// Cyphesis Online RPG Server and AI Engine // Copyright (C) 2000,2001 Alistair Riddoch // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA // $Id: Creator.h,v 1.23 2006-12-12 15:54:23 alriddoch Exp $ #ifndef RULESETS_CREATOR_H #define RULESETS_CREATOR_H #include "Character.h" typedef Character Creator_parent; /// \brief This is a class for an in-game entity used by administrators /// and world builders to manipulate the world /// \ingroup EntityClasses class Creator : public Creator_parent { public: explicit Creator(const std::string & id, long intId); void sendExternalMind(const Operation & op, OpVector &); virtual void operation(const Operation & op, OpVector &); virtual void externalOperation(const Operation & op); virtual void mindLookOperation(const Operation & op, OpVector &); }; #endif // RULESETS_CREATOR_H