// Cyphesis Online RPG Server and AI Engine // Copyright (C) 2006 Alistair Riddoch // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA // $Id: ActivePropertyFactory.h,v 1.4 2007-06-21 20:26:53 alriddoch Exp $ #ifndef RULESETS_ACTIVE_PROPERTY_FACTORY_H #define RULESETS_ACTIVE_PROPERTY_FACTORY_H #include "common/types.h" #include "common/PropertyFactory.h" /// \brief Factory class template to create active Property objects. template class ActivePropertyBuilder : public PropertyFactory { protected: /// The class number of operations this property needs to handle int m_operationClassNo; /// The handler function used to handle the operation. Handler m_handler; public: explicit ActivePropertyBuilder(int, Handler); virtual PropertyBase * newProperty(Entity *); }; /// \brief Factory class template to create multi-operation active Property /// objects template class MultiActivePropertyBuilder : public PropertyFactory { protected: /// A map of operation class number to the handler for operations HandlerMap m_handlers; public: explicit MultiActivePropertyBuilder(const HandlerMap & handlers); virtual PropertyBase * newProperty(Entity *); }; #endif // RULESETS_ACTIVE_PROPERTY_FACTORY_H