// Cyphesis Online RPG Server and AI Engine // Copyright (C) 2000,2001 Alistair Riddoch // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA // $Id: ObserverClient.h,v 1.13 2006-10-26 00:48:01 alriddoch Exp $ #ifndef CLIENT_OBSERVER_CLIENT_H #define CLIENT_OBSERVER_CLIENT_H #include "BaseClient.h" #include "ClientConnection.h" /// \brief Class for the core of a client that connects to a server, /// initialises the world and observes what occurs. /// /// In fact the observation code has not yet been implemented, and this /// client is mainly used to handle world initialisation. class ObserverClient : public BaseClient { protected: std::string m_server; public: ObserverClient(); virtual ~ObserverClient(); void setServer(const std::string & server) { m_server = server; } int setup(const std::string & account, const std::string & password); void load(const std::string & package, const std::string & function); void idle(); }; #endif // CLIENT_OBSERVER_CLIENT_H