Implemented status attributes of thing. * Re-wrote some code which needlessly creates objects in the free store. 2000-12-04 Al Riddoch * Started working on sorting out memory leaks. * Implemented python function to deal with not being able to check type of python objects implemented in C. * Added method to thing for extracting location data from a Message::Object * More work on python references to improve leakage. * Added flag so that python Operation object can own the operation they point to, and thus delete it in dealloc(). * Implemented find_by_location() and find_by_type() as required in MemMap, and corresponding python interface. * Put in temporary work around to deal with the fact that a mind does not know its name. Currently the mind is not able to discover any of its bodies attributes, and I am not sure how to solve this. * Fixed Location and Vector3D so they use operator bool() to detect whether they are set. * Fixed bugs in getting parent from Location in python which caused segfaults. * Imported all the basic ruleset entity python scripts. 2000-12-03 Al Riddoch * Corrected broadcasting of non-perception operations to non-perceptive entities. * Sorted out removing spaces from id strings. * Implemented Entity arguments to Operaiton creation in python. 2000-12-03 Al Riddoch * Debugged set_kw() and confirmed that it does work. * Added python API support for self.world. 2000-12-03 Al Riddoch * Added support for varconf config files. * Used config file to list enitity types and their python class files. * Cleaned up reference counting in Python API related C++ code. References should all now be handled correctly. * Added support for adding None to Operation and Oplist. 2000-11-30 Al Riddoch * Added dictfunc functionality to Python interface. * Added creation of Entities for use in Operation arguments. * Added initialisation of Vector3D through constructor arguments in python. * Added append() method to python interface for Oplist. * Added support for coercion of operation into addable form. 2000-11-30 Al Riddoch * Added more required functionality to base python Thing class so that operation manipulations can now work. * Implemented getting of object name to python/C API, and added methods for differentiating between op and object. * Implemented on-the-fly de-coding of operations, from operation arguuments in python/C API. This will be obsolete once Atlas-C++ does full decode later. * Implemented get and setattr for Message Object from python. Attributes are stored both in Object, and in supplementary python dictionary for non Atlas compatable attributes. * Implemented copy() method for Python/C Location class. 2000-11-29 Al Riddoch * Added in debug function for python code. * Fixed coersion of non-oplist types for addition. * Implemented getting attributes from Message::Object maps from python. 2000-11-29 Al Riddoch * Added support for decoding Sound operations in BaseMind. * Added Talk operation throughout operation handling code. * Added basic WorldTime class together with python wrapper. Can fill in functionality as required. * Put debugging back in cos I still need it. 2000-11-26 Al Riddoch * Added in Python interface code to deal with manipulation of operation time. * Made basic_tick a float, because it should be. * Imported all the rulesets python code from python cyphesis. 2000-11-26 Al Riddoch * Fixed and changes to code so that operations created in python mind code are delivered as required. 2000-11-24 Al Riddoch * Disabled some of the excessive debugging. * Implemented getting and setting of to and from in operations using map to lookup what the mind knows about the entities in question. This involved adding an extra field to the RootOperationObject structure to store to and from entities. * Sorted out base_init() python member so __init__() of all classes in inheritance tree are called. * Started work on set_kw() replacement. * Added python module finding mechanism which is required to deal with rulesets correctly. I am not convinced this works. 2000-11-23 Al Riddoch * Added oplist python interface, and implemented returning of operations from python code. 2000-11-22 Al Riddoch * Moved character mode calculation into MovementInfo class. * Added new MovementInfo method which creates a movement op to change the rotation of a character when no other update is needed. 2000-11-22 Al Riddoch * Filled out Location python interface so it is now fully functional. * Inlined Vector3D class for performance. 2000-11-21 Al Riddoch * Bug fix that meant that updates to MemMap object caused segfault. 2000-11-21 Al Riddoch * Filled out the python common.const module with all its values. * Added code required to create an operation from with python. * Modified the Thing python interface so that python objects that Atlas doesn't want to know about are stored in a normal attributes list. 2000-11-20 Al Riddoch * Added some more python interface classes. There is now enough code here to start importing real mind code from cyphesis-py. 2000-11-19 Al Riddoch * Two small bug fixes. One stops a crash when the client tries to move an object which does not exist, the other removes an unnecessary pointer check which stopped the admin client from working. 