// Cyphesis Online RPG Server and AI Engine // Copyright (C) 2004 Alistair Riddoch // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA // $Id: Property_impl.h,v 1.11 2006-12-12 15:54:22 alriddoch Exp $ #ifndef COMMON_PROPERTY_IMPL_H #define COMMON_PROPERTY_IMPL_H #include "Property.h" #include /// \brief Constructor for immutable Propertys template ImmutableProperty::ImmutableProperty(const T & data, unsigned int flags) : PropertyBase(flags), m_data(data) { } template bool ImmutableProperty::get(Atlas::Message::Element & e) const { e = m_data; return true; } template void ImmutableProperty::set(const Atlas::Message::Element & e) { } // The following two are obsolete. template void ImmutableProperty::add(const std::string & s, Atlas::Message::MapType & ent) const { get(ent[s]); } template void ImmutableProperty::add(const std::string & s, const Atlas::Objects::Entity::RootEntity & ent) const { Atlas::Message::Element val; get(val); ent->setAttr(s, val); } /// \brief Constructor for standard Propertys template Property::Property(T & data, unsigned int flags) : ImmutableProperty(data, flags), m_modData(data) { } template void Property::set(const Atlas::Message::Element & e) { m_modData = e; } /// \brief SignalProperty constructor /// /// @param data the variable that holds the value of this property /// @param flags used to indicate how this property is persisted template SignalProperty::SignalProperty(T & data, unsigned int flags) : Property(data, flags) { } template void SignalProperty::set(const Atlas::Message::Element & e) { this->m_modData = e; modified.emit(); } #endif // COMMON_PROPERTY_IMPL_H