// Cyphesis Online RPG Server and AI Engine // Copyright (C) 2000,2001 Alistair Riddoch // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA // $Id: Vector3D.cpp,v 1.22 2006-10-26 00:48:07 alriddoch Exp $ // Remember kids, it takes 7 times longer to call mag() than to call relMag(), // so if you are comparing vector magnitudes, always use relMag(). #include "Vector3D.h" static inline float sqr(float x) { return x * x; } float squareDistance(const Point3D & u, const Point3D & v) { return (sqr(u.x() - v.x()) + sqr(u.y() - v.y()) + sqr(u.z() - v.z())); }