// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2000,2001 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
// $Id: BaseMind.cpp,v 1.110 2007-12-04 00:04:00 alriddoch Exp $
#include "BaseMind.h"
#include "Script.h"
#include "common/log.h"
#include "common/debug.h"
#include "common/op_switch.h"
#include "common/inheritance.h"
#include "common/Attack.h"
#include "common/Setup.h"
#include "common/Tick.h"
#include <Atlas/Objects/SmartPtr.h>
#include <Atlas/Objects/Operation.h>
#include <Atlas/Objects/Anonymous.h>
using Atlas::Message::Element;
using Atlas::Objects::Root;
using Atlas::Objects::Operation::Look;
using Atlas::Objects::Entity::RootEntity;
using Atlas::Objects::Entity::Anonymous;
using Atlas::Objects::smart_dynamic_cast;
static const bool debug_flag = false;
/// \brief BaseMind constructor
///
/// @param id String identifier
/// @param intId Integer identifier
/// @param body_name The name attribute of the body this mind controls
BaseMind::BaseMind(const std::string & id, long intId) : MemEntity(id, intId),
m_map(m_script),
m_isAwake(true)
{
setVisible(true);
m_map.addEntity(this);
}
BaseMind::~BaseMind()
{
m_map.m_entities.erase(getIntId());
// FIXME Remove this once MemMap uses parent refcounting
m_location.m_loc = 0;
// debug(std::cout << getId() << ":" << getType() << " flushing mind with "
// << m_map.getEntities().size() << " entities in it"
// << std::endl << std::flush;);
m_map.flush();
}
/// \brief Process the Sight of a Create operation.
///
/// @param op The Create operation to be processed.
/// @param res The result of the operation is returned here.
void BaseMind::sightCreateOperation(const Operation & op, OpVector & res)
{
const std::vector<Root> & args = op->getArgs();
if (args.empty()) {
debug( std::cout << " no args!" << std::endl << std::flush;);
return;
}
RootEntity ent(smart_dynamic_cast<RootEntity>(args.front()));
if (!ent.isValid()) {
log(ERROR, "Got sight(create) of non-entity");
return;
}
// This does not send a look, so anything added this way will not
// get flagged as visible until we get an appearance. This is important.
m_map.updateAdd(ent, op->getSeconds());
}
/// \brief Process the Sight of a Delete operation.
///
/// @param op The Delete operation to be processed.
/// @param res The result of the operation is returned here.
void BaseMind::sightDeleteOperation(const Operation & op, OpVector & res)
{
debug( std::cout << "Sight Delete operation" << std::endl << std::flush;);
const std::vector<Root> & args = op->getArgs();
if (args.empty()) {
debug( std::cout << " no args!" << std::endl << std::flush;);
return;
}
const Root & obj = args.front();
const std::string & id = obj->getId();
if (!id.empty()) {
m_map.del(obj->getId());
} else {
log(WARNING, "Sight Delete with no ID");
}
}
/// \brief Process the Sight of a Move operation.
///
/// @param op The Move operation to be processed.
/// @param res The result of the operation is returned here.
void BaseMind::sightMoveOperation(const Operation & op, OpVector & res)
{
debug( std::cout << "BaseMind::sightOperation(Sight, Move)" << std::endl << std::flush;);
const std::vector<Root> & args = op->getArgs();
if (args.empty()) {
debug( std::cout << " no args!" << std::endl << std::flush;);
return;
}
RootEntity ent(smart_dynamic_cast<RootEntity>(args.front()));
if (!ent.isValid()) {
log(ERROR, "Got sight(move) of non-entity");
return;
}
m_map.updateAdd(ent, op->getSeconds());
}
/// \brief Process the Sight of a Set operation.
///
/// @param op The Set operation to be processed.
/// @param res The result of the operation is returned here.
