// Cyphesis Online RPG Server and AI Engine // Copyright (C) 2000-2004 Alistair Riddoch // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA // $Id: BaseWorld.cpp,v 1.18 2006-12-24 14:42:06 alriddoch Exp $ #include "BaseWorld.h" #include "id.h" #include "log.h" #include "debug.h" #include "compose.hpp" BaseWorld * BaseWorld::m_instance = 0; /// \brief BaseWorld constructor. /// /// Protected as BaseWorld is a base class. /// This constructor registers the instance created as the singleton, and /// in debug mode ensures that an instance has not already been created. /// @param gw the top level in-game entity in the world. BaseWorld::BaseWorld(Entity & gw) : m_gameWorld(gw) { assert(m_instance == 0); m_instance = this; } /// \brief BaseWorld destructor. /// /// Removes this instance from the singleton pointer. In debug mode ensures /// that this instance is correctly installed as the singleton. BaseWorld::~BaseWorld() { assert(m_instance == this); m_instance = 0; } /// \brief Get an in-game Entity by its string ID. /// /// @param id string ID of Entity to be retrieved. /// @return pointer to Entity retrieved, or zero if it was not found. Entity * BaseWorld::getEntity(const std::string & id) const { long intId = integerId(id); EntityDict::const_iterator I = m_eobjects.find(intId); if (I != m_eobjects.end()) { assert(I->second != 0); return I->second; } else { return 0; } }