// Cyphesis Online RPG Server and AI Engine // Copyright (C) 2005 Alistair Riddoch // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA // $Id: AreaProperty.h,v 1.6 2006-12-26 14:30:44 alriddoch Exp $ #ifndef RULESETS_AREA_PROPERTY_H #define RULESETS_AREA_PROPERTY_H #include "LineProperty.h" #include "physics/Vector3D.h" #include /// \brief Class to handle Entity terrain property /// \ingroup PropertyClasses class AreaProperty : public PropertyBase { protected: /// \brief Property data for the line that defines the outline of the area LineProperty m_line; public: explicit AreaProperty(unsigned int flags); virtual bool get(Atlas::Message::Element & val) const; virtual void set(const Atlas::Message::Element & val); virtual void add(const std::string & key, Atlas::Message::MapType & map) const; }; #endif // RULESETS_AREA_PROPERTY_H