// Cyphesis Online RPG Server and AI Engine // Copyright (C) 2004 Alistair Riddoch // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA // $Id: Property.h,v 1.17 2006-12-27 00:32:33 alriddoch Exp $ #ifndef COMMON_PROPERTY_H #define COMMON_PROPERTY_H #include #include #include #include /// \brief Interface for Entity properties /// /// \ingroup PropertyClasses class PropertyBase { protected: /// \brief Flags indicating how this Property should be handled const unsigned int m_flags; explicit PropertyBase(unsigned int); public: virtual ~PropertyBase(); /// \brief Accessor for Property flags unsigned int flags() const { return m_flags; } /// \brief Copy the value of the property into an Atlas Message virtual bool get(Atlas::Message::Element & val) const = 0; /// \brief Read the value of the property from an Atlas Message virtual void set(const Atlas::Message::Element & val) = 0; /// \brief Add the value as an attribute to an Atlas map virtual void add(const std::string & key, Atlas::Message::MapType & map) const; /// \brief Add the value as an attribute to an Atlas entity virtual void add(const std::string & key, const Atlas::Objects::Entity::RootEntity & ent) const; }; /// \brief Entity property template for properties with single data values /// that cannot be modified directly. /// /// Properties like CONTAINS, LOC and POS are accessed this way, as they /// are only ever modified as a result of a move operation. /// \ingroup PropertyClasses template class ImmutableProperty : public PropertyBase { protected: /// \brief Reference to variable holding the value of this Property const T & m_data; public: explicit ImmutableProperty(const T & data, unsigned int flags = 0); virtual bool get(Atlas::Message::Element & val) const; virtual void set(const Atlas::Message::Element & val); virtual void add(const std::string & key, Atlas::Message::MapType & map) const; virtual void add(const std::string & key, const Atlas::Objects::Entity::RootEntity & ent) const; }; /// \brief Entity property template for properties with single data values /// \ingroup PropertyClasses template class Property : public ImmutableProperty { protected: /// \brief Reference to variable holding the value of this Property T & m_modData; public: explicit Property(T & data, unsigned int flags); virtual void set(const Atlas::Message::Element &); }; /// \brief Entity property template for properties with single data values /// \ingroup PropertyClasses template class SignalProperty : public Property, virtual public sigc::trackable { public: explicit SignalProperty(T & data, unsigned int flags); virtual void set(const Atlas::Message::Element & val); /// \brief Signal that is emitted when this Property is modified. sigc::signal modified; }; #endif // COMMON_PROPERTY_H