#12 2007-09-22 Al Riddoch FIXED * rulesets/Pedestrian.cpp: Why is the new_location parameter of generateMove not const? It does not seem to be modified. #11 2007-09-22 Al Riddoch FIXED * rulesets/Pedestrian.cpp: Move this calculation inside the if check and test well. #10 2007-01-05 Al Riddoch FIXED * rulesets/OutfitProperty.cpp: Signals used to trigger removing clothing when it is dropped need to be disconnected. Not sure how without a whole bunch of annoying sigc++ connections in a map. #9 2007-01-05 Al Riddoch FIXED * rulesets/OutfitProperty.cpp:171 Signals connected to the property still seem to call the property methods after the entity owning the property has been deleted. #8 2007-01-03 Al Riddoch * rulesets/Character.cpp:503 Temp hack in of outfit property. which should really be handled by the property manager in future. #7 2006-12-30 Al Riddoch * Thing::MoveOp Thing::UpdateOp: Try and work it so that the velocity flag can be used as the only necessary check if something is moving. Ie make sure if the velocity is zero, it is cleared. #6 2006-12-26 Al Riddoch FIXED * rulesets/Character.h Remove the hard m_sex property from character #5 2006-12-26 Al Riddoch FIXED * rulesets/BaseMind.h:42 Remove m_world, and the m_world in Entity, as we now use the singleton accessor in BaseWorld for that #4 2006-12-24 Al Riddoch * server/ScriptFactory.cpp:77 This is unsafe code to be in a constructor. Move it somewhere else. This class is probably doing something similar to the issue in FIXME #3. Does a task factory need to load modules, and get classes, just like a script factory? Almost certainly. #3 2006-12-24 Al Riddoch * server/TaskFactory.h:59 Work out what was intended by getClass() and addScript() methods, currently unimplemented. The also exist unimplemented in ArithmeticFactory. Here we have 3 types of factory all doing basically the same thing, with the same members and all. Much as we abore MI, it may be the right thing to do. #2 2006-07-01 Al Riddoch FIXED * server/CorePropertyManager.cpp:41 Add code to delete all the factories at shutdown. #1 2006-06-30 Al Riddoch FIXED * server/EntityFactory.cpp:74 Commented out code for three hard coded entity classes should be removed once Line and Area are removed from the code.