// Cyphesis Online RPG Server and AI Engine // Copyright (C) 2000,2001 Alistair Riddoch // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA // $Id: LocatedEntity.cpp,v 1.3 2007-12-02 23:49:06 alriddoch Exp $ #include "LocatedEntity.h" #include "Script.h" using Atlas::Message::Element; using Atlas::Message::MapType; /// \brief Set of attribute names which must not be changed /// /// The attributes named are special and are modified using high level /// operations, such as Move, not via Set operations, or assigned by /// normal means. std::set LocatedEntity::m_immutable; /// \brief Singleton accessor for immutables /// /// The immutable attribute set m_immutables is initialised if necessary, /// and a reference is returned. const std::set & LocatedEntity::immutables() { if (m_immutable.empty()) { m_immutable.insert("parents"); m_immutable.insert("pos"); m_immutable.insert("loc"); m_immutable.insert("velocity"); m_immutable.insert("orientation"); m_immutable.insert("contains"); } return m_immutable; } /// \brief LocatedEntity constructor LocatedEntity::LocatedEntity(const std::string & id, long intId) : BaseEntity(id, intId), m_refCount(0), m_seq(0), m_script(&noScript), m_type(0) { } LocatedEntity::~LocatedEntity() { if (m_script != NULL && m_script != &noScript) { delete m_script; } if (m_location.m_loc != 0) { // m_location.m_loc->decRef(); } } /// \brief Check if this entity has a property with the given name /// /// @param name Name of attribute to be checked /// @return trye if this entity has an attribute with the name given /// false otherwise bool LocatedEntity::hasAttr(const std::string & name) const { MapType::const_iterator J = m_attributes.find(name); if (J != m_attributes.end()) { return true; } return false; } /// \brief Get the value of an attribute /// /// @param name Name of attribute to be retrieved /// @param attr Reference used to store value /// @return trye if this entity has an attribute with the name given /// false otherwise bool LocatedEntity::getAttr(const std::string & name, Element & attr) const { MapType::const_iterator J = m_attributes.find(name); if (J != m_attributes.end()) { attr = J->second; return true; } return false; } /// \brief Set the value of an attribute /// /// @param name Name of attribute to be changed /// @param attr Value to be stored void LocatedEntity::setAttr(const std::string & name, const Element & attr) { MapType::iterator J = m_attributes.find(name); if (J == m_attributes.end()) { m_attributes[name] = attr; return; } J->second = attr; } /// \brief Get the property object for a given attribute /// /// @param name name of the attribute for which the property is required. /// @return a pointer to the property, or zero if the attributes does /// not exist, or is not stored using a property object. PropertyBase * LocatedEntity::getProperty(const std::string & name) const { return 0; } /// \brief Associate a script with this entity /// /// The previously associated script is deleted. /// @param scrpt Pointer to the script to be associated with this entity void LocatedEntity::setScript(Script * scrpt) { if (m_script != NULL && m_script != &noScript) { delete m_script; } m_script = scrpt; } /// \brief Change the container of an entity /// /// @param new_loc The entity which is to become this entities new /// container. void LocatedEntity::changeContainer(LocatedEntity * new_loc) { m_location.m_loc->m_contains.erase(this); #if 0 if (m_location.m_loc->m_contains.empty()) { m_location.m_loc->m_update_flags |= a_cont; m_location.m_loc->updated.emit(); } #endif bool was_empty = new_loc->m_contains.empty(); new_loc->m_contains.insert(this); #if 0 if (was_empty) { new_loc->m_update_flags |= a_cont; new_loc->updated.emit(); } #endif assert(m_location.m_loc->checkRef() > 0); m_location.m_loc->decRef(); m_location.m_loc = new_loc; m_location.m_loc->incRef(); assert(m_location.m_loc->checkRef() > 0); #if 0 m_update_flags |= a_loc; containered.emit(); std::list::iterator I = containered_oneshots.begin(); std::list::iterator Iend = containered_oneshots.end(); for (; I != Iend; ++I) { I->disconnect(); } #endif } /// \brief Read attributes from an Atlas element /// /// @param ent The Atlas map element containing the attribute values void LocatedEntity::merge(const MapType & ent) { const std::set & imm = immutables(); MapType::const_iterator Iend = ent.end(); for (MapType::const_iterator I = ent.begin(); I != Iend; ++I) { const std::string & key = I->first; if (imm.find(key) != imm.end()) continue; setAttr(key, I->second); } }