void BaseMind::sightSetOperation(const Operation & op, OpVector & res)
{
const std::vector<Root> & args = op->getArgs();
if (args.empty()) {
debug( std::cout << " no args!" << std::endl << std::flush;);
return;
}
RootEntity ent(smart_dynamic_cast<RootEntity>(args.front()));
if (!ent.isValid()) {
log(ERROR, "Got sight(set) of non-entity");
return;
}
m_map.updateAdd(ent, op->getSeconds());
}
void BaseMind::SoundOperation(const Operation & op, OpVector & res)
{
// Deliver argument to sound things
// Louder sounds might eventually make character wake up
if (!m_isAwake) { return; }
const std::vector<Root> & args = op->getArgs();
if (args.empty()) {
debug( std::cout << " no args!" << std::endl << std::flush;);
return;
}
const Root & arg = args.front();
Operation op2(Atlas::Objects::smart_dynamic_cast<Operation>(arg));
if (op2.isValid()) {
debug( std::cout << " args is an op!" << std::endl << std::flush;);
std::string event_name("sound_");
event_name += op2->getParents().front();
if (m_script->operation(event_name, op2, res) == 0) {
callSoundOperation(op2, res);
}
}
}
void BaseMind::SightOperation(const Operation & op, OpVector & res)
{
debug( std::cout << "BaseMind::SightOperation(Sight)" << std::endl << std::flush;);
// Deliver argument to sight things
if (!m_isAwake) { return; }
const std::vector<Root> & args = op->getArgs();
if (args.empty()) {
debug( std::cout << " no args!" << std::endl << std::flush;);
return;
}
const Root & arg = args.front();
Operation op2(Atlas::Objects::smart_dynamic_cast<Operation>(arg));
if (op2.isValid()) {
debug( std::cout << " args is an op!" << std::endl << std::flush;);
std::string event_name("sight_");
event_name += op2->getParents().front();
if (m_script->operation(event_name, op2, res) == 0) {
callSightOperation(op2, res);
}
} else /* if (op2->getObjtype() == "object") */ {
RootEntity ent(Atlas::Objects::smart_dynamic_cast<RootEntity>(arg));
if (!ent.isValid()) {
log(ERROR, "Arg of sigh operation is not an op or an entity");
return;
}
debug( std::cout << " arg is an entity!" << std::endl << std::flush;);
MemEntity * me = m_map.updateAdd(ent, op->getSeconds());
if (me != 0) {
me->setVisible();
}
}
}
void BaseMind::AppearanceOperation(const Operation & op, OpVector & res)
{
if (!m_isAwake) { return; }
const std::vector<Root> & args = op->getArgs();
std::vector<Root>::const_iterator Iend = args.end();
for (std::vector<Root>::const_iterator I = args.begin(); I != Iend; ++I) {
if (!(*I)->hasAttrFlag(Atlas::Objects::ID_FLAG)) {
log(ERROR, "BaseMind: Appearance op does not have ID");
continue;
}
const std::string & id = (*I)->getId();
MemEntity * me = m_map.getAdd(id);
if (me != 0) {
if ((*I)->hasAttrFlag(Atlas::Objects::STAMP_FLAG)) {
if ((int)(*I)->getStamp() != me->getSeq()) {
Look l;
Anonymous m;
m->setId(id);
l->setArgs1(m);
res.push_back(l);
}
} else {
log(ERROR, "BaseMind: Appearance op does not have stamp");
}
me->update(op->getSeconds());
me->setVisible();
}
}
}
void BaseMind::DisappearanceOperation(const Operation & op, OpVector & res)
{
if (!m_isAwake) { return; }
const std::vector<Root> & args = op->getArgs();
std::vector<Root>::const_iterator Iend = args.end();
for (std::vector<Root>::const_iterator I = args.begin(); I != Iend; ++I) {
const std::string & id = (*I)->getId();
if (id.empty()) { continue; }
MemEntity * me = m_map.get(id);
if (me != 0) {
me->update(op->getSeconds());
me->setVisible(false);
}
}
}
void BaseMind::operation(const Operation & op, OpVector & res)
{
// This might end up being quite tricky to do
// In the python the following happens here:
// Find out if the op refers to any ids we don't know about.
// If so create look operations to those ids
// Set the minds time and date
debug(std::cout << "BaseMind::operation("
<< op->getParents().front() << ")"
<< std::endl << std::flush;);
m_time.update((int)op->getSeconds());
m_map.check(op->getSeconds());
m_map.getAdd(op->getFrom());
Operation look(0);
m_map.sendLooks(res);
m_script->operation("call_triggers", op, res);
if (m_script->operation(op->getParents().front(), op, res) != 0) {
return;
}
callOperation(op, res);
}
void BaseMind::callSightOperation(const Operation & op,
OpVector & res)
{
m_map.getAdd(op->getFrom());
OpNo op_no = op->getClassNo();
if (debug_flag && (op_no == OP_INVALID)) {
std::cout << getId() << " could not deliver sight of "
<< op->getParents().front()
<< std::endl << std::flush;
}
SUB_OP_SWITCH(op, op_no, res, sight)
}
void BaseMind::callSoundOperation(const Operation & op,
OpVector & res)
{
// This function essentially does nothing now, except add the source
// of the sound op to the map.
m_map.getAdd(op->getFrom());
OpNo op_no = op->getClassNo();
if (debug_flag && (op_no == OP_INVALID)) {
std::cout << getId() << " could not deliver sound of "
<< op->getParents().front()
<< std::endl << std::flush;
}
#if 0
const MemEntityDict & ents = m_map.getEntities();
MemEntityDict::const_iterator Iend = ents.end();
for (MemEntityDict::const_iterator I = ents.begin(); I != Iend; ++I) {
std::cout << I->second->getId() << ":" << I->second->getType() << " is "
<< ( I->second->isVisible() ? "visible " : "hid " )
<< I->second->lastSeen()
<< std::endl << std::flush;
}
#endif
// SUB_OP_SWITCH(op, op_no, res, sound)
}
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