// Cyphesis Online RPG Server and AI Engine // Copyright (C) 2006 Alistair Riddoch // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA // $Id: DynamicProperty.h,v 1.5 2006-12-12 19:52:38 alriddoch Exp $ #ifndef COMMON_DYNAMIC_PROPERTY_H #define COMMON_DYNAMIC_PROPERTY_H #include "Property.h" /// \brief Adaptor class which can make an instance of Property /// store its own data. /// \ingroup PropertyClasses template class DynamicProperty : public Property { protected: T m_store; public: // No flags for the time being, though once we work on persistence again // it may be required. explicit DynamicProperty(); }; /// \brief Adaptor class which can make any property class store its own /// data. /// \ingroup PropertyClasses template class Dynamic : public P { protected: T m_store; public: // No flags for the time being, though once we work on persistence again // it may be required. explicit Dynamic(); }; #endif // COMMON_DYNAMIC_PROPERTY_H