// Cyphesis Online RPG Server and AI Engine // Copyright (C) 2006 Alistair Riddoch // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA // $Id: PropertyManager.h,v 1.6 2007-09-22 15:34:04 alriddoch Exp $ #ifndef COMMON_PROPERTY_MANAGER_H #define COMMON_PROPERTY_MANAGER_H #include class Entity; class PropertyBase; /// \brief Base class for classes that handle creating Entity properties. class PropertyManager { protected: /// \brief Singleton instance pointer for any subclass static PropertyManager * m_instance; PropertyManager(); public: virtual ~PropertyManager(); /// \brief Add a new named property to an Entity /// /// @param entity Entity to which the Property should be added. /// @param name a string giving the name of the property. virtual PropertyBase * addProperty(Entity * entity, const std::string & name) = 0; /// \brief Return the registered singleton instance of any subclass static PropertyManager * instance() { return m_instance; } }; #endif // COMMON_PROPERTY_MANAGER_H