2000-11-19 Al Riddoch * Filled in BaseMind functionality so it now keeps memory map up to date. Added necessary features to Python/C++ interface for sight operations to be passed onto python code after processing in C++. Added new type of op switch to deal with operations in the argument of a sight/sound operation. * Added features to Opeation python interface for args to be accessed as if operation is a sequence object. * Implemented python API for C++ memory map class. * Added utility function which uses code borrowed from Atlas-C++ to convert a Message::Object into something from the Objects code. 2000-11-18 Al Riddoch * Moved some of BaseMind functionality in a python class and added the necessary interface code. * Initial port of MemMap class from python to C++, together with python interface. Hopefully maintenance of MemMap can be kept in C++ for speed if possible. 2000-11-16 Al Riddoch * Sorted out error handling from python code, and no-longer treat no method as an error. * Got python interface code to the point that python classes can now access the C++ attributes of a Thing. * Split the python interface code into separate files depending on the type of C++ class the code relates to. 2000-11-16 Al Riddoch * Added code for standard Get/Set methods for operations. Eventually this functionality will be moved into getattr and setattr methods. * Added code for a Thing object which wrappers a C++ Thing * pointer. 2000-11-15 Al Riddoch * Cleaned up problems with mode in move operations, and dealt with stopping when velocity is set to zero. 2000-11-15 Al Riddoch * Fixed silly typo in movement code which meant that velocity was not being used to calculate direction when only velocity is specified. 2000-11-14 Al Riddoch * Added more Python/C API code. Basic framework now exists for creating and manipulating Operations in the python code. 2000-11-10 Al Riddoch * Fixed setting location of newly created objects * Fixed setting weight as float on default Thing. * Added more support for mode and face in movement code. * Cleaned up the debugging output code. * Fixed looking, and added support for contains attribute 2000-11-10 Al Riddoch * Added more refno capabilities * Fixed some operation instantiation bugs * Added full support for creator entity. Admin client can now populate the world with items and NPCs. 2000-11-09 Al Riddoch * Removed two conflicting "WorldRouter * world" members from class hierarchy. * Added setting of refno to operations, so client can tell what they apply to. * Sorted out initialisation of python path. * Added loading of admin account, allowing admin client to communicate. * Made sure all attributes of created objects are set, so that character gender works. * Added face attribute to Thing, to indicate what direction it faces! * Modified error operation so it complies with traditional format 2000-11-08 Al Riddoch * Added enough python interface to load a simple module, get the class from it, instantiate that class, and call operation methods from it. Still to be implented is the Atlas-C++ API for embedded python. 2000-11-07 Al Riddoch * Fixed movement code so that id of object to be moved is correctly present. uclient now sees movement. Woohoo! 2000-11-07 Al Riddoch * More movement fixed. uclient movement now works within the server, but uclient does not like the responses it gets. * Fixed a bug which caused a segfault when movement stops. 2000-11-05 Al Riddoch * More movement fixes, including lots of clearer debugging output. Still does not seem to correctly handle moves which don't specify direction. 2000-11-04 Al Riddoch * More movement fixes. I now get almost expected behavoir * Switched over to new Atlas location spec now that this is supported by uclient. 2000-11-04 Al Riddoch * Improved debugging output in movement code, and fixed some critical bugs which meant that movement was not working correctly. 2000-11-02 Al Riddoch * Modified legacy location code so it is now activated by a single #define 2000-11-02 Al Riddoch * Added temporary support for old Atlas style location object in entity to move operations. This allows uclient to work for now until it moves over to the latest Atlas spec. 2000-11-02 Al Riddoch * Fixed some attributes of in-game object * Added temporary support for old style Atlas location so we still work with uclient. 2000-11-02 Al Riddoch * Fixed it so that server does not exit if client negotiation fails. * Cleaned up detection of disconnected client * Re-wrote thing factory so it is now a static object instance rather that a static method, and added the beginnings of support for python "Thing" classes. 2000-10-31 Al Riddoch * Modified stream code to get rid of seeking-on socket problem 2000-10-24 Al Riddoch * Added handling of client disconnection 2000-10-24 Al Riddoch * Fixed movement code which now works. * Fixed set operation, and added attributes map to Thing. * Started adding Python interface code. * Starting changelog from initial attempt to port cyphesis into C++. $Id: ChangeLog,v 1.2021 2007-12-07 17:42:58 alriddoch Exp $