// Cyphesis Online RPG Server and AI Engine // Copyright (C) 2007 Alistair Riddoch // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA // $Id: AtlasProperties.h,v 1.2 2007-12-02 23:49:06 alriddoch Exp $ #ifndef RULESETS_ATLAS_PROPERTIES_H #define RULESETS_ATLAS_PROPERTIES_H #include "common/Property.h" #include "common/types.h" /// \brief Class to handle Entity id property /// \ingroup PropertyClasses class IdProperty : public ImmutableProperty { public: explicit IdProperty(const std::string & data); virtual void add(const std::string & key, const Atlas::Objects::Entity::RootEntity & ent) const; }; /// \brief Class to handle Entity name property /// \ingroup PropertyClasses class NameProperty : public Property { public: explicit NameProperty(std::string & data, unsigned int flags); virtual void add(const std::string & key, const Atlas::Objects::Entity::RootEntity & ent) const; }; /// \brief Class to handle Entity contains property /// \ingroup PropertyClasses class ContainsProperty : public ImmutableProperty { public: explicit ContainsProperty(LocatedEntitySet & data); virtual void add(const std::string & key, const Atlas::Objects::Entity::RootEntity & ent) const; }; #endif // RULESETS_ATLAS_PROPERTIES_H