// Cyphesis Online RPG Server and AI Engine // Copyright (C) 2004 Alistair Riddoch // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA // $Id: Property.cpp,v 1.13 2007-01-14 21:55:22 alriddoch Exp $ #include "Property_impl.h" /// \brief Classes that define properties on in world entities /// /// Property classes handle the values of Atlas attributes on in /// game entitie, ensuring type safety, and encapsulating certain /// behavoirs related to the presence and value of the attribute. /// \defgroup PropertyClasses Entity Property Classes /// \brief Constructor called from classes which inherit from Property /// @param flags default value for the Property flags PropertyBase::PropertyBase(unsigned int flags) : m_flags(flags) { } PropertyBase::~PropertyBase() { } void PropertyBase::add(const std::string & s, Atlas::Message::MapType & ent) const { get(ent[s]); } void PropertyBase::add(const std::string & s, const Atlas::Objects::Entity::RootEntity & ent) const { Atlas::Message::Element val; get(val); ent->setAttr(s, val); } template<> void Property::set(const Atlas::Message::Element & e) { if (e.isInt()) { m_modData = e.asInt(); } } template<> void Property::set(const Atlas::Message::Element & e) { if (e.isInt()) { m_modData = e.asInt(); } } template<> void Property::set(const Atlas::Message::Element & e) { if (e.isNum()) { m_modData = e.asNum(); } } template<> void Property::set(const Atlas::Message::Element & e) { if (e.isNum()) { m_modData = e.asNum(); } } template<> void Property::set(const Atlas::Message::Element & e) { if (e.isString()) { m_modData = e.String(); } } template<> void ImmutableProperty::add(const std::string & s, Atlas::Message::MapType & ent) const { if (!m_data.empty()) { ent[s] = m_data; } } template class Property; template class Property; template class Property; template class Property; template class Property; template class ImmutableProperty; template class ImmutableProperty; template class ImmutableProperty; template class ImmutableProperty; template class ImmutableProperty;