// Cyphesis Online RPG Server and AI Engine // Copyright (C) 2000-2005 Alistair Riddoch // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA // $Id: Entity.cpp,v 1.141 2007-12-04 00:04:00 alriddoch Exp $ #include "Entity.h" #include "Script.h" #include "AtlasProperties.h" #include "common/log.h" #include "common/debug.h" #include "common/inheritance.h" #include "common/PropertyManager.h" #include #include #include #include #include using Atlas::Message::Element; using Atlas::Message::MapType; using Atlas::Message::ListType; using Atlas::Objects::Root; using Atlas::Objects::Operation::Sight; using Atlas::Objects::Entity::RootEntity; using Atlas::Objects::Entity::Anonymous; using Atlas::Objects::smart_dynamic_cast; static const bool debug_flag = false; /// \brief Entity constructor Entity::Entity(const std::string & id, long intId) : LocatedEntity(id, intId), m_destroyed(false), m_motion(0), m_perceptive(false), m_update_flags(0) { m_properties["id"] = new IdProperty(getId()); m_properties["contains"] = new ContainsProperty(m_contains); SignalProperty * sp = new SignalProperty(m_location.m_bBox, a_bbox); sp->modified.connect(sigc::mem_fun(&m_location, &Location::modifyBBox)); m_properties["bbox"] = sp; } Entity::~Entity() { PropertyDict::const_iterator I = m_properties.begin(); PropertyDict::const_iterator Iend = m_properties.end(); for (; I != Iend; ++I) { delete I->second; } if (m_location.m_loc != 0) { m_location.m_loc->decRef(); } } bool Entity::hasAttr(const std::string & name) const { PropertyDict::const_iterator I = m_properties.find(name); if (I != m_properties.end()) { return true; } MapType::const_iterator J = m_attributes.find(name); if (J != m_attributes.end()) { return true; } return false; } bool Entity::getAttr(const std::string & name, Element & attr) const { PropertyDict::const_iterator I = m_properties.find(name); if (I != m_properties.end()) { return I->second->get(attr); } MapType::const_iterator J = m_attributes.find(name); if (J != m_attributes.end()) { attr = J->second; return true; } return false; } void Entity::setAttr(const std::string & name, const Element & attr) { PropertyDict::const_iterator I = m_properties.find(name); if (I != m_properties.end()) { I->second->set(attr); m_update_flags |= I->second->flags(); return; } MapType::iterator J = m_attributes.find(name); if (J == m_attributes.end()) { PropertyBase * prop = PropertyManager::instance()->addProperty(this, name); if (prop != 0) { prop->set(attr); m_properties[name] = prop; m_update_flags |= prop->flags(); } else { m_attributes[name] = attr; m_update_flags |= a_attr; } return; } J->second = attr; // m_attributes[name] = attr; m_update_flags |= a_attr; } PropertyBase * Entity::getProperty(const std::string & name) const { PropertyDict::const_iterator I = m_properties.find(name); if (I != m_properties.end()) { return I->second; } return 0; } /// \brief Set the property object for a given attribute /// /// @param name name of the attribute for which the property is given /// @param prop the property object to be used void Entity::setProperty(const std::string & name, PropertyBase * prop) { m_properties[name] = prop; } /// \brief Copy attributes into an Atlas element /// /// @param omap Atlas map element this entity should be copied into void Entity::addToMessage(MapType & omap) const { // We need to have a list of keys to pull from attributes. MapType::const_iterator Iend = m_attributes.end(); for (MapType::const_iterator I = m_attributes.begin(); I != Iend; ++I) { omap[I->first] = I->second; } PropertyDict::const_iterator J = m_properties.begin(); PropertyDict::const_iterator Jend = m_properties.end(); for (; J != Jend; ++J) { J->second->add(J->first, omap); } omap["stamp"] = (double)m_seq; omap["parents"] = ListType(1, m_type); m_location.addToMessage(omap); omap["objtype"] = "obj"; } /// \brief Copy attributes into an Atlas entity /// /// @param ent Atlas entity this entity should be copied into void Entity::addToEntity(const RootEntity & ent) const { // We need to have a list of keys to pull from attributes. MapType::const_iterator Iend = m_attributes.end(); for (MapType::const_iterator I = m_attributes.begin(); I != Iend; ++I) { ent->setAttr(I->first, I->second); } PropertyDict::const_iterator J = m_properties.begin(); PropertyDict::const_iterator Jend = m_properties.end(); for (; J != Jend; ++J) { J->second->add(J->first, ent); } ent->setStamp(m_seq); ent->setParents(std::list(1, m_type->name())); m_location.addToEntity(ent); ent->setObjtype("obj"); } /// \brief Install a handler function for an operation /// /// @param class_no The class number of the operation to be handled /// @param handler A pointer to the function to be wrapped void Entity::installHandler(int class_no, Handler handler) { m_operationHandlers.insert(std::make_pair(class_no, handler)); } /// \brief Destroy this entity /// /// Do the jobs required to remove this entity from the world. Handles /// removing from the containership tree. void Entity::destroy() { assert(m_location.m_loc != NULL); LocatedEntitySet & loc_contains = m_location.m_loc->m_contains; LocatedEntitySet::const_iterator Iend = m_contains.end(); for (LocatedEntitySet::const_iterator I = m_contains.begin(); I != Iend; ++I) { LocatedEntity * obj = *I; // FIXME take account of orientation // FIXME velocity and orientation need to be adjusted // Remove the reference to ourself. decRef(); obj->m_location.m_loc = m_location.m_loc; m_location.m_loc->incRef(); if (m_location.orientation().isValid()) { obj->m_location.m_pos = obj->m_location.m_pos.toParentCoords(m_location.pos(), m_location.orientation()); obj->m_location.m_velocity.rotate(m_location.orientation()); obj->m_location.m_orientation *= m_location.orientation(); } else { static const Quaternion identity(1, 0, 0, 0); obj->m_location.m_pos = obj->m_location.m_pos.toParentCoords(m_location.pos(), identity); } loc_contains.insert(obj); } loc_contains.erase(this); // We don't call decRef() on our parent, because we may not get deleted // yet, and we need to keep a reference to our parent in case there // are broadcast ops left that we have not yet sent. if (m_location.m_loc->m_contains.empty()) { Entity * loc = dynamic_cast(m_location.m_loc); loc->m_update_flags |= a_cont; loc->updated.emit(); } m_destroyed = true; destroyed.emit(); } /// \brief Process an operation from an external source. /// /// The ownership of the operation passed in at this point is handed /// over to the entity. The calling code must not modify the operation /// after passing it to externalOperation, or expect the attributes /// of the operaration to remain the same. /// @param op The operation to be processed. void Entity::externalOperation(const Operation & op) { OpVector res; operation(op, res); OpVector::const_iterator Iend = res.end(); for (OpVector::const_iterator I = res.begin(); I != Iend; ++I) { if (!op->isDefaultSerialno()) { (*I)->setRefno(op->getSerialno()); } sendWorld(*I); } } void Entity::operation(const Operation & op, OpVector & res) { if (m_script->operation(op->getParents().front(), op, res) != 0) { return; } HandlerMap::const_iterator I = m_operationHandlers.find(op->getClassNo()); if (I != m_operationHandlers.end()) { debug(std::cout << "Found handler for " << op->getParents().front() << " operations" << std::endl << std::flush;); I->second(this, op, res); } return callOperation(op, res); }